- Beatblock Collab Level + Rhythm Weightlifter News!
- We have a new collab level, new Level Editor features, and a port of Rhythm Weightlifter.
- Hello interns!
- We've got a few things to talk about today, including our crossover with Beatblock and some Rhythm Weightlifter news. Also some new Level Editor additions!
- New Level!
- You can now find público cautivo from the game Beatblock in the Basement section of Story Mode!
- Song by CV35W (John Foong) with voiceover by Spiffy
- Level by fancybread
- Inspired by a level by azabi
- Museum background by CV35W (John Foong)
- Also: you can now use the mascot of Beatblock, Cranky, as a character in the Level Editor.
- Beatblock is a great new indie rhythm game, with developers that originate from the Rhythm Doctor community! We're even in a bundle with them if you want to receive a discount. Check it out!
- Rhythm Weightlifter News
- You can now play Rhythm Weightlifter, the polyrhythm-centric minigame from Act 5, as its own standalone game! We've released it on mobile (iOS and Google Play) as a free game. When you beat it, you unlock the new Infinite Mode. Let us know how far you go!
- Game Improvements and Changes
- The game has been migrated to Unity 6 from an older version. Ideally, this shouldn't change anything for you.
- To improve our development workflow, this will be the last version where we will be delivering 32-bit builds for Windows. We’ve observed Steam stats and there seem not to be any more people using 32-bit computers in our userbase.
- Rhythm Weightlifter: Added infinite mode, plus many small improvements.
- Pause Menu: Item height has been increased for better text legibility in certain languages such as Polish and Spanish.
- Misc UI improvements.
- Level Editor Improvements and Changes
- [Set VFX Preset] Most properties (intensity, color, etc) in the Set VFX Preset can now be disabled, similar to other events. Disabled properties remain unchanged, allowing each property to be eased individually
- [Set VFX Preset] Most presets now start at 0% intensity instead of 100%. This means that enabling an event and easing it to 120% will ease from 0-120 instead of 100-120. Old levels using this behaviour will automatically have the oldVFXEasing mod added. Values are automatically reset to 0% every time the VFX preset is disabled
- [Set VFX Preset] Added a VFX preset for the eyes from 6-X, along with various custom methods for finer control (search "eyes" in the Call Custom Method event.)
- [Set VFX Preset] Added more properties to the Drawing and Radial Blur VFX presets
- "Skip paint effects" is now enabled by defualt for the Set Theme event
- Added "Run random event from tag" option o the Tag Action event
- Set Game Sound has been migrated to the new event system (meaning it had major internal changes). Functionality should be unchanged but it's worth testing
- Internal changes to Set Counting Sound and how sounds are loaded in general
- Fixed being unable to disable certain corners in the Set Room Perspective event
- Added default beatsounds for characters that were missing them
- That's it for now. Thanks for playing!