- Update v1.0.4.30313:
- New Feature: Transmogrification! Armour & Weapons can have their appearance swapped with other Equipment you've obtained
- New Feature: Illusory Orb! During a playthrough, you can re-customize all aspects of your Character in The Hub
- Added a new NPC who offers access to the new features
- Added a new cutscene to introduce the new NPC
- Added a space in The Hub for the new NPC to set up shop
- Added new Shop selling Level 1 Equipment (for unlocking new Transmogs)
- Knockback Blast damage significantly improved, timing windows made easier, and can now Detonate Status Effects!
- Added Back prompt to all gamepad Control Scheme widgets
- Fix for background select switching the name of the background and the description around when all options are unhovered on mouse and keyboard.
- Negative trust with an NPC now properly increases their prices if they are a Vendor
- Added "Select" and "Back" prompts to the bottom left of the Ability Crafting Screen
- Fixed Matilda's Weapon and Apparel being visible in the pause screen when carrying her
- Fixed a rare issue where the pause menu could lose focus on the Controller if pressing A a split second after pressing pause
- Fixed issue where Modification Success Panel stats could not be scrolled with the mouse
- Sophia now uses the correct Elemental Imbuement Colour on her Weapon Swings
- Abilities with long iFrames (like Feint, Vanish, etc) will now work as intended when evading Explosions
- Equipment slots in Manage Loadout will now update correctly after changing loadout in the Switch Loadout sub-menu
- Default placeholder images and text will no longer display on the first Loadout when opening the Loadout Screen with M&K
- View Profile prompt will only appear on the currently selected mail rather than all
- Currency amount when sending multiple Mails is now reset to 0 between Mails
- Save Notification now correctly updates when the game is paused
- All Healing Events now correctly display the "Healing Disrupted" Combat Notify when Disrupted
- Fixed issue that caused the Fat Boy to remain in Stasis indefinitely if he was ensnared during his Bombing Run Ability
- Morys can now only use Taunt Totem once in Combat
- Morys will now heal for less when using Taunt Totem
- Cartogram description panels can now be scrolled on the Trading Post Buy, Sell, and My Sales tabs
- Fixed issue where the Quick Equip prompt was always showing default keys instead of the rebound keys on the manage consumable pages
- Fixed issue where the My Sales and Buy tabs of Trading Post would not show the cartogram details of the selected cartogram when switching tabs
- Equipment in Icons are now better framed to be more visible, including adding icons to equipment which previously did not have them.
- Upgrading Raulin's shop will now refresh the shop to have better items.
- To War will no longer negatively impact performance
- After they are adopted/destroyed, the Wasp in Hanwyn's lab will not reappear
- Update v1.0.3.30041:
- Final Boss Aerial Abilities now have longer cooldowns (reduces total time he can spend in the air).
- Super Nova (Ultimate) will now pull Enemies to its epicentre with greater effect.
- The projectiles spawned by The God of Death Looks Down (Ultimate) will now auto-target Enemies.
- Flay (Ultimate) initial damage and bonus damage increased significantly.
- New Auto-Save Trigger has been added to collecting Items from the Mailbox.
- Fixed Bug that caused Killing Blow Damage Numbers to fail to display on Final Bosses and NPCs.
- Summons will no longer target "downed" Enemies I.E. in Duels.
- Stat Tooltips added to Modification Screen.
- NPCs defeated with a Coup de Grace during a Duel will now correctly enter their knockdown state.
- Reduced damage of the explosion triggered by Modified Vanish (Depth & Silence Set).
- Vanish cooldown has been moderately increased.
- Drain Essence cooldown has been moderately increased.
- Meteoric Slam damage increased (affects both normal and modified versions).
- Modified Force Punch (Man & Church Set) damage increased significantly.
- Healing & Barrier received via Modified Bubble Shield (Word & Life Set) improved significantly.
- Perfectly timed Modified Bubble Shield (Word & Life Set) now reloads and levels up ALL Ammo.
- The duration of Stasis Chamber is now increased by Player's Debuff Duration Stat.
- Increased Radius of Stasis Chamber, making it easier to ensnare Enemies.
- Update v20250619:
- Implemented Objective Tracker System for the HUB area
- Reduced Enemy Power at Early Levels (1-21)
- Player Stun Duration reduced from three seconds to two seconds
- Added three-second Grace Period after being stunned that prevents being immediately stunned again
- Reduced Stun Build-Up on specific Enemy Abilities
- Reduced the number of Minions summonable by Bosses below Level 15
- Changes made to prevent Players immediately getting hit before they regain control
- Adjusted all character Backgrounds - increased their damage and improved their starting consumables
- Reduced Damage of Consumed from 100% of Player Shields to 60%
- Increased Consumable Slots in Stash from 100 to 400
- Changed Aether Touched additional effect from -30% to one Resistance to +20% to one Resistance
- Limit Broken Equipment now sells for significantly more Silver than normal Equipment
- Modified Summon's Attack Command now triggers on all three Summons
- Fix for Shocked Damage ticks not being triggered by Cannon
- Ensure that Apparitions do not reappear after being interacted with
- Fix for Assassin and Skirmisher activating abilities in mid-air
- Prevented Zosimei's Constructs spawning Projectiles when destroyed
- Edmund's Ultimate Ability will now correctly end when he is defeated
- Fix Arbalest flashing visible prior to intro animation
- Fixed hidden helmets becoming visible when entering Final Boss battle
- Additional Shocked Damage will now apply on Shocked Targets regardless of triggering damage type
- Boss Ability Sacrifice now correctly changes the orb colour of constructs
- Increase chance of Captain / Champion block entering cooldown
- Increase chance of Assassin / Skirmisher Dodge entering cooldown
- Decreased maximum distance of Skirmisher Jumps
- Ensure Skirmisher cancels retreat behaviour when invisibility wears off
- Reduced camera shake and range of Gunner and Wasp projectiles
- Adjusted Final Boss debuff to make it slightly more forgiving
- Increase Shield Wall damage boost from absorbing enemy attacks
- Adjusted VFX of Ice Barricade to better telegraph element and location of projectiles
- Reduced camera shake of Impact Shield (Fire)
- Fix for mailbox not saving inventory upon sending an item on console versions
- In New Game+ and beyond, Isolda will now correctly engage in combat when she becomes your Ally
- Prevented Story Cartograms from being droppable so they cannot be lost
- Fixed bug that caused valid results to fail to display when Filtering Cartograms for Sets in Player Inventory
- Added Equip prompt to Curio Equip screen
- Adjusted Chthonic Harvest making it much easier to connect with Enemies when used
- Fixed Bug that caused Shield Restore IV to trigger twice when used
- Prevented Credits from playing when exiting "Final Trial - The Empyreal Arena"
- Fixed bug that caused Morys to incorrectly appear in the Firmament under specific
- Fixed Bug that caused Isolda and Edmund to incorrectly appear in the Firmament under specific circumstances
- Increased healing significantly of Drain Essence Ability
- Reduced Stun and Impact of Hail (Boss Ultimate Ability)
- Significantly improved drop rate of Pure Quartz treasure
- Buffed Summonable Friendly Servitors, increased their damage and improved their behaviour. Additionally, when self-destructing they will now move towards an Enemy before exploding.
- Allowed Weapon Coatings to Limit Break their respective stats temporarily
- Fixed issue causing a soft lock during dialogue when attempting to craft Mind & Truth Ultimate Ability in New Game+
- Fixed issue where Enemies became temporarily immune to damage under specific circumstances
- Ensured that Weapon Specific Ultimate is always auto-equipped from Edmund's dialogue
- Blacksmith is now accessible from the Anvil as well as the Forge at nighttime
- Ensured Isolda encounters don't trigger after relevant story events have occurred
- Fix for the same secondary stat always showing the same mod options (on the same item) when modifying equipment
- Increased Juggernaut wall impact damage
- Obliterate bonus granted by Invigorating Smash is now correctly enhanced
- Stability Consumable changes: added Fortitude buff, Movespeed debuff lowered, duration increased
- Slightly reduced base damage on all Grenades
- Internal cooldown added to Shocked Damage ticks
- Healing provided by Shield Restore III significantly increased
- Alcohol adjustments: Orden Brown Ale - Increased Ultimate Energy gain; Honey Mead - Lowered Shield Restoration Bonus; Saint Aalis Wine - Increased Elemental Damage Bonus while lowering Elemental Build Up Bonus
- Adjusted Sound Effects to several interactables: Voice in the Darkness Apparitions, Boss Teleporters, Cartogram Machine, Aether Tear, Chests and more
- Added new detonated Sound Effects to Elemental detonations
- Updated multiple material instances to produce improved SFX
- Adjusted non-player character voiceover volume
- New SFX when receiving an item based on item rarity
- Improved SFX for several Boss Abilities
- Added new or improved existing SFX for multiple player/enemy Combat Abilities/Effects
- Boosted Player Light in Word & Life and Mind & Truth
- Fixed a bug that prevented Area of Effect Abilities from displaying properly in the Empyreal Arena
- Fixed several instances of specific equipment clipping into the character or other equipment
- Fixed instances where the player could get stuck in specific locations
- New animation for Hanwyn when he uses his Ultimate Ability in combat
- Made it easier to spot Skirmishers and Assassins while they are invisible
- Increased duration of Defence Down Debuff from stun on enemies (allowing the Coup de Grace to take advantage of the lowered defences)
- Prevented the Final Boss from attacking the moment the player steps into the Arena
- Made Elemental Mine Charges infinite while under the effects of Energy Overload
- Using an Ultimate will now completely prevent any Enemy Movement for the duration of the camera cut
- Compartmentalise will no longer target invalid entities
- Adjusted Enemy Attack Tracking to be significantly less aggressive; enemies are more likely to miss if the player moves
- Improved VFX for multiple Enemy Abilities
- Assigned correct rarity colour to the pickups for Man & Church and Mind & Truth Curios
- Fatboys now remain Stunned for longer after dropping their Nuke
- Fixed incorrect damage calculation on Shocked Tick Damage that resulted in unexpectedly large numbers
- Unity will now refresh its duration when used while effect is already active
- Multiple Curios that didn't have special effects now do: John's Requests, Isolda's Relics, John's Schematics and the Unidentified Cartogram now all provide bonuses when Equipped
- Prevented Cartograms with 0 Uses Remaining for a specific player from being visible by that player in the Trading Post
- Fixed issue where Weapons generated from Cartogram Loot Tables or the Aether were always using their default models