- Update v1.05:
- Edit (6/6/2026): Pushed a hotfix fixing some problems with wall grab, localization missing in some lines, and Retry only appearing once when falling to your death
- Removed the small force when walking off a ledge
- MotorSlice angle detections adjustment
- MotorSlice swap tweaks, and it is now faster
- Reduce the slow motion on motorslice swap
- Jump Arc tweak to make it feel less “floatyâ€
- Increased jump forward momentum, and it also affected by your movement input
- Jump has input dampening now
- Increased air control a bit and tweaked values to feel less “clunkyâ€
- Tweaks on wall run angle detection
- Reduced the rotation drag movement, to feel sharper
- Reduced the magnetism strength and adjusted how magnetism works
- Reduced drag when walking off a wall run
- Tweaked wall run jump angle control
- Tweaked crack jump values to reduce missinput
- Added visual feedback on saw projectile
- Slightly increases control when rolling/sliding
- Removed holding jump (input buffering) while climbing
- Added ‘hold restart’ prompt when falling to your death
- Added missing tutorials on some specific spots
- Speedup crack walking change direciton animations
- Tons of tweaks across the game to feel better
- Introducing:
- Wall Grab when sliding or rolling - press up/jump to climb / crouch to fall / down+jump to jump backwards
- Motorslice down when holding down while slicing vertical
- Bugs fixed:
- Bug where Rollers would sometimes fall through the floor
- Walking on cracks in some rare situations got stuck
- Lock-on on bosses sometimes failed
- Enemies becoming “dead†and not pursuing P anymore
- Boss 5 parry window bug
- Softlocks and easy skips
- Tweaks on levels (no level design changes)
- Chapter 8 bugs, softlocks and skips
- Orb drones with a strong flashlight on some occasions blinding the player
- Fall damage on steep surface
- boss 6 fall damage problem
- Fall damage deactivated problem
- Typos
- Slicing bug where make you go inside wall
- Orb drone achievement in case of save corruption or save transfer
- Fixes on small issues across the game that is too specific to even mention
- Update v1.02:
- Screenshot being stored in a weird folder
- VR mode during IDLE animations
- Missing Drone on Chapter select in Chapter 8 (on the great slice area)
- Camera conflict on Operator G sequence and BootUp bug on Operator G sequence
- FPS limit resetting when changing resolution
- Some checkpoints makes you float briefly
- Disabled camera bump while on vr mode
- Disabled IDLE animations while holding the chainsaw
- A bug preventing you from touching P during selfie mode in some specific locations
- Collision problem in tutorial area on first motor dialogue
- Prevent hitting orbie when physics object or motorslice was nearby
- Slice getting stuck on framerates above 120fps
- Fix getting stuck on some actions
- Roller falling through the ground
- No fall damage after boss 4
- Avoid getting inside geometry on specific locations while platforming on a hack cube
- Bug getting stuck rotation on pillars
- Roller first appearance not respawning after dying
- Bug making an arena border not count enemies properly
- 'ooooooi' bug when stepping on camera
- Some occasions making you land, when you were supposed to die
- Tentacles not cutting sometimes
- Wall run getting stuck on small objects along the way, resulting in death
- Some typos
- Minor bugs while on chainsaw hold mode
- Some softlocks across the game
- Boss 08 not having the hack icon appear sometimes
- Reduced the chance of killing the wrong enemy whilst doing charged attack
- Bug making you teleport when charging attack
- Small tweaks on levels (no changes on level design)
- Sometimes landing on grinder doesn’t kill you
- Increased the boundaries of chapter 5
- Overall tweaks on boss parry
- Slicing sometimes nullify your death
- Blinking issue on parry tutorial
- Tweaked hit box on dialogue choice buttons
- An easy skip on boss 6
- A very easy skip on chapter 7 entrance - it might be surprising, but i overlooked this one lol
- Boss 4 event killing player (related to poor performance)
- A bug when landing making P double land and jumping feels weird
- Increased the parry window for the boss 3 drill
- Cursor on slacking scenes resetting position every time
- Getting stuck on some slice segments and checkpoint adjust on boss 7
- A bug making you parry boss 7 at the wrong moment
- Trash objects floating on potato mode
- Orbie broken lens while in P’s POV during final cutscene
- Adjusted condition for boss 8 getting back into the fight after a parry
- A very rare case of wall running into nothing
- 3 checkpoints making you respawn on title screen
- Orb drones not respawning after recovering from getting hit
- Overall minor adjustments across the game