- Update v1.09:
- Crash Fixes
- Fixed a crash on the loading screen that would close the game
- Fixed additional crash on the loading screen – affecting a very small number of players
- Fixed loading screen crash related to point light
- Fixed game getting frozen on the loading screen – requiring a PC restart
- Fixed a crash during combat when player is about to win defense of his city
- Major Bug Fixes
- Fixed a major issue when winning battles and having to wait a minute for victory to register
- Fixed a rare major issue when after winning a battle player could still not get a win
- Various campaign progression fixes – fixing last situations where player can rarely get stuck
- Byzantine Empire Playable
- Byzantine Empire is now playable in Sandbox mode
- Byzantine Empire has 6 playable and 8 total lords
- Unique starting conditions for Byzantine King and Lords with a very large number of assets
- Various fixes to Byzantine Empire assets, relations, starting conditions
- Performance Improvements
- Visual performance in RTS battles in large cities improved by up to 15 FPS
- Scrolling speed on the world map is smoother now
- Shaved off additional 1-1.5 seconds from most loading screens on all systems
- Other Fixes
- Disabled some odd light in the army camp and large city houses
- Improved the look of Slavic king portraits
- Fixed some issues when loading hamlets with double walls
- Final Crusades battle vs Fatimids now shows a quest at the start of the battle
- Improved Russian localization
- Improved Chinese localization
- No longer playing Low Food voiced notification in naval battles
- Added flags to small stone gatehouse – so it’s easy to identify it
- Player lord character is now more clearly marked in diplomacy screen
- Play Victory/Defeat sound when end battle window is opened
- Balancing
- Further reduced frequency of AI attacks on player (please note – in existing campaigns it will take a few months to take full effect)
- Greatly reduced penalty for leaving battle – it now only damages some units, without removing any
- Winning battles is now faster in most game modes
- Player can now choose to stay and loot or leave the battle
- Rebalanced ranged units – a bit less effective in some situations now
- Stone resource is a lot harder to acquire now, requiring bigger investment to build up large city
- RTS mode stone income decreased by 25%
- World Map stone income decreased by up to 35%
- Update v1.08:
- Today’s update focuses on one important fix - the game freezing or crashing when exiting. This issue was affecting around 20% of players, and should now be resolved.
- There is also a chance that this fix may help players who are still experiencing the crash with the Visual C++ Runtime Library error during or after battles. If you continue to encounter this error during loading screens or combat, please let us know so we can review your reports directly.
- Update v1.07:
- New Features
- Added option to increase UI size – use the Large GUI checkbox in the Options menu.
- Added hotkeys to control game speed (+, -, and P).
- Game speed control keys can now be rebound in the Options → Controls menu.
- Major Fixes
- Fixed major campaign issue with Fatimid armies not always appearing after conquering Jerusalem
- Fixed Seven Nation Army victory condition not working in Sandbox – now properly requires 6 alliances.
- Fixed error affecting the Buildings window – where sometimes it will not work
- Other Fixes and Improvements
- Fixed issue with upgrading Manor not showing up when entering RTS mode
- Fixed issue with renaming Cities not working right away on the world map.
- Balancing and Tweaks
- Major reduction to AI attack frequency on players, especially during Order campaign sequences.
- Greatly reduced food upkeep for low and mid-tier units (up to 30%).
- Rebalanced food drain and income, making food requirements less punishing.
- Order campaign is now significantly easier during the first couple of years.
- Walls under construction on the world map no longer increase city/hamlet strength until finished.
- Update v1.06:
- The main highlight of today’s update is campaign progression. Some players were not getting victory conditions to trigger — like completing the First Crusade battle, finishing a crusade, or registering an Order with 1000 faith in Rome. All of these problems are now resolved. If you previously missed out on a reward, cinematic, or objective completion, you will now correctly receive them.
- Alongside this, dozens of smaller fixes and tweaks have been made to polish the experience and improve balance.
- Update v1.05:
- Stability and Crashes
- Major stability improvements, crashes now much rarer
- Most players should now play for hours without crashes
- New Features
- RTS unit group portraits redesigned
- Portraits show actual units from your army
- Portraits indicate multiple units in a group
- Portraits show group and unit hit points
- Portraits feature unique art based on culture (Slavic, Western, Muslim, etc)
- Cheats menu reworked: press F7 and type silver, renown, food, wood, stone to add resources
- Fixes and Additions
- If music volume is low, loading screen music will not play
- Large cities on the world map redesigned to look more medieval
- Improved retreating behavior for units after losing battles
- Balancing
- Major late-game rebalance
- Late game resource accumulation reduced
- Elite units recruitment cost increased up to 60%
- Order units recruitment cost increased
- Silver upkeep for Order and elite units increased up to 30%
- Tax income reduced by 20%
- Chapterhouse income reduced by 25%
- High-tier buildings produce 15%–20% fewer resources
- Increased silver upkeep for some late-game buildings
- Update v1.04:
- Major Fixes
- Additional improvements to stability, Final fix for crashes tomorrow
- Fixed mantlet wooden shield pathfinding, they now line up correctly
- Greatly improved horse cart and oil cart movement, smoother turns and fewer issues
- Siege weapons now align properly in battles
- Fixed major bug limiting horse carts to only 400 resources
- New Features
- Defeated enemies now retreat after battles, with a 60-second window to loot or destroy
- Surrendering AI now open all gates
- Ranged siege weapons can now attack ground
- Ranged units can now fire volleys at distant targets
- New 5120x1440 resolution option added
- Other Fixes and Balancing
- Chickens can now pass through gates
- Big rebalance in offensive combat, players can carry more resources into battles
- Chapterhouse can now be built with either a Military or Defensive alliance
- Conversion to Christianity possible with either alliance type
- Reworked tooltip for conversion
- Research complete sound no longer interrupts cutscenes or dialogue
- Research complete sound volume reduced
- Other overly loud sounds adjusted
- Barn food output normalized
- Hunter Lodge generates food faster in RTS mode
- Update v1.03:
- Crash fixes – stability greatly improved (still only one crash every few hours)
- Windowed mode – temporarily disabled for stability
- Faster loading – large cities now load ~5 seconds quicker, hamlets up to ~7 seconds quicker
- Normalized sound – achievements and other effects no longer overly loud
- Siege fix – enemy no longer opens fire immediately in large town sieges so players camp is always safe
- Camera improvements – slower drift and smoother movement
- Campaign fixes – several issues in the Templar and Seljuk campaigns resolved
- Update v1.01:
- Reworked Chat Window – cleaner layout, better usability
- New Social Window – see who’s online and add friends directly in-game
- Windowed Mode – Option to play in windowed mode added to the options (note it will only show the 2nd time you start the game)
- Ultra-Wide Support – proper handling of 3440x1440 and other wide aspect ratios
- Food Economy Rebalance – smoother pacing, less punishing in early stages
- Campaign Fixes – resolved progression blockers and adjusted balance
- ESC Key Behavior – now correctly closes all menus