1. Update v1.050.0:
  2. Manual placement of the Town Hall anywhere on any map, in the very start
  3. Beautification hedges are now placed by stretching them, not individually clicking each segment
  4. Added visuals for smoldering ruins in the aftermath of fire disasters
  5. Houses now deteriorate with time (about 40 in game years), and need refurbishing
  6. Added notification when some resource isn’t delivered as a result of worker shortage
  7. Added more useful hints to icons above citizens and buildings
  8. People resting in houses will emerge faster once job appears in the vicinity
  9. Bug with luxury resource stacking in some houses is now fixed
  10. Added new vegetation on several maps
  11. Terrain improvements on several maps
  12. Further optimizations regarding pathfinding
  13. Additional worker AI improvements
  14.  
  15. Update v1.043.0:
  16. Fix for farm, orchard & ranches, when resource carrier could lose the link and production building was left to wait for the resource indefinitely
  17. Further improvements and corrections for navigation mesh
  18. Orchard and crop fields optimized to next level
  19. After harvest season, farmers will also carry their own products to warehouse
  20. Fixed a possible CTD during loading, it happened rarely due to a bug linked to farms
  21. Fixed glitch with bridge where bridge would be properly placed but people wouldn’t use it
  22.  
  23. Update v1.042.3:
  24. Thanks to your assistance and save files, we’ve identified another potential error that could, in some cases, cause save filed not to load properly.
  25. This has been fixed, and all saves should now work properly.
  26.  
  27. Update v1.042.2:
  28. Game will preserve sufficient coal for production purposes and won’t allow villagers using it if there is any alternative
  29. False alarms for housing warning removed
  30. Resolved the issue when two people married but one stayed and occupied previous house
  31. Resolved possible save crash after multiple objects were deleted on map
  32.  
  33. Update v1.042.1:
  34. Fixed several issues related to path-finding
  35. Fixed an issue where the weather would turn to sunny even while the Halloween Masquerade was active
  36. Fixed an issue where Gatherers would collect Lumber
  37. The Healer's route combo bonus now works as intended
  38.  
  39. Update v1.041.0:
  40. Tweaked citizen walking "patterns". This is a combo of performance optimization and some improvements
  41. If a worker carrying stuff dies on the way, what they was carrying ends up in the stock directly. This is to prevent extremely fast die-off and a snowball effect because the worker could have been carrying food for example (which leads to more deaths)
  42. Added the Research name in the "Research done" pop-up
  43. Fixed a bug where the "Clear building" selection grid was left hanging when exiting to the menu and back
  44.  
  45. Update v1.040.1:
  46. Fixed a potential crash to desktop related to citizen AI.
  47.  
  48. Update v1.040.0:
  49. Added gathering animations on farms
  50. Added gathering animation in orchards
  51. Children below the age of 3 don't roam the city alone anymore
  52. Improvements to pathfinding of citizens
  53. Drafting research now works as intended
  54. When a house is selected, visual lines connecting that house to the associated workplace will be displayed
  55. AI upgrades of citizens
  56. Citizens behavior optimizations
  57. Corrected pan and rotation during King pop up event
  58. Rats will no longer eat stone and other non-edible goods in the Storage problem event
  59. The King will no longer go berserk and raise taxes on Coins in the Royal tax event (pretty pointless, don't you think?)
  60. Leftover resources from demolished buildings that weren't constructed won't be left on the ground indefinitely anymore
  61. Fixed a rare crash to desktop related to orchards
  62. Peasants and laborers now die younger, have more children (generally speaking)
  63. Gentry and merchants now live longer, but have fewer children
  64. Changed worker title in Sawmill from Woodcutter to Sawyer, as requested
  65. Fixed flickering of the marker displayed above buildings that are awaiting construction
  66. Fixed a number of word capitalization problems in the text
  67. Fixed a problem with displaying citizen age of 0
  68. Townhall sound emitter in levels aren't duplicated anymore when you save the map (while creating a new map / editing an existing one)
  69. When the Happiness stat drops to 0, it will no longer be white, but red
  70. Corrected error in level editor that made the terrain draw indefinitely
  71.  
  72. Update v1.030.2:
  73. A quickfix, as the title says, for a possible crash to desktop bug related to the Stock panel.
  74.  
  75. Update v1.030.1:
  76. A quick fix for the reported issues with being able to choose weird stuff on fields and orchards, like... erm... quartz and paper.
  77.  
  78. Update v1.030.0:
  79. First and foremost – the new stuff!
  80. New full map added: Caldera.
  81. New wild animal added to some maps: deer
  82. The Clothes shop now has the ability to give citizens in its radius nice looking and fashionable hats and a small Happiness bonus to boot
  83. Added Scarecrow to crop field, if wheat or oats is planted
  84. Added loading screens hints
  85. Added new foliage on certain maps
  86. Added Quartz mining in Stone quarry (used in Glass production)
  87. Added University building for the educating of the young (12-20 yrs). Allows faster class advancement and elevated Education SI
  88. Added Book binder building – produces Books
  89. Added Paper Mill building – produces Paper
  90. Added Glassworks building – produces Glass
  91.  
  92. Then a bunch of tweaks and improvements…
  93. Changed the position of the Jewelry store I research to prevent researching Jewelry store II before the first one
  94. When switching trade deals from Docks to Harbor, game doesn't transfer maximum Dock trade amount anymore, but sets a new one as intended
  95. In buildings panel filter, the last building in the group isn't missing anymore
  96. If an adult lives in a Shelter, no marriage will occur
  97. When moving into a house, housing SI increases by +40, and when moving into a Shelter it increases by +20
  98. Continue button in the main menu now properly detects the last used save
  99. Combo bonuses are now set properly if you simultaneously build two buildings that affect each other
  100. Farmers in Fields and Orchards now literally pick up harvest from plant to plant, during harvest season
  101. Tweaked Pest event: radius between affected fields is increased, and probability of infection for adjacent field is decreased
  102. Tweaked Research: the balance between several research prices and research durations has been adjusted
  103. Tweaked Cookies prices and rebalanced the Bakery
  104. The size of Tornado disaster is increased
  105. Tweaked difficulty: on higher difficulty settings, adult population consumes more food in later years
  106. Tweaked difficulty: on higher difficulty settings, adult population consumes more luxuries in later years
  107. Tweaked climate variables: dry and tropical climate now require more firewood in temperatures of 15 degrees Celsius and below
  108.  
  109. And finally, a batch of additional fixes…
  110. Corrected the Townhose typo
  111. Leaves on trees now have a proper coloring change when switching from Winter to Spring
  112. Corrected situation when wrong SI hint was shown on one of the answers on the King's ransom event
  113. Corrected a bug that could cause workers to not pick up crops from the fields
  114. Corrected a possible bug when game reloading sometimes kept field crops resources/lumber in a forest to linger from the previous save
  115.  
  116. Update v1.020.4:
  117. Buffed the King sends his regards event. He'll be dishing out more stuff and the overall quantity is dependent on what year it is in-game
  118. Fixed a problem where builders sometimes simply didn't go home which could cause further problems down the road.
  119. Fixed a problem where workers wouldn't bring the required resources to build a field/orchard/ranch
  120. Fixed a problem with pest events where they could sometimes get out of hand
  121. Fixed a problem with displaying the number of field/orchard/ranch workers being faulty
  122. Improved the German translation of the game. All thanks go to Daniel Brinkmann for this iteration.
  123. Tweaked Tornado movement so it looks and feels better.
  124.  
  125. Update v1.020.3:
  126. It seems the Buildings database table (Supporter Pack) got corrupted somehow which could cause the game to crash. We didn't want you to wait for this simple fix, so here it is.
  127.  
  128. Update v1.020.2:
  129. A quick fix for an issue that could potentially cause the game to crash when loading a saved file. Didn't happen always, but it's good to fix it ASAP :)
  130.  
  131. Orchard III research now unlocks seeds it should
  132. Buildings panel icons are now properly aligned and do not overlap with other visuals
  133. When building a road, all plants in its path are now properly removed
  134.