1. Update v20250704:
  2. Fix Drone Factory not dying softlock
  3. Add separate camera sensitivity controls for Gamepad and Mouse
  4.  
  5. Update v20250701:
  6. Patch Notes
  7. A small patch focused on polishing Novak, Endless Mode, and overall balance. After this update, we’ll be shifting our focus to a larger content release — it’s going to take some time, but it’ll be worth the wait. Stay tuned!
  8.  
  9. Novak
  10. Charged attacks now have an orange trail on first-boss difficulty
  11. Fixed an issue that allowed Novak to use second-phase attacks during phase one on difficulty level one
  12. Fixed an issue that prevented the Charged Vertical Attack from being used at long range
  13. Updated visuals for the Charged Vertical Attack’s wave
  14. Behavior and balance readjusted
  15. New combo attack: a chain of Charged Vertical Strikes
  16. Novak’s HP scaling per level reduced: 300 → 200
  17.  
  18. Endless Mode
  19. Endless scores now save even if you close the game mid-run
  20. Fixed an issue where the train door could open before the location was fully loaded
  21. Fixed issues with enemy speed behavior in Endless Mode:
  22. Enemies no longer stand AFK after spawning
  23. Killing the Butcher too quickly could prevent the room from ending and cause a softlock
  24. Agents’ finisher animations no longer speed up
  25.  
  26. Balance Changes
  27. Fenrir’s Heart buffed – required kills to trigger effect reduced: 5 → 3
  28. Spinner Mine damage reduced: 30 → 20
  29. Bosses’ damage scaling per level decreased by approximately 20%
  30. Bosses' damage processing updated
  31. Gunslinger’s Revolver now deals 1 shield damage
  32. Dev Comment: This change makes Gauss Revolver more comfortable to use on higher difficulties
  33. Thundergod’s Heart reworked:
  34. New effect: Prevents death and consumes all energy to heal. The effect triggers if you have at least 1 battery. Each subsequent trigger costs 3 more batteries.
  35. Healing slightly buffed: 3/4/5/6% → 4/5/6/7%
  36. Ga Bolg:
  37. Combo third strike damage: 25 → 35
  38. Combo finisher damage: 120 → 90
  39. Vajra:
  40. Combo finisher damage: 35 → 60
  41.  
  42. Miscellaneous
  43. Trap Master achievement is now more consistent
  44. Fixed an issue where allies couldn’t damage enemies with shield generators
  45. Fixed an issue where Chemist explosions were triggered by ally attacks
  46. Fixed multiple softlocks caused by falling through elevator floors
  47. Affinity augmentations no longer drop if you already have 7 implants
  48. Increased chance of receiving melee and ranged agents from the same set
  49. Fixed an issue where having too many weapons caused only a portion of them to be saved after restarting the game
  50. Fixed an issue where flying polearms (from Fenrir Spine effect) didn’t rotate like other weapons
  51. Fixed shockwave VFX notify in Balmung combo finisher
  52. Fixed an issue where the Heavy Rounds weapon mod could stunlock bosses