1. Patch Notes v1.2.0
  2.  
  3. Hey Rune Dicers,
  4.  
  5. Consoles now have Classic Mode!
  6. And on PC, we have some changes and fixes for you all, which you can keep reading:
  7.  
  8. ⭐ New Content!
  9. New status effects
  10.  
  11. Ward - blocks 1 direct magical damage per stack, then is consumed.
  12.  
  13. Dispel - removes 1 random buff from the hero.
  14.  
  15. 8 new relics
  16.  
  17. Base: Runed Aegis, Veilstone Amulet, Warding Lantern, Gemini Charm
  18.  
  19. Base upgrades (replace the base relic): Battle Aegis II, Battle Scavenger II
  20.  
  21. Class: Spellguard Plate (Warrior), Shade Pendant (Rogue)
  22.  
  23. New minibosses
  24.  
  25. Sporecaller - Nearby Forest
  26.  
  27. Hollow Warden - Desolate Sands
  28.  
  29. The Illusionist - Void Circus
  30.  
  31. New enemy
  32.  
  33. Wailing Shade
  34.  
  35.  
  36. 🎲 Dice Merge Physics
  37. Fixed dice in a tight cluster getting "eaten" by the shot's own collision and losing the merge's magnetic hop - dice now consistently jump over others to reach their target instead of getting stuck.
  38.  
  39. Fixed a neighboring next-value die (the one your freshly-merged die chains into) getting flung away by the shot's impulse before the merge hop could reach it - close chain merges now land accurately.
  40.  
  41. Overall, merging feels snappier, stops exactly where it should (no more "slippery" sliding), and big chain reactions resolve reliably up to the max dice count.
  42.  
  43.  
  44. ⚖️ Reworks & Balance
  45. Bone Clown
  46.  
  47. Chaos Purifier reworked: instead of wiping your whole board, at the start of his turn, he now replaces only a limited number of your dice (based on his Purify) with basic dice of the same value - so a wide deck keeps most of what it built.
  48.  
  49. Now also appears as a boss in Classic Mode.
  50.  
  51. Sun Cultist
  52.  
  53. No longer heals himself with regeneration dice. He now throws Sun Fire Dice - merging one sets your hero on fire equal to the die's value.
  54.  
  55. Blinding Light now hides ALL dice behind "?" (revealed on merge) and scatters Sun Fire Dice across the field.
  56.  
  57. Faster enemy dice spawn
  58.  
  59. Enemy dice now spawn faster at combat start and when the field refreshes.
  60.  
  61.  
  62. 🐛 Bug Fixes
  63. Battle Drum: now correctly deals damage equal to only the Rally gained (it was mistakenly adding the Rally already on your hero).
  64.  
  65. Classic Mode: the hand-limit slider no longer resets to 12 when returning to the Select Location screen.
  66.  
  67. Select Location: the difficulty medal now shows the correct mode (Normal/Hard) for the selected hero.
  68.  
  69. Void Drainers now have their own status icon (was shared with another effect).
  70.  
  71. Chest Mimic is shifted a bit further right in Classic Mode (Desolate Sands and Void Circus), giving you fewer turns to catch it.
  72.  
  73. Various description and localization fixes (Tentacle Die, Stone Skin, Life Rune wording).
  74.  
  75.  
  76. Thank you for your support!
  77. Keep sharing your feedback in our Steam Forums & Discord ⚔️
  78.