1. Update v1.105:
  2. New small biome between Cascades and Cenote (look behind the waterfalls)
  3. Add a specific hover effect when using the deconstruction tool to prevent unwanted deconstruction
  4. Players can now interact with objects even if in deconstruction mode
  5. Fixed an issue with animals not properly updated with their correct customization values
  6. Fixed an issue preventing players to be affected by explosions when playing an emote
  7. Added a new room and tile to procedural wrecks
  8. Fixed network synchronization issues with explodable rocks
  9. Fixed an issue with potentiel seed desynch in procedural wrecks
  10. Fixed an issue with deconstruction not giving back resources
  11. Improve save file handling to avoid players losing all their equipement if there's a Steam issue.
  12. Various bugfixes and performances improvements
  13.  
  14. Update v1.103:
  15. One new external room in wrecks
  16. Fixed gamepad navigation in new save screen
  17. Performance improvements when a portal is open
  18. Tweaked new creature scale
  19. Fixed flying fishes in the Cenote biome
  20. Fixed an issue with saves containing an inventory with more than 8k items in it
  21. Fixed rebinding issues with PageUp/Down keys
  22. Fixed localization issues
  23. Fixed collisions in Ikhlas Cave
  24.  
  25. Update v1.102:
  26. New Items
  27. Explosives allowing to access new hidden areas : Unlock it via blueprint microchips
  28. More than 15 skins (spacesuits) to find in the world
  29. New genetic trait for a new creature
  30. New "Ecosystem" machine, that will generate larvae
  31. Animal food allowing to increase generation of animals
  32. One new tree seed
  33. T4 Exoskelleton
  34. Space suit displayer
  35. World
  36. New Red Falls biome
  37. Improved procedural wreck generation by adding new tiles to avoid the "maze" feeling
  38. One new secret place to discover [spoiler] Ikhlas final base, look under a waterfall [/spoiler]
  39. Added 4 new procedural wrecks directly in the main map
  40. Some trees will now spawn naturally in the world depending on the seeds planted by the player
  41. Improved the world collisions to avoid texture clipping
  42. Added a beacon to return portals when in a long range wreck
  43. Quality of life and balancing
  44. Foundation can now be built trough rocks
  45. Added snapping for sofas, desktops and outdoor farms
  46. Map UI can now be moved with keyboard keys
  47. Increased number of larvae chances to spawn
  48. Drone station and T2 beehive unlock a bit sooner
  49. Added the ability to build on roof glass
  50. Animal multiplier from spawners when not fed is halved instead of null
  51. DNA Extractor now showing traits details
  52. DNA Extractor now generating traits on group selection if in creative mode
  53. Trade platform can be placed freely (not only on terrain)
  54. Small changes to ending texts to make it more cheerfull
  55. Riley ending now require only 250000 tokens
  56. Increased wardens final key altars visibility trigger
  57. Various minor changes
  58. Optimizations
  59. Fixed a memory leak causing crashes after a long playtime
  60. Improved textures performances
  61. Engine and netcode versions upgraded
  62.  
  63. Update v1.005:
  64. Asteroid won't strike so close of the player anymore
  65. Asteroid debris are now automatically destroyed if inside a base
  66. Replaced flour with wheet in animal feeder recipe
  67. Vegetube T3 can now be placed on grids
  68. Fixed issue with rocket screen not displaying correct multipliers
  69. Added an option to disable emotes keyboard shortcuts
  70. Disable drones in autocrafter if not unlocked yet
  71. Fixed an issue with interior panel deconstruction not reverting to an empty panel
  72. Improved snapping precision of same type modules
  73. Added an error message on the main menu if we try to connect to a server with a different game version
  74.  
  75. Update v1.003:
  76. Improve terrain performance improvements
  77. Increased biomass, insects, animals rockets multipliers
  78. Genetic synthesizer and animals rocket unlock sooner
  79. Traits are now sorted by types and values in inventories
  80. Reduced multiplayer factor default value
  81. Fixed a client freeze when trying to get tooltip information of a destructed object
  82. Fixed underwater detection for machines near a water plane
  83. Fixed an issue allowing clients to move unauthorized items in scene inventories
  84. Fixed an issue allowing clients to add multiple traits of the same type in the DNA synthetizer
  85. Fixed an issue with difficulty 4 wreck starting ladder potentially leading outside of the wreck
  86. Fixed an issue teleporting the wrong player when another player enters in a portal
  87. Disabled emotes in the portal tunnel as it caused issues with the UI reinit when exiting the tunnel
  88. Add species traits to potential loot
  89. Fix error with energy when loading different games
  90. Various optimizations and safety checks added
  91. Fix localization issues