- Patch 1.04 8677 48816
- Hello Heroes!
- A new update is now available on all platforms! 🎉
- This patch brings major multiplayer improvements, a complete rework of the combat camera, numerous quality-of-life improvements, a large balance pass across Heroes and Items, and plenty of bug fixes and optimizations.
- Here's everything included in this update:
- ✨ Highlights
- • 🎮 Guests can respec their assigned Heroes.
- • 🤠Major multiplayer stability improvements and numerous co-op bug fixes.
- • 📷 Reworked combat camera with new customization options.
- • 💰 Hero respec is now completely free.
- • âš”ï¸ Extensive balance changes for Heroes and Items.
- • ðŸ› ï¸ Numerous bug fixes, AI improvements, localization updates and performance optimizations.
- 🤠Multiplayer
- For Guests :
- • Guests now unlock the same achievements as the host.
- • Guests can now respec their assigned Heroes.
- Fixes for Host and Guest
- • Fixed an infinite black screen at the end of dungeons.
- • Fixed cases of rollback when interacting with objects during exploration.
- Note: Work is still ongoing on this feature. However, unless you enjoy spam-clicking everything, rollback issues should now be largely resolved.
- • Fixed a softlock during the final fight in the Magician's Lair.
- • Fixed a potential softlock when a guest makes choices during narrative events.
- • Fixed deployment zones being reset for guests joining during the deployment phase.
- • Fixed guests joining one after the other while in combat or deployment phase.
- • Fixed retreat areas not appearing for guests joining after deployment.
- • Fixed Supply Stash not affecting guests' consumables.
- • Fixed Damage over Time effects not being applied in some cases to guests' Heroes inside clusters.
- • Fixed host's not getting the voices back if a dialog is triggered while browsing the pause menu.
- • Fixed spawn animations not playing on the guest's side.
- • Fixed retreat icons remaining visible for guests.
- • Fixed Rallying Areas remaining visible after being used on guests' side.
- • Fixed guests hearing every previously played sound when joining an ongoing dungeon.
- • Fixed controller auto-targeting inside clusters.
- • Fixed softlock if all players had the "Automatic End Turn" disabled.
- • Fixed a desync where the host change its hero's skill/item while the client is in the shop.
- • Fixed an issue where an item is displayed in the skill section of a hero in the compendium.
- 🎮 General
- Camera
- • Reworked the free camera system during combat: a dedicated input now toggles between automatically or manually handled camera in combat.
- It's the only way to access the free camera
- This change will be the default choice for new games, but won't be activated on already existing games as you might
- be used to the current system. If you want to try it out, deactivate the "Legacy Camera System (pre 1.04)" option.
- • Added an option to center the camera during enemy turns.
- When deactivated, the camera will stay at the same place until the enemy figured what its next action is.
- • Added option to tweak Camera Translation Speed.
- • Added option to tweak Camera Translation Damping.
- • Added option to tweak Camera Rotation Speed.
- • Added option to tweak Camera Rotation Damping.
- • Added option to activate/deactivate camera pan with mouse on screen border.
- Quality of Life
- • Hero respec is now free of charge.
- • Added option to show/hide the HUD during AI Turn.
- • While in menus, mouse cursor is no longer locked to the game window.
- • Tooltips of hovered entities can now be viewed during AI and other players' turns.
- • Automatically Continue Dialogues can now be toggled on and off during conversations.
- • Opening the map doesn't cancel the heroes movement anymore.
- Gameplay
- • Interactable objects that deal damage (such as explosive barrels) now deal damage based on a percentage of maximum health.
- • Frozen interactable objects now thaw when exposed to fire.
- • Fixed frozen objects never thawing.
- • Fixed Arlo level 10 perk not refilling consumable charges.
- • Fixed Veshi losing her burn immunity with the item "High Priestess Tunic".
- • Fixed input being taken into account when the player is in the pause menu.
- Achievements
- • Fixed Healthy spirit in a healthy body and Fleet of foot achievements not being unlockable if you restarted the mission after failing them.
- Please note: This fix is not retroactive. If you were affected, you'll need to complete the mission and restart it.
- • Fixed Healthy spirit in a healthy body and Fleet of foot achievements being unlocked if you met the conditions but lost the fight.
- • Fixed Squeaky Clean achievement being unlocked of a Hero fell unconscious due to demon blight stacks.
- Improvements
- • Various AI improvements.
- • Various localization fixes.
- • Numerous minor bug fixes.
- • Performance optimizations.
- Localisation
- • Fixed a loc issue where burn immunity in Spanish & Japanese display the bleed immunity text
- âš”ï¸ Skills
- Arlo
- • Fire Wall now has 4 charges (up from 3).
- • Freezefire second patch now grants +2 charges (up from +1) and removes the cooldown.
- • Heartbreaker third patch now reduces the target's Protection while standing on a surface instead of removing positive states.
- Aurta
- • Chain Lightning can no longer target allies.
- • Chain Lightning first patch now slows enemies hit instead of removing Barrier before dealing damage.
- • Helka's Thunderwave no longer triggers allies' weaknesses.
- • Icicle Armor no longer triggers allies' weaknesses.
- • Frostfall now has 4 charges (up from 3).
- • Lightning Bolt second patch now completely prevents damage to allies instead of simply reducing it.
- • Static Ward first patch now roots enemies in the center for 1 round instead of buffing allies' resistances.
- • Storm Call now has 4 charges (up from 3).
- Cedwin
- • Bullseye cooldown reduced to 1 round (down from 2).
- • Grasping Hook third patch now reduces the target's Protection instead of empowering Cedwin's next skill.
- • Shock Arrow no longer removes Unstable from the target, but now deals +50% additional damage.
- • Stopping Power first patch now deals Area Damage instead of double damage when the target is Unstable.
- Finniel
- • Patient Bloom now has 4 charges (up from 3).
- • Spore Infection second patch now increases Poison stacks instead of Poison duration.
- Kharaz
- • Into the Fray first patch now also grants Kharaz +50% damage until the end of the turn.
- • Rupture second patch now also reduces the skill's cooldown by 1 round.
- Myria
- • Crescent Feint cooldown is now displayed correctly.
- • Viper's Fang third patch now applies 4 Bleeding stacks (up from 1).
- Nomharr
- • Brutal Smashdown first and third patches have been swapped.
- • Chosen Prey first and third patches have been swapped.
- • Frenzied Assault second patch now also reduces the skill's cooldown by 1 round.
- • Maiming Strike cooldown reduced to 1 round (down from 2).
- • Reckless Outburst first and third patches have been swapped.
- • Savor the Kill cooldown reduced to 1 round (down from 2).
- • Wild Bloodlust second and third patches have been swapped.
- Veshi
- • Cleansing Fire third patch now grants +8 Protection (up from +4).
- • Dancing Blaze cooldown reduced to 1 round (down from 2).
- • Dancing Blaze third patch now also removes the cooldown.
- • Fire Storm second and third patches have been swapped.
- • Scorched Earth first patch now also grants +1 charge.
- ðŸ›¡ï¸ Items
- • Altruistic Blade: Added +0/35/50/75% damage.
- • Blade of Vitality: Added +0/35/50/75% damage.
- • Dragonheart Ornament: Activation threshold increased to -/50/75/75% (previously -/50/50/50%).
- • Dread Mace: Fixed the Exsanguination tooltip.
- • Ember Ward: The Radiant version now triggers on all Damage over Time effects instead of only Burning.
- • Gustforce Chime: Added +0/35/50/75% damage.
- • Magdust Canister: The Marked effect now grants 1 Action Point to every Hero on kill instead of a random Hero.
- • Mistweaver's Wand: Bonus healing increased to +10/15/20/25% (previously +10/10/15/25%).
- • Patient Avenger: Added +0/35/50/75% damage.
- • Permafrost Wand: Added +0/0/6/10 Fire and Frost Resistance, and +0/0/0/5 Protection.
- • Prism Shield: Fixed the Radiant version's resistance aura so it now matches the range of the Amaranthine version.
- • Rot Ridden Iron: Fixed the Amaranthine and Radiant tooltips. They now correctly state that their effects also apply to Physical skills.
- • Safekeeper's Locket: Added +0/0/10 Decay and Lightning Resistance.
- • Siryasan Sun Scimitar: Tooltip now correctly states that the Critical Chance bonus lasts until the end of the next turn.
- • Stormbringer Garment (Amaranthine): Now grants immunity to Dazed instead of Stun.
- • Stormbringer Garment (Radiant): Now grants immunity to all Crowd Control effects instead of only Stun.
- • True Silver Heads: No longer removes Unstable on critical hits. Instead, it now triggers Unstable with any damaging skill.
- • Undying Will: Fixed an issue where the automatic revive would not trigger.
- • Unstoppable Carapace: Health threshold increased to 90% (up from 75%).
- • Windblade Veil: Health threshold adjusted to 50/50/75% (previously 30/50/50%).
- Thank you, as always, for your incredible support and feedback.
- Every bug report and suggestion helps us improve Terrinoth: Heroes of Descent, and we hope you enjoy this latest update.
- See you in Terrinoth! âš”ï¸