- Update v2.1.0.1:
- GAMEPLAY
- Fixed various issues that would cause crashes for some players
- Fixed an issue where the relative time widget would not display time gaps correctly during an online race
- ONLINE
- Fixed an issue in Ranked Racing which caused players to hang when navigating menus
- Custom Lobby host can now limit the maximum number of players that can join
- Update v2.1.0.0:
- NEW VEHICLE
- As part of the newly release Aussie Rivals Pack free DLC, a new vehicle has been added to the AUS V8 class
- AUS V8
- Holden Commodore VF
- Image05
- PHYSICS & HANDLING – CLASS SPECIFIC
- Improvements made to grooved rain tyres and how they behave in wet conditions
- Improved suspension allowing for more spring range to be adjusted in the vehicle setup menu
- All vehicles in the GT3, GT4 and Aus V8 classes have been reworked with extensive changes and improvements.
- Detailed below are those changes for each class
- GT3
- Completely reworked and improved handling across all vehicles in this class
- Reviewed Balance of Performance (BOP) across all vehicles in this class
- Reworked turbo modelling for all vehicles in this class equipped with a turbo
- Reworked suspension geometries for all vehicles in this class
- Reworked setup limits based on real world homologation data
- Reworked aerodynamic behaviour and sensitivity based on real world homologation data
- Reworked differentials and gear ratios based on real world homologation data
- Improved inertia and centre of gravity based on real world homologation data
- Reworked tyre model including temperatures and levels of grip
- Introduction of severe tyre wear during extreme overheat and scrubbing
- Implementation of brake heat affecting tyre temperature
- Introduction of the “brake ducts†adjustment for the vehicle setup menu
- Implementation of brake ducts aerodynamic drag and the ability to adjust this element in the vehicle setup menu
- Implementation of intake ram air simulation for naturally-aspirated engined vehicles in this class
- New default setups
- New curated low drag default setup for Daytona International Speedway and Brianza
- New curated more stable default setup for Nürburgring Nordschleife 
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- GT4
- Completely reworked and improved handling across all vehicles in this class
- Reviewed Balance of Performance (BOP) across all vehicles in this class
- Reworked turbo modelling for all vehicles in this class equipped with a turbo
- Reworked suspension geometries for all vehicles in this class
- Reworked setup limits based on real world homologation data
- Reworked aerodynamic behaviour and sensitivity based on real world homologation data
- Reworked differentials and gear ratios based on real world homologation data
- Improved inertia and centre of gravity based on real world homologation data
- Reworked tyre model including temperatures and levels of grip
- Introduction of severe tyre wear during extreme overheat and scrubbing 
- Implementation of brake heat affecting tyre temperature
- Introduction of the “brake ducts†adjustment for the vehicle setup menu
- Implementation of brake ducts aerodynamic drag and the ability to adjust this element in the vehicle setup menu
- Implementation of intake ram air simulation for naturally-aspirated engined vehicles in this class
- New default setups
- Image07
- AUS V8
- Improved tyre model including temperatures and levels of grip
- Reworked aerodynamic behaviour and sensitivity based on real world homologation data
- Improved inertia and centre of gravity based on real world homologation data
- Introduction of severe tyre wear during extreme overheat and scrubbing
- Introduction of the “brake ducts†adjustment for the vehicle setup menu
- Implementation of brake heat affecting tyre temperature
- New default setup 
- Group 5
- Improved Turbo model and response across all vehicles in this class
- Improved suspension model and feel across all vehicles in this class
- PHYSICS & HANDLING – VEHICLES SPECIFIC
- BMW M3 GTR (E46)
- Default Traction Control (TC) value now set to 4
- Dodge Viper Competition Coupe
- Default Traction Control (TC) value now set to 4
- Porsche 911 GT3 Cup (992)
- Improved tyre modelling
- ART – VEHICLES
- Improved stability and performance while in cockpit view across multiple vehicles
- Chevrolet Corvette C8.R
- Updated livery #4
- Ford Falcon FG
- Updated model name
- Updated livery #6
- Ford GT40 MK IV
- Adjusted windscreen scale
- Ford GTLM GTE
- Improved driver animations for shifting paddles
- Toyota GR010 Hybrid
- Updated steering wheel and interior textures visible when in cockpit view
- Fixed animation for windscreen wipers when in cockpit view
- ART – ENVIRONMENT
- New cinematic default time of day has been implemented for multiple circuits
- Improved variety for trackside crowds
- Improved trackside vegetation with more variety
- Improved shadow resolution and stability
- Improved shadow cascade blending
- Improved dynamic resolution scaling
- Improvements made to tone-mapping and contrast
- Increased distance for reflections appearing on car surfaces
- Rocky Knoll Raceway
- Updated pit exit era
- Updated track limits, large curb runoffs now have more leniency
- Improved flying zone detection to prevent lap time exploits
- Daytona International Speedway
- Updated location for Sector 3 to be more accurate to real-world data
- Mount Panorama
- Updated trackside replay cameras
- Circuit Zolder
- Updated trackside replay cameras
- AI OPPONENTS
- Improved race start behaviour and reactions
- Improved pit strategy for fuel and tyre usage
- Fixed an issue that would cause AI opponents to not change their behaviour correctly depending on weather conditions upon restarting a session
- Rocky Knoll Raceway
- Adjusted pit exit behaviour
- Sports Car 67
- Improved AI opponents behaviour and speeds
- Improved the use of Drag Reduction System (DRS) wing control for the Chaparral 2F
- AUS V8
- Improved AI opponents' behaviour and speeds
- Updated tyre model to match that of the player car
- GT4
- Rebalance AI opponents' behaviour for all cars in this class
- GT3
- Rebalance AI opponents' behaviour for all cars in this class
- GT70
- Rebalance AI opponents' behaviour for all cars in this class
- GT60
- Rebalance AI opponents' behaviour for all cars in this class
- GAMEPLAY - GENERAL
- Implemented new tooltips related to Drag Reduction System (DRS)
- Fixed an issue that could cause the MoTeC display system to appear too bright in certain conditions
- Fixed an issue where the Traction Control (TC) and Antilock Brakes System (ABS) toggle on the digidash were causing a conflict with each other
- Fixed an issue that would make driver hands disappear when cockpit view settings were reset to defaults
- Implementation of a ‘manual refresh’ functionality to manually refresh installed mods from the ModHub
- Fixed an issue with lap time related achievements / trophies that allowed penalties to be turned off
- Fixed an issue preventing the ‘tyre info’ tool getting stuck when customising the HUD layout
- Fixed an issue where ambient music would not fade out at the start after a loading screen
- Fixed an issue that would cause the camera view to remain when looking back if the game is paused
- Fixed an issue that would allow players to pass the Ranked Online License Test even though they had not successfully cleared it
- The default bindings for clutch and Drag Reduction System (DRS) have been swapped
- GAMEPLAY - REPLAYS
- Fixed an issue that was causing drops in frame rate when using spectator mode
- Fixed an issue causing visual stutters while watching a replay from the trackside cameras
- Fixed an issue that would cause the camera view to change simultaneously when also changing the car to follow
- Fixed an issue with the Ford GT40 MK IV having missing engine and exhaust sounds during replays
- Career Mode
- Fixed issue with Career Mode garage slot being disabled when switching between saves
- Career Mode events that permit the AUS V8 class have been adjusted to allow for the use of the newly added Holden Commodore VF
- ONLINE
- Implementation of Join-in-Progress feature, which allows players to join an already active Practice and Qualifying session in Custom Lobbies
- Implemented a notification system for Ranked Online that notifies registered players when a race is about to start
- Implemented the ability to toggle anti-cheat in custom lobbies
- Implemented the ability for the lobby host in a Custom Lobby to skip Practice sessions
- Fixed an issue that could cause players getting stuck in a loading screen after losing connection with the host
- Fixed an issue where the host of a Custom Lobby would change car / class restrictions but would not apply for the lobby
- INPUT
- Fix an issue with some H-Shifters input devices not being able to go into Neutral
- Added support for Simsonn Plus X Pedals
- Added support for PXN Vector X Pedals
- Added support for Aiologs Shifter
- Added support for LM-X Paddle Shifter
- Added support for LM-X Steering Wheel
- HUD & UI
- Localisation improvements across multiple languages
- Fixed an issue where clutch sensitivity input was showing the brake sensitivity input instead
- Fixed an issue in the wheel rotation display while in the calibration menu
- Implemented display of the Force Feedback (FFB) value changes with an on-screen notification
- Fixed an issue causing the text not to display correctly in the Suspension setup menu
- Added “Dynamic Resolution†options to the GFX in the settings menu
- Fixed an issue with text not displaying correctly when prompted to delete a replay file
- Fixed an issue with text not displaying correctly when applying certain filters in the ModHub menu
- XBOX ONLY
- Fixed an issue that would prevent players from using installed mods from the ModHub when not connected to the internet
- ALPHA STATE FEATURES
- VR
- Added option to disable audio for tabs and buttons when VR and Triple Screen modes are enabled
- Fixed an issue with re-positioned view while Alpha VR mode is enabled
- Fixed an issue causing a conflict with other options in the settings menu when Alpha VR mode is enabled
- Fixed an issue causing players to be stuck in ‘cinema mode’ while Alpha VR mode is enabled and joined a custom lobby
- TRIPLE SCREEN
- Implemented early Alpha state Triple Screen support
- Update v2.0.0.8:
- GAMEPLAY
- Fixed a timing issue that could cause camera stuttering.