1. Update v1.09:
  2. Crash Fixes
  3. Fixed a crash on the loading screen that would close the game
  4.  
  5. Fixed additional crash on the loading screen – affecting a very small number of players
  6.  
  7. Fixed loading screen crash related to point light
  8.  
  9. Fixed game getting frozen on the loading screen – requiring a PC restart
  10.  
  11. Fixed a crash during combat when player is about to win defense of his city
  12.  
  13. Major Bug Fixes
  14. Fixed a major issue when winning battles and having to wait a minute for victory to register
  15.  
  16. Fixed a rare major issue when after winning a battle player could still not get a win
  17.  
  18. Various campaign progression fixes – fixing last situations where player can rarely get stuck
  19.  
  20. Byzantine Empire Playable
  21. Byzantine Empire is now playable in Sandbox mode
  22.  
  23. Byzantine Empire has 6 playable and 8 total lords
  24.  
  25. Unique starting conditions for Byzantine King and Lords with a very large number of assets
  26.  
  27. Various fixes to Byzantine Empire assets, relations, starting conditions
  28.  
  29. Performance Improvements
  30. Visual performance in RTS battles in large cities improved by up to 15 FPS
  31.  
  32. Scrolling speed on the world map is smoother now
  33.  
  34. Shaved off additional 1-1.5 seconds from most loading screens on all systems
  35.  
  36. Other Fixes
  37. Disabled some odd light in the army camp and large city houses
  38.  
  39. Improved the look of Slavic king portraits
  40.  
  41. Fixed some issues when loading hamlets with double walls
  42.  
  43. Final Crusades battle vs Fatimids now shows a quest at the start of the battle
  44.  
  45. Improved Russian localization
  46.  
  47. Improved Chinese localization
  48.  
  49. No longer playing Low Food voiced notification in naval battles
  50.  
  51. Added flags to small stone gatehouse – so it’s easy to identify it
  52.  
  53. Player lord character is now more clearly marked in diplomacy screen
  54.  
  55. Play Victory/Defeat sound when end battle window is opened
  56.  
  57. Balancing
  58. Further reduced frequency of AI attacks on player (please note – in existing campaigns it will take a few months to take full effect)
  59.  
  60. Greatly reduced penalty for leaving battle – it now only damages some units, without removing any
  61.  
  62. Winning battles is now faster in most game modes
  63.  
  64. Player can now choose to stay and loot or leave the battle
  65.  
  66. Rebalanced ranged units – a bit less effective in some situations now
  67.  
  68. Stone resource is a lot harder to acquire now, requiring bigger investment to build up large city
  69.  
  70. RTS mode stone income decreased by 25%
  71.  
  72. World Map stone income decreased by up to 35%
  73.  
  74. Update v1.08:
  75. Today’s update focuses on one important fix - the game freezing or crashing when exiting. This issue was affecting around 20% of players, and should now be resolved.
  76.  
  77. There is also a chance that this fix may help players who are still experiencing the crash with the Visual C++ Runtime Library error during or after battles. If you continue to encounter this error during loading screens or combat, please let us know so we can review your reports directly.
  78.  
  79. Update v1.07:
  80. New Features
  81.  
  82. Added option to increase UI size – use the Large GUI checkbox in the Options menu.
  83.  
  84. Added hotkeys to control game speed (+, -, and P).
  85.  
  86. Game speed control keys can now be rebound in the Options → Controls menu.
  87.  
  88.  
  89.  
  90. Major Fixes
  91.  
  92. Fixed major campaign issue with Fatimid armies not always appearing after conquering Jerusalem
  93.  
  94. Fixed Seven Nation Army victory condition not working in Sandbox – now properly requires 6 alliances.
  95.  
  96. Fixed error affecting the Buildings window – where sometimes it will not work
  97.  
  98.  
  99. Other Fixes and Improvements
  100.  
  101. Fixed issue with upgrading Manor not showing up when entering RTS mode
  102.  
  103. Fixed issue with renaming Cities not working right away on the world map.
  104.  
  105. Balancing and Tweaks
  106.  
  107. Major reduction to AI attack frequency on players, especially during Order campaign sequences.
  108.  
  109. Greatly reduced food upkeep for low and mid-tier units (up to 30%).
  110.  
  111. Rebalanced food drain and income, making food requirements less punishing.
  112.  
  113. Order campaign is now significantly easier during the first couple of years.
  114.  
  115. Walls under construction on the world map no longer increase city/hamlet strength until finished.
  116.  
  117. Update v1.06:
  118. The main highlight of today’s update is campaign progression. Some players were not getting victory conditions to trigger — like completing the First Crusade battle, finishing a crusade, or registering an Order with 1000 faith in Rome. All of these problems are now resolved. If you previously missed out on a reward, cinematic, or objective completion, you will now correctly receive them.
  119.  
  120. Alongside this, dozens of smaller fixes and tweaks have been made to polish the experience and improve balance.
  121.  
  122. Update v1.05:
  123. Stability and Crashes
  124.  
  125. Major stability improvements, crashes now much rarer
  126.  
  127. Most players should now play for hours without crashes
  128.  
  129.  
  130. New Features
  131.  
  132. RTS unit group portraits redesigned
  133.  
  134. Portraits show actual units from your army
  135.  
  136. Portraits indicate multiple units in a group
  137.  
  138. Portraits show group and unit hit points
  139.  
  140. Portraits feature unique art based on culture (Slavic, Western, Muslim, etc)
  141.  
  142. Cheats menu reworked: press F7 and type silver, renown, food, wood, stone to add resources
  143.  
  144.  
  145. Fixes and Additions
  146.  
  147. If music volume is low, loading screen music will not play
  148.  
  149. Large cities on the world map redesigned to look more medieval
  150.  
  151. Improved retreating behavior for units after losing battles
  152.  
  153.  
  154. Balancing
  155.  
  156. Major late-game rebalance
  157.  
  158. Late game resource accumulation reduced
  159.  
  160. Elite units recruitment cost increased up to 60%
  161.  
  162. Order units recruitment cost increased
  163.  
  164. Silver upkeep for Order and elite units increased up to 30%
  165.  
  166. Tax income reduced by 20%
  167.  
  168. Chapterhouse income reduced by 25%
  169.  
  170. High-tier buildings produce 15%–20% fewer resources
  171.  
  172. Increased silver upkeep for some late-game buildings
  173.  
  174. Update v1.04:
  175. Major Fixes
  176.  
  177. Additional improvements to stability, Final fix for crashes tomorrow
  178.  
  179. Fixed mantlet wooden shield pathfinding, they now line up correctly
  180.  
  181. Greatly improved horse cart and oil cart movement, smoother turns and fewer issues
  182.  
  183. Siege weapons now align properly in battles
  184.  
  185. Fixed major bug limiting horse carts to only 400 resources
  186.  
  187.  
  188. New Features
  189.  
  190. Defeated enemies now retreat after battles, with a 60-second window to loot or destroy
  191.  
  192. Surrendering AI now open all gates
  193.  
  194. Ranged siege weapons can now attack ground
  195.  
  196. Ranged units can now fire volleys at distant targets
  197.  
  198. New 5120x1440 resolution option added
  199.  
  200.  
  201. Other Fixes and Balancing
  202.  
  203. Chickens can now pass through gates
  204.  
  205. Big rebalance in offensive combat, players can carry more resources into battles
  206.  
  207. Chapterhouse can now be built with either a Military or Defensive alliance
  208.  
  209. Conversion to Christianity possible with either alliance type
  210.  
  211. Reworked tooltip for conversion
  212.  
  213. Research complete sound no longer interrupts cutscenes or dialogue
  214.  
  215. Research complete sound volume reduced
  216.  
  217. Other overly loud sounds adjusted
  218.  
  219. Barn food output normalized
  220.  
  221. Hunter Lodge generates food faster in RTS mode
  222.  
  223. Update v1.03:
  224. Crash fixes – stability greatly improved (still only one crash every few hours)
  225.  
  226. Windowed mode – temporarily disabled for stability
  227.  
  228. Faster loading – large cities now load ~5 seconds quicker, hamlets up to ~7 seconds quicker
  229.  
  230. Normalized sound – achievements and other effects no longer overly loud
  231.  
  232. Siege fix – enemy no longer opens fire immediately in large town sieges so players camp is always safe
  233.  
  234. Camera improvements – slower drift and smoother movement
  235.  
  236. Campaign fixes – several issues in the Templar and Seljuk campaigns resolved
  237.  
  238. Update v1.01:
  239. Reworked Chat Window – cleaner layout, better usability
  240.  
  241. New Social Window – see who’s online and add friends directly in-game
  242.  
  243. Windowed Mode – Option to play in windowed mode added to the options (note it will only show the 2nd time you start the game)
  244.  
  245. Ultra-Wide Support – proper handling of 3440x1440 and other wide aspect ratios
  246.  
  247. Food Economy Rebalance – smoother pacing, less punishing in early stages
  248.  
  249. Campaign Fixes – resolved progression blockers and adjusted balance
  250.  
  251. ESC Key Behavior – now correctly closes all menus