1. Update v1.0.4.30313:
  2. New Feature: Transmogrification! Armour & Weapons can have their appearance swapped with other Equipment you've obtained
  3.  
  4. New Feature: Illusory Orb! During a playthrough, you can re-customize all aspects of your Character in The Hub
  5.  
  6. Added a new NPC who offers access to the new features
  7.  
  8. Added a new cutscene to introduce the new NPC
  9.  
  10. Added a space in The Hub for the new NPC to set up shop
  11.  
  12. Added new Shop selling Level 1 Equipment (for unlocking new Transmogs)
  13.  
  14. Knockback Blast damage significantly improved, timing windows made easier, and can now Detonate Status Effects!
  15.  
  16. Added Back prompt to all gamepad Control Scheme widgets
  17.  
  18. Fix for background select switching the name of the background and the description around when all options are unhovered on mouse and keyboard.
  19.  
  20. Negative trust with an NPC now properly increases their prices if they are a Vendor
  21.  
  22. Added "Select" and "Back" prompts to the bottom left of the Ability Crafting Screen
  23.  
  24. Fixed Matilda's Weapon and Apparel being visible in the pause screen when carrying her
  25.  
  26. Fixed a rare issue where the pause menu could lose focus on the Controller if pressing A a split second after pressing pause
  27.  
  28. Fixed issue where Modification Success Panel stats could not be scrolled with the mouse
  29.  
  30. Sophia now uses the correct Elemental Imbuement Colour on her Weapon Swings
  31.  
  32. Abilities with long iFrames (like Feint, Vanish, etc) will now work as intended when evading Explosions
  33.  
  34. Equipment slots in Manage Loadout will now update correctly after changing loadout in the Switch Loadout sub-menu
  35.  
  36. Default placeholder images and text will no longer display on the first Loadout when opening the Loadout Screen with M&K
  37.  
  38. View Profile prompt will only appear on the currently selected mail rather than all
  39.  
  40. Currency amount when sending multiple Mails is now reset to 0 between Mails
  41.  
  42. Save Notification now correctly updates when the game is paused
  43.  
  44. All Healing Events now correctly display the "Healing Disrupted" Combat Notify when Disrupted
  45.  
  46. Fixed issue that caused the Fat Boy to remain in Stasis indefinitely if he was ensnared during his Bombing Run Ability
  47.  
  48. Morys can now only use Taunt Totem once in Combat
  49.  
  50. Morys will now heal for less when using Taunt Totem
  51.  
  52. Cartogram description panels can now be scrolled on the Trading Post Buy, Sell, and My Sales tabs
  53.  
  54. Fixed issue where the Quick Equip prompt was always showing default keys instead of the rebound keys on the manage consumable pages
  55.  
  56. Fixed issue where the My Sales and Buy tabs of Trading Post would not show the cartogram details of the selected cartogram when switching tabs
  57.  
  58. Equipment in Icons are now better framed to be more visible, including adding icons to equipment which previously did not have them.
  59.  
  60. Upgrading Raulin's shop will now refresh the shop to have better items.
  61.  
  62. To War will no longer negatively impact performance
  63.  
  64. After they are adopted/destroyed, the Wasp in Hanwyn's lab will not reappear
  65.  
  66. Update v1.0.3.30041:
  67. Final Boss Aerial Abilities now have longer cooldowns (reduces total time he can spend in the air).
  68.  
  69. Super Nova (Ultimate) will now pull Enemies to its epicentre with greater effect.
  70.  
  71. The projectiles spawned by The God of Death Looks Down (Ultimate) will now auto-target Enemies.
  72.  
  73. Flay (Ultimate) initial damage and bonus damage increased significantly.
  74.  
  75. New Auto-Save Trigger has been added to collecting Items from the Mailbox.
  76.  
  77. Fixed Bug that caused Killing Blow Damage Numbers to fail to display on Final Bosses and NPCs.
  78.  
  79. Summons will no longer target "downed" Enemies I.E. in Duels.
  80.  
  81. Stat Tooltips added to Modification Screen.
  82.  
  83. NPCs defeated with a Coup de Grace during a Duel will now correctly enter their knockdown state.
  84.  
  85. Reduced damage of the explosion triggered by Modified Vanish (Depth & Silence Set).
  86.  
  87. Vanish cooldown has been moderately increased.
  88.  
  89. Drain Essence cooldown has been moderately increased.
  90.  
  91. Meteoric Slam damage increased (affects both normal and modified versions).
  92.  
  93. Modified Force Punch (Man & Church Set) damage increased significantly.
  94.  
  95. Healing & Barrier received via Modified Bubble Shield (Word & Life Set) improved significantly.
  96.  
  97. Perfectly timed Modified Bubble Shield (Word & Life Set) now reloads and levels up ALL Ammo.
  98.  
  99. The duration of Stasis Chamber is now increased by Player's Debuff Duration Stat.
  100.  
  101. Increased Radius of Stasis Chamber, making it easier to ensnare Enemies.
  102.  
  103. Update v20250619:
  104. Implemented Objective Tracker System for the HUB area
  105.  
  106. Reduced Enemy Power at Early Levels (1-21)
  107.  
  108. Player Stun Duration reduced from three seconds to two seconds
  109.  
  110. Added three-second Grace Period after being stunned that prevents being immediately stunned again
  111.  
  112. Reduced Stun Build-Up on specific Enemy Abilities
  113.  
  114. Reduced the number of Minions summonable by Bosses below Level 15
  115.  
  116. Changes made to prevent Players immediately getting hit before they regain control
  117.  
  118. Adjusted all character Backgrounds - increased their damage and improved their starting consumables
  119.  
  120. Reduced Damage of Consumed from 100% of Player Shields to 60%
  121.  
  122. Increased Consumable Slots in Stash from 100 to 400
  123.  
  124. Changed Aether Touched additional effect from -30% to one Resistance to +20% to one Resistance
  125.  
  126. Limit Broken Equipment now sells for significantly more Silver than normal Equipment
  127.  
  128. Modified Summon's Attack Command now triggers on all three Summons
  129.  
  130. Fix for Shocked Damage ticks not being triggered by Cannon
  131.  
  132. Ensure that Apparitions do not reappear after being interacted with
  133.  
  134. Fix for Assassin and Skirmisher activating abilities in mid-air
  135.  
  136. Prevented Zosimei's Constructs spawning Projectiles when destroyed
  137.  
  138. Edmund's Ultimate Ability will now correctly end when he is defeated
  139.  
  140. Fix Arbalest flashing visible prior to intro animation
  141.  
  142. Fixed hidden helmets becoming visible when entering Final Boss battle
  143.  
  144. Additional Shocked Damage will now apply on Shocked Targets regardless of triggering damage type
  145.  
  146. Boss Ability Sacrifice now correctly changes the orb colour of constructs
  147.  
  148. Increase chance of Captain / Champion block entering cooldown
  149.  
  150. Increase chance of Assassin / Skirmisher Dodge entering cooldown
  151.  
  152. Decreased maximum distance of Skirmisher Jumps
  153.  
  154. Ensure Skirmisher cancels retreat behaviour when invisibility wears off
  155.  
  156. Reduced camera shake and range of Gunner and Wasp projectiles
  157.  
  158. Adjusted Final Boss debuff to make it slightly more forgiving
  159.  
  160. Increase Shield Wall damage boost from absorbing enemy attacks
  161.  
  162. Adjusted VFX of Ice Barricade to better telegraph element and location of projectiles
  163.  
  164. Reduced camera shake of Impact Shield (Fire)
  165.  
  166. Fix for mailbox not saving inventory upon sending an item on console versions
  167.  
  168. In New Game+ and beyond, Isolda will now correctly engage in combat when she becomes your Ally
  169.  
  170. Prevented Story Cartograms from being droppable so they cannot be lost
  171.  
  172. Fixed bug that caused valid results to fail to display when Filtering Cartograms for Sets in Player Inventory
  173.  
  174. Added Equip prompt to Curio Equip screen
  175.  
  176. Adjusted Chthonic Harvest making it much easier to connect with Enemies when used
  177.  
  178. Fixed Bug that caused Shield Restore IV to trigger twice when used
  179.  
  180. Prevented Credits from playing when exiting "Final Trial - The Empyreal Arena"
  181.  
  182. Fixed bug that caused Morys to incorrectly appear in the Firmament under specific
  183.  
  184. Fixed Bug that caused Isolda and Edmund to incorrectly appear in the Firmament under specific circumstances
  185.  
  186. Increased healing significantly of Drain Essence Ability
  187.  
  188. Reduced Stun and Impact of Hail (Boss Ultimate Ability)
  189.  
  190. Significantly improved drop rate of Pure Quartz treasure
  191.  
  192. Buffed Summonable Friendly Servitors, increased their damage and improved their behaviour. Additionally, when self-destructing they will now move towards an Enemy before exploding.
  193.  
  194. Allowed Weapon Coatings to Limit Break their respective stats temporarily
  195.  
  196. Fixed issue causing a soft lock during dialogue when attempting to craft Mind & Truth Ultimate Ability in New Game+
  197.  
  198. Fixed issue where Enemies became temporarily immune to damage under specific circumstances
  199.  
  200. Ensured that Weapon Specific Ultimate is always auto-equipped from Edmund's dialogue
  201.  
  202. Blacksmith is now accessible from the Anvil as well as the Forge at nighttime
  203.  
  204. Ensured Isolda encounters don't trigger after relevant story events have occurred
  205.  
  206. Fix for the same secondary stat always showing the same mod options (on the same item) when modifying equipment
  207.  
  208. Increased Juggernaut wall impact damage
  209.  
  210. Obliterate bonus granted by Invigorating Smash is now correctly enhanced
  211.  
  212. Stability Consumable changes: added Fortitude buff, Movespeed debuff lowered, duration increased
  213.  
  214. Slightly reduced base damage on all Grenades
  215.  
  216. Internal cooldown added to Shocked Damage ticks
  217.  
  218. Healing provided by Shield Restore III significantly increased
  219.  
  220. Alcohol adjustments: Orden Brown Ale - Increased Ultimate Energy gain; Honey Mead - Lowered Shield Restoration Bonus; Saint Aalis Wine - Increased Elemental Damage Bonus while lowering Elemental Build Up Bonus  
  221.  
  222. Adjusted Sound Effects to several interactables: Voice in the Darkness Apparitions, Boss Teleporters, Cartogram Machine, Aether Tear, Chests and more
  223.  
  224. Added new detonated Sound Effects to Elemental detonations
  225.  
  226. Updated multiple material instances to produce improved SFX
  227.  
  228. Adjusted non-player character voiceover volume
  229.  
  230. New SFX when receiving an item based on item rarity
  231.  
  232. Improved SFX for several Boss Abilities
  233.  
  234. Added new or improved existing SFX for multiple player/enemy Combat Abilities/Effects
  235.  
  236. Boosted Player Light in Word & Life and Mind & Truth
  237.  
  238. Fixed a bug that prevented Area of Effect Abilities from displaying properly in the Empyreal Arena
  239.  
  240. Fixed several instances of specific equipment clipping into the character or other equipment
  241.  
  242. Fixed instances where the player could get stuck in specific locations
  243.  
  244. New animation for Hanwyn when he uses his Ultimate Ability in combat
  245.  
  246. Made it easier to spot Skirmishers and Assassins while they are invisible
  247.  
  248. Increased duration of Defence Down Debuff from stun on enemies (allowing the Coup de Grace to take advantage of the lowered defences)
  249.  
  250. Prevented the Final Boss from attacking the moment the player steps into the Arena
  251.  
  252. Made Elemental Mine Charges infinite while under the effects of Energy Overload
  253.  
  254. Using an Ultimate will now completely prevent any Enemy Movement for the duration of the camera cut
  255.  
  256. Compartmentalise will no longer target invalid entities
  257.  
  258. Adjusted Enemy Attack Tracking to be significantly less aggressive; enemies are more likely to miss if the player moves
  259.  
  260. Improved VFX for multiple Enemy Abilities
  261.  
  262. Assigned correct rarity colour to the pickups for Man & Church and Mind & Truth Curios
  263.  
  264. Fatboys now remain Stunned for longer after dropping their Nuke
  265.  
  266. Fixed incorrect damage calculation on Shocked Tick Damage that resulted in unexpectedly large numbers
  267.  
  268. Unity will now refresh its duration when used while effect is already active
  269.  
  270. Multiple Curios that didn't have special effects now do: John's Requests, Isolda's Relics, John's Schematics and the Unidentified Cartogram now all provide bonuses when Equipped
  271.  
  272. Prevented Cartograms with 0 Uses Remaining for a specific player from being visible by that player in the Trading Post
  273.  
  274. Fixed issue where Weapons generated from Cartogram Loot Tables or the Aether were always using their default models