1. Update v1.6.9.96:
  2. GENERAL
  3. Fixed Qualifying Rules / Private Session / Pitstops Allow Refuelling / Pit Speed Limit / Wait For Race Ready Input / Auto Advance Session settings not persisting if the last event featured a host migration in a P2P client hosted MP lobby
  4. Fixed issue that could lead to a valid mandatory stop not registering if not all compounds were used in the race in championship events
  5. Fixed issue where vehicles could be forced into a wrong or restricted selection of tyres in official championship events
  6.  
  7. UI & HUD
  8. Added Hungaroring and Nurburgring Veedol to GT1 preset
  9. Changed default grid size in SP/MP single race weekend to 32
  10.  
  11. PHYSICS
  12. Further minor tire / aero / setup V1.7 physics adjustments to Group C, P1/P2/P3/P4 prototypes, Stock Omega 1999, F-Trainers, F-Inter, F-3 classes
  13. Further adjustment to slick tread adhesion on a wet track
  14.  
  15. AI
  16. Added and / or imprvoed alternative & wet AI paths for Bathurst, Brands Hatch, Daytona Road Course, Hockeheinm GP, Hockenheim 2001, Imola, Imola 2005, Imola 2001, Imola 1988, Le Mans 24h, Le Mans 24h 2005, Le Mans Bugatti, Indianapolis Road Course, Indianapolis 2001 Road Course, Interlagos 1991, Interlagos 1993, Kyalami, Mosport, Road America, Sebring
  17. General baseline calibration to AI traction & brake skill properties
  18. Slightly increased AI´s general attention and care behind human opponents
  19. AI calibration pass for F-Trainers, F-Inter, P4, Stock Omega 1999
  20.  
  21. TRACKS
  22. Santa Cruz: Increased width of the sector 1 timing gateExtended a tire barrier between T4 and T5
  23.  
  24. Update v1.6.9.95:
  25. CONTENT
  26. Added Panoz Esperante GTR-1 to GT1 Class
  27.  
  28. GENERAL
  29. Added 'Same Class' private qualifying option for all game modes
  30. Made qualifying rules user configurable for single race and Multiplayer events without requiring presets
  31. Improved CPU performance during transitions between weather slots
  32. Fixed live track state during in-game Instant Replay
  33. Fixed a couple of CTD sources in Multiplayer mode
  34.  
  35. UI & HUD
  36. Added Parc Ferme and Qualifying Session Rules blocks to in-game pre-event screen
  37. Fixed Live Track Preset help text incorrectly stating that the default starting preset Green (default is Medium)
  38. Added a HUD message to remind drivers it's the last legal lap of a qualifying stint
  39. Fixed missing Velopark STT UI string
  40. Fixed McLaren MP4/12 Low Downforce variant showing default model name
  41. Added Maserati Trofeo 2005 to 'GT & Touring' class filter
  42.  
  43. PHYSICS
  44. Further V1.7 tire tread & aero adjustments for classes previously under revision
  45. Fixed issue where hybrid batteries would continue to recharge when the engine was off
  46.  
  47. AI
  48. Introduced new AI track edge logic allowing AI drivers to see, explore & stay within race track boundaries with much improved accuracy
  49. Added new AI Traction & Brake Skill Scalars (see release notes)
  50. Added AI alternative dry & wet paths for several Grade 1 & 2 circuits (see release notes)
  51. Improved new AI wet lines behaviour and enabled them to work also in Multiplayer mode
  52. Different classes now may have distinct primary lines depending on the class performance properties
  53. Improved AI ability to chase the draft of a car ahead to gain speed on straights
  54. Adjusted AI drafting distance scalars for tracks with longer straights
  55. Fixed an issue where the AI wouldn't try to draft the player car if the race started with rolling start and player had manual gears
  56. Reduced AI hesitation when moving to inside lanes and improved AI corner entry when holding a lane away from the fastline
  57. Increased the time AI will remain in blue flag mode after letting a car pass (applies to Race, Qualy, and Practice)
  58. Slightly increased the AI speed in the alternate garage extension paths
  59. Prevented AI from trying to draft the car ahead when too close to a corner
  60. Fixed AI wet distances being miscalculated when the player was on a drier part of the circuit
  61. Further AI dry & wet calibration pass for all classes with V1.7 physics revisions (including oval variants)
  62.  
  63. AUDIO​​
  64. Fixed suspension sounds continuing to be heard after returning to garage in some vehicles
  65. Ligier JS P4: Fixed starting sound loop issue
  66. Porsche 911 991 Cup: Prevent spectated car going mute in monitor
  67. BMW M3 Group A: Fixed chase cam sound going silent when viewing it from front
  68. F-V10 Gen1: Adjusted replay onboard sound parameters
  69. Disabled safety car sounds when it is parked in pits
  70.  
  71. TRACKS
  72. Road Atlanta 2005: Fixed a tire wall with a flipped physical barrier near the Esses
  73. Silverstone 2001: Fixed an issue where a timed lap would be incorrectly invalidated if the player car crossed into a region near the pit exit
  74. Bathurst Modern: TV cameras adjusted to fix triggering at multiple parts of the track
  75. Snetterton: Adjusted TV cameras for 300 layout to fix triggering at multiple parts of the track
  76.  
  77. VEHICLES
  78. LMP1 2005: Fixed Wet tyre related CTD for all models
  79. McLaren MP4/12: Fixed missing intermediate compound
  80. Dallara SP1: Fixed rear damage models
  81. Lister Storm GTM: Adjusted driver animations
  82. Audi R8 LMP: fixed LODB and LODC mirrored paint mapping on right side
  83. Fixed mirrored driver head leaning in various vehicles
  84. Aston Martin Vantage GTE: Fixed red bonnet bug when using livery overrides
  85. Lola B0540 LMP2: Removed unused second page from the display
  86. TVR T400R GT2: Mesh fixes, detail improvements, headlight adjustments, fixed interior shadow casting