- Update v1.105:
- New small biome between Cascades and Cenote (look behind the waterfalls)
- Add a specific hover effect when using the deconstruction tool to prevent unwanted deconstruction
- Players can now interact with objects even if in deconstruction mode
- Fixed an issue with animals not properly updated with their correct customization values
- Fixed an issue preventing players to be affected by explosions when playing an emote
- Added a new room and tile to procedural wrecks
- Fixed network synchronization issues with explodable rocks
- Fixed an issue with potentiel seed desynch in procedural wrecks
- Fixed an issue with deconstruction not giving back resources
- Improve save file handling to avoid players losing all their equipement if there's a Steam issue.
- Various bugfixes and performances improvements
- Update v1.103:
- One new external room in wrecks
- Fixed gamepad navigation in new save screen
- Performance improvements when a portal is open
- Tweaked new creature scale
- Fixed flying fishes in the Cenote biome
- Fixed an issue with saves containing an inventory with more than 8k items in it
- Fixed rebinding issues with PageUp/Down keys
- Fixed localization issues
- Fixed collisions in Ikhlas Cave
- Update v1.102:
- New Items
- Explosives allowing to access new hidden areas : Unlock it via blueprint microchips
- More than 15 skins (spacesuits) to find in the world
- New genetic trait for a new creature
- New "Ecosystem" machine, that will generate larvae
- Animal food allowing to increase generation of animals
- One new tree seed
- T4 Exoskelleton
- Space suit displayer
- World
- New Red Falls biome
- Improved procedural wreck generation by adding new tiles to avoid the "maze" feeling
- One new secret place to discover [spoiler] Ikhlas final base, look under a waterfall [/spoiler]
- Added 4 new procedural wrecks directly in the main map
- Some trees will now spawn naturally in the world depending on the seeds planted by the player
- Improved the world collisions to avoid texture clipping
- Added a beacon to return portals when in a long range wreck
- Quality of life and balancing
- Foundation can now be built trough rocks
- Added snapping for sofas, desktops and outdoor farms
- Map UI can now be moved with keyboard keys
- Increased number of larvae chances to spawn
- Drone station and T2 beehive unlock a bit sooner
- Added the ability to build on roof glass
- Animal multiplier from spawners when not fed is halved instead of null
- DNA Extractor now showing traits details
- DNA Extractor now generating traits on group selection if in creative mode
- Trade platform can be placed freely (not only on terrain)
- Small changes to ending texts to make it more cheerfull
- Riley ending now require only 250000 tokens
- Increased wardens final key altars visibility trigger
- Various minor changes
- Optimizations
- Fixed a memory leak causing crashes after a long playtime
- Improved textures performances
- Engine and netcode versions upgraded
- Update v1.005:
- Asteroid won't strike so close of the player anymore
- Asteroid debris are now automatically destroyed if inside a base
- Replaced flour with wheet in animal feeder recipe
- Vegetube T3 can now be placed on grids
- Fixed issue with rocket screen not displaying correct multipliers
- Added an option to disable emotes keyboard shortcuts
- Disable drones in autocrafter if not unlocked yet
- Fixed an issue with interior panel deconstruction not reverting to an empty panel
- Improved snapping precision of same type modules
- Added an error message on the main menu if we try to connect to a server with a different game version
- Update v1.003:
- Improve terrain performance improvements
- Increased biomass, insects, animals rockets multipliers
- Genetic synthesizer and animals rocket unlock sooner
- Traits are now sorted by types and values in inventories
- Reduced multiplayer factor default value
- Fixed a client freeze when trying to get tooltip information of a destructed object
- Fixed underwater detection for machines near a water plane
- Fixed an issue allowing clients to move unauthorized items in scene inventories
- Fixed an issue allowing clients to add multiple traits of the same type in the DNA synthetizer
- Fixed an issue with difficulty 4 wreck starting ladder potentially leading outside of the wreck
- Fixed an issue teleporting the wrong player when another player enters in a portal
- Disabled emotes in the portal tunnel as it caused issues with the UI reinit when exiting the tunnel
- Add species traits to potential loot
- Fix error with energy when loading different games
- Various optimizations and safety checks added
- Fix localization issues