- Update v1.20.1:
- Fixes
- Bots now revive fallen players again.
- The outline of loot bags should now be properly visible to clients.
- The “SAS Instincts†perk now highlights loot again.
- Dying in certain character missions should no longer soft-lock the game because the mission refuses to end.
- Added missing translations for several newer texts.
- Fixes specific to modding
- Using modded characters as teammates no longer breaks the save files.
- Update v1.20:
- General
- DESKTOP ONLY - CrimeBoss ModKit beta release
- The focus of the update has been expanding support for modding and modders
- Create your own missions, teammates, weapons and equipment from prepared templates
- Tools for expanding data tables, settings and the UI offer the possibility to expand various content and offer new features not covered by templates
- See our documentation or video tutorial series for details and tips, and share feedback
- Download the modkit here
- We’re looking forward to the great things you can create!
- NEW Golden brick equipment
- Legendary improvement over the regular brick, with faster reload and improved trajectory
- Steeper unlock cost for accomplished bosses
- Roguelite
- It is now possible to switch between all other alternative Baker appearances, as long as they are unlocked.
- The current highest bonus of owned loot in the stash is now displayed in the Office tab.
- Updates
- Balance
- Perk balancing
- Improved tier I and II of “Reboundâ€, so they’re not as penalizing in the campaign
- The “Resistance†perk now includes small resistance to melee damage
- Perk adjustments of Big Shot team members
- Base game Cracker now has tier I of “Close Combatâ€
- Ropes has the “Melee†perk instead of Marksman
- Stinger has the “Marksman†perk instead of Melee
- Mozart now has tier I of “Psychopathâ€
- PMG improvements
- Slightly increased base damage
- Improved magazine size and reserve ammo capacity
- Should resolve its problem with running out of ammo too quickly
- Co-Op
- Order of jobs has been unified (newest first).
- The check for pre-Update 8 save file compensation has been removed, as it’s been a while, all rewards are available in a different way, and the ad-hoc compensation may make the save file unstable.
- Roguelite
- Tweaked the Police Ambush random event to not be as obvious (but still with clues to realize).
- The skippable Sheriff ending cutscene shown after winning a run is now shown again on subsequent runs.
- Texts
- Updated class perk descriptions to provide a bit more information.
- Shortened a few Co-Op mission descriptions that were too wordy.
- Changed Merc’s misleading description.
- An objective in Ranger’s character mission used the wrong name of a weapon.
- Added translations (or transcriptions) for nameplates Afterburner.
- Save handling
- DESKTOP ONLY - Several improvements to prevent accidental loss of progress due to sudden interruptions of the saving process
- When save file corruption is detected, the game automatically restores the latest backup (with a preference for the highest account level found)
- Other backups are kept in the game’s save folder and can be restored manually if needed
- Frequent backups now include long-term backups as well
- It should no longer be possible to accidentally override all your previous backups after corruption happens
- Fixes:
- DESKTOP ONLY - The Discord link in the Main Menu has been fixed.
- Audio should no longer glitch when the controller disconnects.
- Computers should no longer be marked with waypoints for join-in-progress players if they have already been interacted with before.
- Apply and Revert buttons in Settings should not be interactible now before any changes were made.
- When zero soldiers are sent to help with defending a territory, the counter is now hidden instead of showing a placeholder value.
- Interactions with a jet engine in Afterburner now correctly refer to the jet engine by name, instead of a “drillâ€.
- Players who join-in-progress into the Compound mission shouldn’t see laser artifacts anymore.
- Using a security monitor as a client will no longer trigger equipment cooldown.
- When the last team member dies (thus failing the mission), you won’t be needlessly notified about failing Clean execution as well.
- Fixed color issues with health bars of downed turf war captains.
- Resolved a problem preventing players from changing of Baker’s alternative appearances after completing a mission.
- Fixed a rare issue preventing a plotline from progressing if the randomly chosen chance is equal to the threshold when the options are weighted.
- The line height of mission briefing texts was increased for CJK languages, to prevent overlapping characters.
- Mounted guns should no longer sometimes randomly vanish until their user is killed.
- Prevented carryables from being duplicated if thrown at bots standing close to each other.
- After winning Skyhaul, the screen should no longer have a flashing “Out of ammo†message.
- Fixed a rare crash when joining a Rockay Rumble session at a bad moment.
- Fixed a misaligned tile on the ground in Chase’s character mission.
- Players who join-in-progress into Gold Cup: Subterfuge should no longer see the carts in their original location after they were moved.
- Fixed one of the timers of the Gold Cup helicopter, which could sometimes get stuck.
- The cart in Gold Cup: Subterfuge should no longer vanish if a player quickly taps the interaction key before pushing it.
- Long melee weapons should no longer clip into the cart in Gold Cup: Subterfuge when it is being pushed.
- Clients in Gold Cup used to see the wrong state of the security monitor at the start.
- Fixed counts of inventory items in Gold Cup in Co-Op.
- The host might have been killed in Gold Cup: Aerial Infiltration if a client disconnected during the opening sequence.
- Fixed an incorrect Nasara’s voiceover played as the player escapes to the golf course.
- Disabled background menu music overlapping with another audio track in Dragon Dogs victory cutscene.
- Prevented the water in Afterburner from teleporting the player back to dry land twice in quick succession.
- Ensured the Nimble III perk will always prevent overheating, as sometimes it was still possible to fail with high-difficulty gadgets.
- Truck doors in one of the Assassination mission presets should no longer appear open at the start of the mission when they’re internally considered closed.
- Fixed a loot bag spawn in Steal from Gangsters clipping through a wooden pallet.
- A civilian in a Case Trade mission preset should no longer sit on a non-existent bench.
- Certain gangsters in the Case Trade mission shouldn’t spawn in mid-air anymore.
- A barricade on top of a staircase in the Attack Territory mission now properly touches the ground.
- Prevented a map chunk in Cyberstorm from unloading while the player can still turn back.
- Improved navigation in Import Export; bots should now have an easier time following you.
- Fixed a problem when the game stopped responding to most player input after sprinting and jumping at the same time while holding a mouse button.
- Prevented the police car from crossing through the escape van in one of the warehouse robbery mission presets.
- One pair of NPCs in the Bank Robbery mission should no longer clip into each other and get stuck on their walks.
- Fixed Sicario soldiers clipping into a truck in the last turf Attack Territory mission against Dollar Dragon.
- A policeman in Import Export will no longer get stuck in an animation loop after encountering a barrel on his patrol.
- The “silent vault†variant of the Bank Robbery didn’t always continue properly after triggering the alarm.
- Fixes a crash that used to happen after unblocking a player during active gameplay.
- Random events offering team members for hire in Roguelite should no longer display the placeholder texture instead of said team members from data.
- Team members offered with the top Roguelite respect should no longer have suspiciously low rarity.
- Prevented players from going under the map at a certain spot in Cagnali’s Fortress.
- Containers in Dragon Dogs preparation missions should no longer show the “Open the container†prompt when they are already open.
- Shinobi Smoke’s mirage invisibility no longer makes him impervious to metal detectors.
- Removed a levitating wine bottle from a safe in Jewellery Robbery.
- Fixed an NPC clipping into a chain in Jewellery Robbery.
- Fixed the Adrenaline audio being played twice on clients.
- Prevented enemies from clipping through objects along the way in Free Khan’s Guy.
- Ladders were slightly offset in the Free Khan’s Guy mission.
- An arriving police car killing a zip-tied NPC and then finding the dead body should not trigger the alarm.
- Fixed navmesh issues in front of the closed train door in Money Train.
- Prevented enemies from spawning directly in front of the player in Money Train.
- Gloves should no longer talk about having one minute left just as the Money Train mission ends.
- Players weren’t able to see a saw and a drill in the global inventroy in Gas Station robbery.
- Join-in-progress players in Cyberstorm shouldn’t see police badges anymore, as they aren’t relevant.
- The fire extinguisher in the Highway Convoy mission sometimes couldn’t have been picked up.
- The correct voiceover is now played after the escape van arrives in the Great Escape mission.
- A specific group of SWAT units in Great Escape were leaving the van incorrectly through the floor.
- Fixed full-screen texts (e.g., next day) sometimes being blocked by cutscenes.
- Dying while manning the mounted turret in Dragon Defense with no soldiers to revive the player should kill them instead of merely downing them.
- In Dragon Defense with no additional soldiers, the revive count will correctly be hidden, as it doesn’t matter.
- Nameplates with employee and manager names should now be localized (especially for languages that transcribe the names to different alphabets).
- Player should no longer become stuck when the glass being lockpicked gets broken by another player.
- Player soldiers in the last turf Attack Territory against Cagnali should now be more active and helpful.
- Fixed an issue with the “Push the statue†prompt in the Art of the Heist mission staying visible if the host breaks stealth by destroying a window and falling right next to the statue.
- Mac’s animations should no longer get broken when the player throws a grenade under him in Rendezvous.
- The front door to Mac’s hideout in Rendezvous didn’t close under specific circumstances.
- Clients should now be able to see bot perks reliably.
- Leaving a zipline in Cold Strike at a bad moment should no longer push the player into environment.
- Join-in-progress player who fall into the water shouldn’t experience glitchy movement afterwards anymore.
- Falling into water should make a splash sound, but sometimes it didn’t trigger.
- Power sources of Cagnali’s shield did not appear properly broken if destroyed with a charged Harvester.
- Fixed the ladders that remained in the area after blowing up Cagnali’s factory in Cagnali’s Fortress; they are now removed instead of merely turning invisible (while still being interactive).
- Fixed incorrect voiceovers between two guards in Cagnali’s Fortress.
- It was possible to finish escape van interaction in missions in which the van leaves after triggering the alarm if started just before the alarm gets triggered – now the interaction will get interrupted and the van leaves.
- The lone break input icon could have incorrectly remained on the screen in some cases.
- Prevented bots from walking into closed doors to the maintenance room in Dragon Dogs.
- Scorpio should no longer float in the air when he changes locations in Jupiter’s character mission.
- Fixed several issues with the revive effect of the Inferno perk.
- Fixed a misbehaving collision of the Cold Strike’s battle tank once destroyed.
- Throwing body bags into water in Cold Strike wasn’t possible from certain spots and angles.
- Prevented bots from passing through a vending machine in the Hidden Vault.
- Players should no longer lose the ability to interact with the back entrance door in the bank mission if it’s opened by the police.
- The player should no longer spawn directly in front of a guard in certain Bank Robbery presets.
- Bots and NPCs should no longer be able to pass through the warehouse door in certain Warehouse Robbery presets in the port.
- It was possible to almost clear Juiced In, Iced Out’s second mission in stealth by following some specific steps, which caused a number of issues.
- Frightened civilians ran too fast to escape in certain areas, enough to cut corners and run through walls.
- Clients who join-in-progress should now be able to see the escape helicopter rope.
- Fixed factual mistake in voiceovers of guards in Cagnali’s Fortress.
- Fixed various instances of enemies not being able to pass through doors in certain missions.
- Fixes a handful of typos in various voiceovers.