1. Update v1.05:
  2. Edit (6/6/2026): Pushed a hotfix fixing some problems with wall grab, localization missing in some lines, and Retry only appearing once when falling to your death
  3.  
  4. Removed the small force when walking off a ledge
  5.  
  6. MotorSlice angle detections adjustment
  7.  
  8. MotorSlice swap tweaks, and it is now faster
  9.  
  10. Reduce the slow motion on motorslice swap
  11.  
  12. Jump Arc tweak to make it feel less “floaty”
  13.  
  14. Increased jump forward momentum, and it also affected by your movement input
  15.  
  16. Jump has input dampening now
  17.  
  18. Increased air control a bit and tweaked values to feel less “clunky”
  19.  
  20. Tweaks on wall run angle detection
  21.  
  22. Reduced the rotation drag movement, to feel sharper
  23.  
  24. Reduced the magnetism strength and adjusted how magnetism works
  25.  
  26. Reduced drag when walking off a wall run
  27.  
  28. Tweaked wall run jump angle control
  29.  
  30. Tweaked crack jump values to reduce missinput
  31.  
  32. Added visual feedback on saw projectile
  33.  
  34. Slightly increases control when rolling/sliding
  35.  
  36. Removed holding jump (input buffering) while climbing
  37.  
  38. Added ‘hold restart’ prompt when falling to your death
  39.  
  40. Added missing tutorials on some specific spots
  41.  
  42. Speedup crack walking change direciton animations
  43.  
  44. Tons of tweaks across the game to feel better
  45.  
  46.  
  47. Introducing:
  48.  
  49. Wall Grab when sliding or rolling - press up/jump to climb / crouch to fall / down+jump to jump backwards
  50.  
  51. Motorslice down when holding down while slicing vertical
  52.  
  53.  
  54. Bugs fixed:
  55.  
  56. Bug where Rollers would sometimes fall through the floor
  57.  
  58. Walking on cracks in some rare situations got stuck
  59.  
  60. Lock-on on bosses sometimes failed
  61.  
  62. Enemies becoming “dead” and not pursuing P anymore
  63.  
  64. Boss 5 parry window bug
  65.  
  66. Softlocks and easy skips
  67.  
  68. Tweaks on levels (no level design changes)
  69.  
  70. Chapter 8 bugs, softlocks and skips
  71.  
  72. Orb drones with a strong flashlight on some occasions blinding the player
  73.  
  74. Fall damage on steep surface
  75.  
  76. boss 6 fall damage problem
  77.  
  78. Fall damage deactivated problem
  79.  
  80. Typos
  81.  
  82. Slicing bug where make you go inside wall
  83.  
  84. Orb drone achievement in case of save corruption or save transfer
  85.  
  86. Fixes on small issues across the game that is too specific to even mention
  87.  
  88. Update v1.02:
  89. Screenshot being stored in a weird folder
  90.  
  91. VR mode during IDLE animations
  92.  
  93. Missing Drone on Chapter select in Chapter 8 (on the great slice area)
  94.  
  95. Camera conflict on Operator G sequence and BootUp bug on Operator G sequence
  96.  
  97. FPS limit resetting when changing resolution
  98.  
  99. Some checkpoints makes you float briefly
  100.  
  101. Disabled camera bump while on vr mode
  102.  
  103. Disabled IDLE animations while holding the chainsaw
  104.  
  105. A bug preventing you from touching P during selfie mode in some specific locations
  106.  
  107. Collision problem in tutorial area on first motor dialogue
  108.  
  109. Prevent hitting orbie when physics object or motorslice was nearby
  110.  
  111. Slice getting stuck on framerates above 120fps
  112.  
  113. Fix getting stuck on some actions
  114.  
  115. Roller falling through the ground
  116.  
  117. No fall damage after boss 4
  118.  
  119. Avoid getting inside geometry on specific locations while platforming on a hack cube
  120.  
  121. Bug getting stuck rotation on pillars
  122.  
  123. Roller first appearance not respawning after dying
  124.  
  125. Bug making an arena border not count enemies properly
  126.  
  127. 'ooooooi' bug when stepping on camera
  128.  
  129. Some occasions making you land, when you were supposed to die
  130.  
  131. Tentacles not cutting sometimes
  132.  
  133. Wall run getting stuck on small objects along the way, resulting in death
  134.  
  135. Some typos
  136.  
  137. Minor bugs while on chainsaw hold mode
  138.  
  139. Some softlocks across the game
  140.  
  141. Boss 08 not having the hack icon appear sometimes
  142.  
  143. Reduced the chance of killing the wrong enemy whilst doing charged attack
  144.  
  145. Bug making you teleport when charging attack
  146.  
  147. Small tweaks on levels (no changes on level design)
  148.  
  149. Sometimes landing on grinder doesn’t kill you
  150.  
  151. Increased the boundaries of chapter 5
  152.  
  153. Overall tweaks on boss parry
  154.  
  155. Slicing sometimes nullify your death
  156.  
  157. Blinking issue on parry tutorial
  158.  
  159. Tweaked hit box on dialogue choice buttons
  160.  
  161. An easy skip on boss 6
  162.  
  163. A very easy skip on chapter 7 entrance - it might be surprising, but i overlooked this one lol
  164.  
  165. Boss 4 event killing player (related to poor performance)
  166.  
  167. A bug when landing making P double land and jumping feels weird
  168.  
  169. Increased the parry window for the boss 3 drill
  170.  
  171. Cursor on slacking scenes resetting position every time
  172.  
  173. Getting stuck on some slice segments and checkpoint adjust on boss 7
  174.  
  175. A bug making you parry boss 7 at the wrong moment
  176.  
  177. Trash objects floating on potato mode
  178.  
  179. Orbie broken lens while in P’s POV during final cutscene
  180.  
  181. Adjusted condition for boss 8 getting back into the fight after a parry
  182.  
  183. A very rare case of wall running into nothing
  184.  
  185. 3 checkpoints making you respawn on title screen
  186.  
  187. Orb drones not respawning after recovering from getting hit
  188.  
  189. Overall minor adjustments across the game