1. Beatblock Collab Level + Rhythm Weightlifter News!
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  3. We have a new collab level, new Level Editor features, and a port of Rhythm Weightlifter.
  4. Hello interns!
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  6. We've got a few things to talk about today, including our crossover with Beatblock and some Rhythm Weightlifter news. Also some new Level Editor additions!
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  12. New Level!
  13. You can now find público cautivo from the game Beatblock in the Basement section of Story Mode!
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  15. Song by CV35W (John Foong) with voiceover by Spiffy
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  17. Level by fancybread
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  19. Inspired by a level by azabi
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  21. Museum background by CV35W (John Foong)
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  24. Also: you can now use the mascot of Beatblock, Cranky, as a character in the Level Editor.
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  27. Beatblock is a great new indie rhythm game, with developers that originate from the Rhythm Doctor community! We're even in a bundle with them if you want to receive a discount. Check it out!
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  30. Rhythm Weightlifter News
  31. You can now play Rhythm Weightlifter, the polyrhythm-centric minigame from Act 5, as its own standalone game! We've released it on mobile (iOS and Google Play) as a free game. When you beat it, you unlock the new Infinite Mode. Let us know how far you go!
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  34. Game Improvements and Changes
  35. The game has been migrated to Unity 6 from an older version. Ideally, this shouldn't change anything for you.
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  37. To improve our development workflow, this will be the last version where we will be delivering 32-bit builds for Windows. We’ve observed Steam stats and there seem not to be any more people using 32-bit computers in our userbase.
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  39. Rhythm Weightlifter: Added infinite mode, plus many small improvements.
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  41. Pause Menu: Item height has been increased for better text legibility in certain languages such as Polish and Spanish.
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  43. Misc UI improvements.
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  45. Level Editor Improvements and Changes
  46. [Set VFX Preset] Most properties (intensity, color, etc) in the Set VFX Preset can now be disabled, similar to other events. Disabled properties remain unchanged, allowing each property to be eased individually
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  48. [Set VFX Preset] Most presets now start at 0% intensity instead of 100%. This means that enabling an event and easing it to 120% will ease from 0-120 instead of 100-120. Old levels using this behaviour will automatically have the oldVFXEasing mod added. Values are automatically reset to 0% every time the VFX preset is disabled
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  50. [Set VFX Preset] Added a VFX preset for the eyes from 6-X, along with various custom methods for finer control (search "eyes" in the Call Custom Method event.)
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  52. [Set VFX Preset] Added more properties to the Drawing and Radial Blur VFX presets
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  54. "Skip paint effects" is now enabled by defualt for the Set Theme event
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  56. Added "Run random event from tag" option o the Tag Action event
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  58. Set Game Sound has been migrated to the new event system (meaning it had major internal changes). Functionality should be unchanged but it's worth testing
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  60. Internal changes to Set Counting Sound and how sounds are loaded in general
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  62. Fixed being unable to disable certain corners in the Set Room Perspective event
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  64. Added default beatsounds for characters that were missing them
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  67. That's it for now. Thanks for playing!
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