- Settlements Rising v1.0.5
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- What's Changed?
- The maximum production limit of 9999 has been removed. Previously, when gold exceeded 9999, the smeltery would stop producing gold. Now, production can continue beyond this limit.
- The initial builder capacity has been increased from 10 to 50. This change was necessary to allow for faster rebuilding of structures destroyed by earthquakes in the late game. In the future, this capacity may be increased further with a building like a Builder's Guild.
- The initial laborer capacity has been increased from 30 to 100. This change was made due to a high workload and a low number of laborers in the late game. Initially, the laborer limit was set at 30 to optimize CPU performance, but since no performance issues have been reported, the limit has now been raised. In the future, a building such as a Laborers' Guild may be introduced to further increase laborer capacity.
- The worker capacity at the trading dock has been increased from 2 to 5.
- Shift-click functionality has been added to the profession list menu, allowing workers to be assigned or removed in increments of 10.
- The impact of small earthquakes remains unchanged, but the destructive power of large earthquakes has been slightly reduced.
- Some building names have been revised to make them clearer for non-native English speakers and to prevent confusion with upcoming production buildings.
- Bug Fixes
- Fixed an issue where the gravedigger could get stuck in an infinite loop inside the cemetery.
- Fixed a bug where the prices of wine and beer in the trader could exceed the min-max limits, which could result in negative values and cause a crash.
- Fixed an issue where enhancement cards that were supposed to increase the capacity of the Healer's Hut were mistakenly providing a healing speed boost instead.
- Fixed a rare crash caused by a code issue related to ship movement calculations.
- Settlements Rising v1.0.4 Hotfix
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- The v1.0.4 minor patch fixes several issues:
- Fixed a formatting issue in the Stone wall requirement "Town center 2 required" message.
- Resolved the issue where "Personal Use" was not being saved.
- Builders will now prioritize rebuilding collapsed structures over repairing damaged ones after an earthquake.
- Improvements have been taken to prevent a rare crash that could occur when trading with the merchant. However, since I couldn't reproduce the issue, please continue submitting crash reports if the problem persists.
- Settlements Rising v1.0.3
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- What's Changed?
- The starting population and resources has been increased.
- Immigrants can now only arrive through ship exploration missions. When a migrant ship exploration mission is successful, it will always bring immigrants with a 100% probability.
- The birth rate per household per year has been increased by 30%.
- When an earthquake occurs and the notification screen is closed, destroyed buildings will now automatically be rebuilt.
- The red spoilage indicator in the top UI has been removed to reduce confusion and encourage players to read hover tooltips more.
- Bug Fixes:
- Fixed an issue where some Chinese words appeared in Korean.
- Fixed an issue where schools would not get repaired after an earthquake.
- Settlements Rising v1.0.2 Hotfix
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- Fixed an issue where leather production at the tannery was stuck at 30.
- Corrected a typo in the tavern building description where "bathkeeper" was mistakenly written instead of "tavern keeper."
- Fixed a crash that occurred when trying to select a saved enhancement card in a new game.