1. Update v1.0.71427:
  2. Bugs Fixed
  3. Fixed crash to desktop from new game screen with random nation selected
  4. Fixed scenario loading in MP
  5. Fixed worker value AI bug
  6. Possible fix for joining network games with mods
  7. Fixed Heroes of the Aegean scenario 3 Thessaly goal
  8. Added Safe Mode launch option for Steam
  9.  
  10. Update v1.0.71309:
  11. Headline changes
  12. Portrait Interpolation enabled. Character portraits will gradually age each year instead of having fixed ages at which they change. They will also change depending on their opinion of you. This can be enabled and disabled in the Graphics Options menu.
  13. New map script, turn scale and game options
  14. City production can now be automated
  15.  
  16. Design
  17. New map script 'Lakes and Gulfs'
  18. New turn scale 'Seasons'
  19. New game option 'Random Improvements', which randomizes the unique improvements (Shrines) for each nation
  20. New game option Revealed Map, which reveals the map on game start but regular visibility rules apply
  21. Artisans no longer get the Ingenuity promotion for Ship and Siege units, instead get a 25% resource cost reduction on these units
  22. Promotion options of a general no longer include invalid effects for their unit
  23. The Jerwan Aqueduct gives free Farmers even to new farms after it has been built
  24. Added +6 Culture/turn to Necropolis
  25. Added Player Start Location map option to Seaside map script
  26. Improved multiplayer start location selection, especially for team games
  27. Tribal raiders are now willing to take a long path to their target if they cannot do anything else
  28. Damaged cities can only be gifted to a teammate or their original owner
  29. Regents no longer get a suffix
  30. Added multiple selection to the build queue for ships in cities with borders in multiple bodies of water to allow selection of where to build the ship
  31. When hovering over unit production the tile it will appear in will be highlighted
  32. Some Dynasty leaders now have a preferred family and will convert to that family if it is founded
  33. Carthage scenario 3 tweaks
  34. Added Theagenes as a historically correct general to the Sacred Band unit in Heroes of the Aegean scenario 3
  35.  
  36. Programming
  37. Unity upgrade to 2021.3.34
  38. Refactor non-event legitimacy for completing wonders so the AI understands it
  39. AI now takes better advantage of the Jerwan Aqueduct
  40. Added AI for new Rider ability
  41. AI expansion improvements
  42. Improved AI luxury strategy
  43. AI cache memory optimization
  44. Sprite repo optimization
  45. XML reading optimization
  46. Compressed MeshAnimator animations
  47. Improved performance of scenario menu when switching scenarios
  48. Fall back to using default nation/dynasty if the player options file contains a disabled nation
  49. AI economy improvements
  50. Infos and validation refactor
  51. Enabled parallel loading of Infos
  52. Persistent text asset cache for internal mods
  53. AI performance optimizations
  54. Improved speed of scenario selection
  55.  
  56. UI
  57. Portrait Interpolation enabled. Character portraits will gradually age each year instead of having fixed ages at which they change. They will also change depending on their opinion of you. This can be enabled and disabled in the Graphics Options menu.
  58. Portrait Editor added to Extras menu
  59. City production can now be automated
  60. Worker icon replaced with a shovel (to disambiguate it from Axemen)
  61. Added Current Tile worker filter and made it the default. Valid Improvements filter now ignores terrain requirements
  62. Research popup no longer always appears at the start of the turn and follows the priority set for events
  63. Visual improvements for Royal Library, Jerwan Aqueducts, Hanging Gardens, Hovel and Range Improvements
  64. Added action menu when right clicking military units in the Units tab
  65. F1 will now always open the encyclopedia even if no related tooltip showing
  66. Encyclopedia now defaults to a random Hints page instead of a completely random page
  67. Hid "F1 to open encyclopedia entry" helptext for hidden projects
  68. Added Encyclopedia category for "Traits (Items)"
  69. Removed obsolete warnings about losing the game due to having no heirs
  70. Improved Riders family helptext
  71. Converted bug report screen to use TextTypes (for future localization)
  72. Removed popup warning about losing progress when exiting a cloud game, as progress is automatically saved
  73.  
  74. Bugs Fixed
  75. Potential fix for Multiplayer disconnect issues
  76. Fixed history generator not showing for SP games
  77. Fixed game of the week using the premade map in the options file
  78. Fixed razed city undo/redo visibility issue
  79. Fixed LAN menu being unavailable with no internet connection
  80. Fixed non-host cloud game deleting
  81. Fixed username field in cloud setup screen not being copyable
  82. Fixed cloud load null reference
  83. Fixed "Join as any player" multiplayer game option
  84. Fixed player team assignments not getting saved
  85. Fixed heir name in notable events
  86. Fixed case where heir could have the same name as a sibling
  87. Fixed AI stun consideration bug
  88. Fixed AI passively healing when it would be better to attack
  89. Fixed some AI improvement selection bugs
  90. Fixed AI specialist value calculation
  91. Fixed AI yields values
  92. Fixed bug with AI not realizing that adjacent unit bonus applies only for the same type of units
  93. Fixed worker AI that resulted in sub-optimal improvement placement decisions
  94. Fixed AI wasting orders shuffling their units around
  95. Fixed rout indicator issues
  96. Fixed an issue with undo/redo in hotseat and cloud games
  97. Fixed theology effects help text
  98. Fixed regent legitimacy bug where leaders after a regent would pass down too much legitimacy
  99. Fixed Regent / Usurper bugs
  100. Fixed remote server host controls sometimes not working
  101. Fixed misleading Ruthless AI tooltip
  102. Fixed lower tier ambitions being offered as crowning ambitions when higher tier ambitions are still valid
  103. Fixed null reference on start when default dynasty in saved player options is random
  104. Fixed trait helptext not displaying rating change in some cases
  105. Fixed character rename undo bug
  106. Fixed game restart on premade maps
  107. Fixed city right-click menu clipping
  108. Heir name popup gets invalidated when the character is no longer the heir
  109. Fixed bug with Carthage scenario 3 calculation for ship damage goal
  110. Fixed bug that prevented units in their own territory from bumping other units out of the way
  111. Fixed Portrait Editor behavior when a selected mod has no portraits
  112. Fixed game load exception
  113. Fixed for team color slider not working
  114. Fixed unit religion not being preserved upon upgrade
  115. Tab panel layout fixes
  116. Fixed Heroes of the Aegean scenario 3 bug where the Control Thessaly cities goal did not complete if the final city was acquired peacefully
  117. Premade maps with tiles that have no terrain now load and terrain is treated as out of bounds instead of causing map load to fail
  118. Fixed Clergy opinion calculation bug
  119. Fixed generic ping null reference
  120. Fixed null reference from razing a city near the map boundary
  121. Fixed city production icon not showing correctly on loading save
  122. Fixed division by zero on tile mouseover
  123. Fixed divide-by-zero client exception
  124. Fixed bug report text appearing on game load
  125. Fixed load/save error related to Jerwan Aqueduct
  126. Fixed XML first-entry validation for mods that derive from existing Infos and add new fields
  127. Fixed empty text sometimes not updating properly in Encyclopedia
  128. Fixed clicking on preset character links in Encyclopedia not going to character page
  129. Fixed bugs with when African Elephants are valid to build in Carthage scenario 4
  130. Fixed Donut mascript sometimes generating maps with a square hole
  131. Fixed missing platform DLL on GOG Mac build
  132. Fixed rare game freeze when exiting to main men
  133. Text and event fixes
  134.  
  135. Update v1.0.70751:
  136. This hotfix release changes the Rider family bonus from free resources on founding the seat to enabling one time projects to import these resources. There are 3 projects, Import Horses, Import Elephants and Import Camels. Completing the project will add the relevant resource to the city on an empty tile. Each project can only be built once per nation and is restricted to Rider cities.
  137.  
  138. This change was made to prevent issues with Rider families losing access to units mid game for ongoing games.
  139.  
  140. Update v1.0.70671:
  141. Headline changes
  142. Major localization text update for all languages
  143. 95 new events added
  144. Many design changes including new map scripts, game options and rebalancing
  145.  
  146. Design
  147. New map script Player islands. Each nation gets their own island, with optional empty islands.
  148. New map script Highlands. Inland map with lots of mountain ranges and elevated terrain.
  149. Inland Sea map script reworked. Now has more variation and is more Mediterranean-like.
  150. New game option Random Tech Tree. Shuffles the position of each tech within its column.
  151. No longer possible to lose when dying without an heir, another character will take over
  152.  
  153. Tech tree changes:
  154. Infantry Square now requires Battleline instead of Bodkin Arrow
  155. Windlass now requires Architecture instead of Scholarship
  156. Added Luxury bonus cards to the tech tree - on Forestry, Metaphysics, Coinage, Portcullis and Lateen Sail
  157. Added Kush UU bonus techs - Free Medjay Archer (Composite Bow) and Free Beja Archer (Bodkin Arrow)
  158. Hittite UU 2 bonus tech (Free Three Man Chariot) science cost reduced from 800 to 600 (to be consistent with other UU bonus techs)
  159.  
  160. Free-for-all multiplayer game player start improvements:
  161. All map scripts now spread out the players as much as possible, at the expense of selecting the best terrain.
  162. Added a different, experimental, player placement for highlands and coastal rain basin map scripts, which are relatively uniform land maps
  163.  
  164. Player start adjustment to try to avoid being placed in a small area surrounded by impassable terrain
  165. More resources between city sites, especially at low city site density
  166. Baths class improvements give one extra Happiness per turn
  167. AI (nations and tribes) now have a chance to cancel an alliance when at cautious opinion or lower
  168. Split Away from Court event class into individual classes. This lowers the frequency of some events that were triggering too often (i.e. imprisoned events)
  169. Players without an online ID (e.g. not running through Steam, Epic Launcher or GoG Galaxy) are now able to play network multiplayer
  170. Regents will now be forced for child leaders up to age 6 when previous leader died and up to age 12 if previous leader abdicated
  171. Rider family seat bonus now includes the addition of horses, elephants, and camels to tiles within the city territory, no longer allows building units without resources.
  172. Generals over 50 now get general-related traits offered on upgrade (previously only Generals eligible for assignment were offered these)
  173. Autonomous rule no longer clears the build queue, but AI can change it to build what it wants to
  174. Leaders can no longer be Exploring. Exploring Leader events have been reworked.
  175. Khufu now has a family penalty for each wonder built (Wonders and Dynasties)
  176. Meritities is now Righteous instead of Revered (Wonders and Dynasties)
  177.  
  178. New Events
  179. 89 new base game events:
  180. A Brush With Death
  181. A Child No More (x4)
  182. A Famous Hill
  183. A Gracious Welcome
  184. A Greater Calling Just Called
  185. A Little More Time
  186. A Narrow Escape
  187. A Matter of Faith
  188. A Royal Suspect
  189. A Shift in Thought
  190. Age Of Unrest
  191. Alien Traditions
  192. An Ignominious Wound
  193. Arrow To The Eye
  194. Bonds of Faith
  195. Celebration of Our Many Blessings
  196. Champions of the Guard
  197. Complications
  198. Cultural Similarities (x10)
  199. Elephants of City
  200. Entwined Beliefs
  201. Familial Ties
  202. Family Needs
  203. Family Power Play
  204. Family Traditions (x10)
  205. Fangs Of Our Foes
  206. Felled By Arrows
  207. Hard Rain
  208. Heaven Help Us
  209. Hero Of The Realm
  210. In The Hands Of God
  211. Influence Of Weakness
  212. Keepsake
  213. Laches
  214. Last Of His Line
  215. Lucky Break
  216. Naming and Necessity
  217. National Tour
  218. National Treasure
  219. No Time Wasted
  220. Not Without Risk
  221. Poisoned Tips
  222. Prime Surplus
  223. Rain Of Arrows
  224. Rebel Phase
  225. Select Timber
  226. Shattered Shield
  227. Stalwart Spouse (x2)
  228. Stronger For It
  229. Test Of Metal
  230. The Captured Agent
  231. The End of an Era (x2)
  232. The Freedom Of Divorce (x2)
  233. The Goal Of Life
  234. The Hunt Continues
  235. The Pále
  236. The Peoples Shield
  237. The Third Man
  238. Too Young To Rule
  239. Tribe Eliminated Nickname
  240. Two Birds
  241. Untimely
  242. Ward No Longer
  243. Welcome Return
  244. Wondrous Nation
  245.  
  246. 6 new Sacred and Profane events:
  247. Fugitive From God
  248. General Devotion
  249. Joined in Mystery
  250. The Eyes of God
  251. Turning Mani (x2)
  252.  
  253. Programming
  254. Increased the minimum target unit number for the AI, to deal with military threats when it has few cities
  255. AI technology value adjustments. AI chooses Navigation with higher priority.
  256. AI no longer places value on bonus units if no such units are needed (e.g. free Settler with no vacant city sites)
  257. AI now knows about effectPlayer YieldUpkeepModifier, TeamDiplomacyYields and TribeDiplomacyYields
  258. When at war with a tribe with multiple known settlements, Settlers are planned for one site at a time, not all at once
  259. Quick Infos XML validation optimization. Eliminates most memory allocations
  260. Added support for having the same character in multiple dynasties
  261. AI yield value corrections
  262. Can now set a religion to be not Pagan or World
  263.  
  264. I
  265. Major localization text update for all languages including all missing Wonders and Dynasties text
  266. Added missing Wonders and Dynasties event art
  267. Changed Remind Turn to Turns until Reminder in Improvement and Text pings
  268. Temporary traits now display time remaining in parentheses
  269. Added tooltip about the loss/gain of tribute yields by declaring war on a tribe
  270. Added Tribal Strength game setup option help text for empty city sites
  271. Added missing icons for some Wonders & Dynasty missions and effects
  272. Added new icon for Zealot's Enlist Next effect
  273. Added Greek dynasty leader bios
  274. Updated character suffix localization code and added support for Chinese numerals
  275. Tech selection UI is now updated immediately when available techs change
  276. Disabled history generator for multiplayer games (as this was causing bugs)
  277. Custom Leader Archetype shown on Choose Leader screen when selected
  278. In network games the client no longer exits to main menu immediately upon disconnection but instead tries to automatically reconnect
  279. Smoke particles on mines are now hidden when the smokestack is hidden
  280. New Game option enabled on premade maps, will reroll nation and dynasty selection if these have been randomized
  281. Made Religion/Family/Nation/Tribe sections on tab panels collapsible
  282. Added concepts/linkable helptext about the tech card system
  283. Added intermediate Scripted/Freeform menu to Learn to Play
  284. Proscription mission is now hidden unless enabled (Wonders and Dynasties)
  285. Added new icon for Explorer unit (Wonders and Dynasties)
  286.  
  287. Bugs Fixed
  288. Fixed units on cooldown getting moved when units try to move into their tile
  289. Heir births are entered into the game log only after they have a name
  290. Fixed bug where cut trees could be cleared on Lumbermill tiles
  291. Fixed Restart Game button in cases where a premade map was picked through Advanced Setup instead of going through the Scenarios screen
  292. Fixed cycle military button tooltip text
  293. Learn to Play fixes. Prevented some player actions that could cause LTP scenarios to break.
  294. Fix for Event Browser UI
  295. Likely fix for map element names sometimes not matching between client and server
  296. Fixed some scenario load/save inconsistencies
  297. Fixed AI exploration bug
  298. Fixed AI AdjacentSameModifier value
  299. Fixed AI research selection actually following the AI evaluation instead of being random
  300. Corrected some inconsistent use of the AI in-city yield evaluation
  301. Fix for mod dependency bug
  302. Fixed archetype icon not reflecting selected dynasty leader on SP setup screen
  303. Fixed incorrect estimate of effectPlayer on help text when it involved adjacency bonuses from existing improvements (e.g. science output of Pilgrimage)
  304. Removed double spaces betwixt icons and yield names in some cases
  305. Fixed default improvements/units shown as unique when no nation/dynasty is specified
  306. Fixed landmark names sometimes displaying incorrectly in MP games
  307. Random nation on premade maps now correctly remain random on new game
  308. Premade map selection now remembered for next game
  309. Fixed top section of tab headers getting cut off
  310. Fixed Pick Later nation and Random Dynasty setting the dynasty to Default
  311. Fixed queued actions triggering unit selection before decision selection
  312. Fixed Tooltip Scale and Popup Text Size options not saving on Steam Deck
  313. Fixed Heroes of the Aegean scenario 5 save/load bug
  314. Fixed Heroes of the Aegean scenario 5 bugs with Darius events, rebels and autonomous rule
  315. Fixed Wonder and Dynasties content being missing from World Maps and Barbarian Horde scenarios
  316. Fixed Caesar's dynasty description (Wonders and Dynasties)
  317. Fixed null ref on leader select helptext for dynasties with free tech (Wonders and Dynasties)
  318. Jerwan Aqueduct now has a history that prevents it from changing drastically when city layouts change (Wonders and Dynasties)
  319. Fixed Carthage scenario 1 goal (Markets and Money)
  320. Fixed Jebel Barkal bonus description (Wonders and Dynasties)
  321. Text and event fixes