- Bears in Space | Patch #2
- PATCH #2
- We're back with an update! The main ones in this are that we added support for DLSS and made some tweaks to weapon upgrading. Read below for the full details:
- Gameplay
- Ghost Bots in the Carnival level can no longer attack after death
- Levels
- Carnival - Fixed an issue where the player could become stuck during the Karate Demonstration
- Radium in the Stadium - Reduced the crowd particles to improve performance
- The Warden - Fixed an issue where the player could escape the elevator down to the boss fight
- Trainstation - Fixed an instance where the player could become stuck after combining the metal and plunger
- Trainstation - Added a new secret
- Grobia - Fixed the chest outside the gym not opening when it should
- Grobia - Added a save point after the guard activates the alarm in the gym
- Spaceport Terminal - The player is now given some extra loot after defeating the boss
- Weapons
- Reworked some weapon VFX
- Scatterlaser Tier 3 Kill Requirement 1000 > 700
- Gatling Laser Tier 3 Kill Requirement 1500 > 900
- Gamma Launcher Tier 2 Kill Requirement 800 > 600
- Flak Blaster Tier 2 Kill Requirement 400 > 250
- Heat Ray Tier 2 Kill Requirement 400 > 250
- Fixed Pyrite gun having unlimited ammo, it now only has 1 bullet as intended
- Miscellaneous
- Added DLSS
- Added an option to display your playthrough time on screen while playing
- Added a Restart Level button to the in game options menu
- Added a Level Select button to the in game options menu
- Added a slider to adjust the amount of screen shake when firing weapons, getting attacked etc.
- (Weapons will still have recoil animation when firing, just no added screen shake when slider is set to 0)
- Most cutscenes are now skippable
- Redesigned Level Select screen
- Remade UI buttons and borders
- Fixed loot amount not being shown properly in Journal