- Update v2.1.0.36145:
- Campaign
- • Completing the map awards double rune drops
- Pure Strategy
- Nightmare / Massacre (Rift Mode enabled)
- • Fused Thrustworthy drops from completing King’s Game
- • Tower Mini Ogre drops from completing King’s Game on Nightmare or Massacre
- • Fused King’s Face drops from completing Massacre Pure Strategy with Rift Mode enabled
- Nightmare (Rift Mode enabled)
- • Fused Primitive Armor can drop from Map of the Week completions in:
- • Pure Strategy
- • Survival
- • Mixed Mode
- Survival / Mixed Mode
- Massacre (Rift Mode enabled)
- • Arcanist Gloves drop from completing King’s Game
- • Etherian Ancient and all of its variants can drop
- Nightmare (Rift Mode enabled)
- • Fused Scorcher drops from completing King’s Game
- • Regular Etherian Ancient can also drop
- Update v20260316:
- Campaign:
- Completing the map awards double rune drops
- Pure Strategy:
- Nightmare / Massacre (Rift Mode enabled)
- Fused Thrustworthy drops from completing King’s Game
- Tower Mini Ogre drops from completing King’s Game on Nightmare or massacre
- note: The fused variant has a chance to drop from completing kings game on massacre mode
- Fused King’s Face drops from completing Massacre Pure Strategy with Rift Mode enabled
- Nightmare (Rift Mode enabled)
- Fused Primitive Armor can drop from Map of the Week completions in:
- Pure Strategy
- Survival
- Mixed Mode
- Survival / Mixed Mode:
- Massacre (Rift Mode enabled)
- Arcanist Gloves drop from completing King’s Game
- Etherian Ancient and all of its variants can drop
- Fused Wolf's Bane Torch can also drop
- Nightmare (Rift Mode enabled)
- Fused Scorcher drops from completing King’s Game
- Regular Etherian Ancient can also drop
- Accessories Update:
- Hero-stated Clearly Not PPE now properly rolls with hero stats:
- The Harold Updates
- The Harold received a few adjustments and fixes.
- Fused Harold now properly drops from The Bazaar Mixed Mode with:
- Rift Mode enabled
- Hardcore enabled
- A Bonus Difficulty enabled
- Harold projectile lifespan reduced to 1 second (down from 10 seconds) if it does not hit an enemy
- This change helps reduce lag caused by long-lasting projectiles
- New Challenge
- Ancient Mines
- Defenseless II – No Towers Allowed
- Players must clear the wave to complete the challenge without building any towers.
- Rewards:
- Nightmare
- Face Melter
- Fused Face Melter
- Massacre
- Tower Mista Mine
- Fused Tower Mista Mine
- Tower Updates:
- Apprentice
- Deadly Striker Tower
- Base stat value increased to 450 (up from 380)
- Note: This change brings the tower more in line with the Warden’s Wisp Den in overall damage.
- Lightning Tower
- Defense Unit cost reduced to 6 (down from 7)
- Fireball Tower
- Hero stat exponent increased to 1.3 (up from 1.1)
- Base stat value increased to 375 (up from 300)
- Update v20260309:
- Pet Updates
- Upgrade maximum for ranged pets increased by a factor of 10
- Upgrade maximum for melee pets increased by a factor of 10
- EV Action Figure now properly drops on Lost Metropolis Pure Strategy with a bonus difficulty toggled
- Requires Bonus Difficulty and Hardcore to be enabled for the pet to drop
- Map Updates
- Halloween Spooktacular
- Halloween Spooktacular can now be played with Bonus Difficulties enabled in:
- Pure Strategy
- Mixed Mode
- Survival
- Lanternheart Core is now awarded for completing Halloween Spooktacular in Mixed Mode on Massacre difficulty after completing all other bonus maps
- Halloween Spooktacular Pure Strategy now properly awards a Tower Giraffe
- Loot Table Changes
- Massacre Rift Mode loot has been separated from Survival by creating a dedicated loot table
- Note: This change will allow us to keep certain rewards and loot drops exclusive to specific game modes going forward.
- New Weapon
- The Harold
- A pistol-style Huntress weapon that fires grenades. A weapon named and inspired by the corgi winner Toni in the discord server
- The grenades explode on impact with enemies or geometry and deal AoE damage within a 375 range.
- Drops from:
- Completing Wave 25 on The Bazaar on Massacre Mixed Mode
- Requires Hardcore and a Bonus Difficulty
- Rift Variant:
- Awarded from the same completion conditions with Rift Mode enabled
- Map of the Week
- This week’s map is Ramparts.
- Requirements:
- Nightmare or Massacre difficulty
- Rift Mode enabled for all modes except Campaign
- Completing the Map of the Week in each mode awards special rotating rewards.
- Pure Strategy Rewards
- Nightmare
- Random Fusion Armor Piece
- This week: Miner Set
- Random Tower Pet
- This week: Apprentice Guardian
- Random Tower Weapon
- This week: Floppy Fish
- Massacre
- Fused Accessory
- This week: Fused Sapphire Brooch
- Random Tower Pet
- This week: Apprentice Guardian
- Random Tower Weapon
- This week: Floppy Fish
- Mixed Mode / Survival Rewards
- Nightmare
- Random Fusion Armor Piece
- This week: Miner Set
- Random Damage-Dealing Pet (regular version only)
- This week: Monkey King
- Random Progression Fused Weapon
- This week: Paintball Gun
- Massacre
- Arcanist Armor Piece
- This week: Arcanist Helm
- Random Damage-Dealing Pet
- This week: Monkey King
- All three variants can drop, with the Fused variant weighted highest
- Random Boss Weapon
- This week: DrakeTooth
- Campaign
- Completing the Map of the Week in Campaign grants double rune rewards on completion in both Nightmare and Massacre
- Challenges
- Completing the Map of the Week in Challenge Mode grants double end-of-map rewards in both Nightmare and Massacre
- Tower Updates
- Apprentice
- Deadly Striker Tower
- Tower damage hero stat scalar increased to 2.1 (up from 1.6)
- Base tower damage stat increased to 380 (up from 350)
- Lightning Tower
- Maximum targets increased to 8 (up from 6)
- Base tower damage stat increased to 32 (up from 22)
- Fireball Tower
- Explosion radius increased to 400 (up from 250)
- Base tower damage stat increased to 300 (up from 250)
- Update v20260305:
- Halloween Spooktacular Updates
- Fixed an issue where the Hallow’s Evil Grin was not dropping in Mixed Mode
- Fixed an issue where the Hallow’s Evil Grin was not dropping in Survival
- Removed the Gold Ramstercan from the Halloween Spooktacular gold accessory loot table
- Removed the Fused Ramstercan from the Halloween Spooktacular gold accessory loot table
- Loot now properly spawns in regular Massacre mode
- Enabled all pumpkin spawn points in Pure Strategy and Mixed Mode
- Campaign intentionally does not include these pumpkin spawners, as the mode is meant to help players get their feet wet with the map
- Rift Accessory Updates
- Fused Soldier’s Bracers no longer completes any Fusion armor set
- The fusion effect tooltip has been cleaned up to better reflect what the accessory actually does
- Fused Sapphire Brooch no longer completes any Fusion armor set
- The fusion effect tooltip has been cleaned up to better reflect what the accessory actually does
- Fused Kringler’s Cap now drops properly
- New Rift Accessories
- Fused Golden Scarab
- Fuses Defense 3
- Drops from Bazaar on Massacre Rifted Pure Strategy
- Fused Nature’s Wrap
- Fuses Defense 2
- Drops from The Mill on Massacre Rifted Pure Strategy
- Update v20260302:
- Core Transmog Updates
- • Completing all maps on Massacre Pure Strategy now properly awards the Golden Core transmog instead of the Golden Crystal Core pet
- • Fixed the unlock conditions removing the the unlock Condition's for completing all Pure Strategy Maps on massacre
- • Golden Crystal Core transmog name corrected to “Golden Core” instead of “Rifted Core”
- • Floating Castle Core is now awarded for beating The Summit and all other Act 3 maps on Campaign Massacre
- • Training Dummy Core is now awarded for beating Monster Fest on Nightmare
- • Fused Training Dummy Core is now awarded for beating Monster Fest on Massacre
- • Dune Eater in a Jar animations updated to use idle swaying animation
- • Ancient Dragon in a Jar now properly awarded for completing Survival Wave 200 on Massacre
- • Fused Ancient Dragon in a Jar now properly awarded for completing Wave 250 on The Summit after Wave 250 is completed on all other Act 3 maps
- • Demon Lord in a Jar now properly awarded for completing Wave 200 on Alchemical Laboratory
- • Fused Demon Lord in a Jar now properly awarded for completing Wave 250 on Alchemical Laboratory after Wave 250 is completed on all other Act 1 maps
- • Lycan King in a Jar now properly awarded for completing Survival Wave 200 on Massacre
- • Fused Lycan King in a Jar now properly awarded for completing Wave 250 on The Keep after Wave 250 is completed on all other Act 4 maps • Updated core ordering in the Transmog menu for easier access
- New Core Transmog Unlocks (Mixed Mode – Massacre)
- • Waystone Core — Complete Ancient Mines after all Act 1 maps are completed in Mixed Mode • Turkey in a Jar — Complete Tornado Valley after all Act 2 maps are completed in Mixed Mode • Coin Core — Complete Royal Gardens after all Act 3 maps are completed in Mixed Mode • Big Money Core — Complete The Outpost after all Act 4 maps are completed in Mixed Mode • Armor Statue Core — Complete Castle Armory after all Act 5 maps are completed in Mixed Mode
- Loot Updates
- Mixed Mode
- • Mixed Mode Massacre loot cap increased by 5%
- • The top-end loot difference between Mixed Mode and Survival is now 11%
- Hero Stated Gear (Mixed Mode Focus)
- Based on community feedback, Hero-stated accessories have been added to Mixed Mode. Hero-stated armor will come in a future patch once hero set bonuses are fully tested.
- New Hero-Stated Accessories (Roll with Attack, Hero Health, Ability, and Power):
- Sapphire Brooch — Drops from Alchemical Laboratory
- Note: Power roll supports Rogue devices.
- Currently dropping in Massacre; lower difficulties coming next patch.
- Soldier’s Bracers — Drops from Throne Room
- Ancient Monocle — Drops from The Summit
- King’s Face — Drops from The Bazaar
- Seal of the Forsaken — Drop from The Forsaken Temple (unchanged)
- Clearly Not PPE — Drops from The Keep
- Kringler’s Cap — Drops from Yuletide Village
- Birthday Hat — Drops from King’s Game
- Rift Accessory Updates
- Fused accessories now fuse specific defenses to give more player choice:
- Fused Seal of the Forsaken fuses Defense 5 (unchanged)
- Fused King's Face fuses Defense 5 (unchanged)
- Fused Ancient Monocle fuses Defense 5 (unchanged)
- Fused Clearly Not PPE now fuses Defense 4
- Fused Kringler’s Cap now fuses Defense 3
- Fused Sapphire Brooch now fuses Defense 2
- Fused Soldier’s Bracers now fuses Defense 1
- Map Updates
- Halloween Spooktacular is now playable in Survival, Campaign, Mixed Mode, and Pure Strategy.
- Halloween Spooktacular also now pulls from Act 5 loot events (excluding boss weapons).
- Campaign Rewards
- • Chance to drop runes:
- – Second Chance (weight 10)
- – Heal Master (weight 5)
- – Sludge Pool (weight 5)
- • Awards Tower-Stated Hallow’s Evil Grin
- Massacre Survival
- • 10% chance for random Gold accessory
- • Tower-Stated Hallow’s Evil Grin
- • Genie Pet
- – Fused in Rift Mode
- – Gold at Wave 100
- Massacre Mixed Mode
- • 10% chance for random Gold accessory
- • Hero-Stated Hallow’s Evil Grin
- • Genie Pet
- – Fused in Rift Mode
- Massacre Pure Strategy
- • 10% chance for random Gold accessory
- • Tower-Stated Hallow’s Evil Grin
- • Rifted version of Hallow’s Evil Grin is awarded in Rift Mode and fuses Defense 3
- • Tower-Stated Genie Pet (all difficulties)
- – Fused in Rift Mode
- • Random Tower Sword
- – Fused if completed in Rift Mode
- Pet Updates
- Genie’s Lamp
- • Fused variant now properly deals fusion damage
- • Golden variant damage scalar increased to 250 (up from 200)
- Gold Pet Damage Scalar Increases
- • Griffin: 250 (from 200)
- • Steam Robot: 275 (from 225)
- • Paddle Ball: 280 (from 230)
- • Little Wizard: 500 (from 450)
- • Etherian Ancient: 275 (from 225)
- • Monkey King: 240 (from 190)
- • Ramster: 270 (from 220)
- • Baby Dragon: 235 (from 185)
- • Happy Hera: 75 (from 50)
- • Angry Zeus: 235 (from 185)
- • Mini Demon Lord: 260 (from 210)
- • Hammel: 365 (from 315)
- • Zypher: 210 (from 160)
- • Ogre: 400 (from 350)
- • Dice: 340 (from 290)
- • Penguin: 205 (from 155)
- • Lil’ Bomber: 220 (from 170)
- • Animus pets now have a 0.05 weighted chance to spawn with the Fused element
- Map of the Week
- Massacre difficulty with Rift Mode toggled is required for Survival and Mixed Mode bonuses.
- Each Monday, a random map will be selected as Map of the Week. That map will receive additional loot in its pool for the duration of the week.
- Campaign
- • Victory Chest awards double runes
- Mixed Mode & Survival (Rifted)
- • Awards a rotating Arcanist piece (starting with Boots)
- • Awards a Rift Weapon of the Week
- • Awards a random pet with all 3 variants inside of it’s loot pool
- Last weekend of each month
- • Double Arcanist drops (includes Map of the Week)
- • The Keep and Forsaken Temple are currently excluded
- This Week’s Map of the Week
- • Arcane Library
- • Weapon of the Week: Fused Bubble Blaster 9000
- • Pet of the Week: Squire Animus
- • Arcanist Piece: Arcanist Boots
- Update v20260223:
- Pet Updates
- • Fused Ogre pet now properly prioritizes bosses as its highest targeting priority
- • Golden Ogre pet now properly prioritizes bosses as its highest targeting priority
- • Fused Ramster now prioritizes bosses as its highest targeting priority
- • Golden Ramster now prioritizes bosses as its highest targeting priority
- • Fused Steam Robot now properly prioritizes bosses as its highest targeting priority
- Dragon Pet Updates
- • All Dragon pets now start with 1 projectile guaranteed
- • All Dragon pet projectiles now travel 3 times faster
- New Pet Drops
- Ancient Hatchling
- • Baby Ancient Dragon pet
- • Behaves similarly to the Demi Demon Lord
- • Awarded for completing Massacre Survival Wave 35 on The Summit
- Fused Ancient Hatchling
- • Behaves similarly to the Demi Demon Lord
- • Awarded for completing Massacre Survival Wave 35 on The Summit with Rift Mode enabled
- Ancient Hatchling Details
- • Fastest possible attack rate: 0.3
- • Always spawns with 3 projectiles
- • Projectiles are homing
- • Projectile range: 300
- Goblin Gearling
- • Baby Goblin Mech pet
- • AoE melee pet with a similar effect to the Dice
- • Awarded for completing Massacre Survival Wave 35 on The Throne Room
- Fused Goblin Gearling
- • AoE melee pet with a similar effect to the Dice
- • Awarded for completing Massacre Survival Wave 35 on The Throne Room with Rift Mode enabled
- Crystal Core Transmog Unlocks
- As popularly requested since the release of Crystal Cores, several unlockable Crystal Core transmogs have been added.
- Survival Unlocks
- • Demon Lord in a Jar — Complete Wave 200 on Alchemical Laboratory (Massacre)
- • Fused Demon Lord in a Jar — Complete Wave 250 on Alchemical Laboratory and Wave 250 on all other Act 1 maps
- • Goblin Mech in a Jar — Complete Wave 200 on Throne Room (Massacre)
- • Fused Goblin Mech in a Jar — Complete Wave 250 on Throne Room and Wave 250 on all other Act 2 maps
- • Ancient Dragon in a Jar — Complete Wave 250 on The Summit (Massacre)
- • Fused Ancient Dragon in a Jar — Complete Wave 250 on The Summit and Wave 250 on all other Act 3 maps
- • Lycan King in a Jar — Complete Wave 200 on The Keep (Massacre)
- • Fused Lycan King in a Jar — Complete Wave 250 on The Keep and Wave 250 on all other Act 4 maps
- • Dune Eater in a Jar — Complete Wave 200 on Forsaken Temple (Massacre)
- • DD:A Logo Core — Complete Wave 250 on all maps (Massacre)
- • Golden Gemstone Cores — Complete Wave 350 on all maps (Massacre)
- Mix Mode
- • Fused Crystal Core — Complete all maps in Mix Mode on Massacre difficulty
- Pure Strategy
- • Golden Crystal Core — Complete all maps in Pure Strategy on Massacre difficulty
- Campaign
- • Floating Castle Core — Awarded for completing all maps in Campaign on Massacre difficulty
- Challenges
- • Training Dummy Core — Complete all Challenges on Nightmare difficulty
- • Fused Training Dummy Core — Complete all Challenges on Massacre difficulty
- Tower Updates
- Spider Minion
- • Fixed a typo in the tower description
- Loot Updates:
- To address feedback regarding regular drop tables compared to Rifted tables:
- • Minimum chest loot quality has been increased to be 10% lower than Rift Mode, while matching its Rift counterpart on Massacre difficulty
- • This should result in higher quality gear dropping more frequently
- Pure Strategy Loot Changes
- • Pet minimum quality increased to 0.5 in non-Rifted content (up from 0.25)
- • Pet minimum quality increased to 0.6 in Rifted content (up from 0.35)
- • Weapon minimum quality increased to 0.5 in non-Rifted content (up from 0.25)
- • Weapon minimum quality increased to 0.6 in Rifted content (up from 0.35)
- Survival Loot Changes
- • Pet minimum quality increased to 0.5 in non-Rifted content (up from 0.25)
- • Pet minimum quality increased to 0.6 in Rifted content (up from 0.35)
- • Weapon minimum quality increased to 0.5 in non-Rifted content (up from 0.25)
- • Weapon minimum quality increased to 0.6 in Rifted content (up from 0.35)
- Update v20260216:
- Crystal Core Transmog Updates
- • Chromatic Core renamed to Striking Chromatic Core
- The following Crystal Core transmogs were granted to players as compensation for the Alchemical Labs crash:
- • Lapis Chromatic Core
- • Topaz Chromatic Core
- • Speedy Chromatic Core
- • Sturdy Chromatic Core
- • Powerful Chromatic Core
- • Obsidian Gemstone
- • President’s Day skins from Dungeon Defenders 1
- Newly Added Crystal Core Transmogs to Come at Later Date
- • Donkey in a Jar
- • Juice in a Jar
- • Blacksmith
- • Fairy in a Jar
- • Fused Fairy in a Jar
- • Golden Fairy in a Jar
- • Gold Chromatic Gemstone
- • Rift Chromatic Gemstone
- • Corgi in a Jar
- • Rifted Corgi in a Jar
- • Treasure Chest
- • Armor Statue
- • Royal Throne Core
- • Donkey
- • Turkey in a Jar
- • Floating Castle
- • Creepy Doll
- • PC Core
- • Original Crystal Core
- • 2L Soda Core
- • Menorah Core
- • Christmas Core
- • Pumpkin Core
- • Kwanza Core
- • Heart Core
- • OG Logo Core
- • DD:A Logo Core
- • Pot of Gold Core
- • Fusion Core
- • Bio-Container Core
- • Sky City Core
- • Obelisk Core
- • King’s Crown
- • Horned
- • Skulltacular
- • Urn
- • Book of Souls
- • Pandora’s Box
- • Goblet
- • Fantasy
- • Western
- • Eastern
- • Waterfall
- • Landscaped
- • Cell
- • Molecular
- • Runic
- • Mystical
- • Geode
- • Crystalline
- • Prop Cat in a Jar
- • Rifted Prop Cat in a Jar
- • Golden Prop Cat in a Jar
- • Waffle in a Jar
- • Fused Waffle in a Jar
- • Seahorse in a Jar
- • Sea Turtle in a Jar
- • Santa Core
- • Mrs. Claus Core
- • Fused Training Core
- Accessory Transmog Updates
- • Traffic Cone added
- • Rifted Traffic Cone added
- • Kringler’s Cap added
- • Fused Kringler’s Cap added
- • Fused Sapphire Brooch added
- • Fused Ancient Monocle added
- • Fused Soldier’s Bracers added
- • Fused King’s Face added
- Weapon Transmog Updates
- Swords
- • Floppy Fish
- • Fused Floppy Fish
- • Meat Sword
- • Fused Meat Sword
- Crossbows
- • Fused Leafy Piercer
- • Bubble Blaster 9000
- • Fused Bubble Blaster 9000
- • Balasticus
- • Fused Balasticus
- Pet Transmog Updates
- • Fused Happy Hera now properly appears
- • Summoner Action Figure added
- • Guardian Action Figure added
- Rune Drop Update
- • Runes now properly drop upon completing Wave 5 of Campaign maps instead of Wave 4
- Tower Changes
- Warden
- Wisp Den:
- • Attack rate hero stat exponent increased from 0.5 to 0.7
- • Attack rate base value reduced from 7 to 4
- • Tower damage hero stat exponent increased from 1.2 to 1.3
- Shroomy Geyser:
- • Mortar toss arc parameter adjusted from 0.45 to 0.75
- Note: This is the launch angle that the Shroomy Geyser launches its projectile. this increase reduces the amount of arc on the projectile when launched allowing it to hit it's target more often.
- • Attack rate base increased from 7 to 10 seconds
- • Tower damage exponent reduced from 1.15 to 1.1
- • Tower damage base reduced from 750 to 300
- Sludge Launcher:
- • AoE range increased from 280 to 325
- • Sludge duration increased from 2.5 seconds to 3.5 seconds
- • DU cost decreased to 5
- • Attack rate base set to 9.5 seconds
- • Attack rate exponent increased from 0.77 to 0.85
- Summoner
- Mage Minion:
- • Heal cooldown reduced from 10 to 7 seconds
- • Heal threshold increased from 75 percent to 85 percent
- • Heal targeting range increased from 375 to 425
- • Heal validity range increased from 375 to 425
- • Attack range increased from 375 to 425
- • Can now heal Auras when rune equipped
- • Can now heal Traps when rune equipped
- Squire
- Bowling Ball Tower
- • AoE properly set to 600
- Harpoon Tower
- • Tower damage increased by 10 percent
- Sniper Cannon
- • Attack rate exponent increased from 0.77 to 0.85
- Apprentice
- Deadly Striker Tower
- • Attack rate base reduced from 11.24 to 9.75 seconds
- • Results in approximately 0.35 second attack rate at 20k stat
- Pet Updates
- • All melee pets now prioritize bosses
- Loot Updates
- • Castle Armory Pure Strategy loot scaling increased to match Forsaken Temple
- Weapon Stat Updates
- Comically Large Weapons
- • Staff stat scalars increased from 0.9 to 1.8
- • Bow stat scalars increased from 0.9 to 1.8
- • Polearm stat scalars increased from 0.9 to 1.8
- Note: All stat scalars on the other tower weapons remain 0.9. Ability roll scalar remains 1.5.
- Updated Weapon Roll Pools
- • Spire Blade now rolls with Tower Damage, Tower Range, Tower Speed
- • Oak Heart now rolls with Tower Range, Tower Health, Tower Damage
- • Fused Fidget Spinner now rolls with Tower Health, Tower Damage, Tower Speed
- • Fused Spire Blade now rolls with Tower Damage, Tower Range, Tower Speed
- • Tsuda’s Final Creation now rolls with Tower Speed, Tower Damage, Tower Range
- • Scarlet Prism now rolls with Tower Range, Tower Health, Tower Damage
- • Oak shade now rolls with Tower Damage, Tower Speed, Tower Health
- • Fused Astralune now rolls with Tower Health, Tower Speed, Tower Damage
- • Fused Oak shade now rolls with Tower Damage, Tower Speed, Tower Range
- • Crystal Polearm now rolls with Tower Range, Tower Damage, Tower Speed
- • Talonheart now rolls with Tower Range, Tower Damage, Tower Health
- • Ankhfeather now rolls with Tower Speed, Tower Damage, Tower Health
- • Fused Oak spike now rolls with Tower Health, Tower Speed, Tower Range
- • Fused War fang now rolls with Tower Health, Tower Damage, Tower Speed
- • Fused Thrustworthy now rolls with Tower Damage, Tower Range, Tower Speed
- • Hen Blaster 9000 now rolls with Tower Speed, Tower Range, Tower Damage
- • Crystal Bow now rolls with Tower Health, Tower Damage, Tower Range
- • Fragmenter now rolls with Tower Speed, Tower Range, Tower Damage
- • Fused Scorcher now rolls with Tower Speed, Tower Range, Tower Damage
- • Fused Paint storm now rolls with Tower Speed, Tower Range, Tower Damage
- • Fused Oak bolt now rolls with Tower Range, Tower Speed, Tower Health
- Update v20260210:
- Stability Fixes
- Fixed a crash on Alchemical Laboratory (Rift Mode) that occurred when transitioning into the boss wave.
- UI Updates
- Removed Bonus Difficulty options from areas of the UI where they cannot be toggled. This should reduce confusion and clean up the interface.
- Reward Changes
- Sirloin no longer drops at Wave 250 on Summit Survival. To make up for this change, Gold Gemstones are now a guaranteed drop at Wave 250.
- The Assault Challenge now properly awards a Victory Chest when played with Bonus Difficulty enabled. (As a result we are extending the Assault Speed Run Event Until 2/28.
- Pure Strategy Changes
- Increased Ogre spawns in Alchemical Laboratory (Pure Strategy – Massacre) from 5 per lane to 9 per lane for better scaling and pressure.
- Copter Ogre Targeting Adjustment
- We’ve adjusted Copter Ogre target priorities to improve counterplay once they are dropped off. Previously, Copter Ogres heavily favored towers after landing, which often left little room for reaction or counterplay when a goblin copter goes through a rift portal. This change should result in Copter Ogres focusing players more often instead of immediately locking onto towers.
- Old Target Desirability
- Player: 2
- Core: 0.5
- Tower: 10
- New Target Desirability
- Player: 10
- Core: 2
- Tower: 1
- Update v20260201:
- HIGHLIGHTS
- Pure Strategy is now playable on:
- Yuletide Village
- Castle Armory
- Added Pure Strategy phase info + wave progression data, and proper enemy lane data on supported maps
- New Pure Strategy rewards (weapons, accessories, pets, and Action Figure tower-buff pets)
- Transmog updates Assault updates + a limited-time Assault Speedrun Event (through 2/15/26)
- PURE STRATEGY UPDATES
- New / Updated Pure Strategy Maps
- Yuletide Village
- Pure Strategy is now playable
- Added phase info + wave progression data
- Added enemy lanes (matches Survival lanes)
- Castle Armory
- Pure Strategy is now playable
- Added phase info + wave progression data
- Added enemy lanes (matches Survival lanes)
- Yuletide Village and Castle Armory are now visible in the Pure Strategy map select
- Outpost (Pure Strategy)
- Reduced Djinn spawns to improve map flow (pulse count unchanged)
- Waves 1–8: unchanged
- Wave 9: 18 Djinn throughout the wave (down from 40)
- Waves 10–14: 20 Djinn throughout the wave (down from 40)
- Waves 15–19: 25 Djinn throughout the wave (down from 40)
- Waves 20–25: 30 Djinn throughout the wave (down from 40)
- Bazaar (Pure Strategy)
- Sharken spawns adjusted for more consistent pacing (pulse count unchanged)
- Waves 1–4: 3 Sharken
- Wave 5: 6 Sharken
- Wave 6: unchanged (10)
- Wave 7: 10 Sharken
- Waves 8–11: unchanged
- Waves 12–14: 20 Sharken
- Waves 15–17: 25 Sharken
- Waves 18–20: 30 Sharken
- Waves 21–22: 35 Sharken
- Wave 23: 40 Sharken
- Waves 24–25: 45 Sharken
- Ogre Copter spawns adjusted for better flow
- Waves 1–5: 1 copter per pulse over 2 pulses
- Waves 6–10: 2 copters per pulse over 3 pulses
- Waves 11–16: 3 copters per pulse over 3 pulses
- Waves 16–25: 3 copters per pulse over 4 pulses
- Massacre: adjusted regular Ogre spawns for more uniform pacing
- Waves 3–10: 2 ogres per pulse with 2 pulses
- Waves 11–25: 3 ogres per pulse with 2 pulses
- NEW REWARDS & DROP TABLE UPDATES
- Yuletide Village (Pure Strategy)
- Flopsalot (Regular) added to Pure Strategy drop tables
- Tower weapon rolls: Tower Damage (0.9), Tower Range (0.9), Tower Speed (0.9)
- Tower Damage is a guaranteed roll - Shout out to Paimon
- Flopsalot (Fused) added to Pure Strategy drop tables
- Same stats as Fused Wolfbane’s Claymore
- Ability stat point scalar: 2.75 (25% higher than Fused Wolfbane’s Claymore)
- Kringler’s Cap
- Now tradeable
- Added flavor text
- Now drops on completion of Wave 15 and Wave 25 (Yuletide Village Pure Strategy)
- Fused Kringler’s Cap drops on completion of Wave 15 and Wave 25 with Rift Mode toggled
- Rolls similarly to other fused accessories
- Tower Penguin
- Drops on completion of Wave 15 and Wave 25 (Yuletide Village Pure Strategy)
- Rolls with Tower Health, Tower Damage, Tower Range, and +25% Move Speed
- Tower Damage is the main roll
- Tower Fused Penguin
- Drops on completion of Wave 15 and Wave 25 (Yuletide Village Pure Strategy with Rift Mode toggled)
- Rolls with Tower Health, Tower Damage, Tower Speed, and +25% Move Speed
- Tower Damage is the main roll
- Castle Armory (Pure Strategy)
- Meat Sword
- Awarded for completing Wave 15 and Wave 25 (Castle Armory Pure Strategy)
- Exact same rolls as Flopsalot
- Named and flavor text written by Corgi Cypher winner Numinous Fox
- Fused Meat Sword
- Awarded for completing Wave 15 and Wave 25 (Castle Armory Pure Strategy)
- Exact same rolls as Fused Flopsalot
- Tower Ogre
- Drops on completion of Wave 15 and Wave 25 (Castle Armory Pure Strategy)
- Rolls with Tower Speed, Tower Damage, Tower Range, and +15% Versatility
- Tower Range is the main roll
- Tower Fused Ogre
- Drops on completion of Wave 15 and Wave 25 (Castle Armory Pure Strategy)
- Rolls with Tower Speed, Tower Damage, Tower Range, and +15% Versatility
- Tower Speed is the main roll
- Pure Strategy Victory Chest Fixes (Fusion Drops)
- Pure Strategy victory chests now properly drop:
- A random Fusion armor piece
- A random Fusion weapon
- Fixed on:
- Forsaken Temple
- Castle Armory
- Yuletide Village
- Challenge Loot Quality Fixes
- Nightmare challenges now properly use the early Nightmare campaign wave quality distribution
- Massacre challenges now properly use the late Nightmare wave quality distribution
- Monster Fest Rewards
- Waffle Pet (Massacre Monster Fest)
- Non-combat pet
- Gives: +50% Health, +10% Movement Speed
- Rolls: Vitality (1.5), Attack (1.5), Ability (2.0), stat base of 8
- Fused Waffle Pet (Massacre Monster Fest in Rift Mode)
- Non-combat pet
- Gives: +40% Health, +10% Rift Armor, +10% Movement Speed
- Rolls: Vitality (1.75), Attack (1.75), Ability (2.25), stat base of 8
- Action Figure Pets (Pure Strategy Massacre + Bonus Difficulty)
- The Mill: Warden Action Figure
- Speedy Gemstone effect at 25% less power, buffs up to 8 targets
- Rolls: Tower Health, Tower Range, Tower Speed (main stat)
- Stat scalars: 0.9 (rift and non-rift)
- Bazaar: Summoner Action Figure
- Powerful Gemstone effect at 25% less power, buffs up to 8 targets
- Rolls: Tower Damage (main stat), Tower Range, Tower Speed
- Stat scalars: 0.9
- Forsaken Temple: Guardian Action Figure
- Sturdy Gemstone effect at 25% less power, buffs up to 8 targets
- Rolls: Tower Health (main stat), Tower Damage, Tower Speed
- Stat scalars: 0.9
- Also now drops on completion of Forsaken Temple Pure Strategy with the Hardcore toggle
- Lost Metropolis reward update
- EV Action Figure did not pass QA and will be released in a future patch
- In the meantime, a Monk Guardian is being used in its place
- Rogue Action Figure
- Drops from completing The Keep on Pure Strategy with a Bonus Difficulty
- Gives Prop Cat effect 50% less boost to damage than a regular prop cat, In addition the this et gives players a 25% attack rate increase
- Additional New Drops
- Fused Leafy Piercer
- Drops from completing The Mill on Rifted Hardcore Massacre with a Bonus Difficulty
- Weapon with boss weapon scaling
- Traffic Cone Hat
- Drops from completing Outpost Pure Strategy on Massacre
- Named and flavor text written by Corgi Cypher winner Crystonyx
- Bubble Blaster 9000
- Drops from completing Lost Metropolis on Massacre Hardcore with a Bonus Difficulty
- Tower weapon rolls: Tower Health, Tower Range, Defense Rate (each scalar 0.95)
- Named and flavor text written by Corgi Cypher winner Phloop
- Fused Bubble Blaster 9000
- Drops from completing Lost Metropolis on Massacre Hardcore with a Bonus Difficulty
- DPS weapon with stats on par with Chimera Shot
- Birthday Party Hat
- Drops from completing King’s Game on Pure Strategy with Hardcore + Bonus Difficulty
- created and a celebration to Coolgamer's and Tato's birthday
- New Corgi Variant: Sirloin
- Drops at Wave 250 on The Summit (replacing the Corgi drop)
- Rolls with Hero scalars of 3.5 and Tower Fortify of 3.25
- Shout out to Tato
- Lapis Gemstone
- Now drops on Treasure Hunt with a 50% chance
- TRANSMOG & COSMETICS
- Updated the patch notes link to point to the Steam Community patch notes page
- Pets Added to the Transmog System
- Fused Ramster can
- Fused Propeller Cat
- Golden Lil’ Bomber
- Lapis Gemstone
- Topaz Gemstone
- Fused (Rifted) Fairy
- Fused Genie
- Fused Helping Hand (Rifted Hand)
- Fused Mista Mine
- Gold Penguin
- Guardians (loot drops): Monk / Huntress / Squire / Apprentice
- Animus: Monk / Huntress / Squire / Apprentice
- Golden Striking Gemstone
- Comically Large Weapons
- Added flavor text to the Comically Large Crossbow
- All Comically Large weapons are no longer hidden in the Transmog menu
- Crystal Core Transmogs (New Feature)
- A long-awaited returning feature from Dungeon Defenders 1 has finally made its debut: Crystal Core Transmogs.
- Go to the Blacksmith ? Transmog menu ? Crystal Core tab
- Select and save your Crystal Core transmog to use in-game
- The Chromatic Gemstone Crystal Core transmog and Mega-chicken Crystal Core Transmog is now available to everyone
- Additional locked Crystal Cores will appear in the menu, but they are not in the game yet (more details coming soon)
- ASSAULT UPDATES + SPEEDRUN EVENT
- Assault Updates
- Balasticus updated to resemble the DD1 Balasticus (by popular demand)
- Removed the jump de-buff from Assault (players can move freely)
- Assault can now be played in Rift Mode
- Fused Balasticus now drops from completing Assault
- Assault now awards a Victory Chest when played with a Bonus Difficulty
- Update v20260111:
- ITEMS, FUSION, AND UI FIXES
- Rifted accessories no longer improperly complete fusion armor sets
- Weapon set bonuses now properly display on a weapon’s item card
- Golden gemstone tooltips have been updated to reflect their proper effect
- PETS
- Tower Pet Description Updates
- Updated all tower pet descriptions to highlight versatility, movement speed, and cast rate to aid in classification
- Yellow Ramster Can Rework
- Yellow Ramster Can has been reworked to no longer loop and now applies a flat attack rate increase with a movement speed reduction
- Yellow Ramster Can is now classified as a non-combat pet
- Yellow Ramster Can no longer applies its effect to other heroes inside the hero deck
- Regular variant
- Attack rate increase, 30% movement speed decrease
- Coefficient 0.5 (down from 1)
- Post multiplicative additive value -1
- Fused variant
- Attack rate increase, 20% movement speed decrease
- Coefficient 0.5 (down from 1)
- Post multiplicative additive value -0.9
- Gold variant
- Attack rate increase, 10% movement speed decrease
- Coefficient 0.5 (down from 1)
- Post multiplicative additive value -0.8
- Note on the change
- This comes from the looping behavior not working fully as intended due to the pet’s original design. The looping behavior will come back, but on a pet designed from the ground up with this mechanic in mind.
- CAMPAIGN CHESTS AND RUNES
- Fixed issues with the Campaign Rift + Hardcore chest so runes drop from the Victory Chest rather than the Wave 4 chest
- Runes should now be properly awarded upon completing Wave 5 instead of the beginning of Wave 5
- The proper Victory Chest should now spawn upon completing any Campaign mission with Rifted and Hardcore toggles enabled
- CRYSTAL CORE UPDATES
- Golden Crystal Core is now tradeable
- Rifted Crystal Core is now tradeable
- The Crystal Core is now upgradeable
- Crystal Core pets have been added into the transmogs
- Crystal Core jump height boost has been doubled for all variants
- Base: jump height boost increased to 20% (up from 10%)
- Fused: jump height boost increased to 30% (up from 15%)
- Gold: jump height boost increased to 40% (up from 20%)
- DROPS AND REWARDS
- Golden Lil’ Bomber now drops upon completion of the Skyward Revenge challenge with a 10% chance
- Must be in massacre mode,have a Bonus Difficulty enabled, and be in Rift Mode
- Fused Lil Bomber now properly drops as intended upon completion of the Skyward Revenge challenge
- Lapis Gemstone now has a 50% chance to drop upon completing Monster Fest in Massacre mode with Hardcore enabled
- Topaz Gemstone now has a 50% chance to drop upon completing Death From Above challenge in Massacre mode with Hardcore enabled
- BUG FIXES
- Fixed visual bugs on The Keep that caused disappearing terrain
- TAVERN UPDATE AND CORGI CYPHER
- We’ve updated the Tavern wall with the deciphered corgi message now that the Corgi Cypher has been solved. A special thank you to everyone who participated in our very first cypher event. We learned a lot from running it, and we’ll be using what we learned to make future community events better. One common piece of feedback we heard was that not everyone uses Discord, and some players felt left out. We humbly apologize. This is the first of many community events we plan to hold in-game as development continues, and we’ll make sure everyone has a chance to be included. There were four winners, and they’ve been notified and contacted via Discord. The winners will get to name a weapon or pet and write its unique flavor text for a future update.
- Update v20251230:
- SUMMARY
- Big tower balance passes (Series EV, Warden, Summoner, Guardian, and more)
- Hero cooldown tuning across multiple classes
- Pure Strategy and Challenge Mode reward/scaling fixes and improvements
- Rift Mode tuning (spawn rates, resistance math, and problem enemy cases)
- Tower weapons reworked to feel more tower-first, with dedicated passive pools and updated rolls
- Fused accessories cleaned up, with better consistency and new passive behavior
- Arcanist armor behavior updated for fairness, clarity, and less build bricking
- Tower pets normalized and buffed (scalars, bonuses, range changes, naming cleanup)
- Holiday and boss rewards expanded (Kringler’s Cap, boss accessories, Crystal Core, icons)
- Rune drop fixes and improved low-tier rune frequency
- TOWERS AND DEFENSES
- SERIES EV
- Proton Beam
- Maximum beam distance increased from 750 to 1250
- Minimum DU distance increased from 25 to 50
- Maximum DU distance increased from 750 to 1000
- DU health scale increased from 1.2 to 1.75
- DU health exponent increased to 15%
- Health drain per tick reduced from 4.5 HP to 3 HP
- Defense Rate hero stat exponent increased from 0.20 to 0.25
- Shock Rune stun duration increased from 3 seconds to 5 seconds
- Heat Cannon
- Defense Range hero stat exponent increased from 0.30 to 0.50
- WARDEN
- Roots of Purity
- Tower Health scalar increased from 1.0 to 1.5
- Tower Health exponent increased from 1.005 to 1.055
- Wisp Den
- Defense Unit cost reduced from 4 DU to 3 DU
- Wrath Defense Rate buff multiplier increased from 1.25 to 1.30
- Rune explosion radius increased from 250 to 500
- Shroomy Geyser (Wrath Mode)
- Now applies a 10% Strength Drain for 3 seconds
- UI now properly reflects the de-buff
- Sludge Launcher
- Sludge pool radius (from rune) increased from 300 to 400
- SUMMONER – ARCHER MINIONS
- Tower Health scalar increased from 1.0 to 1.25
- Life Leech Rune health penalty reduced
- Internal value reduced from 1.0 to 0.6
- Rank 8 HP reduction lowered from about 25% to roughly 10–15%
- GUARDIAN – DIVINE JUDGEMENT
- Blast radius increased from 150 to 350
- Spell-book updated to reflect the change
- HOLY BULWARK
- Protection effect now applies correctly (range scaling fix)
- DEADLY STRIKER TOWER
- Attack speed scaling improved
- Exponent increased to 0.85 (up from 0.77)
- HERO ABILITY REBALANCES
- SQUIRE
- Blood Rage cooldown increased from 5 seconds to 8 seconds
- Spell-book updated
- Bowling Ball Tower description updated
- APPRENTICE
- Overcharge cooldown increased from 5 seconds to 8 seconds
- Arcane Blast Rune now applies a de-buff
- Enemies take 15% more damage for 5 seconds
- Stacks up to 3 times
- Tooltip updated
- HUNTRESS
- Adrenaline Rush cooldown increased from 5 seconds to 8 seconds
- Piercing Shot cooldown reduced from 7 seconds to 6 seconds
- Second Chance now procs on damage dealt (instead of enemy killed)
- SERIES EV (HERO)
- Series EV now has access to Arcane Blast Rune
- Decoy Rune (Decoy GR)
- Duration increased to 8 seconds
- Post-multiplicative additive value increased from 1.0 to 1.4
- Decoy scaling (EV ability 1)
- Full stat exponent increased from 0.33 to 0.50
- Full stat scalar increased from 0.1 to 0.2
- Known interaction
- Arcane Blast Rune does not function correctly if Decoy GR or Second Chance Grenade overrides the ability
- MONK
- Tower Boost cooldown reduced to 12 seconds
- Hero Boost cooldown increased to 8 seconds
- SUMMONER
- Pet Boost cooldown increased to 8 seconds
- WARDEN (ABILITIES)
- Wrath cooldown increased from 5 seconds to 8 seconds
- Empowering Rune linger duration after leaving the circle increased from 5 seconds to 10 seconds
- Wrath tooltip updated
- PURE STRATEGY UPDATES
- Hardcore can now be toggled
- Bonus Difficulties can now be toggled
- Special enemies added to Pure Strategy across all maps in Acts 1–3
- Pure Strategy loot scaling updated to be in line with Mixed Mode
- Pure Strategy loot floor now properly matches Mixed Mode
- Bonus Wave and Bonus Wave Hardcore chests now properly spawn in all modes
- All difficulties now correctly scale up when Hardcore and Rift Mode are enabled
- Wave chest behavior fixed in Pure Strategy (Hardcore + Bonus Difficulty now correctly spawns a Hardcore chest and avoids accidentally awarding extra map-specific rewards)
- Victory chest behavior fixed for Pure Strategy when using Bonus Difficulties
- CHALLENGE MODE UPDATES
- Bonus Difficulties enabled and toggleable
- Challenge Mode can now toggle Rift Mode (same spawn percentages as other modes)
- Rift Mode now properly applies in Challenge Mode
- Reward chest added to Challenge Rifted Mode on all maps
- Frequently drops Godly items
- Challenge weapons renamed to match their Dungeon Defenders 1 counterparts
- Original DD1-style weapon descriptions restored
- Scaling and stats unchanged
- Rift Mode awards Rifted versions of all challenge weapons
- RIFT MODE and ENEMIES UPDATES
- Rift Conversion Scalar (what it means)
- Rift Conversion Scalar is the chance for an enemy to spawn as a Rifted variant
- Example: 0.8 means an 80% chance
- Current spawn behavior
- Rift Conversion Scalar is 0.8 for all enemies in Campaign, Survival, Mix Mode, and Pure Strategy
- Deeper Well updated to match these conversion settings across all game modes
- Ogres now spawn Rifted 100% of the time
- Resistance and damage tuning (final values)
- Non-Rift enemies now have 50% Rift damage reduction (reduced again based on Survival wave feedback)
- Rifted enemies now take 150% bonus fusion damage to keep fusion damage behavior consistent when enemies spawn Rifted (This preserves the double damage nature of rift damage)
- Sirens no longer have a Rift resistance (they were overly punishing to deal with)
- Gold enemies buffed by a Rifted Djinn are no longer immune to crowd control (so players have a real chance to stop them)
- Training dummy updates
- Non-Rift training dummy now matches the same Rift resistance non-Rift enemies have
- Rifted training dummy damage intake updated to reflect the intended fusion math
- ARCANIST ARMOR
- Drop locations
- Arcanist Crown and Arcanist Chest drop on The Keep
- Arcanist Boots and Arcanist Gloves drop on Forsaken Temple
- Fusion behavior and set rules
- Arcanist pieces will not fuse or complete the set bonus with the specific fused armor sets they are restricted from completing
- Arcanist armor no longer completes weapon set bonuses
- All Arcanist pieces can now be used to complete Regular armor sets
- Updated descriptions on all Arcanist armor pieces for clarity
- Restriction mapping
- Crown: grants fusion to Tower 1 and prevents completion of the Tower 2 Guard Armor fused set
- Gloves: grants fusion to Tower 2 and prevents completion of the Tower 1 Ancient Armor fused set
- Chest: grants fusion to Tower 3 and prevents completion of the Tower 4 Miner Armor fused set
- Boots: grants fusion to Tower 4 and prevents completion of the Tower 3 Militia Armor fused set
- Stat roll consistency
- Arcanist Gloves: no longer guarantees Tower Health (all stats now have equal chance)
- Arcanist Boots: no longer guarantees Tower Health (all stats now have equal chance)
- Arcanist Chest: no longer guarantees Tower Health (all stats now have equal chance)
- TOWER WEAPONS
- General rules
- Tower weapons drop after completing Wave 15 and 25 (Hardcore on or off) in Pure Strategy
- Tower weapons drop in all difficulties, in both Rift and non-Rift
- Non-fused tower weapons can drop even in Rift mode
- Tower weapons use a dedicated passive pool (separate from normal weapon passives)
- Tower weapon passive pool
- Passive
- Weight
- % Damage
- 60
- Tower Damage
- 375
- Tower Health
- 375
- Tower Range
- 375
- Tower Speed
- 375
- MP Regen
- 60
- Move Speed
- 60
- Cast Rate
- 375
- Drop fixes
- Glitterhelm’s tower weapon should now drop properly upon completion
- Forsaken Temple tower weapons should now drop properly upon completion
- Comically Large Sword can now be sold
- Updated tower weapon rolls (drop locations unchanged)
- SQUIRE
- Non-fused
- Comically Large Sword (Magus Quarters)
- Main stat: Tower Health
- Rolls with: Tower Damage (0.9), Tower Speed (0.9), Tower Health (0.9)
- Red Saber (Deeper Well)
- Main stat: Tower Damage
- Rolls with: Tower Range (0.9), Hero Ability (1.5), Tower Damage (0.9)
- Spireblade (Throne Room)
- Main stat: Tower Speed
- Rolls with: Tower Damage (0.9), Hero Ability (1.5), Tower Speed (0.9)
- Crystal Shard (Royal Gardens)
- Main stat: Tower Damage
- Rolls with: Tower Health (0.9), Hero Ability (1.5), Tower Damage (0.9)
- Oakheart (The Mill)
- Main stat: Tower Range
- Rolls with: Tower Range (0.9), Hero Ability (1.5), Tower Damage (0.9)
- Fused
- Fidget Spinner (Deeper Well)
- Main stat: Tower Damage
- Rolls with: Tower Health (0.9), Hero Ability (1.5), Tower Damage (0.9)
- Fused Saber (Magus Quarters)
- Main stat: Tower Health
- Rolls with: Tower Damage (0.9), Hero Ability (1.5), Tower Health (0.9)
- Fused Spireblade (Endless Spires)
- Main stat: Tower Speed
- Rolls with: Tower Health (0.9), Hero Ability (1.5), Tower Speed (0.9)
- Fused Oakheart (Promenade)
- Main stat: Tower Range
- Rolls with: Tower Damage (0.9), Hero Ability (1.5), Tower Range (0.9)
- Fused Crystal Shard (The Outpost)
- Main stat: Tower Damage
- Rolls with: Tower Speed (0.9), Hero Ability (1.5), Tower Damage (0.9)
- APPRENTICE
- Non-fused
- Comically Large Tower Staff (Glitterhelm)
- Main stat: Tower Damage
- Rolls with: Tower Health (0.9), Tower Speed (0.9), Tower Damage (0.9)
- Bone Chill (Ancient Mines)
- Main stat: Tower Damage
- Rolls with: Tower Range (0.9), Hero Ability (1.5), Tower Damage (0.9)
- Tsuda’s Final Creation (The Outpost)
- Main stat: Tower Speed
- Rolls with: Tower Damage (0.9), Hero Ability (1.5), Tower Speed (0.9)
- Scarlet Prism (The Ramparts)
- Main stat: Tower Health
- Rolls with: Tower Damage (0.9), Hero Ability (1.5), Tower Health (0.9)
- Oakshade (Arcane Library)
- Main stat: Tower Range
- Rolls with: Tower Speed, Hero Ability (1.5), Tower Range (0.9)
- Fused
- Spellbinder (Ancient Mines)
- Main stat: Tower Damage
- Rolls with: Tower Range (0.9), Hero Ability (1.5), Tower Damage (0.9)
- Ion Channel (Tornado Valley)
- Main stat: Tower Speed
- Rolls with: Tower Damage (0.9), Hero Ability (1.5), Tower Speed (0.9)
- Astralune (Throne Room)
- Main stat: Tower Health
- Rolls with: Tower Damage (0.9), Hero Ability (1.5), Tower Health (0.9)
- Fused Oakshade (Summit)
- Main stat: Tower Range
- Rolls with: Tower Damage (0.9), Hero Ability (1.5), Tower Range (0.9)
- Fused Crystal Staff (The Bazaar)
- Main stat: Tower Damage
- Rolls with: Tower Speed (0.9), Hero Ability (1.5), Tower Damage (0.9)
- MONK
- Non-fused
- Comically Large Tower Polearm (Forges and Foundries)
- Main stat: Tower Range
- Rolls with: Tower Damage (0.9), Tower Health (0.9), Tower Range (0.9)
- Red Twin-Saber (Lava Mines)
- Main stat: Tower Health
- Rolls with: Tower Damage (0.9), Hero Ability (1.5), Tower Health (0.9)
- Crystal Polearm (Tornado Highlands)
- Main stat: Tower Speed
- Rolls with: Tower Range (0.9), Hero Ability (1.5), Tower Speed (0.5)
- Talonheart (Summit)
- Main stat: Tower Health
- Rolls with: Tower Range (0.9), Hero Ability (1.5), Tower Health (0.9)
- Ankhfeather (Forsaken Temple)
- Main stat: Tower Damage
- Rolls with: Tower Speed (0.9), Hero Ability (1.5), Tower Damage (0.9)
- Fused
- Fused Crystal Polearm (Lava Mines)
- Main stat: Tower Speed
- Rolls with: Tower Range (0.9), Hero Ability (1.5), Tower Speed (0.9)
- Fused Twin-Saber (Tornado Highlands)
- Main stat: Tower Range
- Rolls with: Tower Damage (0.9), Hero Ability (1.5), Tower Range (0.9)
- Fused Oakspike (Arcane Library)
- Main stat: Tower Range
- Rolls with: Tower Health (0.9), Hero Ability (1.5), Tower Range (0.9)
- Fused Warfang (Forges and Foundries)
- Main stat: Tower Health
- Rolls with: Tower Damage (0.9), Hero Ability (1.5), Tower Health (0.9)
- Fused Thrustworthy (Glitterhelm)
- Main stat: Tower Damage
- Rolls with: Tower Damage (0.9), Hero Ability (1.5), Tower speed (0.9)
- HUNTRESS
- Non-fused
- Comically Large Tower Bow (Endless Spires)
- Main stat: Tower Speed
- Rolls with: Tower Health (0.9), Tower Range (0.9), Tower Speed (0.9)
- Hen Blaster 9000 (Tornado Valley)
- Main stat: Tower Speed
- Rolls with: Tower Range (0.9), Hero Ability (1.5), Tower Speed (0.9)
- Wyrmbolt (Alchemical Laboratory)
- Main stat: Tower Damage
- Rolls with: Tower Speed (0.9), Hero Ability (1.5), Tower Damage (0.9)
- Crystal Bow (The Keep)
- Main stat: Tower Health
- Rolls with: Tower Damage (0.9), Hero Ability (1.5), Tower Health (0.9)
- Fragmenter (Promenade)
- Main stat: Tower Range
- Rolls with: Tower Damage (0.9), Hero Ability (1.5), Tower Range (0.9)
- Fused
- Fused Massfire (Alchemical Laboratory)
- Main stat: Tower Speed
- Rolls with: Tower Damage (0.9), Hero Ability (1.5), Tower Speed (0.9)
- Fused Scorcher (Throne Room)
- Main stat: Tower Speed
- Rolls with: Tower Range (0.9), Hero Ability (1.5), Tower Speed (0.9)
- Fused Paintstorm (Royal Gardens)
- Main stat: Tower Damage
- Rolls with: Tower Health (0.9), Hero Ability (1.5), Tower Damage (0.9)
- Fused Oakbolt (The Mill)
- Main stat: Tower Health
- Rolls with: Tower Range (0.9), Hero Ability (1.5), Tower Health (0.9)
- Fused Crystal Bow (The Keep)
- Main stat: Tower Range
- Rolls with: Tower Damage (0.9), Hero Ability (1.5), Tower Range (0.9)
- Extra drop notes
- Lost Metropolis drops a random staff
- The Bazaar drops a random polearm
- King’s Game drops a random Huntress weapon
- FUSED ACCESSORIES
- Fused accessories now have their own passive pool
- Fused accessories drop after completing Wave 15 and 25 Pure Strategy on a boss map (Hardcore on or off)
- Fused accessories are exclusive to Massacre difficulty (lower difficulties will drop a regular accessory)
- Rift boss accessories cant be used to complete fusion armor sets
- Fused accessory passive pool
- Passive
- Weight
- % Damage (Repair)
- 60
- MP Regen
- 33
- Move Speed
- 33
- % Armor (Repair)
- 60
- % Armor (Upgrade)
- 60
- % Damage (Upgrade)
- 60
- HP Regen
- Tower Damage
- Tower Health
- Tower Range
- Tower Speed
- 33
- 60
- 60
- 60
- 60
- PETS
- Tower pet scaling sweep
- All tower stats on tower pets had their scalars increased to 1.0 (anything below 1.0 was raised to 1.0)
- DPS pet range changes
- Rift DPS pets received a 25% range increase
- Gold DPS pets received a 50% range increase
- Happy Hera range increased from 700 to 900
- Raging Zeus range increased from 700 to 900
- Lil’ Bomber did not receive an increase
- Animus pets (returning class DPS pets)
- Added Squire, Apprentice, Monk, and Huntress Animus pets
- Drops in place of gemstones on Mix Mode Summit
- Fires up to 3 projectiles that explode on impact
- Rolls with a random element (excluding fusion)
- Current tuning
- Range: 2200
- Damage Scalar: 185
- Attack Rate: 0.4
- Explosion Radius: 500
- Mini Demon Lord caps
- Gold Mini Demon Lord fastest attack rate capped at 0.25 seconds
- Rift Mini Demon Lord fastest attack rate capped at 0.30 seconds
- Class Guardians
- Class Guardians are functional copies of gemstone buffs and drop on Summit:
- Squire Guardian: "health gemstone" style buff. Focuses on tower health, with tower damage and tower speed as secondary stats.
- Monk Guardian: "range gemstone" style buff. Focuses on tower range, with tower health and tower damage as secondary stats.
- Huntress Guardian: "rate gemstone" style buff. Focuses on tower rate, with tower health and tower range as secondary stats
- Apprentice Guardian: "damage gemstone" style buff. Focuses on tower damage, with tower health as a secondary stat.
- Tower Giraffe on a Treadmill
- Awarded on completing Wave 25 in Pure Strategy
- Provide 10% Cast Rate and 5% Active Hero bonus
- Roll with 0.85 scalars and have 4 builder-style variants
- There are 4 variants, each tuned for different builder styles:
- 1. Rolls with Tower Speed, Tower Range, Tower Damage.
- 2. Rolls with Tower Health, Tower Damage, Tower Range.
- 3. Rolls with Tower Health, Tower Speed, Tower Range.
- 4. Rolls with Tower Damage, Tower Speed, Tower Health.
- Pet naming and cleanup
- Rifted Propeller Cat renamed to Fused Propeller Cat
- Yellow Ramster Can renamed to Fused Yellow Ramster Can
- Rifted Mista Mine renamed to Fused Mista Mine
- Rifted Mystical Genie renamed to Fused Mystical Genie
- Golden Dice pet name fixed to match “Golden” naming
- Fused Mista Mine no longer has double names
- Per-pet bonuses
- Tower Dice: all variants now have 25% Move Speed
- Note: The tower dice gives build mana to the hero when it crits
- Tower Fairy: all variants now have 30% Cast Rate
- Tower Genie: all variants now have 15% Versatility
- Note Attacks give build mana with the tower genie's effect active
- Tower Griffin: all variants now have 15% Versatility
- Tower Prop Cat: all variants now have 30% Cast Rate
- Tower Steam Robot: all variants now have 15% Versatility
- Tower Raging Zeus: all variants now have 25% Move Speed
- Tower Demi-Demon Lord: all variants now have 15% Versatility
- Tower Ancient Baby Dragon: all variants now have 30% Cast Rate
- Tower Etherian Ancient: all variants now have 15% Versatility
- Tower Hammel: all variants now have 25% Move Speed
- Tower Happy Hera: all variants now have 30% Cast Rate
- Tower Little Wizard: all variants now have 15% Versatility
- Tower Lycan Prince: all variants now have 25% Move Speed
- Tower Mega Chicken: all variants now have 30% Cast Rate
- Tower Monkey King: all variants now have 15% Versatility
- Tower Paddle Ball: all variants now have 25% Move Speed
- Tower Chargin’ Ramster: all variants now have 30% Cast Rate
- Tower Yellow Ramster Can: all variants now have 15% Versatility
- Tower Zephyr: all variants now have 15% Versatility
- Golden gemstones
- Golden Gemstones now drop at Wave 100+ Survival on The Summit
- 20% drop chance (mimics the survival pet reward for act 3)
- A Golden Gemstone can contain one of the 4 different buff effects
- Requirements: Rift Mode toggled + Bonus Difficulty toggled
- Other pet and gemstone fixes
- Yellow Ramster no longer incorrectly applies its effects to towers
- Gold Genie now correctly gives Ability Mana
- Chubs the Corgi now correctly applies its damage boost
- Chubs self-damage buff increased from 15% to 100% (self-buff only, stacks with other hero buffs)
- Lapis and Topaz gemstone item cards updated for clarity
- HOLIDAY AND BOSS REWARDS
- Kringler’s Cap now drops in Yuletide and has scalars equivalent to a boss accessory
- Kringler’s Cap now also drops in Survival, Mixed Mode, and Campaign (with both Rifted and Non-Rifted toggles active)
- Boss accessories added to their respective boss maps in Pure Strategy (roll as normal accessories)
- Seal of the Forsaken added as a new boss accessory (Forsaken Temple)
- Rift icons added for Sapphire Brooch, Soldier’s Bracer, Ancient Monocle, King’s Face, and Seal of the Forsaken
- Crystal Core
- Crystal Core now drops on Warping Core and Creeping Core (including Gold variant)
- gold variant is a 10% drop chance
- Increases Jump Height and Cate Rate
- All Crystal Core variants are now sellable
- Regular variant: Tower Damage main stat; rolls Tower Damage (1.0), Tower Health (1.0), Hero Ability (1.5)
- Fused variant: rolls Tower Health (1.0), Tower Damage (1.0), Hero Ability (1.5); no main stat
- Gold variant: rolls Tower Health (1.0), Tower Damage (1.5), Hero Ability (1.5); no main stat
- RUNE UPDATES
- Yuletide Village Campaign now properly drops its rune collection
- King’s Game Campaign now properly drops its rune collection
- Nightmare rune quality now drops lower-level runes more frequently
- Quick note: progress was made tracking down the “rune crash” from enemy rune drops, but it still needs more time to fully dial in