1. Version 1.12 - Fixes and Optimizations
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  3. Hey all! Update with some fixes, and large optimizations as we get ready for other platforms. Let us know any issues / thoughts on our Discord or Steam forums!
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  6. Performance:
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  8. Large CPU and physics optimization pass across AI searches, melee and area-damage checks, explosions, homing projectiles, interactions, and open-world scene streaming. Large increases to start up time.
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  10. Simplified many environment colliders and reduced the number of unnecessary physics checks.
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  12. Improved particle and rendering performance with GPU instancing, visibility culling, and removal of redundant depth rendering.
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  14. Options:
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  16. Added Graphics Quality presets.
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  18. Added a Render Scale slider, allowing the game to render at a lower internal resolution for improved performance.
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  20. Added an Advanced Video menu with individual post-processing options.
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  22. Added a No Blood option under Interface settings.
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  24. Fixes:
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  26. EOS join codes are now checked for uniqueness.
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  28. Fixed dungeon resets not properly clearing discovered shrines, or immediately rediscovering them.
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  30. Fixed beehive bomb effects not activating correctly while off-screen.
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  32. Fixed some interaction issues involving the crawler helm, human cannon slots, held items, and secondary interactions.
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  34. Fixed a revived beetle steed sometimes appearing partially underground.
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  36. Thanks!
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  38. Lee
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