1. Update v1.6.9.1:
  2. GENERAL
  3.  
  4. Re-enabled player auto-fuelling for race sessions based on AI fuel calculations (auto-refuelling remains disabled for practice  / qualifying so fuel load is always as defined in default or user setup)
  5.  
  6. UI & HUD
  7.  
  8. Addressed various button and panel corner style inconsistencies following latest design updates
  9.  
  10. Updated UI statistics for new cars introduced in latest release
  11.  
  12. PHYSICS
  13.  
  14. Further minor tread adjustments for Ligier P4, F-3, Mini Cooper JCW, Copa Truck, Super Truck, TSI Cup, F-Vee (both gens), GT Classics
  15.  
  16. Corrected medium / hard compounds for formula series not being fully updated with the latest developments  
  17.  
  18. StockUSA Gen3: Slightly reduced rear spoiler yaw sensitivity
  19.  
  20. AM Valyrie: Adjusted active rear wing activation properties
  21.  
  22. AM Vantage GT3 Evo: Adjusted default front ARB
  23.  
  24. F-Vee Gen2: Adjusted default rear ride height
  25.  
  26. AI
  27.  
  28. AI fast path redone for Daytona Oval & Monza 1971 10K Chicana layout
  29.  
  30. AI calibration pass for Stock USA Gen2 & 3 Superspeedway configuration
  31.  
  32. Adjusted AI aggression and overtaking threshold for Hypercars / Supercars, made it less likely for for an AI driver in those classes to take a defensive line
  33.  
  34. F-V10 Gen1: adjusted AI brake aggression
  35.  
  36. AI calibration pass for F-3, F-Retro Gen1 performance with slick tires on a wet track
  37.  
  38. VEHICLES
  39.  
  40. Livery overrides: Added Stock USA G2 roll cage and front grill tape
  41.  
  42. Maserati GT2 Stradale: fixed LODB windscreen Z-fighting, added laptime elements to display removed currently unused 2nd display
  43.  
  44. page
  45.  
  46. Aston Martin Valkyrie: Added oil/water temp and low fuel icons alarms on display, updated cockpit lights; updated RPM LEDs range with new flashing shift LEDs; fixed fuel level container thresholds
  47.  
  48. McLaren Senna: Adjusted rear wing activation rate in AI cars
  49.  
  50. Update v1.6.9.0 hotfix:
  51. Fixed brake temperature and position info not correctly updating on default HUD
  52.  
  53. Fixed main menu 'Single Race' text wrapping in some localization options
  54.  
  55. Minor suspension adjustments & updated UI statistics for AMR Valkyrie, Dodge Viper ACR & Maserati GT2 Stradale
  56.  
  57. Enabled Presets for Stock USA Gen1-3
  58.  
  59. Fixed restricted Stock USA Gen3 engine bogging down at max revs
  60.  
  61. Further reduced AI speed slow down ratio during single and double yellow flags
  62.  
  63. Further AI performance calibration & behavior fine-tuning for Stock USA Gen1-3
  64.  
  65. Adjusted dynamic AI corridors for Daytona & Pocono to prevent AI cars from needlessly dipping into the apron or off the track
  66.  
  67. Nurburgring 2025: Adjusted AI paths exiting the Tourist Center in Tourist layout
  68.  
  69. Update v1.6.9.0:
  70. CONTENT
  71. Tracks
  72.  
  73. Racin´ USA Bonus Pack
  74.  
  75. Added Pocono Raceway (5 layouts)
  76.  
  77. Added Fontana Oval Historic
  78.  
  79. Nurburgring 2025 DLC
  80.  
  81. Added Nordschleife Tourist layout to Nurburgring 2025
  82.  
  83. Cars
  84.  
  85. Racin´USA Bonus Pack
  86.  
  87. Added Stock USA Gen1 Class
  88.  
  89. Added Stock USA gen2 Class
  90.  
  91. Added Stock USA Gen3 Class
  92.  
  93. Added Stock USA Gen3 LM Class
  94.  
  95. Supercars Pt2 DLC
  96.  
  97. Added Audi R8 V10 GT to Supercars Class
  98.  
  99. Added Dodge Viper ACR to Supercars Class
  100.  
  101. Added Maserati GT2 Stradale to Supercars Class
  102.  
  103. Added Aston Martin Valkyrie to Hypercars Class
  104.  
  105.  
  106. GENERAL
  107.  
  108. Further greatly optimized the packet transfer that occurs near the end of a Multiplayer practice, qualifying and race session, to prevent lags and mass disconnections at that moment
  109.  
  110. Fixed issue that could cause wrong vehicle setup in MP to be loaded if the vehicle was a low downforce or oval specification
  111.  
  112. Fixed an issue where the weather progression setting in championship mode would be set incorrectly to a random value when using real weather, instead of being set to the same value as the time progression setting as expected
  113.  
  114. Improved TAA performance and VRAM usage especially at higher resolutions such as VR or triples
  115.  
  116. Unlocked super-sampling graphics option when TAA is enabled allowing them to be combined
  117.  
  118. Significantly reduced shadow flickering with TAA enabled and shadow acne when using high FOV
  119.  
  120. Adjusted shadow transitions between detail levels for consistency
  121.  
  122. Improved shadow clarity in the cockpit view
  123.  
  124. Reduced cases of shadow flickering with TAA enabled
  125.  
  126. Slightly increased the shadow distance in cockpit and external views
  127.  
  128. Significantly reduced shadow flickering with TAA enabled and shadow acne when using high FOV
  129.  
  130. Fixed issue causing the player´s fuel level to occasionally be set the same as an AI driver would use, instead of being set per setup configuration
  131.  
  132. Improved the detection of incidents that trigger local yellow flags
  133.  
  134. Fixed local yellow flags not getting cleared after a host migration
  135.  
  136.  
  137.  
  138. UI & HUD
  139.  
  140. Minor adjustments to UI design with squared panel edges & updated fonts
  141.  
  142. HUD now displays local yellow flag not only when approaching the incident but also while inside the yellow flag zone
  143.  
  144. Added option to enable/disable beta HUD developments (Gameplay > Display)
  145.  
  146. Doubled number of custom championship template slots and single championship save slots
  147.  
  148. Fixed final lap time display of HUD Lap Timings widget displaying a time a few ms higher than the correct laptime
  149.  
  150. Fixed incorrect nation flags being displayed in the final race results screen in multiplayer
  151.  
  152. Corrected preset track selection for modern & historic Le Mans 24h & Road Atlanta for various classes
  153.  
  154. updated logos, motorsport backgrounds/logos for F-Reiza = F-V8 Gen3, F-Ultimate Gen1= F-Hybrid Gen2, F-Ultimate Gen2 = F-Hybrid Gen3, F V10 G1\G2.
  155.  
  156. Fixed incorrect English help text for AI Aggression setting
  157.  
  158. Fixed reversed help texts for AI Skill and AI Aggression options in ES localisation
  159.  
  160. Fixed typo in some instances of Boxengeschwindigkeit in DE localisation
  161.  
  162. Fixed incorrect string for 'HUD Live Edit Messages' option in unselected state on in-game display options screen
  163.  
  164.  
  165. PHYSICS
  166.  
  167. Minor adjustments to tire tread elasticity, hysteresis, thermodynamics & friction coefficients for F-USA Gen1-3, F-USA 2023, F-HiTech Gen2, F-V12, F-V10 (both gens), F-Reiza, F-Ultimate (both gens) GT1, GT1 2005, GT2 2005, GTR 2005, LMP1/2 2005, GTE, GT3 (both gens), GT Open, GT4, G55 Supercup, Porsche Cup, GT5, Ginetta G40 Cup, Lambo Huracan ST, Lambo Diablo ST, Ligier P4, Ligier JS2-R, P2, P3, P4, Stock Car Brasil 2019-2024, Super V8, Stock USA Gen1&2, Group C, F-Trainers, Caterhams, Copa Classic, Copa Uno, Lancer Cup, Hypercars, Supercars, TC Vintages Tier1&2
  168.  
  169. Revised Hypercars & Supercars physics
  170.  
  171. Slightly reduced tolerance for mismatching revs during gear shifts for cars with manual gearboxes when running manual clutch
  172.  
  173. Revised brake wear & thermodynamics for all modern GTs, Prototypes, road karts and endurance-capable vintage vehicles
  174.  
  175. Revised steering rotation & ratio for GT3 & GT4 models
  176.  
  177. Minor chassis polar moment of inertia & aero revisions to F-V12, F-V10 Gen1&2
  178.  
  179. Set both 2005 GT2 & BMW M3 GTR models to default with medium compound tires instead of soft
  180.  
  181. Ginetta G40 (both versions): Slightly reduced crankshaft mass
  182.  
  183. Mini Cooper S 1965 (both): Corrected fuel tank size
  184.  
  185. GTE (all models) Adjusted default rear tire pressure adjustments
  186.  
  187. Mercede AMG GT4: Minor aero & default ARB adjustments
  188.  
  189. F-3: Fixed excessive dirty air effects
  190.  
  191. F-V10 Gen1: Adjusted default ARB settings
  192.  
  193. Lamborghini Revuelto: Adjusted engine heating
  194.  
  195. Audi R8 GT4: Corrected engine lifetime rpm threshold
  196.  
  197. Porsche 911 GTE: Adjusted default tire pressure & rear slow rebound damper
  198.  
  199. BMW M3 GTR: Fixed tires missing pre-heating in rolling / standing starts
  200.  
  201. AM Valkyrie Hypercar: Default rear tire pressure & rear slow rebound adjustment
  202.  
  203. Alpine A424 Default rear tire pressure & rear slow rebound adjustment
  204.  
  205. Lamborghini SC63: Default rear tire pressure adjustment
  206.  
  207. Minor ride height adjustments to VW Fuscas
  208.  
  209. Lamborghini Revuelto: Corrected 8th gear ratio
  210.  
  211. AI
  212.  
  213. Adjusted AI logic over race starts & first lap for slightly more agressive positioning & better overall performance
  214.  
  215. Adjusted AI braking performance for generally more agressive braking into hard braking zones
  216.  
  217. Adjusted AI braking logic so AI will try outbrake rival during a fight for position
  218.  
  219. Adjusted brake distances for heavier classes & cars with high power / grip ratio
  220.  
  221. Improved AI local yellow flag behaviour
  222.  
  223. Slightly increased amount of extra fuel AI carries for safety margin in timed races
  224.  
  225. Added parameter to force AI to pit for fuel in long tracks when fuel is below a certain threshold for Endurance cars that still didn´t have it (Group C, GT1, GT1/2 2005)
  226.  
  227. Adjusted AI speed thresholds for in / out laps & blue flag conditions for F-Retros, F-Classics, F-Hitechs, F-V12, F-V10s, V-Reiza
  228.  
  229. Increased AI speed thresholds under blue flag for GT classes
  230.  
  231. AI calibration pass of dry & wet launch performance for F-V12, F-V10 Gen1, F-V8 Gen3 & F-Hybrid Gen2/3
  232.  
  233. AI calibration pass for F-3, F-Junior, F-Trainer, F-Classic Gen4, F-HiTech Gen1
  234.  
  235. Slightly Increased AI care around human opponent for lower power classes
  236.  
  237. AI Calibration pass for F3, F-Trainers
  238.  
  239. Barcelona GP: Adjusted AI speed between T2 & T3 Added 10% speed boost between T2, T3
  240.  
  241. Barcelona 1991: Adjusted AI corridors at T7/T8 apex to mitigate AI stepping off track and bringing dirt on
  242.  
  243. Brands Hatch: Improved AI speed on braking zone for Druids (both layouts)
  244.  
  245. Donington: Reduced AI speed at Old Hairpin, McLeans and Coppice, adjusted AI grip levels
  246.  
  247. Jerez (both layouts): Reduced dynamic scaling of corridors, adjusted AI grip
  248.  
  249. Hockenheim (Nat & GP layouts): Reduced dynamic scaling of AI corridors
  250.  
  251. Laguna Seca: Improved AI performance at T5
  252.  
  253. Londrina: Minor adjustment to dynamic corridors in both layouts
  254.  
  255. Kyalami: Adjusted AI grip levels
  256.  
  257. Imola: Disabled legacy AI boosts at modern layout; slightly reduced AI grip for historical layouts
  258.  
  259. Le Mans 2005: Adjusted AI speed exiting esses and Tertre Rouge
  260.  
  261. Sebring: Adjusted AI speed at T3, T4, Hairpin, Sunset, Cunningham, Bishop
  262.  
  263. Spielberg GP: Added 5% speed boost between T7 & T8
  264.  
  265. Watkins Glen Short: Adjusted the corridors near the inner loop and adjusted AI speed at final turn
  266.  
  267. Road Atlanta: Adjusted AI corridors at the T6 apex (Modern & 2005 versions)
  268.  
  269. Spa Francorchamps: Adjusted AI corridors at Blanchimont, Stavelot & Bus Stop chicane for 2022 layout
  270.  
  271. Nurburgring (2020 & 2025 GP layouts): Reduced dynamic scaling of AI corridors
  272.  
  273. Silvestone (2001, 2020 int & GP layouts): Reduced dynamic scaling of AI corridors
  274.  
  275. Watkins Glen: Reduced dynamic scaling of corridors
  276.  
  277.  
  278. AUDIO
  279.  
  280. Updated chassis & suspension sounds
  281.  
  282. ARC Camaro: updated interor engine sound
  283.  
  284. BMW M3 GTR: Updated gearshift sound
  285.  
  286. BMW M1: Adjusted interior engine volume
  287.  
  288.  
  289. TRACKS
  290.  
  291. Nurburgring 2025: Extensive art revision
  292.  
  293. Imola: Reversed the pitbox and garage door order in the 1st garage at pit entrance
  294.  
  295. Nurburgring 1971: Added barrier at Sudkehre fo Gesamt layout
  296.  
  297. Spielberg Historic: Added grid, pitbox, and garages with pit lane extension
  298.  
  299. Sebring Removed moving tracking camera from back straight.
  300.  
  301. Road Atlanta (all layouts): TV cameras at T3 moved so as not obscured by tree branches.
  302.  
  303. Nurburgring 2025 Fixed missing historic weather for Nordschleife layout
  304.  
  305. Virginia: Added garage extension for the south pit lane
  306.  
  307. Slightly increased racing line grip ranges for Azure, Cadwell, Jerez, Kyalami Modern, Snetterton, Velocitta, Velopark
  308.  
  309. Spa-Francorchamps 2005 EC: Added fence to block GP pit exit
  310.  
  311.  
  312. VEHICLES
  313.  
  314. Adjusted cockpit POV to standard for Audi R8 GT4, Cadillac DPi-VR, McLaren F1 LM, Porsche RSR 1974, Mclaren F1 LM, Aston Martin Vantage GT4, Ultima GTR, GTE cars
  315.  
  316. Cadillac DPi-VR: Adjusted driver animation
  317.  
  318. Mclaren F1 LM: Adjusted driver animations
  319.  
  320. BMW M4 GT4: added flashing display LEDs
  321.  
  322. Lamborghini Murcielago R-GT: Improved rear brake lights; updated LCD screen contrast
  323.  
  324. Fixed non-emissive display material for F-USA Gen1-3 & F-3
  325.  
  326. AM Vantage GT3 Evo: Fixed white LOD issue
  327.  
  328. BMW 2002: Improved tachometer needle rotation
  329.  
  330. F-Vee Gen2: Fixed suspension animation artifacts
  331.  
  332. F-Vintage Gen1 Model2: Fixed rear right tire LOD issue
  333.  
  334. F-Classic G4M3: Fixed the missing steering rod in the front suspension
  335.  
  336. McLaren F1 GTR: Added windscreen banner, updated materials with extra dirt and orange peel; updated display and LEDs materials with adjusted emissivity
  337.  
  338. Porsche 992 GT3R: updated steering wheel textures, increased rotaries resolution with correct lightning; fixed LEDs material now using Envmap
  339.  
  340. Porsche 911 GTE: updated display with TC setting
  341.  
  342. Update v1.6.8.6:
  343. GENERAL
  344.  
  345. Fixed CTD in setup load/save screens when the current vehicle has a large number of setups saved
  346.  
  347. Fixed CTD when switching between cars in the showroom with LOD fades enabled
  348.  
  349. Changed default TAA Sharpening setting to 125 for new profiles
  350.  
  351.  
  352. UI & HUD
  353.  
  354. Corrected help box position of Graphics & Performance screen
  355.  
  356. Adjusted Le Mans 2005 HUD trackmap for better visibility
  357.  
  358.  
  359. PHYSICS
  360.  
  361. Further minor adjustment to GT3 Gen2 & GTE soft compound tire
  362.  
  363. Lola B0540 LMP2: Minor adjustment to diffuser Center of Pressure; Correctly assigned Low Downforce variant to Low Downforce tracks
  364.  
  365. Adjusted default gearing for low downforce variants of Aston Martin DBR9 GT1, Corvette C5R, Lamborghini Murcielago R-GT and Maserati MC12 GT1
  366.  
  367. Mclaren MP4/4: Fixed error causing car to break when entering the track
  368.  
  369. Copa Fusca: Corrected front tire pressure asymmmetry
  370.  
  371. Audi R8 LMP1: Adjusted pitstop repair turnaround time especially for rear end components to better reflect the car´s modular advantages
  372.  
  373.  
  374. AI
  375.  
  376. Further adjustments to AI attack & avoid ratios, including a fix for GT cars having min and max values reverted (this was causing GT classes to venture less off the racing line at higher aggression settings rather than the opposite)
  377.  
  378. Calibrated simulated AI lap times when skipping practice / qualifying for new 2005 Endurance classes
  379.  
  380. AI aggression & blue flag adjustments for Road America, Road Atlanta
  381.  
  382. Snertterton (all layouts) Extended distance AI needs to run to bring cold tire up to temperature (if class does not use tire warmers)
  383.  
  384.  
  385. AUDIO
  386.  
  387. Fixed engine sound not being centered for some cars in bumper, hood and roof views
  388.  
  389. Fixed bad loop on engine starting sound for: Courage C60 and Dallara SP1
  390.  
  391.  
  392. TRACKS
  393.  
  394. Cadwell Park: Adjusted the safety car parking spot
  395.  
  396. Le Mans 2005: Fix some terrain gaps in the physical mesh
  397.  
  398. Road Atlanta 2005: Add a barrier at the alternate pit lane entranceRoad_Atlanta 2005 short : Fix VR cameras
  399.  
  400. Road Atlanta: Added a cheat block to invalidate laps using the alternate pit lane
  401.  
  402.  
  403. VEHICLES
  404.  
  405. Added damage model & cockpit vibrations to Courage C60, Dallara SP1, Lola B0540 LMP2
  406.  
  407. Corrected position errors in new 2005 Endurance onboard cameras
  408.  
  409. Dallara SP1: Corrrected driver gear shifting animation
  410.  
  411. LMP1 2005: updated paint overrides with new shaders and wheels override
  412.  
  413. Maserati MC12 GT1: Fixed missing driver when using livery overrides.
  414.  
  415. Audi R8 LMP: Fixed cockpit vibrations
  416.  
  417. Aston Martin DBR9 GT1: updated livery override with Carbon paint and new paint shaders replacements
  418.  
  419. Corvette C5R: added detachable component (Turns off the rear lights after the rear bumper falls)
  420.  
  421. Cadillac V-Series R: fixed IMSA display
  422.  
  423. F-Reiza: updated livery override with skinned paints and new paint shaders
  424.  
  425. Milano GT36: fixed non mirrored cockpit banner