- Update v2.05:
- • Minor update was deployed, focusing on further refinements.
- Update v2.04:
- New Additions
- • New Photo mode added.
- • New Valentine's Day themed outfit, "Rosebound Court Attire" for Ryn & Abram (players who have already located the specific chest will automatically unlock the outfits via the menu).
- Chapter Adjustments
- •Expanded hint trigger size within the puzzle area in the first rotating puzzle, with further highlighting on the two puzzle actors.
- • Size of the hint triggers increased in the chapter 1 torch lake puzzle to encompass the entire puzzle area, with an added POI to the rotating control to look at the waterwheel.
- • POI delay removed on the rotating control panel, which now starts the POI as soon as the player interacts with the rotating panel.
- • Added more visual indication that Ryn can climb on the balance beam in the chapter 2 collapsed zipline area.
- • Removed a throwable rock in chapter 2: Dalsman fort that was in the way of a critical shiftable, blocking player visibility.
- • UI can no longer get blocked by a Stone rot interactable in the chapter 2 main puzzle.
- • Rope swing in a side path in chapter 3 was not being simulated correctly and is not fixed, with slight adjustments to the prior balancing section.
- • Targeting some stasis objects with Abram's ability in chapter 3 is now easier.
- • Look-at functionality added to all the rotating control panels in chapter 4.
- • Walking volume added on the second 180° gravity ramp in "Second Prism Puzzle".
- • Improvements to hints during the "Trust walk" section in chapter 5; ensuring reliability.
- • Animated energy added to improve visual telegraphing to certain flipped gravity ramps.
- • Fixed a bug in Chapter 6 where if a cairn interaction could affect the spawning of a Brenniskel (lava snail).
- • Fixed out of bounds issues in the canyon section of Chapter 7.
- • Increased visual indication of a balancing beam in chapter 7 tomb.
- • Increased visual indication of a rope swing in chapter 7 canyon.
- • Fixed out of bounds issues in the slide at the end of Chapter 6
- • Fixed underwater post proccesing not aligning correctly with the water.
- • Improved readability of a climbing section in the cave at the beginning of Chapter 1.
- • Improved readability on water wheels in Chapter 1.
- • Collision added to some boxes missing it in Chapter 1.
- Settings
- • Eobard intro: Skip is now disabled while loading the throne room, as it was possible to skip during the loading sequence, potentially soft-locking the game.
- • Fixes to hints sometimes not triggering after mantling or climbing.
- • "Disable Hints" option added into settings for PlayStation 5 and Xbox X|S.
- • Fixed an issue where an outfit would not always be equipped when it was unlocked.
- Companion
- • Fixed an issue where the companion could sometimes block Ryn during rope swinging.
- • Fixed issue with Companion falling through floor when helping you climb up
- Performance Improvements
- • Fog materials and Eobard rock particles now better adapt to resolution scaling.
- • Dissolve test particles set to ignore scalability in Eobards Arena.
- • Fix geometry showing up in Eobard's arena after death.
- • Illusion rift material changed to let more intense colors through.
- • Reduced input lag on jump. Also, reduced delay until you can double jump.
- • Performance improvements to skyboxes.
- • Fixing rare crashes when switching time freeze very quickly.
- • Foliage now properly fades when colliding with the camera.