- Light Stages Update Now Live + First Responder Motorcycle DLC Out Now
- Get all the details here
- Light Stages Update - NOW LIVE
- It's time to jump back into Flashing Lights, now with better flashing lights!
- This update significantly enhances our lights customisation feature, adding the ability to add five light stages per vehicle consisting of three main stages, cruise lights and takedown lights. There are also improvements to the light stages editor so you can copy and move steps, and we've increased the total step count to 64 steps.
- The update also includes optimisation improvements, including for the parked car system, map loading and props. Read on for full patch notes.
- Race to be the first to the scene! The First Responder Motorcycle Pack brings motorcycles to Flashing Lights for the first time.
- Whether you're playing as police, fire or EMS, enjoy two unique motorcycles complete with customisable lights and a boot for equipment storage.
- DLC includes two unique motorcycles in a range of liveries:
- Marked police
- Unmarked black
- Unmarked white
- Sheriff
- EMS
- Fire
- Light Stages Update - Full Patch Notes
- New
- - 5 light stages, cycle with regular input (default button 1) or add direct input per slot in Settings>Controls>Vehicle section
- - Toggle front or rear lights individually
- - Toggle if stage should affect traffic
- - Option to turn off globals so the lights cycle via steps
- - Step limit increased to 64
- - Option to move up/down and duplicate steps
- - Set lightbar rotators start rotation and option added to turn off the light
- - Added ability to copy lights stage to other stage
- - Changed light coloring UI from individual menu for each light to a universal fill menu
- - Toggle hat/helmet option added. Default input is the 6 key or via weapon wheel
- Optimizations
- - Parked car system
- - Map chunk loading
- - Street props
- - Environment lights
- Fixes
- - Improved sync for NPC traffic and pedestrians when client player joins the game
- - Ground graphical error when modifying side runners on some cars
- - Vic and FTA car forward tilt adjustment
- - Vehicle customisation menu could come up while editing a lightbar and softlock the game
- - Spamming vehicle menu buttons could softlock the game
- - Sound effects could get stuck in a loop when vehicle reverse sound effect played
- - Fire engine grill lights was hid under the grill model in one of the customisation options
- - Selecting new flasher no longer resets global times
- - Clicking on other menu buttons while default presets are loading could break vehicle setup
- - Flatbed towed car didn't sync on the bed for client players
- - Regular FD FEX had K9 texture
- - AI traffic no longer reacts to players when emergency lights are off