- Version 1.12 - Fixes and Optimizations
- Hey all! Update with some fixes, and large optimizations as we get ready for other platforms. Let us know any issues / thoughts on our Discord or Steam forums!
- Performance:
- Large CPU and physics optimization pass across AI searches, melee and area-damage checks, explosions, homing projectiles, interactions, and open-world scene streaming. Large increases to start up time.
- Simplified many environment colliders and reduced the number of unnecessary physics checks.
- Improved particle and rendering performance with GPU instancing, visibility culling, and removal of redundant depth rendering.
- Options:
- Added Graphics Quality presets.
- Added a Render Scale slider, allowing the game to render at a lower internal resolution for improved performance.
- Added an Advanced Video menu with individual post-processing options.
- Added a No Blood option under Interface settings.
- Fixes:
- EOS join codes are now checked for uniqueness.
- Fixed dungeon resets not properly clearing discovered shrines, or immediately rediscovering them.
- Fixed beehive bomb effects not activating correctly while off-screen.
- Fixed some interaction issues involving the crawler helm, human cannon slots, held items, and secondary interactions.
- Fixed a revived beetle steed sometimes appearing partially underground.
- Thanks!
- Lee