1. 1.1.1 - Balancing!
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  3. Fixes and changes:
  4. Queue System: Monsters are now limited to a queue with two slots, meaning attacks should be more managable, but still hard (Very few monsters are exempt from this, like the UFO for example)
  5. Cornman: Shooting him (while he's peaking) gives him a 5 second cooldown where he cant attack
  6. Also a few bugfixes, mostly under the hood stuff
  7.