- Update v1.34:
- Something had gone wrong with our German localization causing a lot of the translations to be in the wrong location. Hopefully this patch solves most of those issues.
- Update v1.33:
- Fixed a crash that sometimes occurred after liberating the castle
- Fixed a bug that'd confuse the toggle sprint functionality forcing you to press it multiple times.
- Certain mini bosses had their audio fixed for when the master volume has been updated.
- Update v1.32:
- // Performance
- Many texture resolution improvements that'll result in fewer high res textures failing to load.
- Removed older unused referenced assets from the game.
- Minor game thread optimizations.
- Foliage optimizations. (Mostly trees)
- (These changes together have also made the game 600MB smaller. Almost 10% smaller install size.)
- // Other
- Updated our save & load plugin.
- Minor tree billboard fixes.
- Decreased intensity of critical hit particle.
- // Bug fixes
- Fixed a bug where the wrong number would show up in the center of the screen for the amount of arrows that you have.
- Fixed a bug where slow motion could get stuck. (So the game would stay in slow motion)
- Fixed minor visual issues in the intro. (Characters at the end)
- // Crashes
- Crash instance fixed where to many un-looted pickup actors would break the save/load plugin.
- Loot is now automatically called to Aron after an encounter. (In a certain range) (Only applies to pick-ups)
- Update v1.31:
- // New
- You can now enable Hold attack for heavy attack in the gameplay settings. I hope that this will make it easier to perform heavy attacks with a controller. This over-writes the shift + attack completely so they can't be used together.
- Hold attack for heavy attack gameplay setting.
- Updated Tutorials to also show this.
- // Key rebinding:
- I also completely overhauled the input for Aron's Adventure and it's now utilizing a beta feature from Unreal called Enhanced inputs. We hope that this will give fewer issues with rebinding and solves all instances of people trying to rebind and seeing "any".
- This was a big undertaking and the main reason why it took a while to release update 3.1
- Completely overhauled back-end for key binding/rebinding.
- Cleaned up and removed a lot of old binds.
- Overhauled the system that gets the latest input for the on-screen tutorials.
- // Dialogue System:
- Fixed a bug where dialogue could get stuck. (On selecting invalid answers)
- Fixed a controller bug that would prevent proper visuals from playing when selecting answers.
- // Corrupted saves:
- Fixed a rare bug that could corrupt a save resulting in a Fatal Error. (Thanks to the community sending a save file for us to test with)
- // Optimizaitons:
- Very significant optimizations to shader complexity. (20-50% shader performance improvements)
- // Mount:
- Changes to mount spawning that'll help prevent the horse from running into you and locking you down.
- // Other:
- Implement crawin dialogue subtitles.
- Twinblade trainer name fixed.
- Fixed titles in crafting menu now showing up.
- Fixed a bug where certain actions could prevent cinematics from playing, getting you stuck. \
- Fixed an Aron swimming animation bug.
- Fixed some minor animation bugs.
- // Intro:
- Fix first sentence of the intro subtitles not showing up.
- // Rive:
- Fixed some rock collision where you could get stuck.
- Aron should now be able to pick up his parent’s key