1. Light Stages Update Now Live + First Responder Motorcycle DLC Out Now
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  3. Get all the details here
  4. Light Stages Update - NOW LIVE
  5. It's time to jump back into Flashing Lights, now with better flashing lights!
  6. This update significantly enhances our lights customisation feature, adding the ability to add five light stages per vehicle consisting of three main stages, cruise lights and takedown lights. There are also improvements to the light stages editor so you can copy and move steps, and we've increased the total step count to 64 steps.
  7. The update also includes optimisation improvements, including for the parked car system, map loading and props. Read on for full patch notes.
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  9. Race to be the first to the scene! The First Responder Motorcycle Pack brings motorcycles to Flashing Lights for the first time.
  10. Whether you're playing as police, fire or EMS, enjoy two unique motorcycles complete with customisable lights and a boot for equipment storage.
  11. DLC includes two unique motorcycles in a range of liveries:
  12. Marked police
  13. Unmarked black
  14. Unmarked white
  15. Sheriff
  16. EMS
  17. Fire
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  19. Light Stages Update - Full Patch Notes
  20. New
  21. - 5 light stages, cycle with regular input (default button 1) or add direct input per slot in Settings>Controls>Vehicle section
  22. - Toggle front or rear lights individually
  23. - Toggle if stage should affect traffic
  24. - Option to turn off globals so the lights cycle via steps
  25. - Step limit increased to 64
  26. - Option to move up/down and duplicate steps
  27. - Set lightbar rotators start rotation and option added to turn off the light
  28. - Added ability to copy lights stage to other stage
  29. - Changed light coloring UI from individual menu for each light to a universal fill menu
  30. - Toggle hat/helmet option added. Default input is the 6 key or via weapon wheel
  31. Optimizations
  32. - Parked car system
  33. - Map chunk loading
  34. - Street props
  35. - Environment lights
  36. Fixes
  37. - Improved sync for NPC traffic and pedestrians when client player joins the game
  38. - Ground graphical error when modifying side runners on some cars
  39. - Vic and FTA car forward tilt adjustment
  40. - Vehicle customisation menu could come up while editing a lightbar and softlock the game
  41. - Spamming vehicle menu buttons could softlock the game
  42. - Sound effects could get stuck in a loop when vehicle reverse sound effect played
  43. - Fire engine grill lights was hid under the grill model in one of the customisation options
  44. - Selecting new flasher no longer resets global times
  45. - Clicking on other menu buttons while default presets are loading could break vehicle setup
  46. - Flatbed towed car didn't sync on the bed for client players
  47. - Regular FD FEX had K9 texture
  48. - AI traffic no longer reacts to players when emergency lights are off
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