- Full patch notes:
- Fixed burn so it takes effect before enemies lose their shield.
- Fixed the modded debug menu.
- Fixed relics and pets not spawning.
- Fixed modded relics that were not spawning.
- Fixed some modded items spawning too low on the screen (components & relics).
- Fixed unique/relic items not spawning if another item with the same name is already spawned.
- Fixed modded items with custom sprite scale are the incorrect scale when reloading a save.
- Descriptions in modded items can now be hidden for movement and add_modifier effects
- Disabled Managed Stripping to restore compatibility with certain mods
- Updated translations