1. 1.0.020 Patch Notes & Future Updates
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  3. Hey everyone! We've just pushed an update to the game that has some new content and bug fixes. We're also going to share some new things that we're working on right now that will be coming with future updates.
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  5. Patch Notes 1.0.020
  6. New
  7. Added a new unique quest called Prison Break which can appear during a Noble Banquet event in a city (It's one of the more complex dungeons we've done so far and has some new mechanics which we'll be able to make further use of with future quests)
  8. 2 additional unique quests (A Dagger for Dridge & Crypt Delivery) that are part of a longer chain
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  10. Changes
  11. Most city events will now be resolved when completing an associated contract (eg. driving off bandits during Bandit Activity)
  12. Made a few changes to the flow of Dark Deeds quest chain and added Jorgen as an ally in combat
  13. The game now keeps the last 2 autosaves instead of 1 (mostly a safeguard against any potential issues where you might not have manually saved in a while and wanted to reload to a certain spot)
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  15. Fixes
  16. Fixed an issue where the game would soft lock at the end up combat if one of your characters was still frozen by the Frozen Tomb ability (with the Clean Slate upgrade)
  17. Fixed a bug where custom portraits could end up causing save files to get corrupted and deleted (if you had a temporary NPC ally who ended up dying in combat)
  18. Possible fix for an issue where a line of dialogue meant for a character with a specific job would be spoken by someone else
  19. When using the Pugilist's Mind, Body and Soul ability with the Restoration upgrade, it now correctly uses his Mending stat to determine the heal value (instead of the target's Mending)
  20. Fixed a visual bug where Rooting a target who was already Rooted would cause the status effect icon to disappear (this was most commonly seen with the Icebinder's Impaling Ice ability when hitting the same target twice)
  21. Fixed an issue with Shrines where some negative effects (and some effects that aren't currently implemented, such as seeing future dungeon modifiers) could show up as one of the two random choices when your offering was accepted
  22. The displayed buy price in markets now takes your Reputation with the city into account (this one was a visual bug where the price displayed was incorrect, but you were always charged the correct price)
  23. Fixed an issue on the Steam Deck where changing the number of days to rest at an inn could cause the UI to become unresponsive (we ended up redoing the way that popup window works globally)
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  27. Future Updates
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  30. Now that summer is over and kids are back to school, we've returned to a more consistent work schedule and will have more updates coming over the fall and winter. We're currently working on two big things, the first being the next class: the Executioner.
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  33. The Executioner can be built out as a tank or a damage dealer depending on your needs. It will be the first class with both male and female sprites to choose from (and the other classes will also be getting the same treatment in a future update with some subtle changes to differentiate them).
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  35. The other big thing we're working on is adding another enemy group that features new unique mage enemies and bosses for each magical element (Fire, Frost, Earth, Holy, Dark, Lightning).
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  39. These enemies will be accompanied by some new quests that deal with mages who operate outside of the accepted law in Caelum.
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  41. Though we don't want to give specific dates for everything, we're hoping to bundle the Executioner and new enemies into a big update toward the end of this year (that will also include Controller & Steam Deck support). Thanks for reading and for your support! We hope you enjoy the new quests and we look forward to getting the new class and enemies into your hands as soon as possible!
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  43. -Curious Panda Games
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