- Update v20250704:
- Fix Drone Factory not dying softlock
- Add separate camera sensitivity controls for Gamepad and Mouse
- Update v20250701:
- Patch Notes
- A small patch focused on polishing Novak, Endless Mode, and overall balance. After this update, we’ll be shifting our focus to a larger content release — it’s going to take some time, but it’ll be worth the wait. Stay tuned!
- Novak
- Charged attacks now have an orange trail on first-boss difficulty
- Fixed an issue that allowed Novak to use second-phase attacks during phase one on difficulty level one
- Fixed an issue that prevented the Charged Vertical Attack from being used at long range
- Updated visuals for the Charged Vertical Attack’s wave
- Behavior and balance readjusted
- New combo attack: a chain of Charged Vertical Strikes
- Novak’s HP scaling per level reduced: 300 → 200
- Endless Mode
- Endless scores now save even if you close the game mid-run
- Fixed an issue where the train door could open before the location was fully loaded
- Fixed issues with enemy speed behavior in Endless Mode:
- Enemies no longer stand AFK after spawning
- Killing the Butcher too quickly could prevent the room from ending and cause a softlock
- Agents’ finisher animations no longer speed up
- Balance Changes
- Fenrir’s Heart buffed – required kills to trigger effect reduced: 5 → 3
- Spinner Mine damage reduced: 30 → 20
- Bosses’ damage scaling per level decreased by approximately 20%
- Bosses' damage processing updated
- Gunslinger’s Revolver now deals 1 shield damage
- Dev Comment: This change makes Gauss Revolver more comfortable to use on higher difficulties
- Thundergod’s Heart reworked:
- New effect: Prevents death and consumes all energy to heal. The effect triggers if you have at least 1 battery. Each subsequent trigger costs 3 more batteries.
- Healing slightly buffed: 3/4/5/6% → 4/5/6/7%
- Ga Bolg:
- Combo third strike damage: 25 → 35
- Combo finisher damage: 120 → 90
- Vajra:
- Combo finisher damage: 35 → 60
- Miscellaneous
- Trap Master achievement is now more consistent
- Fixed an issue where allies couldn’t damage enemies with shield generators
- Fixed an issue where Chemist explosions were triggered by ally attacks
- Fixed multiple softlocks caused by falling through elevator floors
- Affinity augmentations no longer drop if you already have 7 implants
- Increased chance of receiving melee and ranged agents from the same set
- Fixed an issue where having too many weapons caused only a portion of them to be saved after restarting the game
- Fixed an issue where flying polearms (from Fenrir Spine effect) didn’t rotate like other weapons
- Fixed shockwave VFX notify in Balmung combo finisher
- Fixed an issue where the Heavy Rounds weapon mod could stunlock bosses