1. Update v2.1.0.36145:
  2. Campaign
  3. • Completing the map awards double rune drops
  4.  
  5. Pure Strategy
  6. Nightmare / Massacre (Rift Mode enabled)
  7. • Fused Thrustworthy drops from completing King’s Game
  8. • Tower Mini Ogre drops from completing King’s Game on Nightmare or Massacre
  9. • Fused King’s Face drops from completing Massacre Pure Strategy with Rift Mode enabled
  10.  
  11. Nightmare (Rift Mode enabled)
  12. • Fused Primitive Armor can drop from Map of the Week completions in:
  13. • Pure Strategy
  14. • Survival
  15. • Mixed Mode
  16.  
  17. Survival / Mixed Mode
  18. Massacre (Rift Mode enabled)
  19. • Arcanist Gloves drop from completing King’s Game
  20. • Etherian Ancient and all of its variants can drop
  21.  
  22. Nightmare (Rift Mode enabled)
  23. • Fused Scorcher drops from completing King’s Game
  24. • Regular Etherian Ancient can also drop
  25.  
  26. Update v20260316:
  27. Campaign:
  28. Completing the map awards double rune drops
  29.  
  30.  
  31. Pure Strategy:
  32. Nightmare / Massacre (Rift Mode enabled)
  33.  
  34. Fused Thrustworthy drops from completing King’s Game
  35.  
  36. Tower Mini Ogre drops from completing King’s Game on Nightmare or massacre
  37.  
  38. note: The fused variant has a chance to drop from completing kings game on massacre mode
  39.  
  40. Fused King’s Face drops from completing Massacre Pure Strategy with Rift Mode enabled
  41.  
  42. Nightmare (Rift Mode enabled)
  43.  
  44. Fused Primitive Armor can drop from Map of the Week completions in:
  45.  
  46. Pure Strategy
  47.  
  48. Survival
  49.  
  50. Mixed Mode
  51.  
  52.  
  53. Survival / Mixed Mode:
  54. Massacre (Rift Mode enabled)
  55.  
  56. Arcanist Gloves drop from completing King’s Game
  57.  
  58. Etherian Ancient and all of its variants can drop
  59.  
  60. Fused Wolf's Bane Torch can also drop
  61.  
  62. Nightmare (Rift Mode enabled)
  63.  
  64. Fused Scorcher drops from completing King’s Game
  65.  
  66. Regular Etherian Ancient can also drop
  67.  
  68.  
  69. Accessories Update:
  70. Hero-stated Clearly Not PPE now properly rolls with hero stats:
  71.  
  72.  
  73. The Harold Updates
  74. The Harold received a few adjustments and fixes.
  75.  
  76. Fused Harold now properly drops from The Bazaar Mixed Mode with:
  77.  
  78. Rift Mode enabled
  79.  
  80. Hardcore enabled
  81.  
  82. A Bonus Difficulty enabled
  83.  
  84. Harold projectile lifespan reduced to 1 second (down from 10 seconds) if it does not hit an enemy
  85.  
  86. This change helps reduce lag caused by long-lasting projectiles
  87.  
  88. New Challenge
  89. Ancient Mines
  90. Defenseless II – No Towers Allowed
  91.  
  92. Players must clear the wave to complete the challenge without building any towers.
  93.  
  94. Rewards:
  95.  
  96. Nightmare
  97.  
  98. Face Melter
  99.  
  100. Fused Face Melter
  101.  
  102. Massacre
  103.  
  104. Tower Mista Mine
  105.  
  106. Fused Tower Mista Mine
  107.  
  108.  
  109. Tower Updates:
  110.  
  111. Apprentice
  112. Deadly Striker Tower
  113. Base stat value increased to 450 (up from 380)
  114.  
  115. Note: This change brings the tower more in line with the Warden’s Wisp Den in overall damage.
  116.  
  117. Lightning Tower
  118. Defense Unit cost reduced to 6 (down from 7)
  119.  
  120. Fireball Tower
  121. Hero stat exponent increased to 1.3 (up from 1.1)
  122.  
  123. Base stat value increased to 375 (up from 300)
  124.  
  125. Update v20260309:
  126. Pet Updates
  127. Upgrade maximum for ranged pets increased by a factor of 10
  128.  
  129. Upgrade maximum for melee pets increased by a factor of 10
  130.  
  131. EV Action Figure now properly drops on Lost Metropolis Pure Strategy with a bonus difficulty toggled
  132.  
  133. Requires Bonus Difficulty and Hardcore to be enabled for the pet to drop
  134.  
  135.  
  136. Map Updates
  137. Halloween Spooktacular
  138. Halloween Spooktacular can now be played with Bonus Difficulties enabled in:
  139.  
  140. Pure Strategy
  141.  
  142. Mixed Mode
  143.  
  144. Survival
  145.  
  146. Lanternheart Core is now awarded for completing Halloween Spooktacular in Mixed Mode on Massacre difficulty after completing all other bonus maps
  147.  
  148. Halloween Spooktacular Pure Strategy now properly awards a Tower Giraffe
  149.  
  150.  
  151. Loot Table Changes
  152. Massacre Rift Mode loot has been separated from Survival by creating a dedicated loot table
  153. Note: This change will allow us to keep certain rewards and loot drops exclusive to specific game modes going forward.
  154.  
  155.  
  156. New Weapon
  157. The Harold
  158. A pistol-style Huntress weapon that fires grenades. A weapon named and inspired by the corgi winner Toni in the discord server
  159. The grenades explode on impact with enemies or geometry and deal AoE damage within a 375 range.
  160.  
  161. Drops from:
  162.  
  163. Completing Wave 25 on The Bazaar on Massacre Mixed Mode
  164.  
  165. Requires Hardcore and a Bonus Difficulty
  166.  
  167. Rift Variant:
  168.  
  169. Awarded from the same completion conditions with Rift Mode enabled
  170.  
  171. Map of the Week
  172. This week’s map is Ramparts.
  173.  
  174. Requirements:
  175.  
  176. Nightmare or Massacre difficulty
  177.  
  178. Rift Mode enabled for all modes except Campaign
  179.  
  180. Completing the Map of the Week in each mode awards special rotating rewards.
  181.  
  182.  
  183. Pure Strategy Rewards
  184. Nightmare
  185.  
  186. Random Fusion Armor Piece
  187.  
  188. This week: Miner Set
  189.  
  190. Random Tower Pet
  191.  
  192. This week: Apprentice Guardian
  193.  
  194. Random Tower Weapon
  195.  
  196. This week: Floppy Fish
  197.  
  198. Massacre
  199.  
  200. Fused Accessory
  201.  
  202. This week: Fused Sapphire Brooch
  203.  
  204. Random Tower Pet
  205.  
  206. This week: Apprentice Guardian
  207.  
  208. Random Tower Weapon
  209.  
  210. This week: Floppy Fish
  211.  
  212.  
  213. Mixed Mode / Survival Rewards
  214. Nightmare
  215.  
  216. Random Fusion Armor Piece
  217.  
  218. This week: Miner Set
  219.  
  220. Random Damage-Dealing Pet (regular version only)
  221.  
  222. This week: Monkey King
  223.  
  224. Random Progression Fused Weapon
  225.  
  226. This week: Paintball Gun
  227.  
  228. Massacre
  229.  
  230. Arcanist Armor Piece
  231.  
  232. This week: Arcanist Helm
  233.  
  234. Random Damage-Dealing Pet
  235.  
  236. This week: Monkey King
  237. All three variants can drop, with the Fused variant weighted highest
  238.  
  239. Random Boss Weapon
  240.  
  241. This week: DrakeTooth
  242.  
  243. Campaign
  244. Completing the Map of the Week in Campaign grants double rune rewards on completion in both Nightmare and Massacre
  245.  
  246. Challenges
  247. Completing the Map of the Week in Challenge Mode grants double end-of-map rewards in both Nightmare and Massacre
  248.  
  249. Tower Updates
  250. Apprentice
  251. Deadly Striker Tower
  252. Tower damage hero stat scalar increased to 2.1 (up from 1.6)
  253.  
  254. Base tower damage stat increased to 380 (up from 350)
  255.  
  256. Lightning Tower
  257. Maximum targets increased to 8 (up from 6)
  258.  
  259. Base tower damage stat increased to 32 (up from 22)
  260.  
  261. Fireball Tower
  262. Explosion radius increased to 400 (up from 250)
  263.  
  264. Base tower damage stat increased to 300 (up from 250)
  265.  
  266. Update v20260305:
  267. Halloween Spooktacular Updates
  268.  
  269. Fixed an issue where the Hallow’s Evil Grin was not dropping in Mixed Mode
  270.  
  271. Fixed an issue where the Hallow’s Evil Grin was not dropping in Survival
  272.  
  273. Removed the Gold Ramstercan from the Halloween Spooktacular gold accessory loot table
  274.  
  275. Removed the Fused Ramstercan from the Halloween Spooktacular gold accessory loot table
  276.  
  277. Loot now properly spawns in regular Massacre mode
  278.  
  279. Enabled all pumpkin spawn points in Pure Strategy and Mixed Mode
  280.  
  281. Campaign intentionally does not include these pumpkin spawners, as the mode is meant to help players get their feet wet with the map
  282.  
  283.  
  284. Rift Accessory Updates
  285.  
  286. Fused Soldier’s Bracers no longer completes any Fusion armor set
  287.  
  288. The fusion effect tooltip has been cleaned up to better reflect what the accessory actually does
  289.  
  290. Fused Sapphire Brooch no longer completes any Fusion armor set
  291.  
  292. The fusion effect tooltip has been cleaned up to better reflect what the accessory actually does
  293.  
  294. Fused Kringler’s Cap now drops properly
  295.  
  296.  
  297. New Rift Accessories
  298.  
  299. Fused Golden Scarab
  300.  
  301. Fuses Defense 3
  302.  
  303. Drops from Bazaar on Massacre Rifted Pure Strategy
  304.  
  305.  
  306. Fused Nature’s Wrap
  307.  
  308. Fuses Defense 2
  309.  
  310. Drops from The Mill on Massacre Rifted Pure Strategy
  311.  
  312. Update v20260302:
  313. Core Transmog Updates
  314.  
  315. • Completing all maps on Massacre Pure Strategy now properly awards the Golden Core transmog instead of the Golden Crystal Core pet
  316.  
  317. • Fixed the unlock conditions removing the the unlock Condition's for completing all Pure Strategy Maps on massacre
  318.  
  319. • Golden Crystal Core transmog name corrected to “Golden Core” instead of “Rifted Core”
  320.  
  321. • Floating Castle Core is now awarded for beating The Summit and all other Act 3 maps on Campaign Massacre
  322.  
  323. • Training Dummy Core is now awarded for beating Monster Fest on Nightmare
  324.  
  325. • Fused Training Dummy Core is now awarded for beating Monster Fest on Massacre
  326.  
  327. • Dune Eater in a Jar animations updated to use idle swaying animation
  328.  
  329. • Ancient Dragon in a Jar now properly awarded for completing Survival Wave 200 on Massacre
  330.  
  331. • Fused Ancient Dragon in a Jar now properly awarded for completing Wave 250 on The Summit after Wave 250 is completed on all other Act 3 maps
  332.  
  333. • Demon Lord in a Jar now properly awarded for completing Wave 200 on Alchemical Laboratory
  334.  
  335. • Fused Demon Lord in a Jar now properly awarded for completing Wave 250 on Alchemical Laboratory after Wave 250 is completed on all other Act 1 maps
  336.  
  337. • Lycan King in a Jar now properly awarded for completing Survival Wave 200 on Massacre
  338.  
  339. • Fused Lycan King in a Jar now properly awarded for completing Wave 250 on The Keep after Wave 250 is completed on all other Act 4 maps • Updated core ordering in the Transmog menu for easier access
  340.  
  341.  
  342. New Core Transmog Unlocks (Mixed Mode – Massacre)
  343.  
  344. • Waystone Core — Complete Ancient Mines after all Act 1 maps are completed in Mixed Mode • Turkey in a Jar — Complete Tornado Valley after all Act 2 maps are completed in Mixed Mode • Coin Core — Complete Royal Gardens after all Act 3 maps are completed in Mixed Mode • Big Money Core — Complete The Outpost after all Act 4 maps are completed in Mixed Mode • Armor Statue Core — Complete Castle Armory after all Act 5 maps are completed in Mixed Mode
  345.  
  346.  
  347. Loot Updates
  348.  
  349. Mixed Mode
  350. • Mixed Mode Massacre loot cap increased by 5%
  351. • The top-end loot difference between Mixed Mode and Survival is now 11%
  352.  
  353. Hero Stated Gear (Mixed Mode Focus)
  354.  
  355. Based on community feedback, Hero-stated accessories have been added to Mixed Mode. Hero-stated armor will come in a future patch once hero set bonuses are fully tested.
  356.  
  357. New Hero-Stated Accessories (Roll with Attack, Hero Health, Ability, and Power):
  358.  
  359. Sapphire Brooch — Drops from Alchemical Laboratory
  360.  
  361. Note: Power roll supports Rogue devices.
  362.  
  363. Currently dropping in Massacre; lower difficulties coming next patch.
  364.  
  365. Soldier’s Bracers — Drops from Throne Room
  366.  
  367. Ancient Monocle — Drops from The Summit
  368.  
  369. King’s Face — Drops from The Bazaar
  370.  
  371. Seal of the Forsaken — Drop from The Forsaken Temple (unchanged)
  372.  
  373. Clearly Not PPE — Drops from The Keep
  374.  
  375. Kringler’s Cap — Drops from Yuletide Village
  376.  
  377. Birthday Hat — Drops from King’s Game
  378.  
  379. Rift Accessory Updates
  380.  
  381. Fused accessories now fuse specific defenses to give more player choice:
  382.  
  383. Fused Seal of the Forsaken fuses Defense 5 (unchanged)
  384.  
  385. Fused King's Face fuses Defense 5 (unchanged)
  386.  
  387. Fused Ancient Monocle fuses Defense 5 (unchanged)
  388.  
  389. Fused Clearly Not PPE now fuses Defense 4
  390.  
  391. Fused Kringler’s Cap now fuses Defense 3
  392.  
  393. Fused Sapphire Brooch now fuses Defense 2
  394.  
  395. Fused Soldier’s Bracers now fuses Defense 1
  396.  
  397.  
  398. Map Updates
  399.  
  400. Halloween Spooktacular is now playable in Survival, Campaign, Mixed Mode, and Pure Strategy.
  401.  
  402. Halloween Spooktacular also now pulls from Act 5 loot events (excluding boss weapons).
  403.  
  404. Campaign Rewards
  405. • Chance to drop runes:
  406. – Second Chance (weight 10)
  407. – Heal Master (weight 5)
  408. – Sludge Pool (weight 5)
  409. • Awards Tower-Stated Hallow’s Evil Grin
  410.  
  411. Massacre Survival
  412. • 10% chance for random Gold accessory
  413. • Tower-Stated Hallow’s Evil Grin
  414. • Genie Pet
  415. – Fused in Rift Mode
  416. – Gold at Wave 100
  417.  
  418. Massacre Mixed Mode
  419. • 10% chance for random Gold accessory
  420. • Hero-Stated Hallow’s Evil Grin
  421. • Genie Pet
  422. – Fused in Rift Mode
  423.  
  424. Massacre Pure Strategy
  425. • 10% chance for random Gold accessory
  426. • Tower-Stated Hallow’s Evil Grin
  427. • Rifted version of Hallow’s Evil Grin is awarded in Rift Mode and fuses Defense 3
  428. • Tower-Stated Genie Pet (all difficulties)
  429. – Fused in Rift Mode
  430. • Random Tower Sword
  431. – Fused if completed in Rift Mode
  432.  
  433. Pet Updates
  434.  
  435. Genie’s Lamp
  436. • Fused variant now properly deals fusion damage
  437. • Golden variant damage scalar increased to 250 (up from 200)
  438.  
  439. Gold Pet Damage Scalar Increases
  440. • Griffin: 250 (from 200)
  441. • Steam Robot: 275 (from 225)
  442. • Paddle Ball: 280 (from 230)
  443. • Little Wizard: 500 (from 450)
  444. • Etherian Ancient: 275 (from 225)
  445. • Monkey King: 240 (from 190)
  446. • Ramster: 270 (from 220)
  447. • Baby Dragon: 235 (from 185)
  448. • Happy Hera: 75 (from 50)
  449. • Angry Zeus: 235 (from 185)
  450. • Mini Demon Lord: 260 (from 210)
  451. • Hammel: 365 (from 315)
  452. • Zypher: 210 (from 160)
  453. • Ogre: 400 (from 350)
  454. • Dice: 340 (from 290)
  455. • Penguin: 205 (from 155)
  456. • Lil’ Bomber: 220 (from 170)
  457.  
  458. • Animus pets now have a 0.05 weighted chance to spawn with the Fused element
  459.  
  460.  
  461. Map of the Week
  462.  
  463. Massacre difficulty with Rift Mode toggled is required for Survival and Mixed Mode bonuses.
  464.  
  465. Each Monday, a random map will be selected as Map of the Week. That map will receive additional loot in its pool for the duration of the week.
  466.  
  467. Campaign
  468. • Victory Chest awards double runes
  469.  
  470. Mixed Mode & Survival (Rifted)
  471. • Awards a rotating Arcanist piece (starting with Boots)
  472. • Awards a Rift Weapon of the Week
  473. • Awards a random pet with all 3 variants inside of it’s loot pool
  474.  
  475. Last weekend of each month
  476. • Double Arcanist drops (includes Map of the Week)
  477. • The Keep and Forsaken Temple are currently excluded
  478.  
  479. This Week’s Map of the Week
  480. • Arcane Library
  481. • Weapon of the Week: Fused Bubble Blaster 9000
  482. • Pet of the Week: Squire Animus
  483. • Arcanist Piece: Arcanist Boots
  484.  
  485. Update v20260223:
  486. Pet Updates
  487.  
  488. • Fused Ogre pet now properly prioritizes bosses as its highest targeting priority
  489. • Golden Ogre pet now properly prioritizes bosses as its highest targeting priority
  490. • Fused Ramster now prioritizes bosses as its highest targeting priority
  491. • Golden Ramster now prioritizes bosses as its highest targeting priority
  492. • Fused Steam Robot now properly prioritizes bosses as its highest targeting priority
  493.  
  494. Dragon Pet Updates
  495. • All Dragon pets now start with 1 projectile guaranteed
  496. • All Dragon pet projectiles now travel 3 times faster
  497.  
  498. New Pet Drops
  499.  
  500. Ancient Hatchling
  501. • Baby Ancient Dragon pet
  502. • Behaves similarly to the Demi Demon Lord
  503. • Awarded for completing Massacre Survival Wave 35 on The Summit
  504.  
  505. Fused Ancient Hatchling
  506. • Behaves similarly to the Demi Demon Lord
  507. • Awarded for completing Massacre Survival Wave 35 on The Summit with Rift Mode enabled
  508.  
  509. Ancient Hatchling Details
  510. • Fastest possible attack rate: 0.3
  511. • Always spawns with 3 projectiles
  512. • Projectiles are homing
  513. • Projectile range: 300
  514.  
  515. Goblin Gearling
  516. • Baby Goblin Mech pet
  517. • AoE melee pet with a similar effect to the Dice
  518. • Awarded for completing Massacre Survival Wave 35 on The Throne Room
  519.  
  520. Fused Goblin Gearling
  521. • AoE melee pet with a similar effect to the Dice
  522. • Awarded for completing Massacre Survival Wave 35 on The Throne Room with Rift Mode enabled
  523.  
  524.  
  525. Crystal Core Transmog Unlocks
  526.  
  527. As popularly requested since the release of Crystal Cores, several unlockable Crystal Core transmogs have been added.
  528.  
  529. Survival Unlocks
  530.  
  531. • Demon Lord in a Jar — Complete Wave 200 on Alchemical Laboratory (Massacre)
  532. • Fused Demon Lord in a Jar — Complete Wave 250 on Alchemical Laboratory and Wave 250 on all other Act 1 maps
  533. • Goblin Mech in a Jar — Complete Wave 200 on Throne Room (Massacre)
  534. • Fused Goblin Mech in a Jar — Complete Wave 250 on Throne Room and Wave 250 on all other Act 2 maps
  535. • Ancient Dragon in a Jar — Complete Wave 250 on The Summit (Massacre)
  536. • Fused Ancient Dragon in a Jar — Complete Wave 250 on The Summit and Wave 250 on all other Act 3 maps
  537. • Lycan King in a Jar — Complete Wave 200 on The Keep (Massacre)
  538. • Fused Lycan King in a Jar — Complete Wave 250 on The Keep and Wave 250 on all other Act 4 maps
  539. • Dune Eater in a Jar — Complete Wave 200 on Forsaken Temple (Massacre)
  540. • DD:A Logo Core — Complete Wave 250 on all maps (Massacre)
  541. • Golden Gemstone Cores — Complete Wave 350 on all maps (Massacre)
  542.  
  543. Mix Mode
  544.  
  545. • Fused Crystal Core — Complete all maps in Mix Mode on Massacre difficulty
  546.  
  547. Pure Strategy
  548.  
  549. • Golden Crystal Core — Complete all maps in Pure Strategy on Massacre difficulty
  550.  
  551. Campaign
  552.  
  553. • Floating Castle Core — Awarded for completing all maps in Campaign on Massacre difficulty
  554.  
  555. Challenges
  556.  
  557. • Training Dummy Core — Complete all Challenges on Nightmare difficulty
  558. • Fused Training Dummy Core — Complete all Challenges on Massacre difficulty
  559.  
  560.  
  561. Tower Updates
  562.  
  563. Spider Minion
  564. • Fixed a typo in the tower description
  565.  
  566.  
  567. Loot Updates:
  568.  
  569. To address feedback regarding regular drop tables compared to Rifted tables:
  570.  
  571. • Minimum chest loot quality has been increased to be 10% lower than Rift Mode, while matching its Rift counterpart on Massacre difficulty
  572. • This should result in higher quality gear dropping more frequently
  573.  
  574. Pure Strategy Loot Changes
  575.  
  576. • Pet minimum quality increased to 0.5 in non-Rifted content (up from 0.25)
  577. • Pet minimum quality increased to 0.6 in Rifted content (up from 0.35)
  578. • Weapon minimum quality increased to 0.5 in non-Rifted content (up from 0.25)
  579. • Weapon minimum quality increased to 0.6 in Rifted content (up from 0.35)
  580.  
  581. Survival Loot Changes
  582.  
  583. • Pet minimum quality increased to 0.5 in non-Rifted content (up from 0.25)
  584. • Pet minimum quality increased to 0.6 in Rifted content (up from 0.35)
  585. • Weapon minimum quality increased to 0.5 in non-Rifted content (up from 0.25)
  586. • Weapon minimum quality increased to 0.6 in Rifted content (up from 0.35)
  587.  
  588. Update v20260216:
  589. Crystal Core Transmog Updates
  590.  
  591. • Chromatic Core renamed to Striking Chromatic Core
  592.  
  593. The following Crystal Core transmogs were granted to players as compensation for the Alchemical Labs crash:
  594.  
  595.  • Lapis Chromatic Core
  596. • Topaz Chromatic Core
  597. • Speedy Chromatic Core
  598. • Sturdy Chromatic Core
  599. • Powerful Chromatic Core
  600. • Obsidian Gemstone
  601. • President’s Day skins from Dungeon Defenders 1
  602.  
  603.  
  604. Newly Added Crystal Core Transmogs to Come at Later Date
  605.  
  606. • Donkey in a Jar
  607. • Juice in a Jar
  608. • Blacksmith
  609. • Fairy in a Jar
  610. • Fused Fairy in a Jar
  611. • Golden Fairy in a Jar
  612. • Gold Chromatic Gemstone
  613. • Rift Chromatic Gemstone
  614. • Corgi in a Jar
  615. • Rifted Corgi in a Jar
  616. • Treasure Chest
  617. • Armor Statue
  618. • Royal Throne Core
  619. • Donkey
  620. • Turkey in a Jar
  621. • Floating Castle
  622. • Creepy Doll
  623. • PC Core
  624. • Original Crystal Core
  625. • 2L Soda Core
  626. • Menorah Core
  627. • Christmas Core
  628. • Pumpkin Core
  629. • Kwanza Core
  630. • Heart Core
  631. • OG Logo Core
  632. • DD:A Logo Core
  633. • Pot of Gold Core
  634. • Fusion Core
  635. • Bio-Container Core
  636. • Sky City Core
  637. • Obelisk Core
  638. • King’s Crown
  639. • Horned
  640. • Skulltacular
  641. • Urn
  642. • Book of Souls
  643. • Pandora’s Box
  644. • Goblet
  645. • Fantasy
  646. • Western
  647. • Eastern
  648. • Waterfall
  649. • Landscaped
  650. • Cell
  651. • Molecular
  652. • Runic
  653. • Mystical
  654. • Geode
  655. • Crystalline
  656. • Prop Cat in a Jar
  657. • Rifted Prop Cat in a Jar
  658. • Golden Prop Cat in a Jar
  659. • Waffle in a Jar
  660. • Fused Waffle in a Jar
  661. • Seahorse in a Jar
  662. • Sea Turtle in a Jar
  663. • Santa Core
  664. • Mrs. Claus Core
  665. • Fused Training Core
  666.  
  667.  
  668. Accessory Transmog Updates
  669.  
  670.  • Traffic Cone added
  671. • Rifted Traffic Cone added
  672. • Kringler’s Cap added
  673. • Fused Kringler’s Cap added
  674. • Fused Sapphire Brooch added
  675. • Fused Ancient Monocle added
  676. • Fused Soldier’s Bracers added
  677. • Fused King’s Face added
  678.  
  679.  
  680. Weapon Transmog Updates
  681.  
  682. Swords
  683. • Floppy Fish
  684. • Fused Floppy Fish
  685. • Meat Sword
  686. • Fused Meat Sword
  687.  
  688. Crossbows
  689.  
  690.  
  691. • Fused Leafy Piercer
  692. • Bubble Blaster 9000
  693. • Fused Bubble Blaster 9000
  694. • Balasticus
  695. • Fused Balasticus
  696.  
  697.  
  698. Pet Transmog Updates
  699.  
  700.  • Fused Happy Hera now properly appears
  701. • Summoner Action Figure added
  702. • Guardian Action Figure added
  703.  
  704.  
  705. Rune Drop Update
  706.  
  707. • Runes now properly drop upon completing Wave 5 of Campaign maps instead of Wave 4
  708.  
  709.  
  710. Tower Changes
  711.  
  712. Warden
  713.  
  714. Wisp Den:
  715. • Attack rate hero stat exponent increased from 0.5 to 0.7
  716. • Attack rate base value reduced from 7 to 4
  717. • Tower damage hero stat exponent increased from 1.2 to 1.3
  718.  
  719.  
  720. Shroomy Geyser:
  721.  
  722. • Mortar toss arc parameter adjusted from 0.45 to 0.75
  723.  
  724. Note: This is the launch angle that the Shroomy Geyser launches its projectile. this increase reduces the amount of arc on the projectile when launched allowing it to hit it's target more often.
  725.  
  726. • Attack rate base increased from 7 to 10 seconds
  727.  
  728. • Tower damage exponent reduced from 1.15 to 1.1
  729.  
  730. • Tower damage base reduced from 750 to 300
  731.  
  732.  
  733. Sludge Launcher:
  734.  
  735. • AoE range increased from 280 to 325
  736.  
  737. • Sludge duration increased from 2.5 seconds to 3.5 seconds
  738.  
  739. • DU cost decreased to 5
  740.  
  741. • Attack rate base set to 9.5 seconds
  742.  
  743. • Attack rate exponent increased from 0.77 to 0.85
  744.  
  745.  
  746. Summoner
  747.  
  748. Mage Minion:
  749. • Heal cooldown reduced from 10 to 7 seconds
  750. • Heal threshold increased from 75 percent to 85 percent
  751. • Heal targeting range increased from 375 to 425
  752. • Heal validity range increased from 375 to 425
  753. • Attack range increased from 375 to 425
  754. • Can now heal Auras when rune equipped
  755. • Can now heal Traps when rune equipped
  756.  
  757.  
  758. Squire
  759.  
  760. Bowling Ball Tower
  761. • AoE properly set to 600
  762.  
  763. Harpoon Tower
  764. • Tower damage increased by 10 percent
  765.  
  766. Sniper Cannon
  767. • Attack rate exponent increased from 0.77 to 0.85
  768.  
  769.  
  770. Apprentice
  771.  
  772. Deadly Striker Tower
  773. • Attack rate base reduced from 11.24 to 9.75 seconds
  774. • Results in approximately 0.35 second attack rate at 20k stat
  775.  
  776.  
  777. Pet Updates
  778.  
  779. • All melee pets now prioritize bosses
  780.  
  781.  
  782. Loot Updates
  783.  
  784. • Castle Armory Pure Strategy loot scaling increased to match Forsaken Temple
  785.  
  786.  
  787. Weapon Stat Updates
  788.  
  789. Comically Large Weapons
  790. • Staff stat scalars increased from 0.9 to 1.8
  791. • Bow stat scalars increased from 0.9 to 1.8
  792. • Polearm stat scalars increased from 0.9 to 1.8
  793.  
  794. Note: All stat scalars on the other tower weapons remain 0.9. Ability roll scalar remains 1.5.
  795.  
  796.  
  797. Updated Weapon Roll Pools
  798.  
  799.  • Spire Blade now rolls with Tower Damage, Tower Range, Tower Speed
  800. • Oak Heart now rolls with Tower Range, Tower Health, Tower Damage
  801. • Fused Fidget Spinner now rolls with Tower Health, Tower Damage, Tower Speed
  802. • Fused Spire Blade now rolls with Tower Damage, Tower Range, Tower Speed
  803. • Tsuda’s Final Creation now rolls with Tower Speed, Tower Damage, Tower Range
  804. • Scarlet Prism now rolls with Tower Range, Tower Health, Tower Damage
  805. • Oak shade now rolls with Tower Damage, Tower Speed, Tower Health
  806. • Fused Astralune now rolls with Tower Health, Tower Speed, Tower Damage
  807. • Fused Oak shade now rolls with Tower Damage, Tower Speed, Tower Range
  808. • Crystal Polearm now rolls with Tower Range, Tower Damage, Tower Speed
  809. • Talonheart now rolls with Tower Range, Tower Damage, Tower Health
  810. • Ankhfeather now rolls with Tower Speed, Tower Damage, Tower Health
  811. • Fused Oak spike now rolls with Tower Health, Tower Speed, Tower Range
  812. • Fused War fang now rolls with Tower Health, Tower Damage, Tower Speed
  813. • Fused Thrustworthy now rolls with Tower Damage, Tower Range, Tower Speed
  814. • Hen Blaster 9000 now rolls with Tower Speed, Tower Range, Tower Damage
  815. • Crystal Bow now rolls with Tower Health, Tower Damage, Tower Range
  816. • Fragmenter now rolls with Tower Speed, Tower Range, Tower Damage
  817. • Fused Scorcher now rolls with Tower Speed, Tower Range, Tower Damage
  818. • Fused Paint storm now rolls with Tower Speed, Tower Range, Tower Damage
  819. • Fused Oak bolt now rolls with Tower Range, Tower Speed, Tower Health
  820.  
  821. Update v20260210:
  822. Stability Fixes
  823. Fixed a crash on Alchemical Laboratory (Rift Mode) that occurred when transitioning into the boss wave.
  824.  
  825.  
  826. UI Updates
  827. Removed Bonus Difficulty options from areas of the UI where they cannot be toggled. This should reduce confusion and clean up the interface.
  828.  
  829.  
  830. Reward Changes
  831. Sirloin no longer drops at Wave 250 on Summit Survival. To make up for this change, Gold Gemstones are now a guaranteed drop at Wave 250.
  832.  
  833.  
  834. The Assault Challenge now properly awards a Victory Chest when played with Bonus Difficulty enabled. (As a result we are extending the Assault Speed Run Event Until 2/28.
  835.  
  836.  
  837. Pure Strategy Changes
  838. Increased Ogre spawns in Alchemical Laboratory (Pure Strategy – Massacre) from 5 per lane to 9 per lane for better scaling and pressure.
  839.  
  840.  
  841. Copter Ogre Targeting Adjustment
  842. We’ve adjusted Copter Ogre target priorities to improve counterplay once they are dropped off. Previously, Copter Ogres heavily favored towers after landing, which often left little room for reaction or counterplay when a goblin copter goes through a rift portal. This change should result in Copter Ogres focusing players more often instead of immediately locking onto towers.
  843.  
  844.  
  845. Old Target Desirability
  846.  
  847. Player: 2
  848.  
  849. Core: 0.5
  850.  
  851. Tower: 10
  852.  
  853. New Target Desirability
  854.  
  855. Player: 10
  856.  
  857. Core: 2
  858.  
  859. Tower: 1
  860.  
  861. Update v20260201:
  862. HIGHLIGHTS
  863. Pure Strategy is now playable on:
  864.  
  865. Yuletide Village
  866.  
  867. Castle Armory
  868.  
  869. Added Pure Strategy phase info + wave progression data, and proper enemy lane data on supported maps
  870.  
  871. New Pure Strategy rewards (weapons, accessories, pets, and Action Figure tower-buff pets)
  872.  
  873. Transmog updates Assault updates + a limited-time Assault Speedrun Event (through 2/15/26)
  874.  
  875.  
  876. PURE STRATEGY UPDATES
  877. New / Updated Pure Strategy Maps
  878.  
  879. Yuletide Village
  880.  
  881. Pure Strategy is now playable
  882.  
  883. Added phase info + wave progression data
  884.  
  885. Added enemy lanes (matches Survival lanes)
  886.  
  887. Castle Armory
  888.  
  889. Pure Strategy is now playable
  890.  
  891. Added phase info + wave progression data
  892.  
  893. Added enemy lanes (matches Survival lanes)
  894.  
  895. Yuletide Village and Castle Armory are now visible in the Pure Strategy map select
  896.  
  897. Outpost (Pure Strategy)
  898.  
  899. Reduced Djinn spawns to improve map flow (pulse count unchanged)
  900.  
  901. Waves 1–8: unchanged
  902.  
  903. Wave 9: 18 Djinn throughout the wave (down from 40)
  904.  
  905. Waves 10–14: 20 Djinn throughout the wave (down from 40)
  906.  
  907. Waves 15–19: 25 Djinn throughout the wave (down from 40)
  908.  
  909. Waves 20–25: 30 Djinn throughout the wave (down from 40)
  910.  
  911. Bazaar (Pure Strategy)
  912.  
  913. Sharken spawns adjusted for more consistent pacing (pulse count unchanged)
  914.  
  915. Waves 1–4: 3 Sharken
  916.  
  917. Wave 5: 6 Sharken
  918.  
  919. Wave 6: unchanged (10)
  920.  
  921. Wave 7: 10 Sharken
  922.  
  923. Waves 8–11: unchanged
  924.  
  925. Waves 12–14: 20 Sharken
  926.  
  927. Waves 15–17: 25 Sharken
  928.  
  929. Waves 18–20: 30 Sharken
  930.  
  931. Waves 21–22: 35 Sharken
  932.  
  933. Wave 23: 40 Sharken
  934.  
  935. Waves 24–25: 45 Sharken
  936.  
  937. Ogre Copter spawns adjusted for better flow
  938.  
  939. Waves 1–5: 1 copter per pulse over 2 pulses
  940.  
  941. Waves 6–10: 2 copters per pulse over 3 pulses
  942.  
  943. Waves 11–16: 3 copters per pulse over 3 pulses
  944.  
  945. Waves 16–25: 3 copters per pulse over 4 pulses
  946.  
  947. Massacre: adjusted regular Ogre spawns for more uniform pacing
  948.  
  949. Waves 3–10: 2 ogres per pulse with 2 pulses
  950.  
  951. Waves 11–25: 3 ogres per pulse with 2 pulses
  952.  
  953.  
  954. NEW REWARDS & DROP TABLE UPDATES
  955. Yuletide Village (Pure Strategy)
  956.  
  957. Flopsalot (Regular) added to Pure Strategy drop tables
  958.  
  959. Tower weapon rolls: Tower Damage (0.9), Tower Range (0.9), Tower Speed (0.9)
  960.  
  961. Tower Damage is a guaranteed roll - Shout out to Paimon
  962.  
  963. Flopsalot (Fused) added to Pure Strategy drop tables
  964.  
  965. Same stats as Fused Wolfbane’s Claymore
  966.  
  967. Ability stat point scalar: 2.75 (25% higher than Fused Wolfbane’s Claymore)
  968.  
  969.  
  970. Kringler’s Cap
  971.  
  972. Now tradeable
  973.  
  974. Added flavor text
  975.  
  976. Now drops on completion of Wave 15 and Wave 25 (Yuletide Village Pure Strategy)
  977.  
  978. Fused Kringler’s Cap drops on completion of Wave 15 and Wave 25 with Rift Mode toggled
  979.  
  980. Rolls similarly to other fused accessories
  981.  
  982. Tower Penguin
  983.  
  984. Drops on completion of Wave 15 and Wave 25 (Yuletide Village Pure Strategy)
  985.  
  986. Rolls with Tower Health, Tower Damage, Tower Range, and +25% Move Speed
  987.  
  988. Tower Damage is the main roll
  989.  
  990.  
  991. Tower Fused Penguin
  992.  
  993. Drops on completion of Wave 15 and Wave 25 (Yuletide Village Pure Strategy with Rift Mode toggled)
  994.  
  995. Rolls with Tower Health, Tower Damage, Tower Speed, and +25% Move Speed
  996.  
  997. Tower Damage is the main roll
  998.  
  999.  
  1000. Castle Armory (Pure Strategy)
  1001.  
  1002. Meat Sword
  1003.  
  1004. Awarded for completing Wave 15 and Wave 25 (Castle Armory Pure Strategy)
  1005.  
  1006. Exact same rolls as Flopsalot
  1007.  
  1008. Named and flavor text written by Corgi Cypher winner Numinous Fox
  1009.  
  1010.  
  1011. Fused Meat Sword
  1012.  
  1013. Awarded for completing Wave 15 and Wave 25 (Castle Armory Pure Strategy)
  1014.  
  1015. Exact same rolls as Fused Flopsalot
  1016.  
  1017.  
  1018. Tower Ogre
  1019.  
  1020. Drops on completion of Wave 15 and Wave 25 (Castle Armory Pure Strategy)
  1021.  
  1022. Rolls with Tower Speed, Tower Damage, Tower Range, and +15% Versatility
  1023.  
  1024. Tower Range is the main roll
  1025.  
  1026.  
  1027. Tower Fused Ogre
  1028.  
  1029. Drops on completion of Wave 15 and Wave 25 (Castle Armory Pure Strategy)
  1030.  
  1031. Rolls with Tower Speed, Tower Damage, Tower Range, and +15% Versatility
  1032.  
  1033. Tower Speed is the main roll
  1034.  
  1035. Pure Strategy Victory Chest Fixes (Fusion Drops)
  1036.  
  1037. Pure Strategy victory chests now properly drop:
  1038.  
  1039. A random Fusion armor piece
  1040.  
  1041. A random Fusion weapon
  1042.  
  1043.  
  1044. Fixed on:
  1045.  
  1046. Forsaken Temple
  1047.  
  1048. Castle Armory
  1049.  
  1050. Yuletide Village
  1051.  
  1052.  
  1053. Challenge Loot Quality Fixes
  1054.  
  1055. Nightmare challenges now properly use the early Nightmare campaign wave quality distribution
  1056.  
  1057. Massacre challenges now properly use the late Nightmare wave quality distribution
  1058.  
  1059.  
  1060. Monster Fest Rewards
  1061.  
  1062. Waffle Pet (Massacre Monster Fest)
  1063.  
  1064. Non-combat pet
  1065.  
  1066. Gives: +50% Health, +10% Movement Speed
  1067.  
  1068. Rolls: Vitality (1.5), Attack (1.5), Ability (2.0), stat base of 8
  1069.  
  1070. Fused Waffle Pet (Massacre Monster Fest in Rift Mode)
  1071.  
  1072. Non-combat pet
  1073.  
  1074. Gives: +40% Health, +10% Rift Armor, +10% Movement Speed
  1075.  
  1076. Rolls: Vitality (1.75), Attack (1.75), Ability (2.25), stat base of 8
  1077.  
  1078. Action Figure Pets (Pure Strategy Massacre + Bonus Difficulty)
  1079.  
  1080. The Mill: Warden Action Figure
  1081.  
  1082. Speedy Gemstone effect at 25% less power, buffs up to 8 targets
  1083.  
  1084. Rolls: Tower Health, Tower Range, Tower Speed (main stat)
  1085.  
  1086. Stat scalars: 0.9 (rift and non-rift)
  1087.  
  1088. Bazaar: Summoner Action Figure
  1089.  
  1090. Powerful Gemstone effect at 25% less power, buffs up to 8 targets
  1091.  
  1092. Rolls: Tower Damage (main stat), Tower Range, Tower Speed
  1093.  
  1094. Stat scalars: 0.9
  1095.  
  1096. Forsaken Temple: Guardian Action Figure
  1097.  
  1098. Sturdy Gemstone effect at 25% less power, buffs up to 8 targets
  1099.  
  1100. Rolls: Tower Health (main stat), Tower Damage, Tower Speed
  1101.  
  1102. Stat scalars: 0.9
  1103.  
  1104. Also now drops on completion of Forsaken Temple Pure Strategy with the Hardcore toggle
  1105.  
  1106. Lost Metropolis reward update
  1107.  
  1108. EV Action Figure did not pass QA and will be released in a future patch
  1109.  
  1110. In the meantime, a Monk Guardian is being used in its place
  1111.  
  1112. Rogue Action Figure
  1113.  
  1114. Drops from completing The Keep on Pure Strategy with a Bonus Difficulty
  1115.  
  1116. Gives Prop Cat effect 50% less boost to damage than a regular prop cat, In addition the this et gives players a 25% attack rate increase
  1117.  
  1118. Additional New Drops
  1119.  
  1120. Fused Leafy Piercer
  1121.  
  1122. Drops from completing The Mill on Rifted Hardcore Massacre with a Bonus Difficulty
  1123.  
  1124. Weapon with boss weapon scaling
  1125.  
  1126.  
  1127. Traffic Cone Hat
  1128.  
  1129. Drops from completing Outpost Pure Strategy on Massacre
  1130.  
  1131. Named and flavor text written by Corgi Cypher winner Crystonyx
  1132.  
  1133.  
  1134. Bubble Blaster 9000
  1135.  
  1136. Drops from completing Lost Metropolis on Massacre Hardcore with a Bonus Difficulty
  1137.  
  1138. Tower weapon rolls: Tower Health, Tower Range, Defense Rate (each scalar 0.95)
  1139.  
  1140. Named and flavor text written by Corgi Cypher winner Phloop
  1141.  
  1142.  
  1143. Fused Bubble Blaster 9000
  1144.  
  1145. Drops from completing Lost Metropolis on Massacre Hardcore with a Bonus Difficulty
  1146.  
  1147. DPS weapon with stats on par with Chimera Shot
  1148.  
  1149.  
  1150. Birthday Party Hat
  1151.  
  1152. Drops from completing King’s Game on Pure Strategy with Hardcore + Bonus Difficulty
  1153.  
  1154. created and a celebration to Coolgamer's and Tato's birthday
  1155.  
  1156.  
  1157. New Corgi Variant: Sirloin
  1158.  
  1159. Drops at Wave 250 on The Summit (replacing the Corgi drop)
  1160.  
  1161. Rolls with Hero scalars of 3.5 and Tower Fortify of 3.25
  1162.  
  1163. Shout out to Tato
  1164.  
  1165.  
  1166. Lapis Gemstone
  1167.  
  1168. Now drops on Treasure Hunt with a 50% chance
  1169.  
  1170.  
  1171. TRANSMOG & COSMETICS
  1172. Updated the patch notes link to point to the Steam Community patch notes page
  1173.  
  1174. Pets Added to the Transmog System
  1175.  
  1176. Fused Ramster can
  1177.  
  1178. Fused Propeller Cat
  1179.  
  1180. Golden Lil’ Bomber
  1181.  
  1182. Lapis Gemstone
  1183.  
  1184. Topaz Gemstone
  1185.  
  1186. Fused (Rifted) Fairy
  1187.  
  1188. Fused Genie
  1189.  
  1190. Fused Helping Hand (Rifted Hand)
  1191.  
  1192. Fused Mista Mine
  1193.  
  1194. Gold Penguin
  1195.  
  1196. Guardians (loot drops): Monk / Huntress / Squire / Apprentice
  1197.  
  1198. Animus: Monk / Huntress / Squire / Apprentice
  1199.  
  1200. Golden Striking Gemstone
  1201.  
  1202. Comically Large Weapons
  1203.  
  1204. Added flavor text to the Comically Large Crossbow
  1205.  
  1206. All Comically Large weapons are no longer hidden in the Transmog menu
  1207.  
  1208. Crystal Core Transmogs (New Feature)
  1209. A long-awaited returning feature from Dungeon Defenders 1 has finally made its debut: Crystal Core Transmogs.
  1210.  
  1211. Go to the Blacksmith ? Transmog menu ? Crystal Core tab
  1212.  
  1213. Select and save your Crystal Core transmog to use in-game
  1214.  
  1215. The Chromatic Gemstone Crystal Core transmog and Mega-chicken Crystal Core Transmog is now available to everyone
  1216.  
  1217. Additional locked Crystal Cores will appear in the menu, but they are not in the game yet (more details coming soon)
  1218.  
  1219.  
  1220. ASSAULT UPDATES + SPEEDRUN EVENT
  1221.  
  1222. Assault Updates
  1223.  
  1224. Balasticus updated to resemble the DD1 Balasticus (by popular demand)
  1225.  
  1226. Removed the jump de-buff from Assault (players can move freely)
  1227.  
  1228. Assault can now be played in Rift Mode
  1229.  
  1230. Fused Balasticus now drops from completing Assault
  1231.  
  1232. Assault now awards a Victory Chest when played with a Bonus Difficulty
  1233.  
  1234. Update v20260111:
  1235. ITEMS, FUSION, AND UI FIXES
  1236. Rifted accessories no longer improperly complete fusion armor sets
  1237.  
  1238. Weapon set bonuses now properly display on a weapon’s item card
  1239.  
  1240. Golden gemstone tooltips have been updated to reflect their proper effect
  1241.  
  1242. PETS
  1243. Tower Pet Description Updates
  1244.  
  1245. Updated all tower pet descriptions to highlight versatility, movement speed, and cast rate to aid in classification
  1246.  
  1247. Yellow Ramster Can Rework
  1248.  
  1249. Yellow Ramster Can has been reworked to no longer loop and now applies a flat attack rate increase with a movement speed reduction
  1250.  
  1251. Yellow Ramster Can is now classified as a non-combat pet
  1252.  
  1253. Yellow Ramster Can no longer applies its effect to other heroes inside the hero deck
  1254.  
  1255. Regular variant
  1256.  
  1257. Attack rate increase, 30% movement speed decrease
  1258.  
  1259. Coefficient 0.5 (down from 1)
  1260.  
  1261. Post multiplicative additive value -1
  1262.  
  1263. Fused variant
  1264.  
  1265. Attack rate increase, 20% movement speed decrease
  1266.  
  1267. Coefficient 0.5 (down from 1)
  1268.  
  1269. Post multiplicative additive value -0.9
  1270.  
  1271. Gold variant
  1272.  
  1273. Attack rate increase, 10% movement speed decrease
  1274.  
  1275. Coefficient 0.5 (down from 1)
  1276.  
  1277. Post multiplicative additive value -0.8
  1278.  
  1279. Note on the change
  1280. This comes from the looping behavior not working fully as intended due to the pet’s original design. The looping behavior will come back, but on a pet designed from the ground up with this mechanic in mind.
  1281.  
  1282. CAMPAIGN CHESTS AND RUNES
  1283. Fixed issues with the Campaign Rift + Hardcore chest so runes drop from the Victory Chest rather than the Wave 4 chest
  1284.  
  1285. Runes should now be properly awarded upon completing Wave 5 instead of the beginning of Wave 5
  1286.  
  1287. The proper Victory Chest should now spawn upon completing any Campaign mission with Rifted and Hardcore toggles enabled
  1288.  
  1289. CRYSTAL CORE UPDATES
  1290. Golden Crystal Core is now tradeable
  1291.  
  1292. Rifted Crystal Core is now tradeable
  1293.  
  1294. The Crystal Core is now upgradeable
  1295.  
  1296. Crystal Core pets have been added into the transmogs
  1297.  
  1298. Crystal Core jump height boost has been doubled for all variants
  1299.  
  1300. Base: jump height boost increased to 20% (up from 10%)
  1301.  
  1302. Fused: jump height boost increased to 30% (up from 15%)
  1303.  
  1304. Gold: jump height boost increased to 40% (up from 20%)
  1305.  
  1306. DROPS AND REWARDS
  1307. Golden Lil’ Bomber now drops upon completion of the Skyward Revenge challenge with a 10% chance
  1308.  
  1309. Must be in massacre mode,have a Bonus Difficulty enabled, and be in Rift Mode
  1310.  
  1311. Fused Lil Bomber now properly drops as intended upon completion of the Skyward Revenge challenge
  1312.  
  1313. Lapis Gemstone now has a 50% chance to drop upon completing Monster Fest in Massacre mode with Hardcore enabled
  1314.  
  1315. Topaz Gemstone now has a 50% chance to drop upon completing Death From Above challenge in Massacre mode with Hardcore enabled
  1316.  
  1317.  
  1318.  
  1319. BUG FIXES
  1320. Fixed visual bugs on The Keep that caused disappearing terrain
  1321.  
  1322. TAVERN UPDATE AND CORGI CYPHER
  1323. We’ve updated the Tavern wall with the deciphered corgi message now that the Corgi Cypher has been solved. A special thank you to everyone who participated in our very first cypher event. We learned a lot from running it, and we’ll be using what we learned to make future community events better. One common piece of feedback we heard was that not everyone uses Discord, and some players felt left out. We humbly apologize. This is the first of many community events we plan to hold in-game as development continues, and we’ll make sure everyone has a chance to be included. There were four winners, and they’ve been notified and contacted via Discord. The winners will get to name a weapon or pet and write its unique flavor text for a future update.
  1324.  
  1325. Update v20251230:
  1326. SUMMARY
  1327. Big tower balance passes (Series EV, Warden, Summoner, Guardian, and more)
  1328.  
  1329. Hero cooldown tuning across multiple classes
  1330.  
  1331. Pure Strategy and Challenge Mode reward/scaling fixes and improvements
  1332.  
  1333. Rift Mode tuning (spawn rates, resistance math, and problem enemy cases)
  1334.  
  1335. Tower weapons reworked to feel more tower-first, with dedicated passive pools and updated rolls
  1336.  
  1337. Fused accessories cleaned up, with better consistency and new passive behavior
  1338.  
  1339. Arcanist armor behavior updated for fairness, clarity, and less build bricking
  1340.  
  1341. Tower pets normalized and buffed (scalars, bonuses, range changes, naming cleanup)
  1342.  
  1343. Holiday and boss rewards expanded (Kringler’s Cap, boss accessories, Crystal Core, icons)
  1344.  
  1345. Rune drop fixes and improved low-tier rune frequency
  1346.  
  1347.  
  1348. TOWERS AND DEFENSES
  1349. SERIES EV
  1350.  
  1351. Proton Beam
  1352.  
  1353. Maximum beam distance increased from 750 to 1250
  1354.  
  1355. Minimum DU distance increased from 25 to 50
  1356.  
  1357. Maximum DU distance increased from 750 to 1000
  1358.  
  1359. DU health scale increased from 1.2 to 1.75
  1360.  
  1361. DU health exponent increased to 15%
  1362.  
  1363. Health drain per tick reduced from 4.5 HP to 3 HP
  1364.  
  1365. Defense Rate hero stat exponent increased from 0.20 to 0.25
  1366.  
  1367. Shock Rune stun duration increased from 3 seconds to 5 seconds
  1368.  
  1369. Heat Cannon
  1370.  
  1371. Defense Range hero stat exponent increased from 0.30 to 0.50
  1372.  
  1373. WARDEN
  1374. Roots of Purity
  1375.  
  1376. Tower Health scalar increased from 1.0 to 1.5
  1377.  
  1378. Tower Health exponent increased from 1.005 to 1.055
  1379.  
  1380. Wisp Den
  1381.  
  1382. Defense Unit cost reduced from 4 DU to 3 DU
  1383.  
  1384. Wrath Defense Rate buff multiplier increased from 1.25 to 1.30
  1385.  
  1386. Rune explosion radius increased from 250 to 500
  1387.  
  1388. Shroomy Geyser (Wrath Mode)
  1389.  
  1390. Now applies a 10% Strength Drain for 3 seconds
  1391.  
  1392. UI now properly reflects the de-buff
  1393.  
  1394. Sludge Launcher
  1395.  
  1396. Sludge pool radius (from rune) increased from 300 to 400
  1397.  
  1398. SUMMONER – ARCHER MINIONS
  1399.  
  1400. Tower Health scalar increased from 1.0 to 1.25
  1401.  
  1402. Life Leech Rune health penalty reduced
  1403.  
  1404. Internal value reduced from 1.0 to 0.6
  1405.  
  1406. Rank 8 HP reduction lowered from about 25% to roughly 10–15%
  1407.  
  1408. GUARDIAN – DIVINE JUDGEMENT
  1409.  
  1410. Blast radius increased from 150 to 350
  1411.  
  1412. Spell-book updated to reflect the change
  1413.  
  1414. HOLY BULWARK
  1415.  
  1416. Protection effect now applies correctly (range scaling fix)
  1417.  
  1418. DEADLY STRIKER TOWER
  1419.  
  1420. Attack speed scaling improved
  1421.  
  1422. Exponent increased to 0.85 (up from 0.77)
  1423.  
  1424. HERO ABILITY REBALANCES
  1425. SQUIRE
  1426.  
  1427. Blood Rage cooldown increased from 5 seconds to 8 seconds
  1428.  
  1429. Spell-book updated
  1430.  
  1431. Bowling Ball Tower description updated
  1432.  
  1433. APPRENTICE
  1434.  
  1435. Overcharge cooldown increased from 5 seconds to 8 seconds
  1436.  
  1437. Arcane Blast Rune now applies a de-buff
  1438.  
  1439. Enemies take 15% more damage for 5 seconds
  1440.  
  1441. Stacks up to 3 times
  1442.  
  1443. Tooltip updated
  1444.  
  1445. HUNTRESS
  1446.  
  1447. Adrenaline Rush cooldown increased from 5 seconds to 8 seconds
  1448.  
  1449. Piercing Shot cooldown reduced from 7 seconds to 6 seconds
  1450.  
  1451. Second Chance now procs on damage dealt (instead of enemy killed)
  1452.  
  1453. SERIES EV (HERO)
  1454.  
  1455. Series EV now has access to Arcane Blast Rune
  1456.  
  1457. Decoy Rune (Decoy GR)
  1458.  
  1459. Duration increased to 8 seconds
  1460.  
  1461. Post-multiplicative additive value increased from 1.0 to 1.4
  1462.  
  1463. Decoy scaling (EV ability 1)
  1464.  
  1465. Full stat exponent increased from 0.33 to 0.50
  1466.  
  1467. Full stat scalar increased from 0.1 to 0.2
  1468.  
  1469. Known interaction
  1470.  
  1471. Arcane Blast Rune does not function correctly if Decoy GR or Second Chance Grenade overrides the ability
  1472.  
  1473. MONK
  1474.  
  1475. Tower Boost cooldown reduced to 12 seconds
  1476.  
  1477. Hero Boost cooldown increased to 8 seconds
  1478.  
  1479. SUMMONER
  1480.  
  1481. Pet Boost cooldown increased to 8 seconds
  1482.  
  1483. WARDEN (ABILITIES)
  1484.  
  1485. Wrath cooldown increased from 5 seconds to 8 seconds
  1486.  
  1487. Empowering Rune linger duration after leaving the circle increased from 5 seconds to 10 seconds
  1488.  
  1489. Wrath tooltip updated
  1490.  
  1491. PURE STRATEGY UPDATES
  1492. Hardcore can now be toggled
  1493.  
  1494. Bonus Difficulties can now be toggled
  1495.  
  1496. Special enemies added to Pure Strategy across all maps in Acts 1–3
  1497.  
  1498. Pure Strategy loot scaling updated to be in line with Mixed Mode
  1499.  
  1500. Pure Strategy loot floor now properly matches Mixed Mode
  1501.  
  1502. Bonus Wave and Bonus Wave Hardcore chests now properly spawn in all modes
  1503.  
  1504. All difficulties now correctly scale up when Hardcore and Rift Mode are enabled
  1505.  
  1506. Wave chest behavior fixed in Pure Strategy (Hardcore + Bonus Difficulty now correctly spawns a Hardcore chest and avoids accidentally awarding extra map-specific rewards)
  1507.  
  1508. Victory chest behavior fixed for Pure Strategy when using Bonus Difficulties
  1509.  
  1510. CHALLENGE MODE UPDATES
  1511. Bonus Difficulties enabled and toggleable
  1512.  
  1513. Challenge Mode can now toggle Rift Mode (same spawn percentages as other modes)
  1514.  
  1515. Rift Mode now properly applies in Challenge Mode
  1516.  
  1517. Reward chest added to Challenge Rifted Mode on all maps
  1518.  
  1519. Frequently drops Godly items
  1520.  
  1521. Challenge weapons renamed to match their Dungeon Defenders 1 counterparts
  1522.  
  1523. Original DD1-style weapon descriptions restored
  1524.  
  1525. Scaling and stats unchanged
  1526.  
  1527. Rift Mode awards Rifted versions of all challenge weapons
  1528.  
  1529. RIFT MODE and ENEMIES UPDATES
  1530. Rift Conversion Scalar (what it means)
  1531.  
  1532. Rift Conversion Scalar is the chance for an enemy to spawn as a Rifted variant
  1533.  
  1534. Example: 0.8 means an 80% chance
  1535.  
  1536. Current spawn behavior
  1537.  
  1538. Rift Conversion Scalar is 0.8 for all enemies in Campaign, Survival, Mix Mode, and Pure Strategy
  1539.  
  1540. Deeper Well updated to match these conversion settings across all game modes
  1541.  
  1542. Ogres now spawn Rifted 100% of the time
  1543.  
  1544. Resistance and damage tuning (final values)
  1545.  
  1546. Non-Rift enemies now have 50% Rift damage reduction (reduced again based on Survival wave feedback)
  1547.  
  1548. Rifted enemies now take 150% bonus fusion damage to keep fusion damage behavior consistent when enemies spawn Rifted (This preserves the double damage nature of rift damage)
  1549.  
  1550. Sirens no longer have a Rift resistance (they were overly punishing to deal with)
  1551.  
  1552. Gold enemies buffed by a Rifted Djinn are no longer immune to crowd control (so players have a real chance to stop them)
  1553.  
  1554. Training dummy updates
  1555.  
  1556. Non-Rift training dummy now matches the same Rift resistance non-Rift enemies have
  1557.  
  1558. Rifted training dummy damage intake updated to reflect the intended fusion math
  1559.  
  1560. ARCANIST ARMOR
  1561. Drop locations
  1562.  
  1563. Arcanist Crown and Arcanist Chest drop on The Keep
  1564.  
  1565. Arcanist Boots and Arcanist Gloves drop on Forsaken Temple
  1566.  
  1567. Fusion behavior and set rules
  1568.  
  1569. Arcanist pieces will not fuse or complete the set bonus with the specific fused armor sets they are restricted from completing
  1570.  
  1571. Arcanist armor no longer completes weapon set bonuses
  1572.  
  1573. All Arcanist pieces can now be used to complete Regular armor sets
  1574.  
  1575. Updated descriptions on all Arcanist armor pieces for clarity
  1576.  
  1577. Restriction mapping
  1578.  
  1579. Crown: grants fusion to Tower 1 and prevents completion of the Tower 2 Guard Armor fused set
  1580.  
  1581. Gloves: grants fusion to Tower 2 and prevents completion of the Tower 1 Ancient Armor fused set
  1582.  
  1583. Chest: grants fusion to Tower 3 and prevents completion of the Tower 4 Miner Armor fused set
  1584.  
  1585. Boots: grants fusion to Tower 4 and prevents completion of the Tower 3 Militia Armor fused set
  1586.  
  1587. Stat roll consistency
  1588.  
  1589. Arcanist Gloves: no longer guarantees Tower Health (all stats now have equal chance)
  1590.  
  1591. Arcanist Boots: no longer guarantees Tower Health (all stats now have equal chance)
  1592.  
  1593. Arcanist Chest: no longer guarantees Tower Health (all stats now have equal chance)
  1594.  
  1595. TOWER WEAPONS
  1596. General rules
  1597.  
  1598. Tower weapons drop after completing Wave 15 and 25 (Hardcore on or off) in Pure Strategy
  1599.  
  1600. Tower weapons drop in all difficulties, in both Rift and non-Rift
  1601.  
  1602. Non-fused tower weapons can drop even in Rift mode
  1603.  
  1604. Tower weapons use a dedicated passive pool (separate from normal weapon passives)
  1605.  
  1606. Tower weapon passive pool
  1607.  
  1608. Passive
  1609.  
  1610. Weight
  1611.  
  1612. % Damage
  1613.  
  1614. 60
  1615.  
  1616. Tower Damage
  1617.  
  1618. 375
  1619.  
  1620. Tower Health
  1621.  
  1622. 375
  1623.  
  1624. Tower Range
  1625.  
  1626. 375
  1627.  
  1628. Tower Speed
  1629.  
  1630. 375
  1631.  
  1632. MP Regen
  1633.  
  1634. 60
  1635.  
  1636. Move Speed
  1637.  
  1638. 60
  1639.  
  1640. Cast Rate
  1641.  
  1642. 375
  1643.  
  1644.  
  1645. Drop fixes
  1646.  
  1647. Glitterhelm’s tower weapon should now drop properly upon completion
  1648.  
  1649. Forsaken Temple tower weapons should now drop properly upon completion
  1650.  
  1651. Comically Large Sword can now be sold
  1652.  
  1653. Updated tower weapon rolls (drop locations unchanged)
  1654.  
  1655.  
  1656. SQUIRE
  1657. Non-fused
  1658.  
  1659. Comically Large Sword (Magus Quarters)
  1660.  
  1661. Main stat: Tower Health
  1662.  
  1663. Rolls with: Tower Damage (0.9), Tower Speed (0.9), Tower Health (0.9)
  1664.  
  1665. Red Saber (Deeper Well)
  1666.  
  1667. Main stat: Tower Damage
  1668.  
  1669. Rolls with: Tower Range (0.9), Hero Ability (1.5), Tower Damage (0.9)
  1670.  
  1671. Spireblade (Throne Room)
  1672.  
  1673. Main stat: Tower Speed
  1674.  
  1675. Rolls with: Tower Damage (0.9), Hero Ability (1.5), Tower Speed (0.9)
  1676.  
  1677. Crystal Shard (Royal Gardens)
  1678.  
  1679. Main stat: Tower Damage
  1680.  
  1681. Rolls with: Tower Health (0.9), Hero Ability (1.5), Tower Damage (0.9)
  1682.  
  1683. Oakheart (The Mill)
  1684.  
  1685. Main stat: Tower Range
  1686.  
  1687. Rolls with: Tower Range (0.9), Hero Ability (1.5), Tower Damage (0.9)
  1688.  
  1689. Fused
  1690.  
  1691. Fidget Spinner (Deeper Well)
  1692.  
  1693. Main stat: Tower Damage
  1694.  
  1695. Rolls with: Tower Health (0.9), Hero Ability (1.5), Tower Damage (0.9)
  1696.  
  1697. Fused Saber (Magus Quarters)
  1698.  
  1699. Main stat: Tower Health
  1700.  
  1701. Rolls with: Tower Damage (0.9), Hero Ability (1.5), Tower Health (0.9)
  1702.  
  1703. Fused Spireblade (Endless Spires)
  1704.  
  1705. Main stat: Tower Speed
  1706.  
  1707. Rolls with: Tower Health (0.9), Hero Ability (1.5), Tower Speed (0.9)
  1708.  
  1709. Fused Oakheart (Promenade)
  1710.  
  1711. Main stat: Tower Range
  1712.  
  1713. Rolls with: Tower Damage (0.9), Hero Ability (1.5), Tower Range (0.9)
  1714.  
  1715. Fused Crystal Shard (The Outpost)
  1716.  
  1717. Main stat: Tower Damage
  1718.  
  1719. Rolls with: Tower Speed (0.9), Hero Ability (1.5), Tower Damage (0.9)
  1720.  
  1721. APPRENTICE
  1722. Non-fused
  1723.  
  1724. Comically Large Tower Staff (Glitterhelm)
  1725.  
  1726. Main stat: Tower Damage
  1727.  
  1728. Rolls with: Tower Health (0.9), Tower Speed (0.9), Tower Damage (0.9)
  1729.  
  1730. Bone Chill (Ancient Mines)
  1731.  
  1732. Main stat: Tower Damage
  1733.  
  1734. Rolls with: Tower Range (0.9), Hero Ability (1.5), Tower Damage (0.9)
  1735.  
  1736. Tsuda’s Final Creation (The Outpost)
  1737.  
  1738. Main stat: Tower Speed
  1739.  
  1740. Rolls with: Tower Damage (0.9), Hero Ability (1.5), Tower Speed (0.9)
  1741.  
  1742. Scarlet Prism (The Ramparts)
  1743.  
  1744. Main stat: Tower Health
  1745.  
  1746. Rolls with: Tower Damage (0.9), Hero Ability (1.5), Tower Health (0.9)
  1747.  
  1748. Oakshade (Arcane Library)
  1749.  
  1750. Main stat: Tower Range
  1751.  
  1752. Rolls with: Tower Speed, Hero Ability (1.5), Tower Range (0.9)
  1753.  
  1754. Fused
  1755.  
  1756. Spellbinder (Ancient Mines)
  1757.  
  1758. Main stat: Tower Damage
  1759.  
  1760. Rolls with: Tower Range (0.9), Hero Ability (1.5), Tower Damage (0.9)
  1761.  
  1762. Ion Channel (Tornado Valley)
  1763.  
  1764. Main stat: Tower Speed
  1765.  
  1766. Rolls with: Tower Damage (0.9), Hero Ability (1.5), Tower Speed (0.9)
  1767.  
  1768. Astralune (Throne Room)
  1769.  
  1770. Main stat: Tower Health
  1771.  
  1772. Rolls with: Tower Damage (0.9), Hero Ability (1.5), Tower Health (0.9)
  1773.  
  1774. Fused Oakshade (Summit)
  1775.  
  1776. Main stat: Tower Range
  1777.  
  1778. Rolls with: Tower Damage (0.9), Hero Ability (1.5), Tower Range (0.9)
  1779.  
  1780. Fused Crystal Staff (The Bazaar)
  1781.  
  1782. Main stat: Tower Damage
  1783.  
  1784. Rolls with: Tower Speed (0.9), Hero Ability (1.5), Tower Damage (0.9)
  1785.  
  1786. MONK
  1787. Non-fused
  1788.  
  1789. Comically Large Tower Polearm (Forges and Foundries)
  1790.  
  1791. Main stat: Tower Range
  1792.  
  1793. Rolls with: Tower Damage (0.9), Tower Health (0.9), Tower Range (0.9)
  1794.  
  1795. Red Twin-Saber (Lava Mines)
  1796.  
  1797. Main stat: Tower Health
  1798.  
  1799. Rolls with: Tower Damage (0.9), Hero Ability (1.5), Tower Health (0.9)
  1800.  
  1801. Crystal Polearm (Tornado Highlands)
  1802.  
  1803. Main stat: Tower Speed
  1804.  
  1805. Rolls with: Tower Range (0.9), Hero Ability (1.5), Tower Speed (0.5)
  1806.  
  1807. Talonheart (Summit)
  1808.  
  1809. Main stat: Tower Health
  1810.  
  1811. Rolls with: Tower Range (0.9), Hero Ability (1.5), Tower Health (0.9)
  1812.  
  1813. Ankhfeather (Forsaken Temple)
  1814.  
  1815. Main stat: Tower Damage
  1816.  
  1817. Rolls with: Tower Speed (0.9), Hero Ability (1.5), Tower Damage (0.9)
  1818.  
  1819. Fused
  1820.  
  1821. Fused Crystal Polearm (Lava Mines)
  1822.  
  1823. Main stat: Tower Speed
  1824.  
  1825. Rolls with: Tower Range (0.9), Hero Ability (1.5), Tower Speed (0.9)
  1826.  
  1827. Fused Twin-Saber (Tornado Highlands)
  1828.  
  1829. Main stat: Tower Range
  1830.  
  1831. Rolls with: Tower Damage (0.9), Hero Ability (1.5), Tower Range (0.9)
  1832.  
  1833. Fused Oakspike (Arcane Library)
  1834.  
  1835. Main stat: Tower Range
  1836.  
  1837. Rolls with: Tower Health (0.9), Hero Ability (1.5), Tower Range (0.9)
  1838.  
  1839. Fused Warfang (Forges and Foundries)
  1840.  
  1841. Main stat: Tower Health
  1842.  
  1843. Rolls with: Tower Damage (0.9), Hero Ability (1.5), Tower Health (0.9)
  1844.  
  1845. Fused Thrustworthy (Glitterhelm)
  1846.  
  1847. Main stat: Tower Damage
  1848.  
  1849. Rolls with: Tower Damage (0.9), Hero Ability (1.5), Tower speed (0.9)
  1850.  
  1851. HUNTRESS
  1852. Non-fused
  1853.  
  1854. Comically Large Tower Bow (Endless Spires)
  1855.  
  1856. Main stat: Tower Speed
  1857.  
  1858. Rolls with: Tower Health (0.9), Tower Range (0.9), Tower Speed (0.9)
  1859.  
  1860. Hen Blaster 9000 (Tornado Valley)
  1861.  
  1862. Main stat: Tower Speed
  1863.  
  1864. Rolls with: Tower Range (0.9), Hero Ability (1.5), Tower Speed (0.9)
  1865.  
  1866. Wyrmbolt (Alchemical Laboratory)
  1867.  
  1868. Main stat: Tower Damage
  1869.  
  1870. Rolls with: Tower Speed (0.9), Hero Ability (1.5), Tower Damage (0.9)
  1871.  
  1872. Crystal Bow (The Keep)
  1873.  
  1874. Main stat: Tower Health
  1875.  
  1876. Rolls with: Tower Damage (0.9), Hero Ability (1.5), Tower Health (0.9)
  1877.  
  1878. Fragmenter (Promenade)
  1879.  
  1880. Main stat: Tower Range
  1881.  
  1882. Rolls with: Tower Damage (0.9), Hero Ability (1.5), Tower Range (0.9)
  1883.  
  1884. Fused
  1885.  
  1886. Fused Massfire (Alchemical Laboratory)
  1887.  
  1888. Main stat: Tower Speed
  1889.  
  1890. Rolls with: Tower Damage (0.9), Hero Ability (1.5), Tower Speed (0.9)
  1891.  
  1892. Fused Scorcher (Throne Room)
  1893.  
  1894. Main stat: Tower Speed
  1895.  
  1896. Rolls with: Tower Range (0.9), Hero Ability (1.5), Tower Speed (0.9)
  1897.  
  1898. Fused Paintstorm (Royal Gardens)
  1899.  
  1900. Main stat: Tower Damage
  1901.  
  1902. Rolls with: Tower Health (0.9), Hero Ability (1.5), Tower Damage (0.9)
  1903.  
  1904. Fused Oakbolt (The Mill)
  1905.  
  1906. Main stat: Tower Health
  1907.  
  1908. Rolls with: Tower Range (0.9), Hero Ability (1.5), Tower Health (0.9)
  1909.  
  1910. Fused Crystal Bow (The Keep)
  1911.  
  1912. Main stat: Tower Range
  1913.  
  1914. Rolls with: Tower Damage (0.9), Hero Ability (1.5), Tower Range (0.9)
  1915.  
  1916. Extra drop notes
  1917.  
  1918. Lost Metropolis drops a random staff
  1919.  
  1920. The Bazaar drops a random polearm
  1921.  
  1922. King’s Game drops a random Huntress weapon
  1923.  
  1924. FUSED ACCESSORIES
  1925. Fused accessories now have their own passive pool
  1926.  
  1927. Fused accessories drop after completing Wave 15 and 25 Pure Strategy on a boss map (Hardcore on or off)
  1928.  
  1929. Fused accessories are exclusive to Massacre difficulty (lower difficulties will drop a regular accessory)
  1930.  
  1931. Rift boss accessories cant be used to complete fusion armor sets
  1932.  
  1933. Fused accessory passive pool
  1934.  
  1935. Passive
  1936.  
  1937. Weight
  1938.  
  1939. % Damage (Repair)
  1940.  
  1941. 60
  1942.  
  1943. MP Regen
  1944.  
  1945. 33
  1946.  
  1947. Move Speed
  1948.  
  1949. 33
  1950.  
  1951. % Armor (Repair)
  1952.  
  1953. 60
  1954.  
  1955. % Armor (Upgrade)
  1956.  
  1957. 60
  1958.  
  1959. % Damage (Upgrade)
  1960.  
  1961. 60
  1962.  
  1963. HP Regen
  1964.  
  1965. Tower Damage
  1966.  
  1967. Tower Health
  1968.  
  1969. Tower Range
  1970.  
  1971. Tower Speed
  1972.  
  1973. 33
  1974.  
  1975. 60
  1976.  
  1977. 60
  1978.  
  1979. 60
  1980.  
  1981. 60
  1982.  
  1983.  
  1984. PETS
  1985. Tower pet scaling sweep
  1986.  
  1987. All tower stats on tower pets had their scalars increased to 1.0 (anything below 1.0 was raised to 1.0)
  1988.  
  1989. DPS pet range changes
  1990.  
  1991. Rift DPS pets received a 25% range increase
  1992.  
  1993. Gold DPS pets received a 50% range increase
  1994.  
  1995. Happy Hera range increased from 700 to 900
  1996.  
  1997. Raging Zeus range increased from 700 to 900
  1998.  
  1999. Lil’ Bomber did not receive an increase
  2000.  
  2001. Animus pets (returning class DPS pets)
  2002.  
  2003. Added Squire, Apprentice, Monk, and Huntress Animus pets
  2004.  
  2005. Drops in place of gemstones on Mix Mode Summit
  2006.  
  2007. Fires up to 3 projectiles that explode on impact
  2008.  
  2009. Rolls with a random element (excluding fusion)
  2010.  
  2011. Current tuning
  2012.  
  2013. Range: 2200
  2014.  
  2015. Damage Scalar: 185
  2016.  
  2017. Attack Rate: 0.4
  2018.  
  2019. Explosion Radius: 500
  2020.  
  2021. Mini Demon Lord caps
  2022.  
  2023. Gold Mini Demon Lord fastest attack rate capped at 0.25 seconds
  2024.  
  2025. Rift Mini Demon Lord fastest attack rate capped at 0.30 seconds
  2026.  
  2027. Class Guardians
  2028.  
  2029. Class Guardians are functional copies of gemstone buffs and drop on Summit:
  2030.  
  2031. Squire Guardian: "health gemstone" style buff. Focuses on tower health, with tower damage and tower speed as secondary stats.
  2032.  
  2033. Monk Guardian: "range gemstone" style buff. Focuses on tower range, with tower health and tower damage as secondary stats.
  2034.  
  2035. Huntress Guardian: "rate gemstone" style buff. Focuses on tower rate, with tower health and tower range as secondary stats
  2036.  
  2037. Apprentice Guardian: "damage gemstone" style buff. Focuses on tower damage, with tower health as a secondary stat.
  2038.  
  2039. Tower Giraffe on a Treadmill
  2040.  
  2041. Awarded on completing Wave 25 in Pure Strategy
  2042.  
  2043. Provide 10% Cast Rate and 5% Active Hero bonus
  2044.  
  2045. Roll with 0.85 scalars and have 4 builder-style variants
  2046.  
  2047. There are 4 variants, each tuned for different builder styles:
  2048.  
  2049.   1. Rolls with Tower Speed, Tower Range, Tower Damage.
  2050.  
  2051.   2. Rolls with Tower Health, Tower Damage, Tower Range.
  2052.  
  2053.   3. Rolls with Tower Health, Tower Speed, Tower Range.
  2054.  
  2055.   4. Rolls with Tower Damage, Tower Speed, Tower Health.
  2056.  
  2057.  
  2058. Pet naming and cleanup
  2059.  
  2060. Rifted Propeller Cat renamed to Fused Propeller Cat
  2061.  
  2062. Yellow Ramster Can renamed to Fused Yellow Ramster Can
  2063.  
  2064. Rifted Mista Mine renamed to Fused Mista Mine
  2065.  
  2066. Rifted Mystical Genie renamed to Fused Mystical Genie
  2067.  
  2068. Golden Dice pet name fixed to match “Golden” naming
  2069.  
  2070. Fused Mista Mine no longer has double names
  2071.  
  2072. Per-pet bonuses
  2073.  
  2074. Tower Dice: all variants now have 25% Move Speed
  2075.  
  2076. Note: The tower dice gives build mana to the hero when it crits
  2077.  
  2078. Tower Fairy: all variants now have 30% Cast Rate
  2079.  
  2080. Tower Genie: all variants now have 15% Versatility
  2081.  
  2082. Note Attacks give build mana with the tower genie's effect active
  2083.  
  2084. Tower Griffin: all variants now have 15% Versatility
  2085.  
  2086. Tower Prop Cat: all variants now have 30% Cast Rate
  2087.  
  2088. Tower Steam Robot: all variants now have 15% Versatility
  2089.  
  2090. Tower Raging Zeus: all variants now have 25% Move Speed
  2091.  
  2092. Tower Demi-Demon Lord: all variants now have 15% Versatility
  2093.  
  2094. Tower Ancient Baby Dragon: all variants now have 30% Cast Rate
  2095.  
  2096. Tower Etherian Ancient: all variants now have 15% Versatility
  2097.  
  2098. Tower Hammel: all variants now have 25% Move Speed
  2099.  
  2100. Tower Happy Hera: all variants now have 30% Cast Rate
  2101.  
  2102. Tower Little Wizard: all variants now have 15% Versatility
  2103.  
  2104. Tower Lycan Prince: all variants now have 25% Move Speed
  2105.  
  2106. Tower Mega Chicken: all variants now have 30% Cast Rate
  2107.  
  2108. Tower Monkey King: all variants now have 15% Versatility
  2109.  
  2110. Tower Paddle Ball: all variants now have 25% Move Speed
  2111.  
  2112. Tower Chargin’ Ramster: all variants now have 30% Cast Rate
  2113.  
  2114. Tower Yellow Ramster Can: all variants now have 15% Versatility
  2115.  
  2116. Tower Zephyr: all variants now have 15% Versatility
  2117.  
  2118. Golden gemstones
  2119.  
  2120. Golden Gemstones now drop at Wave 100+ Survival on The Summit
  2121.  
  2122. 20% drop chance (mimics the survival pet reward for act 3)
  2123.  
  2124. A Golden Gemstone can contain one of the 4 different buff effects
  2125.  
  2126. Requirements: Rift Mode toggled + Bonus Difficulty toggled
  2127.  
  2128. Other pet and gemstone fixes
  2129.  
  2130. Yellow Ramster no longer incorrectly applies its effects to towers
  2131.  
  2132. Gold Genie now correctly gives Ability Mana
  2133.  
  2134. Chubs the Corgi now correctly applies its damage boost
  2135.  
  2136. Chubs self-damage buff increased from 15% to 100% (self-buff only, stacks with other hero buffs)
  2137.  
  2138. Lapis and Topaz gemstone item cards updated for clarity
  2139.  
  2140.  
  2141. HOLIDAY AND BOSS REWARDS
  2142. Kringler’s Cap now drops in Yuletide and has scalars equivalent to a boss accessory
  2143.  
  2144. Kringler’s Cap now also drops in Survival, Mixed Mode, and Campaign (with both Rifted and Non-Rifted toggles active)
  2145.  
  2146. Boss accessories added to their respective boss maps in Pure Strategy (roll as normal accessories)
  2147.  
  2148. Seal of the Forsaken added as a new boss accessory (Forsaken Temple)
  2149.  
  2150. Rift icons added for Sapphire Brooch, Soldier’s Bracer, Ancient Monocle, King’s Face, and Seal of the Forsaken
  2151.  
  2152. Crystal Core
  2153.  
  2154. Crystal Core now drops on Warping Core and Creeping Core (including Gold variant)
  2155.  
  2156. gold variant is a 10% drop chance
  2157.  
  2158. Increases Jump Height and Cate Rate
  2159.  
  2160. All Crystal Core variants are now sellable
  2161.  
  2162. Regular variant: Tower Damage main stat; rolls Tower Damage (1.0), Tower Health (1.0), Hero Ability (1.5)
  2163.  
  2164. Fused variant: rolls Tower Health (1.0), Tower Damage (1.0), Hero Ability (1.5); no main stat
  2165.  
  2166. Gold variant: rolls Tower Health (1.0), Tower Damage (1.5), Hero Ability (1.5); no main stat
  2167.  
  2168.  
  2169. RUNE UPDATES
  2170. Yuletide Village Campaign now properly drops its rune collection
  2171.  
  2172. King’s Game Campaign now properly drops its rune collection
  2173.  
  2174. Nightmare rune quality now drops lower-level runes more frequently
  2175.  
  2176. Quick note: progress was made tracking down the “rune crash” from enemy rune drops, but it still needs more time to fully dial in