- 1.1.1 - Balancing!
- Fixes and changes:
- Queue System: Monsters are now limited to a queue with two slots, meaning attacks should be more managable, but still hard (Very few monsters are exempt from this, like the UFO for example)
- Cornman: Shooting him (while he's peaking) gives him a 5 second cooldown where he cant attack
- Also a few bugfixes, mostly under the hood stuff