- Patch Notes v1.2.0
- Hey Rune Dicers,
- Consoles now have Classic Mode!
- And on PC, we have some changes and fixes for you all, which you can keep reading:
- â New Content!
- New status effects
- Ward - blocks 1 direct magical damage per stack, then is consumed.
- Dispel - removes 1 random buff from the hero.
- 8 new relics
- Base: Runed Aegis, Veilstone Amulet, Warding Lantern, Gemini Charm
- Base upgrades (replace the base relic): Battle Aegis II, Battle Scavenger II
- Class: Spellguard Plate (Warrior), Shade Pendant (Rogue)
- New minibosses
- Sporecaller - Nearby Forest
- Hollow Warden - Desolate Sands
- The Illusionist - Void Circus
- New enemy
- Wailing Shade
- 🎲 Dice Merge Physics
- Fixed dice in a tight cluster getting "eaten" by the shot's own collision and losing the merge's magnetic hop - dice now consistently jump over others to reach their target instead of getting stuck.
- Fixed a neighboring next-value die (the one your freshly-merged die chains into) getting flung away by the shot's impulse before the merge hop could reach it - close chain merges now land accurately.
- Overall, merging feels snappier, stops exactly where it should (no more "slippery" sliding), and big chain reactions resolve reliably up to the max dice count.
- âš–ï¸ Reworks & Balance
- Bone Clown
- Chaos Purifier reworked: instead of wiping your whole board, at the start of his turn, he now replaces only a limited number of your dice (based on his Purify) with basic dice of the same value - so a wide deck keeps most of what it built.
- Now also appears as a boss in Classic Mode.
- Sun Cultist
- No longer heals himself with regeneration dice. He now throws Sun Fire Dice - merging one sets your hero on fire equal to the die's value.
- Blinding Light now hides ALL dice behind "?" (revealed on merge) and scatters Sun Fire Dice across the field.
- Faster enemy dice spawn
- Enemy dice now spawn faster at combat start and when the field refreshes.
- 🛠Bug Fixes
- Battle Drum: now correctly deals damage equal to only the Rally gained (it was mistakenly adding the Rally already on your hero).
- Classic Mode: the hand-limit slider no longer resets to 12 when returning to the Select Location screen.
- Select Location: the difficulty medal now shows the correct mode (Normal/Hard) for the selected hero.
- Void Drainers now have their own status icon (was shared with another effect).
- Chest Mimic is shifted a bit further right in Classic Mode (Desolate Sands and Void Circus), giving you fewer turns to catch it.
- Various description and localization fixes (Tentacle Die, Stone Skin, Life Rune wording).
- Thank you for your support!
- Keep sharing your feedback in our Steam Forums & Discord âš”ï¸