1. DROP DUCHY: PATCH 1.0.4
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  3. Hear ye, hear ye!
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  6. We're back with a new update to correct the following bugs:
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  9. Patch notes - June 6th, 2025
  10. Fixed Taxes card not working
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  12. Fixed Blacksmith not activating for some buildings with End round effects (e.g. Horse Stable, Belfry)
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  14. Fixed Enclosure card triggering several times
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  16. Fixed Bridge not being counted as a Building for card effects such as Krak des Chevaliers or Fluvial Guard
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  18. Fixed Krak des Chevaliers inconsistent behavior when using the Fertile Grounds
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  20. Fixed Blacksmith re-triggering indefinitely in some cases
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  22. Fixed buildings not receiving resources/units when using the Land Expansion technology
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  24. Fixed squares spawned by Noble buildings not accounted for some card effects (e.g. Daily Bread)
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  26. Fixed squares "explored" by Manor not counting as explored for card effects such as Daily Bread or Shipyard
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  28. Fixed Horse Stable gaining twice the units when placed horizontally
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  30. Fixed Reliquary incorrectly counting how many faith it add
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  32. Fixed Cathedral giving incorrect amount of faith in some complex sequences
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  34. Fixed By the Sword giving an incorrect amount of troops if you had a lot of Faith
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  36. Fixed Face the Enemy challenge reset when reloading the save
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  38. Added a small delay to prevent the player from accidentally locking a piece that just moved down
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  40. Fixed a bug where spamming rotate would incorrectly lock the piece floating in the air
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  42. Fixed card tooltips not updating when upgrading a card (with a gamepad)
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  44. Fixed UI stretched when displaying three round modifiers
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  46. Fixed playtime stat not displaying the number of days (now adding days x24 to the hours)
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  48. Fixed incorrect icon on the faction quest Headquarter
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  50. Fixed cards not having the correct displayed range in the Long Range trial
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  52. Fixed unique/other class buildings appearing as end-round rewards after rerolling a lot
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  54. Fixed "cards that work on Forest" appearing as a Guild choice despite removing the Forest
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  56. Fixed enemy groups that include a Raider Colony spawning with an excessive amount of garrison
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  58. Fixed infinite activation loops with the Faith -> now has a maximum of 99
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  60. Fixed several Japanese translations to improve understanding of adjacent effects
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  62. Fixed tags appearing in some traditional Chinese lines
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  64. Fixed a bug where Bosses would be hard to select on the World Map
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  66. Fixed a bug where reloading a save in the grid would disable the sound effects
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  68. Fixed a bug where winning a combat wouldn't trigger some challenges related to winning them
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  70. Fixed a bug where Sacred Ground would not trigger on The Wall
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  72. Fixed a bug where Gold Diggers card effect would be delayed
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  74. Fixed a bug where spamming the A button on a gamepad while the game is loading would result in a black screen
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  76. Fixed a bug where Organized Defense (Faction Challenge) would trigger at 60 recruited units instead of 40
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  78. Fixed a bug where Recluse Monk would give more defense for the first mountain piece
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  80. Fixed a bug where Bastion-generated plain tiles wouldn't count toward line completion
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