- DROP DUCHY: PATCH 1.0.4
- Hear ye, hear ye!
- We're back with a new update to correct the following bugs:
- Patch notes - June 6th, 2025
- Fixed Taxes card not working
- Fixed Blacksmith not activating for some buildings with End round effects (e.g. Horse Stable, Belfry)
- Fixed Enclosure card triggering several times
- Fixed Bridge not being counted as a Building for card effects such as Krak des Chevaliers or Fluvial Guard
- Fixed Krak des Chevaliers inconsistent behavior when using the Fertile Grounds
- Fixed Blacksmith re-triggering indefinitely in some cases
- Fixed buildings not receiving resources/units when using the Land Expansion technology
- Fixed squares spawned by Noble buildings not accounted for some card effects (e.g. Daily Bread)
- Fixed squares "explored" by Manor not counting as explored for card effects such as Daily Bread or Shipyard
- Fixed Horse Stable gaining twice the units when placed horizontally
- Fixed Reliquary incorrectly counting how many faith it add
- Fixed Cathedral giving incorrect amount of faith in some complex sequences
- Fixed By the Sword giving an incorrect amount of troops if you had a lot of Faith
- Fixed Face the Enemy challenge reset when reloading the save
- Added a small delay to prevent the player from accidentally locking a piece that just moved down
- Fixed a bug where spamming rotate would incorrectly lock the piece floating in the air
- Fixed card tooltips not updating when upgrading a card (with a gamepad)
- Fixed UI stretched when displaying three round modifiers
- Fixed playtime stat not displaying the number of days (now adding days x24 to the hours)
- Fixed incorrect icon on the faction quest Headquarter
- Fixed cards not having the correct displayed range in the Long Range trial
- Fixed unique/other class buildings appearing as end-round rewards after rerolling a lot
- Fixed "cards that work on Forest" appearing as a Guild choice despite removing the Forest
- Fixed enemy groups that include a Raider Colony spawning with an excessive amount of garrison
- Fixed infinite activation loops with the Faith -> now has a maximum of 99
- Fixed several Japanese translations to improve understanding of adjacent effects
- Fixed tags appearing in some traditional Chinese lines
- Fixed a bug where Bosses would be hard to select on the World Map
- Fixed a bug where reloading a save in the grid would disable the sound effects
- Fixed a bug where winning a combat wouldn't trigger some challenges related to winning them
- Fixed a bug where Sacred Ground would not trigger on The Wall
- Fixed a bug where Gold Diggers card effect would be delayed
- Fixed a bug where spamming the A button on a gamepad while the game is loading would result in a black screen
- Fixed a bug where Organized Defense (Faction Challenge) would trigger at 60 recruited units instead of 40
- Fixed a bug where Recluse Monk would give more defense for the first mountain piece
- Fixed a bug where Bastion-generated plain tiles wouldn't count toward line completion