1. Update v1.05:
  2. MULTIPLAYER IMPROVEMENTS
  3. Reduced lag between clicking and seeing your action take effect
  4.  
  5. Fewer resyncs
  6.  
  7. Please note that you will only see Multiplayer lobbies of other players on the exact same version of the game as you. People make sure you're on the latest version if you'd like to play Multiplayer.
  8.  
  9. ADDITIONS
  10. Added 77 new “Place Building” Hotkeys
  11.  
  12. Added a setting to disable any time-based functionality (timers, leaderboards, etc)  in Sands of Time, so you can play it like a regular trail if desired
  13.  
  14.  Upgraded the Portcullis visual in the Skirmish Teams Table Screen
  15.  
  16. CHANGES
  17. Healers and Slaves now show no-attack symbol when targeting walls
  18.  
  19. Improved the Healer's animations when running and healing
  20.  
  21. Increased Arabic Swordsmen damage against buildings/walls to the correct values
  22.  
  23. Updated loading screen
  24.  
  25. Reworked the look of the Stockpile
  26.  
  27. Removed uncoloured gap between coloured team chunks in the Team Table screen in Custom Skirmish
  28.  
  29. Updated Keep and Stockpile UI Sprites to match the new in-game visuals
  30.  
  31.  
  32.  
  33. BUG FIXES
  34. Fixed the cause of an issue causing big FPS drops and 'Rubberbanding Units', which would persist in the save file
  35.  
  36. Fixed issue where changed Autotrade values would sometimes revert to a previously set value
  37.  
  38. The CPU Lords would get stuck in a loop of buying and selling the same resources in quick succession, with big negative effects on their economy. This has now been fixed.
  39.  
  40. Fixed issue where CPU Lords would overbuild Siege Engines, causing them to continuously place new siege tents
  41.  
  42. Fixes to some CPU Castles (Based on the issues listed in Evrey's Modded Stronghold Crusader AIVs)
  43.  
  44. The Abbot would sometimes place double Ballistas in his towers, this is now fixed
  45.  
  46. The Abbot could hire Monks from the Barracks, this is now fixed
  47.  
  48. Fixed issue where Tunneler Troops would be visible and targetable aboveground when they should be in tunnels
  49.  
  50. Fixed issue where a CPUs attacking Siege Engines would move too close to enemy Castles
  51.  
  52. Mounted units should no longer get stuck on walls
  53.  
  54. Fixed issue where you could only send the Assassins short distances
  55.  
  56. Fixed issue where assassins were trying to travel through Gatehouses rather than take a direct route (over walls)
  57.  
  58. Fixed issue with CPU Unit behaviour when trying to route through Gatehouse
  59.  
  60. Fixed issue where Lancer Knights would (visually) become Swordsman Knights when galloping
  61.  
  62. Fixed issue where the animations of Mounted Archers would get stuck when targeting troops on walls
  63.  
  64. Temple Guard Rally Point Flag now no longer displays Monks
  65.  
  66. During Skirmish Setup, it was possible to place a player in an invalid player slot in the very top left of maps, which would result in the player dying instantly at the start of the game. This has now been fixed.
  67.  
  68. Fixed issue where if a keep was too close to the edge of the map, the player positioning selection would break
  69.  
  70. Fixed issue where if two Keeps were too close together, the CPUs could build over a player’s Keep, destroying it
  71.  
  72. The Genie speech now does not interfere with the Lord speech when adding a CPU Lord in Skirmish Setup
  73.  
  74. Fixed issue where a Custom Skirmish would not end, even after all CPU Lords had been defeated
  75.  
  76. Fixed issue where the Stockpile’s deletion cursor trigger zone
  77.  
  78. Fixed visual bug which would occur for a few seconds when placing gatehouses
  79.  
  80. Fixed CPU Lords spamming goods requests after you deny them
  81.  
  82. The in-game timer now starts after exiting the briefing screen, time spent in the briefing screen is no longer counted on the timer
  83.  
  84. Fixed issue where an engineer pushing a fire ballista would change the colour of his hat
  85.  
  86. Added the missing Tooltips for some Siege Tent Rollovers
  87.  
  88. Added the missing Help Button to the Fire Ballista's Siege Tent
  89.  
  90. Fixed the trigger conditions for the Almost Impressive Achievement
  91.  
  92. Map and Mission Specific Fixes:
  93. Removed accidental Unbuildable Tiles in Map Distant Encounters
  94.  
  95. Removed accidental Unbuildable Tiles in Map The Bulls Eye (affecting Mission 25: The Forgotten)
  96.  
  97. The Marshal now functions correctly in Classic Trail, Mission 64
  98.  
  99. Fixed a crash that could be experienced when loading a save of First Edition Trail, Mission 3: This Dusty Land
  100.  
  101. Fixed an issue where the game would freeze when playing Mission 49, The Mother of All Wars
  102.  
  103. Map Editor Fixes:
  104. In the map editor when playing at low FPS, terrain would sometimes be placed automatically over the button area when placing terrain elsewhere. This has now been fixed.
  105.  
  106. Removed buildings present in Stronghold: Definitive Edition, but not Stronghold Crusader: Definitive Edition, from the Buildings Availability list in the Scenario Editor
  107.  
  108. Fixed the cutoff Ruins Icons in the UI
  109.  
  110. Localisation Fixes:
  111. Updates to Polish, Simplified Chinese, Arabic, Hungarian and German Localisations
  112.  
  113. Update v1.04:
  114. Additional Hotfix v1.042
  115. We've reverted the "When moat can’t be placed due to high ground, the CPU Lords will now place killing pits instead (these will be free for the AI in this specific situation, so as not to cripple their economy)" addition temporarily, due to it causing a major bug. We will be aiming to re-enable this feature (without the bug, this time!) as soon as we can.
  116.  
  117. Additional Hotfix v1.041
  118. We have identified and fixed a cause of a crash that was occasionally affecting players during any games with CPU opponents.
  119.  
  120.  
  121. SAVES: We’ve made a potential fix and added additional logging to hopefully address some instances where people were not seeing saves when trying to load saved games - if you are still encountering missing saves, please send the player.log file that's in the settings folder to support here
  122.  
  123.  
  124.  
  125. MAJOR ADDITIONS
  126. You asked, we answered - Bedouin Troops can now be enabled in the Classic Trails! In the "Classic Trails" menu screen, at the bottom right, hit the "advanced options" button (the question mark) - there will be a checkbox to turn bedouin troops on/off.
  127.  
  128. There is now a toggle to see ALL available Multiplayer Lobbies available globally, regardless of region. Use with caution, as joining lobbies far away from your own country could cause performance issues.
  129.  
  130. On that note, we’ve added a country tag to the lobby list, so you can see the country of each lobby available
  131.  
  132. ADDITIONS
  133. Map names of Firefly Maps in the Multiplayer lobby are now translated to your own language (rather than the lobby host’s language)
  134.  
  135. When moat can’t be placed due to high ground, the CPU Lords will now place killing pits instead (these will be free for the AI in this specific situation, so as not to cripple their economy) (Temporarily reverted, will be back soon!)
  136.  
  137. Autosave Options added to Co-Op Setup
  138.  
  139. Added a frame around Small Mini-Map Borders for some visual flair
  140.  
  141. Ally Shield Icons now appear on the Trail Skirmish screen mini-map
  142.  
  143. The different Lord Types now have unique Death sounds
  144.  
  145. Added alternate flag visuals when playing as an Arabic or Bedouin Lord
  146.  
  147. The Fire Ballista will now smoothly rotate during movement
  148.  
  149. Added Trail Name to the Skirmish Masters Screen
  150.  
  151. You can now delete records from the Skirmish Masters history by right clicking
  152.  
  153. Added a loading bar on game launch
  154.  
  155. CHANGES
  156. The Jewel has found her missing Knights! She will now use Knights to both defend and harass.
  157.  
  158. Increased the building limit from 2k to 4k buildings. In Skirmish/Multiplayer, each player has a portion of the 4k for themselves based on the number of players. So in an 8 player game, each player can have up to 500 buildings, but in a 2 player game they can have 2000 buildings each.
  159.  
  160. Troops can now pass through Shrubs, Bushes and Cacti (not trees!)
  161.  
  162. The Lords have been resized to be suitably intimidating (and easier to spot)
  163.  
  164. The gravestones of dead Arabic and Bedouin Lords, will now show a new illustration when clicked on (rather than a Christian cross)
  165.  
  166. Improvements to the Co-Op “load save” system (including the addition of a load button to load single player Saves)
  167.  
  168. BUG FIXES
  169. Fixed multiple issues regarding the Fire Ballista: it would sometimes perform its firing animation, but not actually release a bolt. They will also now shoot over walls correctly, and also not get stuck shooting at walls repeatedly.
  170.  
  171. Fixed issues with the targeting of CPU Fire Ballistas
  172.  
  173. Improvements to CPU logic over long distances
  174.  
  175. Tweaks to the CPUs handling of buildings in dangerous areas', which should lessen the build/destroy loop they sometimes get stuck in
  176.  
  177. The Jewel would never enter “Harass Mode”, this is now fixed so prepare yourselves!
  178.  
  179. Fixed issue where CPU Attacker Units would randomly stop attacking walls and other structures
  180.  
  181. Missing smoke trail visual effect has been restored for ranged Troops in ‘Extreme Mode’ when using flaming projectiles.
  182.  
  183. Fixed issue where some Troops would become invisible, both on screen and to other Troops, while still being able to deal damage
  184.  
  185. Fixed issue where attacking Troops would disappear on the way to attack small keeps
  186.  
  187. Fixed issue where CPU Oil Pot Engineers would get stuck constantly moving, and so would not do their job
  188.  
  189. Fixed issue where disabling Cow Throwing in the Multiplayer Setup Settings was not applying to the game
  190.  
  191. The Bedouin Outpost is no longer fireproof
  192.  
  193. Fixed Marketplace cost in Custom Scenarios (Free Markets for all!)
  194.  
  195. The material collection count for achievements ‘Lord v. Food’, ‘Calm down, Rambo!’ and ‘No More Wood Needed’ was sometimes being carried over between games, this is now fixed
  196.  
  197. Crocodiles and Hyenas no longer break their legs during attack animations
  198.  
  199. Slaves now have a running animation when moving
  200.  
  201. Knight’s horses no longer appear as though they are moving slowly when galloping
  202.  
  203. Some building videos were not looping properly, this is now fixed
  204.  
  205. Fixed issue with animation when Peasants would spawn in by the campfire
  206.  
  207. Correct Wind and Birdsong ambient noise now plays
  208.  
  209. Genie Voicelines when settings teams or adding/removing players is less frequent, and will no longer cut itself off
  210.  
  211. Lords will now consistently make their death sound upon death (including when killed by a ranged attack)
  212.  
  213. Fixed issue where Campaign Menu buttons would sometimes play music rather than progressing menu screens
  214.  
  215. Drunkards will no longer get stuck at the campfire after being built over
  216.  
  217. CPU Lord Castle Fixes
  218. Removed unnecessary Engineers Guild from the Nomad’s Castles
  219.  
  220. The Emir was sometimes building an armourer instead of an armoury, this has now been fixed
  221.  
  222. The Wolf would sometimes block off his Engineers guild and other buildings, and then destroy them. He will now build this Castle slightly differently to prevent this
  223.  
  224. The Saladin will no longer build his armoury directly in front of one of his gatehouses, blocking entry/exit (what was he thinking?!)
  225.  
  226. Mission Fixes
  227. Fixes to Classic Trails Missions 11, 12, 21, 28, 45, 46, 47, 65 & 67
  228.  
  229. Fixes to Crusader Extreme Trail Missions 5, 8, 17, 19 & 20
  230.  
  231.  Skirmish Masters Screen now correctly displays Sands of Time Mission Names (this will not apply retroactively, only for new entries)
  232.  
  233. Skirmish Masters Screen will now correctly display the background for the Lord that you were playing as when the mission was completed
  234.  
  235. Co-Op missions will now appear correctly in the Skirmish Masters Screen
  236.  
  237. Trail Starting Dates were displaying incorrectly when cheats (chicken skips) were used, this has now been fixed
  238.  
  239. In the Historical Campaign “Saladin’s Conquest”, the Engineers now speak Arabic
  240.  
  241. Map Editor Fixes
  242. Added Flour to the Starting Goods options
  243.  
  244. Fixed issue were ranged Troops on towers would get stuck regrouping
  245.  
  246. Some shrub types were invisible upon placement, this has been fixed
  247.  
  248. The icons for Building Tools and Nature Tools were the incorrect colours, this is now fixed
  249.  
  250. Stopped 'not enough workers available to run this building' from playing each time an additional building is placed.
  251.  
  252. Map Specific Fixes
  253. Map Name fixed for ‘Divided’
  254.  
  255. In maps imported from Stronghold Crusader to Stronghold Crusader: Definitive Edition, seagulls would fly off of the map. This is now fixed.
  256.  
  257. The following maps have had fixes: Marshy Mayhem, Armenia, Close Encounters, Hell on the Hill, The Great Lake, Crete Peninsula, Rock Face, The Valley, Height Advantage, In the Shadow, Wazirs Fortress, Three Little Pigs, Crossroads, Ultimate Victory, Swampy Island
  258.  
  259. Localisation Fixes
  260. Updates to Simplified Chinese, French and Russian localisations
  261.  
  262. German Localisation - fixed a speech/text mismatch for a line from the Saladin
  263.  
  264. “Arabic”, “Arabian” and “Arab” should now be consistent across text and speech
  265.  
  266. Update v1.03:
  267. Additions
  268. You can now enter “-skipvid” in the steam launch options, and it will skip the intro animation
  269.  
  270. Well workers will now help Allies put out fires
  271.  
  272. Enabled food eaten/not eaten Marketplace toggles in Multiplayer
  273.  
  274. Various improvements to how Teams are displayed in Custom Skirmish and Multiplayer
  275.  
  276. The Skirmish Game Type will now be displayed in the Skirmish Briefing Screen
  277.  
  278. Added Classic Sorting option to Skirmish Map display (shift click the header to change sort modes!)
  279.  
  280. In the Co-Op Lobby, it will now display a pip to notify of a message received
  281.  
  282. Added prompt to show which Lord has a message for you
  283.  
  284. Added several missing Temple Guard voice lines
  285.  
  286. Richard’s ‘Afraid?’ voice line will now play when you click on the mission skip Chicken
  287.  
  288. Added updated skull visual in the Skirmish Masters screen
  289.  
  290. Changes
  291. Adjusted the radius of healers, so they can now heal anyone on the same tower
  292.  
  293. You can now place undug moat over an enemies undug moat
  294.  
  295. In Multiplayer, non-hosts can now view the Team Setup panel (round table)
  296.  
  297. Increased range around enemy keep of blocked moat placement (15 tiles)
  298.  
  299. Improvements to speech & input delay when requesting resources from Multiple AI
  300.  
  301. Armour will now be counted towards the “Calm Down, Rambo!” Achievement
  302.  
  303. "Rotate Building" hotkey settings text, updated to say "Rotate Gatehouse"
  304.  
  305. Swapped a voice line for the Wolf when defeating an enemy
  306.  
  307. In the Map Editor, you can no longer place Arabian Horse Archers & Heavy Camels on top of walls
  308.  
  309. Decreased the Vegetation Cap in the Map Editor from 3999 to 3399, to allow count left for a player of the map to place apple farms
  310.  
  311. The Starting Goods display will now disappear when you die
  312.  
  313. Improvements to flattened Stockpile visual
  314.  
  315. Further small improvements to the Tutorial
  316.  
  317. Multiple French Localisation improvements
  318.  
  319. Multiple Simplified Chinese Localisation improvements
  320.  
  321. Multiple Arabic Localisation improvements
  322.  
  323. Multiple Polish Localisation improvements
  324.  
  325. Multiple German Localisation improvements
  326.  
  327.  
  328.  
  329. Bug Fixes
  330. Fixed the auto-trade / food exploit (Good catch, Udwin!)
  331.  
  332. The Bedouin Outpost is no longer fireproof!
  333.  
  334. Engineers will no longer vanish, or turn into enemy units
  335.  
  336. Placing Cesspits will no longer remove Farmland
  337.  
  338. Swordsmen will now properly attack Camel Lancers while in 'Aggressive' stance
  339.  
  340. Allied Walls no longer shrink when hit by allied mangonels
  341.  
  342. Added a missing Engineers guild to one of the Pig’s Castle Designs
  343.  
  344. You can no longer select or disband siege equipment while the game is paused
  345.  
  346. Incorrect images will no longer display in the Allies panel
  347.  
  348. “Calm Down, Rambo!” Achievement should now correctly trigger
  349.  
  350. “Mute Player” Button no longer covers the Team Shield in the Multiplayer Chat Menu
  351.  
  352. Allied Attack Orders will no longer persist once the AI is dead
  353.  
  354. Buying multiple Archers will no longer break the Tutorial
  355.  
  356. Updated UI visual for the Slave
  357.  
  358. Weasel Turd video is now playing correctly
  359.  
  360. Bessy will now leave a European gravestone on death
  361.  
  362. Mangonels will no longer automatically target the gravestones of dead Lords
  363.  
  364. The text of a Selected Stone Keep will no longer say Wooden Keep
  365.  
  366. When you kill a Lord, claimed goods are now called “Captured Goods”
  367.  
  368. Fixed uneven icon spacing on the Classic Trail menu screen
  369.  
  370. Save file names will no longer become lowercase
  371.  
  372. When playing as the Scribe, Churches no longer have text calling them Mosques
  373.  
  374. Report Screen now displays a neutral face for 0, rather than a happy face
  375.  
  376. Arab Swordsman text updated to say Arabian Swordsman
  377.  
  378. Mission Fixes
  379. In Missions 39 & 40 of the Classic Trail, Richard the Lionheart will now build his Barracks
  380.  
  381. In Mission 15 of the Classic Trail, Richard the Lionheart will now build his Marketplace
  382.  
  383. In Co-Op Mission 7, farmland can now be built next to the northern player
  384.  
  385. In Co-Op Mission 3, the keep will now properly register as enclosed
  386.  
  387. When completing the Campaign The Baron's Crusade, the text now appears alongside the speech
  388.  
  389. The Merit Panel in Crusaders States Missions 4 & 5 now show the correct team shields
  390.  
  391. Map Editor Fixes
  392. In the Map Editor, invisible, walkable Rocks will no longer appear
  393.  
  394. In the Map Editor, you can now place walls right next to ruins
  395.  
  396. In the Map Editor, deleting buildings will no longer attribute goods to the Keep
  397.  
  398. In the Map Editor, placing a rock directly on top of a wall will no longer cause a visual bug
  399.  
  400. In the Map Editor, multiple ruins icons are no longer cut off at the sides
  401.  
  402. Hiding the UI in map editor no longer deselects your current brush
  403.  
  404. Map Specific Fixes
  405. Map ‘The Great River’ and ‘Crater Lake’ now have a lower amount of foliage, so no more mass death of trees, or disappearing apple farms
  406.  
  407. Map ‘Border Patrol’, removed tiles that were preventing farm placement
  408.  
  409. Map ‘Distant Encounters’, removed tiles that were preventing farm placement
  410.  
  411. Map ‘Armenia’, Iron Mines will now be built correctly
  412.  
  413. Map ‘Arrival’, Invisible Shrubs have been removed
  414.  
  415. Localisation Fixes
  416. Corrupted Speech Files (which in some cases and languages were causing speech lines to “merge” into each other, or instances of garbled noise) have all been fixed
  417.  
  418. Incorrect mission names in Polish Localisation have been updated
  419.  
  420. The Seventh Crusade is no longer called the Sixth Crusade in Polish
  421.  
  422. The Help File links in Polish Localisation now all link to the correct place
  423.  
  424. The Slinger now has a helpfile description, which was missing across multiple Localisations
  425.  
  426. Fixed instances of Story Text being cut off, across multiple Localisations
  427.  
  428. Hungarian Localisation no longer has any English speech play
  429.  
  430. The Historical Campaign menu background, now correctly frames the screen in the Arabic Localisation
  431.  
  432. The sounds settings text is no longer cut off in the Arabic Localisation
  433.  
  434. Update v1.02:
  435. ADDITIONS
  436. - Extended the tutorial
  437.  
  438. - Added an extra window to the Keep
  439.  
  440. - Added idle animation for the archers/bows when on towers
  441.  
  442. - Unlocking all missions in the cheat menu will now unlock all co-op missions also
  443.  
  444. - Added the Delete Building cursor when Windows Cursor is selected
  445.  
  446. - Added missing Arabic Swordsman attack speech
  447.  
  448. - Added drag-drawing of rocks in the Map Editor
  449.  
  450. CHANGES
  451. - Updated many AI Castle Designs to place the appropriate number of hovels
  452.  
  453. - Change Tunnelers guild default hotkey to alt-G
  454.  
  455. - Changed visual of Stockpile Walkways to improve visibility
  456.  
  457. - Changed Trail of the Falcon missions 2 & 8 target times
  458.  
  459. - Improved Iron Mine Placement for Richard, and in the Classic Trail (Mission 14 & 15)
  460.  
  461. - Stopped the music restarting when entering/leaving the briefing screen at mission start
  462.  
  463. - Updated Enter-Your-Name Screen
  464.  
  465. - Updated some French Localisation
  466.  
  467. - Updated some German Localisation
  468.  
  469. BUG FIXES
  470. - No More Wood Needed Achievement should now trigger properly
  471.  
  472. - Skirmishers and Tunnelers now make noise when attacking structures
  473.  
  474. - Skirmishers no longer use Arrow SFX when attacking buildings
  475.  
  476. - Monks & Temple Guards could get stuck at the campfire after being recruited, this is now fixed
  477.  
  478. - Fixed "troop disbandment during pause to make infinite peasants" exploit
  479.  
  480. - Leaderboard entries occasionally wouldn't display, this is now fixed
  481.  
  482. - Fixed Leaderboard issue where Page Display wouldn't match the Rank
  483.  
  484. - Stopped "Stockpile is Full" Prompt on Call to Arms Mission 1
  485.  
  486. - Quitting the Warchest Trail no longer takes you to the main menu
  487.  
  488. - Removed the extra signpost in Seventh Crusade Mission 1
  489.  
  490. - When clicking on an enemy building, the healthbar couldn't be removed by clicking elsewhere. This is now fixed.
  491.  
  492. - Invisible shrubs were causing untraversable terrain, this is now fixed (goodbye, shrubs!)
  493.  
  494. - Fixed visual bug with Ravine Placement in Map Editor
  495.  
  496. - Can no longer accidentally create terrain that cannot be edited ("dead tiles") in Map Editor
  497.  
  498. - Fixed the trees on Inches Apart map - they will no longer appear and disappear when moving the camera
  499.  
  500. - Fixed Keep Positions on the Distant Encounters Map
  501.  
  502. - Fixed misplaced water tile on Crater Lake Map
  503.  
  504. - Added missing Starting Resources to The Great River Map
  505.  
  506. - Removed placeholder temple guard voiceline
  507.  
  508. - For Spanish: Kāhinah's speech is now fixed, she is now speaking the correct Spanish lines at the proper volumes
  509.  
  510. - For Spanish: Fixed the corrupted Assassin speech lines
  511.  
  512. - For Dutch: Fixed auto trade text overrun
  513.  
  514. Update v1.01:
  515. BUG FIXES & CHANGES
  516. - Various Resync causes fixed
  517.  
  518. - Resync Panel will now appear less frequently
  519.  
  520. - Resync Panel is now smaller