- Update v1.0.622.6666:
- Added more detection for corrupted files during content loading with a warning to user to validate files
- Fixed an issue where the window location would not be saved upon subsequent launches when running in windowed mode
- Fixed an issue where the camera would drift when playing with mouse and alt-tabbing
- Fixed issues with volumetric fog looking blocky when playing in 21:9 or 32:9 aspect ratios
- Fixed an issue with interact/evade swapping not working when using SteamInput
- Fixed an issue with on screen prompts not properly reflecting correct button prompts when using Switch controller and SteamInput
- Fixed Quick Turn buttons not working with SteamInput
- Fixed an issue where bindings using mouse scroll would get unset upon relaunching the game
- Improved performance on Intel ARC GPUs (has very minor improvement on NVIDIA and AMD)
- Fixed a number of visual bugs such as the water at the bottom of Alfheim well not appearing properly
- Update v1.0.618.4551:
- Fixed a crash in UI when opening certain Journal pages
- Fixed a crash that could happen when controllers get disabled or enabled in rapid succession
- Fixed a crash that would occur in various locations in Vanaheim
- Improved performance of AMD Zen1 and Zen2 processors in areas where the game was CPU limited
- Increased tessellation in Realm Between Realms back to PS5 quality
- Note that the performance issue related to tessellation is resolved in NVIDIA drivers 565.90 or higher
- Fixed an issue where lock on would rapidly bounce between targets when using mouse. It will now be more "sticky" requiring more effort to change targets
- Fixed an issue where attack indicators would not look correct when using frame generation
- Fixed an issue where cinematic dialogue audio would be lower volume than intended
- Update v1.0.614.9211:
- Prevent crash on game boot due to corrupt or missing files - game will now tell you that there are bad files and ask you to verify installation
- Volumetric fog in Realm Between Realms and during dream sequences will now appear properly on NVIDIA 10xx, 20xx, and 30xx cards
- DualSense controllers will now default to rumble backup when connected wirelessly as haptics are only available with wired connections
- Achievements will now retroactively unlock when loading save games
- Update v1.0.614.134:
- Crashes
- Fixed a crash that would sometimes occur when looking at the Skill tree
- Fixed a crash related to authentication flow when booting the game
- Authentication Flow
- Fixed multiple issues related to authentication flow and provided more communication as to what is happening to the user
- Game Textures
- Fixed an issue where game textures would unload while looking at the menu for a period of time
- Fixed an issue where textures and models would be shown loading in while using fast travel through the Realm Between Realms
- NVIDIA Memory Leak
- Replaced NVIDIA Streamline to resolve an issue with memory leaks when switching between different Frame Gen settings
- AMD Fixes
- Fixed AMD FSR-FG flickering when in the pause menu
- Fixed AMD FSR-FG performance and frame pacing issues
- Fixed small memory leak when AMD FSR-FG on and off
- Steam Deck Offline Mode
- Fixed an issue where Steam Input would not work when playing in Offline mode
- DualSense Controller
- Fixed an issue where the DualSense controller would not work wirelessly
- Update v1.0.613.7230:
- Fixed issue causing some controllers to not have smooth camera or character movement when using sticks
- Update v1.0.613.6890:
- Spatial Audio
- Fixed crash related to spatial audio that could occur in multiple locations throughout the game with random intervals
- Fixed an issue with audio dropping out when spatial audio was enabled
- Mouse Input/Camera
- Fixed mouse input focus issue where mouse would not control camera, but could still control menus
- Moved mouse controls to use raw input instead of GameInput driver
- HDR
- Fixed an issue where HDR would not retain its setting on subsequent game starts
- VRAM Utilization
- Texture Quality now uses fixed sized texture caches in VRAM instead of growing to use all of available VRAM
- VRAM usage shown in the settings menu now reflects the amount of VRAM allocated based on the current settings as a percentage of amount recommended by operating system. Usage over 100% will work but can lead to performance degradation.
- Modified VRAM texture cache algorithm to reduce VRAM usage that may have caused performance to degrade over time
- Update v1.0.613.420:
- Fixed an issue where NVIDIA DLSS Frame Generation would not properly initialize
- Fixed an issue with NVIDIA Reflex would show as disabled in the UI when enabling Frame Generation
- Fixed some timing markers with NVIDIA Reflex
- Fixed the UI not showing Surround Sound in Audio Calibration
- Fixed an issue where surround sound would apply stereo audio mixing causing some sounds to be too quiet or loud
- Fixed UI controller icons being low resolution and blurry in some cases
- Fixed an issue where controls would not work during quicktime events if Interact/Evade were swapped in addition to having Steam Input enabled
- Fixed an issue on Steam Deck with a button not being mapped blocking completing a tutorial moment
- No longer blocking GPUs with less than 6GB of VRAM from launching the game
- Update v1.0.612.8090:
- Fixed an issue with telemetry events not recording properly
- Update v1.0.612.6052:
- Fixed an issue where there would be black graphical corruption when toggling HDR settings
- Fixed an issue with decal textures not loading in properly and showing up as blurry
- Controller
- Fixed an issue with 3rd party controllers having stick drift
- Animation
- Fixed animation issues in 32:9 super ultrawide screen in Open Your Heart cinematic