1. Update v2.1.0.1:
  2. GAMEPLAY
  3. Fixed various issues that would cause crashes for some players
  4. Fixed an issue where the relative time widget would not display time gaps correctly during an online race
  5.  
  6. ONLINE
  7. Fixed an issue in Ranked Racing which caused players to hang when navigating menus
  8. Custom Lobby host can now limit the maximum number of players that can join
  9.  
  10. Update v2.1.0.0:
  11. NEW VEHICLE
  12. As part of the newly release Aussie Rivals Pack free DLC, a new vehicle has been added to the AUS V8 class
  13. AUS V8
  14. Holden Commodore VF
  15. Image05
  16.  
  17. PHYSICS & HANDLING – CLASS SPECIFIC
  18. Improvements made to grooved rain tyres and how they behave in wet conditions
  19. Improved suspension allowing for more spring range to be adjusted in the vehicle setup menu
  20. All vehicles in the GT3, GT4 and Aus V8 classes have been reworked with extensive changes and improvements.
  21. Detailed below are those changes for each class
  22. GT3
  23. Completely reworked and improved handling across all vehicles in this class
  24. Reviewed Balance of Performance (BOP) across all vehicles in this class
  25. Reworked turbo modelling for all vehicles in this class equipped with a turbo
  26. Reworked suspension geometries for all vehicles in this class
  27. Reworked setup limits based on real world homologation data
  28. Reworked aerodynamic behaviour and sensitivity based on real world homologation data
  29. Reworked differentials and gear ratios based on real world homologation data
  30. Improved inertia and centre of gravity based on real world homologation data
  31. Reworked tyre model including temperatures and levels of grip
  32. Introduction of severe tyre wear during extreme overheat and scrubbing
  33. Implementation of brake heat affecting tyre temperature
  34. Introduction of the “brake ducts” adjustment for the vehicle setup menu
  35. Implementation of brake ducts aerodynamic drag and the ability to adjust this element in the vehicle setup menu
  36. Implementation of intake ram air simulation for naturally-aspirated engined vehicles in this class
  37. New default setups
  38. New curated low drag default setup for Daytona International Speedway and Brianza
  39. New curated more stable default setup for Nürburgring Nordschleife 
  40. Image06
  41.  
  42. GT4
  43. Completely reworked and improved handling across all vehicles in this class
  44. Reviewed Balance of Performance (BOP) across all vehicles in this class
  45. Reworked turbo modelling for all vehicles in this class equipped with a turbo
  46. Reworked suspension geometries for all vehicles in this class
  47. Reworked setup limits based on real world homologation data
  48. Reworked aerodynamic behaviour and sensitivity based on real world homologation data
  49. Reworked differentials and gear ratios based on real world homologation data
  50. Improved inertia and centre of gravity based on real world homologation data
  51. Reworked tyre model including temperatures and levels of grip
  52. Introduction of severe tyre wear during extreme overheat and scrubbing 
  53. Implementation of brake heat affecting tyre temperature
  54. Introduction of the “brake ducts” adjustment for the vehicle setup menu
  55. Implementation of brake ducts aerodynamic drag and the ability to adjust this element in the vehicle setup menu
  56. Implementation of intake ram air simulation for naturally-aspirated engined vehicles in this class
  57. New default setups
  58. Image07
  59.  
  60. AUS V8
  61. Improved tyre model including temperatures and levels of grip
  62. Reworked aerodynamic behaviour and sensitivity based on real world homologation data
  63. Improved inertia and centre of gravity based on real world homologation data
  64. Introduction of severe tyre wear during extreme overheat and scrubbing
  65. Introduction of the “brake ducts” adjustment for the vehicle setup menu
  66. Implementation of brake heat affecting tyre temperature
  67. New default setup 
  68. Group 5
  69. Improved Turbo model and response across all vehicles in this class
  70. Improved suspension model and feel across all vehicles in this class
  71. PHYSICS & HANDLING – VEHICLES SPECIFIC
  72. BMW M3 GTR (E46)
  73. Default Traction Control (TC) value now set to 4
  74. Dodge Viper Competition Coupe
  75. Default Traction Control (TC) value now set to 4
  76. Porsche 911 GT3 Cup (992)
  77. Improved tyre modelling
  78. ART – VEHICLES
  79. Improved stability and performance while in cockpit view across multiple vehicles
  80. Chevrolet Corvette C8.R
  81. Updated livery #4
  82. Ford Falcon FG
  83. Updated model name
  84. Updated livery #6
  85. Ford GT40 MK IV
  86. Adjusted windscreen scale
  87. Ford GTLM GTE
  88. Improved driver animations for shifting paddles
  89. Toyota GR010 Hybrid
  90. Updated steering wheel and interior textures visible when in cockpit view
  91. Fixed animation for windscreen wipers when in cockpit view
  92. ART – ENVIRONMENT
  93. New cinematic default time of day has been implemented for multiple circuits
  94. Improved variety for trackside crowds
  95. Improved trackside vegetation with more variety
  96. Improved shadow resolution and stability
  97. Improved shadow cascade blending
  98. Improved dynamic resolution scaling
  99. Improvements made to tone-mapping and contrast
  100. Increased distance for reflections appearing on car surfaces
  101. Rocky Knoll Raceway
  102. Updated pit exit era
  103. Updated track limits, large curb runoffs now have more leniency
  104. Improved flying zone detection to prevent lap time exploits
  105. Daytona International Speedway
  106. Updated location for Sector 3 to be more accurate to real-world data
  107. Mount Panorama
  108. Updated trackside replay cameras
  109. Circuit Zolder
  110. Updated trackside replay cameras
  111. AI OPPONENTS
  112. Improved race start behaviour and reactions
  113. Improved pit strategy for fuel and tyre usage
  114. Fixed an issue that would cause AI opponents to not change their behaviour correctly depending on weather conditions upon restarting a session
  115. Rocky Knoll Raceway
  116. Adjusted pit exit behaviour
  117. Sports Car 67
  118. Improved AI opponents behaviour and speeds
  119. Improved the use of Drag Reduction System (DRS) wing control for the Chaparral 2F
  120. AUS V8
  121. Improved AI opponents' behaviour and speeds
  122. Updated tyre model to match that of the player car
  123. GT4
  124. Rebalance AI opponents' behaviour for all cars in this class
  125. GT3
  126. Rebalance AI opponents' behaviour for all cars in this class
  127. GT70
  128. Rebalance AI opponents' behaviour for all cars in this class
  129. GT60
  130. Rebalance AI opponents' behaviour for all cars in this class
  131. GAMEPLAY - GENERAL
  132. Implemented new tooltips related to Drag Reduction System (DRS)
  133. Fixed an issue that could cause the MoTeC display system to appear too bright in certain conditions
  134. Fixed an issue where the Traction Control (TC) and Antilock Brakes System (ABS) toggle on the digidash were causing a conflict with each other
  135. Fixed an issue that would make driver hands disappear when cockpit view settings were reset to defaults
  136. Implementation of a ‘manual refresh’ functionality to manually refresh installed mods from the ModHub
  137. Fixed an issue with lap time related achievements / trophies that allowed penalties to be turned off
  138. Fixed an issue preventing the ‘tyre info’ tool getting stuck when customising the HUD layout
  139. Fixed an issue where ambient music would not fade out at the start after a loading screen
  140. Fixed an issue that would cause the camera view to remain when looking back if the game is paused
  141. Fixed an issue that would allow players to pass the Ranked Online License Test even though they had not successfully cleared it
  142. The default bindings for clutch and Drag Reduction System (DRS) have been swapped
  143. GAMEPLAY - REPLAYS
  144. Fixed an issue that was causing drops in frame rate when using spectator mode
  145. Fixed an issue causing visual stutters while watching a replay from the trackside cameras
  146. Fixed an issue that would cause the camera view to change simultaneously when also changing the car to follow
  147. Fixed an issue with the Ford GT40 MK IV having missing engine and exhaust sounds during replays
  148. Career Mode
  149. Fixed issue with Career Mode garage slot being disabled when switching between saves
  150. Career Mode events that permit the AUS V8 class have been adjusted to allow for the use of the newly added Holden Commodore VF
  151. ONLINE
  152. Implementation of Join-in-Progress feature, which allows players to join an already active Practice and Qualifying session in Custom Lobbies
  153. Implemented a notification system for Ranked Online that notifies registered players when a race is about to start
  154. Implemented the ability to toggle anti-cheat in custom lobbies
  155. Implemented the ability for the lobby host in a Custom Lobby to skip Practice sessions
  156. Fixed an issue that could cause players getting stuck in a loading screen after losing connection with the host
  157. Fixed an issue where the host of a Custom Lobby would change car / class restrictions but would not apply for the lobby
  158. INPUT
  159. Fix an issue with some H-Shifters input devices not being able to go into Neutral
  160. Added support for Simsonn Plus X Pedals
  161. Added support for PXN Vector X Pedals
  162. Added support for Aiologs Shifter
  163. Added support for LM-X Paddle Shifter
  164. Added support for LM-X Steering Wheel
  165. HUD & UI
  166. Localisation improvements across multiple languages
  167. Fixed an issue where clutch sensitivity input was showing the brake sensitivity input instead
  168. Fixed an issue in the wheel rotation display while in the calibration menu
  169. Implemented display of the Force Feedback (FFB) value changes with an on-screen notification
  170. Fixed an issue causing the text not to display correctly in the Suspension setup menu
  171. Added “Dynamic Resolution” options to the GFX in the settings menu
  172. Fixed an issue with text not displaying correctly when prompted to delete a replay file
  173. Fixed an issue with text not displaying correctly when applying certain filters in the ModHub menu
  174. XBOX ONLY
  175. Fixed an issue that would prevent players from using installed mods from the ModHub when not connected to the internet
  176. ALPHA STATE FEATURES
  177. VR
  178. Added option to disable audio for tabs and buttons when VR and Triple Screen modes are enabled
  179. Fixed an issue with re-positioned view while Alpha VR mode is enabled
  180. Fixed an issue causing a conflict with other options in the settings menu when Alpha VR mode is enabled
  181. Fixed an issue causing players to be stuck in ‘cinema mode’ while Alpha VR mode is enabled and joined a custom lobby
  182. TRIPLE SCREEN
  183. Implemented early Alpha state Triple Screen support
  184.  
  185. Update v2.0.0.8:
  186. GAMEPLAY
  187. Fixed a timing issue that could cause camera stuttering.