1. Steam Deck VERIFIED! Controller Support! New Class & more!
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  3. Strum your lutes RPG-fans!
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  5. A new major update is out: The Bard class, Steam Deck and controller support, more art, new portraits, raised level-cap and the list goes on (see full version notes at the end of this post).
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  7. We’re participating in the Steam Turn-Based RPG Fest this week and this means we’re going on sale with 25% off both the main game and the Reinforcement Pack!
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  9. Skald was already value-packed but this is just next level. Buy the game for yourself or as a gift and be sure to take the opportunity to upgrade to the Deluxe edition if you’ve not already done so!
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  11. The Update
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  13. I’m pretty happy to finally get the bard in there. It was one of the most frequently requested new features of the game and I agree that it really felt like something was missing without it. The class is a Rogue subtype that comes with its own, custom magic-school. They even play their lute while casting spells.
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  15. And did I mention that we added a good handful of new backgrounds as well?
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  18. And in case you’re tired of looking at the same old faces, we also added 11 new portraits for you to select! Huzza!
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  21. In addition to adding new portraits, we also took the opportunity to add a bunch of missing illustrations to the game. These are all by MechaBarbarian and I probably don’t need to tell you, they are stunning. Can you find them all?
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  24. This one was another frequently requested matter: Full controller and Steam Deck support! We even got the green checkmark from Valve telling you we’re Steam Deck supported.
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  26. All in all, I’m super happy with how the game plays using controllers. There’s still a handful of minor idiosyncrasies but RPGs are complicated and there are only so many buttons! I’m sure we’ll iron it out by the next update.
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  29. What’s Next?
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  31. We’re aiming for a new major update around Christmas. I can’t say too much about it but it’s sure to make a lot of you happy and to keep you entertained for a long time. More info to follow.
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  33. I would also like to ensure all the crowdfunding backers who still have outstanding rewards that you’ll be getting more info on this soon. There’s a lot of moving pieces and I just need to be sure not to screw this one up. More info to follow (I promise).
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  35. So, what are all the “moving pieces”? Well I can’t really say anything other than that I’m lining up the next project for High North Studios. Sadly, it’ll be some time before I can tell you what it is, but I’ll say this much: If you liked Skald, you’ll LOVE this.
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  37. More info to follow!
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  39. Version Notes
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  41. FEATURES
  42. – There are now a good number of different CRT-filters to choose from
  43. – The game now natively supports controller play on PC and Steam Deck
  44. – You may now use the mouse-wheel to scroll while mousing over menus and text fields
  45. – The game’s playability on Steam Deck has been vastly improved
  46. – You can now use the move-buttons / left joystick to deploy party members in the pre-combat party placement state (until now you’ve had to use the mouse).
  47. – Pressing the “Swap Character” button (‘Q’ / RIGHT BUMPER) in combat, cycles through available targets
  48. – Character level cap is raised to 25
  49. – Certain enemies in the late game will now scale past level 20 making the end-game slightly more difficult
  50. – Added new Bard class. This includes a new school of spells.
  51. – Added new Backgrounds: Entertainer, Laborer, Monastic, Nomad, Snake-Cultist
  52. – Fixed a bug where Horryn Guards roam around after you retake the city
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  54. ART
  55. – Added a dozen new illustrations
  56. – Added 10 new player portraits
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  58. MISC
  59. – Fixed typos
  60. – Improved font readability slightly
  61. – Song of soothing now heals less HP
  62. – Circle of Healing now heals more HP
  63. – In general, all healing effects now heal a bit more on average
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