- Update v1.05:
- MULTIPLAYER IMPROVEMENTS
- Reduced lag between clicking and seeing your action take effect
- Fewer resyncs
- Please note that you will only see Multiplayer lobbies of other players on the exact same version of the game as you. People make sure you're on the latest version if you'd like to play Multiplayer.
- ADDITIONS
- Added 77 new “Place Building†Hotkeys
- Added a setting to disable any time-based functionality (timers, leaderboards, etc) in Sands of Time, so you can play it like a regular trail if desired
- Upgraded the Portcullis visual in the Skirmish Teams Table Screen
- CHANGES
- Healers and Slaves now show no-attack symbol when targeting walls
- Improved the Healer's animations when running and healing
- Increased Arabic Swordsmen damage against buildings/walls to the correct values
- Updated loading screen
- Reworked the look of the Stockpile
- Removed uncoloured gap between coloured team chunks in the Team Table screen in Custom Skirmish
- Updated Keep and Stockpile UI Sprites to match the new in-game visuals
- BUG FIXES
- Fixed the cause of an issue causing big FPS drops and 'Rubberbanding Units', which would persist in the save file
- Fixed issue where changed Autotrade values would sometimes revert to a previously set value
- The CPU Lords would get stuck in a loop of buying and selling the same resources in quick succession, with big negative effects on their economy. This has now been fixed.
- Fixed issue where CPU Lords would overbuild Siege Engines, causing them to continuously place new siege tents
- Fixes to some CPU Castles (Based on the issues listed in Evrey's Modded Stronghold Crusader AIVs)
- The Abbot would sometimes place double Ballistas in his towers, this is now fixed
- The Abbot could hire Monks from the Barracks, this is now fixed
- Fixed issue where Tunneler Troops would be visible and targetable aboveground when they should be in tunnels
- Fixed issue where a CPUs attacking Siege Engines would move too close to enemy Castles
- Mounted units should no longer get stuck on walls
- Fixed issue where you could only send the Assassins short distances
- Fixed issue where assassins were trying to travel through Gatehouses rather than take a direct route (over walls)
- Fixed issue with CPU Unit behaviour when trying to route through Gatehouse
- Fixed issue where Lancer Knights would (visually) become Swordsman Knights when galloping
- Fixed issue where the animations of Mounted Archers would get stuck when targeting troops on walls
- Temple Guard Rally Point Flag now no longer displays Monks
- During Skirmish Setup, it was possible to place a player in an invalid player slot in the very top left of maps, which would result in the player dying instantly at the start of the game. This has now been fixed.
- Fixed issue where if a keep was too close to the edge of the map, the player positioning selection would break
- Fixed issue where if two Keeps were too close together, the CPUs could build over a player’s Keep, destroying it
- The Genie speech now does not interfere with the Lord speech when adding a CPU Lord in Skirmish Setup
- Fixed issue where a Custom Skirmish would not end, even after all CPU Lords had been defeated
- Fixed issue where the Stockpile’s deletion cursor trigger zone
- Fixed visual bug which would occur for a few seconds when placing gatehouses
- Fixed CPU Lords spamming goods requests after you deny them
- The in-game timer now starts after exiting the briefing screen, time spent in the briefing screen is no longer counted on the timer
- Fixed issue where an engineer pushing a fire ballista would change the colour of his hat
- Added the missing Tooltips for some Siege Tent Rollovers
- Added the missing Help Button to the Fire Ballista's Siege Tent
- Fixed the trigger conditions for the Almost Impressive Achievement
- Map and Mission Specific Fixes:
- Removed accidental Unbuildable Tiles in Map Distant Encounters
- Removed accidental Unbuildable Tiles in Map The Bulls Eye (affecting Mission 25: The Forgotten)
- The Marshal now functions correctly in Classic Trail, Mission 64
- Fixed a crash that could be experienced when loading a save of First Edition Trail, Mission 3: This Dusty Land
- Fixed an issue where the game would freeze when playing Mission 49, The Mother of All Wars
- Map Editor Fixes:
- In the map editor when playing at low FPS, terrain would sometimes be placed automatically over the button area when placing terrain elsewhere. This has now been fixed.
- Removed buildings present in Stronghold: Definitive Edition, but not Stronghold Crusader: Definitive Edition, from the Buildings Availability list in the Scenario Editor
- Fixed the cutoff Ruins Icons in the UI
- Localisation Fixes:
- Updates to Polish, Simplified Chinese, Arabic, Hungarian and German Localisations
- Update v1.04:
- Additional Hotfix v1.042
- We've reverted the "When moat can’t be placed due to high ground, the CPU Lords will now place killing pits instead (these will be free for the AI in this specific situation, so as not to cripple their economy)" addition temporarily, due to it causing a major bug. We will be aiming to re-enable this feature (without the bug, this time!) as soon as we can.
- Additional Hotfix v1.041
- We have identified and fixed a cause of a crash that was occasionally affecting players during any games with CPU opponents.
- SAVES: We’ve made a potential fix and added additional logging to hopefully address some instances where people were not seeing saves when trying to load saved games - if you are still encountering missing saves, please send the player.log file that's in the settings folder to support here
- MAJOR ADDITIONS
- You asked, we answered - Bedouin Troops can now be enabled in the Classic Trails! In the "Classic Trails" menu screen, at the bottom right, hit the "advanced options" button (the question mark) - there will be a checkbox to turn bedouin troops on/off.
- There is now a toggle to see ALL available Multiplayer Lobbies available globally, regardless of region. Use with caution, as joining lobbies far away from your own country could cause performance issues.
- On that note, we’ve added a country tag to the lobby list, so you can see the country of each lobby available
- ADDITIONS
- Map names of Firefly Maps in the Multiplayer lobby are now translated to your own language (rather than the lobby host’s language)
- When moat can’t be placed due to high ground, the CPU Lords will now place killing pits instead (these will be free for the AI in this specific situation, so as not to cripple their economy) (Temporarily reverted, will be back soon!)
- Autosave Options added to Co-Op Setup
- Added a frame around Small Mini-Map Borders for some visual flair
- Ally Shield Icons now appear on the Trail Skirmish screen mini-map
- The different Lord Types now have unique Death sounds
- Added alternate flag visuals when playing as an Arabic or Bedouin Lord
- The Fire Ballista will now smoothly rotate during movement
- Added Trail Name to the Skirmish Masters Screen
- You can now delete records from the Skirmish Masters history by right clicking
- Added a loading bar on game launch
- CHANGES
- The Jewel has found her missing Knights! She will now use Knights to both defend and harass.
- Increased the building limit from 2k to 4k buildings. In Skirmish/Multiplayer, each player has a portion of the 4k for themselves based on the number of players. So in an 8 player game, each player can have up to 500 buildings, but in a 2 player game they can have 2000 buildings each.
- Troops can now pass through Shrubs, Bushes and Cacti (not trees!)
- The Lords have been resized to be suitably intimidating (and easier to spot)
- The gravestones of dead Arabic and Bedouin Lords, will now show a new illustration when clicked on (rather than a Christian cross)
- Improvements to the Co-Op “load save†system (including the addition of a load button to load single player Saves)
- BUG FIXES
- Fixed multiple issues regarding the Fire Ballista: it would sometimes perform its firing animation, but not actually release a bolt. They will also now shoot over walls correctly, and also not get stuck shooting at walls repeatedly.
- Fixed issues with the targeting of CPU Fire Ballistas
- Improvements to CPU logic over long distances
- Tweaks to the CPUs handling of buildings in dangerous areas', which should lessen the build/destroy loop they sometimes get stuck in
- The Jewel would never enter “Harass Modeâ€, this is now fixed so prepare yourselves!
- Fixed issue where CPU Attacker Units would randomly stop attacking walls and other structures
- Missing smoke trail visual effect has been restored for ranged Troops in ‘Extreme Mode’ when using flaming projectiles.
- Fixed issue where some Troops would become invisible, both on screen and to other Troops, while still being able to deal damage
- Fixed issue where attacking Troops would disappear on the way to attack small keeps
- Fixed issue where CPU Oil Pot Engineers would get stuck constantly moving, and so would not do their job
- Fixed issue where disabling Cow Throwing in the Multiplayer Setup Settings was not applying to the game
- The Bedouin Outpost is no longer fireproof
- Fixed Marketplace cost in Custom Scenarios (Free Markets for all!)
- The material collection count for achievements ‘Lord v. Food’, ‘Calm down, Rambo!’ and ‘No More Wood Needed’ was sometimes being carried over between games, this is now fixed
- Crocodiles and Hyenas no longer break their legs during attack animations
- Slaves now have a running animation when moving
- Knight’s horses no longer appear as though they are moving slowly when galloping
- Some building videos were not looping properly, this is now fixed
- Fixed issue with animation when Peasants would spawn in by the campfire
- Correct Wind and Birdsong ambient noise now plays
- Genie Voicelines when settings teams or adding/removing players is less frequent, and will no longer cut itself off
- Lords will now consistently make their death sound upon death (including when killed by a ranged attack)
- Fixed issue where Campaign Menu buttons would sometimes play music rather than progressing menu screens
- Drunkards will no longer get stuck at the campfire after being built over
- CPU Lord Castle Fixes
- Removed unnecessary Engineers Guild from the Nomad’s Castles
- The Emir was sometimes building an armourer instead of an armoury, this has now been fixed
- The Wolf would sometimes block off his Engineers guild and other buildings, and then destroy them. He will now build this Castle slightly differently to prevent this
- The Saladin will no longer build his armoury directly in front of one of his gatehouses, blocking entry/exit (what was he thinking?!)
- Mission Fixes
- Fixes to Classic Trails Missions 11, 12, 21, 28, 45, 46, 47, 65 & 67
- Fixes to Crusader Extreme Trail Missions 5, 8, 17, 19 & 20
- Skirmish Masters Screen now correctly displays Sands of Time Mission Names (this will not apply retroactively, only for new entries)
- Skirmish Masters Screen will now correctly display the background for the Lord that you were playing as when the mission was completed
- Co-Op missions will now appear correctly in the Skirmish Masters Screen
- Trail Starting Dates were displaying incorrectly when cheats (chicken skips) were used, this has now been fixed
- In the Historical Campaign “Saladin’s Conquestâ€, the Engineers now speak Arabic
- Map Editor Fixes
- Added Flour to the Starting Goods options
- Fixed issue were ranged Troops on towers would get stuck regrouping
- Some shrub types were invisible upon placement, this has been fixed
- The icons for Building Tools and Nature Tools were the incorrect colours, this is now fixed
- Stopped 'not enough workers available to run this building' from playing each time an additional building is placed.
- Map Specific Fixes
- Map Name fixed for ‘Divided’
- In maps imported from Stronghold Crusader to Stronghold Crusader: Definitive Edition, seagulls would fly off of the map. This is now fixed.
- The following maps have had fixes: Marshy Mayhem, Armenia, Close Encounters, Hell on the Hill, The Great Lake, Crete Peninsula, Rock Face, The Valley, Height Advantage, In the Shadow, Wazirs Fortress, Three Little Pigs, Crossroads, Ultimate Victory, Swampy Island
- Localisation Fixes
- Updates to Simplified Chinese, French and Russian localisations
- German Localisation - fixed a speech/text mismatch for a line from the Saladin
- “Arabicâ€, “Arabian†and “Arab†should now be consistent across text and speech
- Update v1.03:
- Additions
- You can now enter “-skipvid†in the steam launch options, and it will skip the intro animation
- Well workers will now help Allies put out fires
- Enabled food eaten/not eaten Marketplace toggles in Multiplayer
- Various improvements to how Teams are displayed in Custom Skirmish and Multiplayer
- The Skirmish Game Type will now be displayed in the Skirmish Briefing Screen
- Added Classic Sorting option to Skirmish Map display (shift click the header to change sort modes!)
- In the Co-Op Lobby, it will now display a pip to notify of a message received
- Added prompt to show which Lord has a message for you
- Added several missing Temple Guard voice lines
- Richard’s ‘Afraid?’ voice line will now play when you click on the mission skip Chicken
- Added updated skull visual in the Skirmish Masters screen
- Changes
- Adjusted the radius of healers, so they can now heal anyone on the same tower
- You can now place undug moat over an enemies undug moat
- In Multiplayer, non-hosts can now view the Team Setup panel (round table)
- Increased range around enemy keep of blocked moat placement (15 tiles)
- Improvements to speech & input delay when requesting resources from Multiple AI
- Armour will now be counted towards the “Calm Down, Rambo!†Achievement
- "Rotate Building" hotkey settings text, updated to say "Rotate Gatehouse"
- Swapped a voice line for the Wolf when defeating an enemy
- In the Map Editor, you can no longer place Arabian Horse Archers & Heavy Camels on top of walls
- Decreased the Vegetation Cap in the Map Editor from 3999 to 3399, to allow count left for a player of the map to place apple farms
- The Starting Goods display will now disappear when you die
- Improvements to flattened Stockpile visual
- Further small improvements to the Tutorial
- Multiple French Localisation improvements
- Multiple Simplified Chinese Localisation improvements
- Multiple Arabic Localisation improvements
- Multiple Polish Localisation improvements
- Multiple German Localisation improvements
- Bug Fixes
- Fixed the auto-trade / food exploit (Good catch, Udwin!)
- The Bedouin Outpost is no longer fireproof!
- Engineers will no longer vanish, or turn into enemy units
- Placing Cesspits will no longer remove Farmland
- Swordsmen will now properly attack Camel Lancers while in 'Aggressive' stance
- Allied Walls no longer shrink when hit by allied mangonels
- Added a missing Engineers guild to one of the Pig’s Castle Designs
- You can no longer select or disband siege equipment while the game is paused
- Incorrect images will no longer display in the Allies panel
- “Calm Down, Rambo!†Achievement should now correctly trigger
- “Mute Player†Button no longer covers the Team Shield in the Multiplayer Chat Menu
- Allied Attack Orders will no longer persist once the AI is dead
- Buying multiple Archers will no longer break the Tutorial
- Updated UI visual for the Slave
- Weasel Turd video is now playing correctly
- Bessy will now leave a European gravestone on death
- Mangonels will no longer automatically target the gravestones of dead Lords
- The text of a Selected Stone Keep will no longer say Wooden Keep
- When you kill a Lord, claimed goods are now called “Captured Goodsâ€
- Fixed uneven icon spacing on the Classic Trail menu screen
- Save file names will no longer become lowercase
- When playing as the Scribe, Churches no longer have text calling them Mosques
- Report Screen now displays a neutral face for 0, rather than a happy face
- Arab Swordsman text updated to say Arabian Swordsman
- Mission Fixes
- In Missions 39 & 40 of the Classic Trail, Richard the Lionheart will now build his Barracks
- In Mission 15 of the Classic Trail, Richard the Lionheart will now build his Marketplace
- In Co-Op Mission 7, farmland can now be built next to the northern player
- In Co-Op Mission 3, the keep will now properly register as enclosed
- When completing the Campaign The Baron's Crusade, the text now appears alongside the speech
- The Merit Panel in Crusaders States Missions 4 & 5 now show the correct team shields
- Map Editor Fixes
- In the Map Editor, invisible, walkable Rocks will no longer appear
- In the Map Editor, you can now place walls right next to ruins
- In the Map Editor, deleting buildings will no longer attribute goods to the Keep
- In the Map Editor, placing a rock directly on top of a wall will no longer cause a visual bug
- In the Map Editor, multiple ruins icons are no longer cut off at the sides
- Hiding the UI in map editor no longer deselects your current brush
- Map Specific Fixes
- Map ‘The Great River’ and ‘Crater Lake’ now have a lower amount of foliage, so no more mass death of trees, or disappearing apple farms
- Map ‘Border Patrol’, removed tiles that were preventing farm placement
- Map ‘Distant Encounters’, removed tiles that were preventing farm placement
- Map ‘Armenia’, Iron Mines will now be built correctly
- Map ‘Arrival’, Invisible Shrubs have been removed
- Localisation Fixes
- Corrupted Speech Files (which in some cases and languages were causing speech lines to “merge†into each other, or instances of garbled noise) have all been fixed
- Incorrect mission names in Polish Localisation have been updated
- The Seventh Crusade is no longer called the Sixth Crusade in Polish
- The Help File links in Polish Localisation now all link to the correct place
- The Slinger now has a helpfile description, which was missing across multiple Localisations
- Fixed instances of Story Text being cut off, across multiple Localisations
- Hungarian Localisation no longer has any English speech play
- The Historical Campaign menu background, now correctly frames the screen in the Arabic Localisation
- The sounds settings text is no longer cut off in the Arabic Localisation
- Update v1.02:
- ADDITIONS
- - Extended the tutorial
- - Added an extra window to the Keep
- - Added idle animation for the archers/bows when on towers
- - Unlocking all missions in the cheat menu will now unlock all co-op missions also
- - Added the Delete Building cursor when Windows Cursor is selected
- - Added missing Arabic Swordsman attack speech
- - Added drag-drawing of rocks in the Map Editor
- CHANGES
- - Updated many AI Castle Designs to place the appropriate number of hovels
- - Change Tunnelers guild default hotkey to alt-G
- - Changed visual of Stockpile Walkways to improve visibility
- - Changed Trail of the Falcon missions 2 & 8 target times
- - Improved Iron Mine Placement for Richard, and in the Classic Trail (Mission 14 & 15)
- - Stopped the music restarting when entering/leaving the briefing screen at mission start
- - Updated Enter-Your-Name Screen
- - Updated some French Localisation
- - Updated some German Localisation
- BUG FIXES
- - No More Wood Needed Achievement should now trigger properly
- - Skirmishers and Tunnelers now make noise when attacking structures
- - Skirmishers no longer use Arrow SFX when attacking buildings
- - Monks & Temple Guards could get stuck at the campfire after being recruited, this is now fixed
- - Fixed "troop disbandment during pause to make infinite peasants" exploit
- - Leaderboard entries occasionally wouldn't display, this is now fixed
- - Fixed Leaderboard issue where Page Display wouldn't match the Rank
- - Stopped "Stockpile is Full" Prompt on Call to Arms Mission 1
- - Quitting the Warchest Trail no longer takes you to the main menu
- - Removed the extra signpost in Seventh Crusade Mission 1
- - When clicking on an enemy building, the healthbar couldn't be removed by clicking elsewhere. This is now fixed.
- - Invisible shrubs were causing untraversable terrain, this is now fixed (goodbye, shrubs!)
- - Fixed visual bug with Ravine Placement in Map Editor
- - Can no longer accidentally create terrain that cannot be edited ("dead tiles") in Map Editor
- - Fixed the trees on Inches Apart map - they will no longer appear and disappear when moving the camera
- - Fixed Keep Positions on the Distant Encounters Map
- - Fixed misplaced water tile on Crater Lake Map
- - Added missing Starting Resources to The Great River Map
- - Removed placeholder temple guard voiceline
- - For Spanish: KÄhinah's speech is now fixed, she is now speaking the correct Spanish lines at the proper volumes
- - For Spanish: Fixed the corrupted Assassin speech lines
- - For Dutch: Fixed auto trade text overrun
- Update v1.01:
- BUG FIXES & CHANGES
- - Various Resync causes fixed
- - Resync Panel will now appear less frequently
- - Resync Panel is now smaller