- Hotfix 1.1227, uploaded August 30, 2023:
- Further fixes and improvements WIP (eg. AI spamming small groups in campaign) up soon!
- Campaign:
- AI now slightly more reactive when carrying out defensive operations
- Battles:
- AI single units only take entry points alone, not tearing whole groups to map edges
- preventing units being routed just because rout malus is applied
- rebalanced battle supplies
- fixed: first battle malus not disappearing after first battle, along with other battle variables not taken over to campaign
- added battle unit size limitations and memory optimizations
- AI now slightly more reactive when carrying out defensive operations
- DLC - Whiskey & Lemons:
- no automatic defeat if all player units have left field
- switching to more active commands now becomes cheaper the longer commander is serving in the same command level
- removing relations for commanders KIA
- fixed: AI choosing group perks for player units
- fixed: AI changing stance order for player groups
- fixed: In career battery commander cannot get promoted and advance to higher places
- chances for duels rebalanced
- fix: campaign incidents may be launched immediately after returning from battle
- battle morale rebalanced
- fixed: diary entry showing not engaged although unit is in battle
- fixed: exception related to orders constructing buildings on the campaign map
- fixed: high level officers (eg corps commander) cannot control subordinate units on the battlemap
- fixed: excessive incidents, preferably “bipolar disorderâ€
- fixed: player removed as commander if his unit was depleted