- Update v1.0.10:
- Brace yourself for battle, because we’ve added the new Minamoto boss and enemy type into The Spirit of the Samurai as part of our first major content update!
- Added a new boss known as Minamoto, who will also be incorporated into other areas of the game as a regular enemy once he is defeated;
- Added a new cinematic to introduce the Minamoto boss;
- Added a new cut-scene where Jorogumo devours Chisai;
- Added a new cut-scene where Chisai falls from the roof into Jorogumo’s lake;
- Added unique cinematics whenever Takeshi dies due to the ceiling spike trap, floor spike trap, or the guillotine trap. For some traps, there are different cinematics depending on how you die in the trap. For example, there are different cinematics for the ceiling spike trap depending on the direction the player was facing when they were hit by the trap;
- Added a new cinematic to introduce the Minamoto boss.
- Alongside all of the new content, we’ve implemented lots of quality of life changes based on community feedback:
- Improved the AI for Sojobo and made the boss fight more difficult;
- Improved the AI for both boss fights with Shuten-doji;
- Changed the Mother Spider boss fight so that she doesn’t spit out more than 4 spiders at a time. The speed at which she spits them out has also been fixed and a new VFX has been added to her spitting. The spit will also now damage the player if they’re in range;
- Improve the AI for the spider enemies in the Cave levels, particularly when they navigate between hanging from the ceiling and moving to the ground;
- Improved the AI for the Tengu, Archer, Undead, and Slave enemies;
- Removed the camera rotation effect when moving;
- Changed the health system so that you now cannot lose two lives in a row. When you lose a life, you now cannot lose another one until a certain amount of time has passed;
- Added a visual effect whenever you lose a life so it is more obvious when it has happened;
- Added a visual parry time indicator to enemies’ attack animations;
- Added a visual indicator whenever a parry is successful;
- Added a reward for a successful parry, where enemies will not be able to defend themselves for a period of time;
- Changed how kunai work so they have different effects depending on their type. The normal kunai will cause normal damage and guard break. The steel kunai will cause high damage and guard break. The gold kunai will cause even more damage and guard break;
- Changed the Tengu enemy type so it doesn’t recover energy during combat;
- Changed the way enemy armour works so it will now serve as a cover against attacks during combat;
- Changed the Combo Editor so selecting assigned moves will highlight them in the list;
- Added a button in the Combo Editor to reset to default combos;
- Improved hit boxes for all enemies;
- Added a transparency effect when passing the foreground columns of the Fortress level;
- Smoothed the slow motion effect;
- Added an option to disable controller vibration in the game menu;
- Optimized the game further so that most levels will now run at a stable 60fps;
- Changed how check points work so they have to be activated by interacting with them, rather than being triggered automatically;
- Added checkpoints before every boss fight and balanced out the number of checkpoints throughout the game;
- Added automatic checkpoints to the start of some levels to prevent blockers;
- Made the loading icon larger;
- Changed the VFX for the spider enemies;
- Added an independent volume control for cut-scenes and cinematics.
- We’ve been working hard on improving the performance on Steam Deck specifically as well and have
- incorporated the following changes to the Steam Deck build:
- Added default settings to the Steam Deck build;
- Optimized the game on Steam Deck so that it should now achieve a stable 60fps across all levels;
- Adapted any text featured across the entire game (including UI, dialogue, etc.) to ensure they’re legible on the Steam Deck.
- Last but certainly not least, we’ve also included the following bug fixes in this patch:
- Fixed the issue that caused the camera to start shaking when the player dies;
- Fixed an issue where some enemies would take cover when hit from behind;
- Fixed the camera jumping when turning during gameplay;
- Made the loading icon larger.