- Update v1.1.9.0:
- General
- Added a confirmation request to the “Kill Prisoner†option in prison cells.
- Fixed an issue where units spawned through objects like Spider Cave cocoons could sometimes disappear after being imprisoned.
- Fixed Unholy VFX on the enemy “Skewering Leap†ability.
- Fixed an issue where queuing up irradiant gruel in a prison cell could remain in que even if the unit mutated, causing the next inserted prisoner to instantly get fed irradiant gruel.
- A few areas that did not properly animate or remain interactable while in the pause menu should now be working properly.
- Fixed an issue where Dracula could sometimes get stuck in a phase 1 to 2 transition during very specific scenarios involving server restarts. He may still get stuck this way, but it will be temporary, and should sort itself out within a few hours.
- Destroying a floor under a disabled item should no longer cause it to remain suspended in the air. I curse your items with gravity.
- Under rare circumstances, a weapon could receive two coatings. This should no longer be possible.
- Inflicted horses with a fear of chaos and illusion damage from weapon coatings, which they were previously indifferent to.
- Players can no longer teleport while affected by the Golem buff.
- Added support for sorting blood potions, as well as adjusted the bag sorting on several item types.
- Fixed a bug where one Expose Vein animation made the Vampires intersect oddly.
- Fixed an issue where dead Vampire Steeds could block dismantling elevated floors.
- Fixed some issues with camera collision.
- Added protections to prevent certain calculation errors from occurring, which should prevent some crashes related to daggers and horses.
- Fixed a Night Maiden animation bug.
- Fixed some visible gaps in doorways with wallpapers.
- Added collision to prevent clumsy Vampires from falling into holes and getting stuck, which was just embarrassing for everyone.
- Fix for the “wash basin†which was not fading properly when obscuring the camera.
- We changed the way the game remembers Emotes and Shapeshift positions, which should help solve an issue where player Emote and Shapeshift choices would get reset between games.
- Fixed an issue where you could get dagger stacks when not having a dagger equipped, which would stay permanently.
- Fixed an issue where some small sun rays could sneak their way into the vineyard boss arena.
- Fixed an issue where Arena Health Orbs could remain as indestructible objects after a castle is destroyed.
- Fixed an issue where arenas and duels could become invisible when too many were taking place in one area. Removed the restriction that you can only see arena areas while in the same territory.
- Fixed some typos! Always.
- Rejoice, Vampires. Dark Silver Longbow is now written the same as the other Dark Silver weapons.
- Update v1.1.8.0:
- General
- Did some slight reworks to Mace Q, Claw Q, and Whip Q rotation curves that should significantly reduce the potential jankiness of casting them in the opposite direction of your walking inputs while having latency.
- Solved an issue where items would in some cases be taken from non-treasury chests when crafting/building.
- Fixed some minor issues with jewel/legendary names.
- Speaking of names, fixed some typos!
- Fixed some spacing overflow issues in crafting stations in several languages to bring them in line with other localizations.
- Fixed an issue where chain lightning could trigger on floors above or below a player while in a castle.
- Added a safety check to prevent waypoint impaired users from teleporting, though they can still open the menu to check potential teleport locations.
- Fixed an issue where replacing a floor when moving a Castle Relocation Heart would recollect resources that were never spent.
- Fixed an issue where the order of load game saves might not match the last connected.
- Fixed a bug where Veil of Illusion jewels that were supposed to summon an additional illusion on recast did not properly spawn one.
- Fixed an issue where the gear level of servants would be set to zero upon revival.
- Fixed an issue where the Blood Homogenizer and Fusion Forge could be dismantled while having items in them, causing the items to be lost to the shadow realm.
- Fixed an issue where doors that had no floor attached would not fade properly on upper floors, leading to some very annoying raid defense designs.
- Fixed an issue where the incursion hud could get stuck on the screen if the eye of mortium is dismantled.
- Fixed an issue where players could enter a bugged state and not be able to send Charmed units home using the Duskcaller item after being polymorphed into a sheep.
- Fixed an issue where the music player UI could break.
- Update v1.1.7.0:
- General
- Corrupted Blood’s chance of spawning a shadow is down from 30% per ability cast to 20% per ability cast. Damage from the shadows has been increased to 150% from 120%.
- Fixed an issue where the vampire horse could land on an upper floor in your castle when called to a lower floor.
- Fixed various typos.
- Fixed an issue where Talons of the Lich Beast did not apply the correct buff on hit when using Skewering Leap.
- Fixed an issue where clan invites could not be accepted in the clan menu.
- Players can no longer feed on minions of the Blood Soul version of Bane the Shadowblade, preventing some edge case issues from occurring.
- Fixed the Draculin blood tier 3 description. It no longer says it increases spell charges gained by 3%, but instead correctly states that it increases the spell charges gained by 3.
- Fix to make Sir Magnus the Overseer stay in combat when he blocks himself in with icicles.
- Update v1.1.6.0:
- General
- Fixed more skinning issues on a few armor sets.
- Fixed mesh clipping on the Undead General Helmet.
- Fixed a potential server crash issue related to pathing.
- Corrected an issue where Cassius’ sword could get stuck under ground, making the boss unkillable.
- Added some missing collisions in a place where the player could jump into the abyss. So if you want to jump into the abyss, you’re going to have to try a little harder.
- Fixed an issue on gamepad where the player could accidentally purchase an item from a vendor if not releasing the interact key quickly enough.
- Fixed an issue where the stems of Cypress Saplings were showing incorrectly on upper floors.
- Fixed an issue where the physics on Domina’s whip could get stuck in an incorrect state.
- Minor fixes to make health restoration after duels and arena contests work consistently.
- Fixed a typo in the Frost Bat spell description.
- Fixed gamepad autoscroll not working in Servant Mission list.
- Fixed servant perks layout order not being consistent with other missions.
- Fixed an issue where players could gain health by spamming the Arena Start/Cancel Contest button.
- Fixed an issue where the Dark Enchantment passive triggered when restoring a lower health state after a contest.
- Fixed an issue with the highlight displays in the player inventory with “Pristine Leather Bag†and “Bat Leather Bagâ€, where it would identify an incorrect number of slots in some instances. Newly made bags should function properly, but older bags will still have the visual bug. Rest assured that this is a visual bug only, and your older bags are still giving you all of that precious space.
- Quite a few more optimizations!
- Update v1.1.5.0:
- General
- Fixed an issue where Vampire mounts could no longer be mounted. Please note that if your horse is currently bugged in this way, for the fix to take effect, you will have to resummon your horse. After it has been resummoned, it should not break again.
- Fixed an issue where prisoners summoned to your base through a “Dusk Caller†over a long distance could get stuck in transit, and may never arrive, also causing players to be trapped in a “dominated subject†state. If you are still stuck in this state, you will have to use the “Release Target†ability to escape it. Unfortunately, this will kill the prisoner, but rest assured, there are still plenty of creatures to bend to your eternal will.
- Fixed some skinning issues on several armor sets.
- Fixed an issue where the names of some of the Gloomrot music box tracks were mixed up.
- Fix for Wisteria Wall Growths that could sometimes clip through upper flooring.
- Fixed an issue where blood pool blood infusions could not be shown on gamepad.
- Fixed an issue where sometimes blood mixer blood quality would show incorrect values.
- Fixed a typo in the “Stone Dust†tooltip where it referenced the “Smelter†instead of the “Furnaceâ€.
- Claw Skewering leap ability has been tweaked to make it hit more reliably if the server is lagging.
- Added placement restriction where stairs cannot be placed on top of gravel pathing. This could create a situation where the stairs became unable to be deleted, due to its connection to the gravel pathing.
- Fixed an issue where disconnected players could sometimes die from the sun within their castles.
- Various optimizations were also added!
- Update v1.1.4.0:
- Hotfix time! We're implementing some more optimizations to help our servers run a bit better and provide a smoother overall experience!
- Update v1.1.3.0:
- General
- Fixed an issue with getting stuck in permanent repair state when double-clicking a model.
- Fixed an issue where feeding a prisoner fish while at 100% blood quality would unlock the “Perfect Test Subject†achievement.
- Fixed an error that was resetting resolution settings.
- Fixed some scrolling not working in forge menus.
- Fixed an issue where Gaius the Cursed Champion could go back to resting state while his fight is still active, making him temporarily unavailable.
- Fixed an issue where Gaius could, in some cases, not gain aggro on players already involved in his “contestâ€.
- Fixed an issue where you were unable to transfer a stack from your inventory into a container by right-clicking if the entire stack did not fit.
- Fixed an error where Erwin the Gallant Cavalier could unlock the Act 2 achievement.
- Added various optimizations!
- Update v1.1.2.0:
- General
- The Garden Lamp Post Flourish is now double-sided.
- Fixed an issue where monster beam sequences would not play in some circumstances.
- Fixed an issue where Nocturnal Opulence Stairs could clip through walls.
- Fixed an issue with the Banquet Table that made decorations appear underneath the table surface.
- Fixed an issue where lightning strikes could sometimes hit players inside castle rooms.
- Renamed the “givecombatpreset†server admin command to “givecombatpresetandallunlocks†to properly reflect that it unlocks all progress.
- A handful of server-side logic issues have been resolved.
- Fixed an issue where Lucile the Venom Alchemist would throw a potion so hard that it would break Adam the Firstborn forever.
- Fixed an issue that was causing server crashes.
- Fixed an issue where Gaius the Cursed Champion could get stuck when resetting aggro.
- Fixed an error with loading saves while Beatrice the Tailor was in her… “angry moodâ€.
- Update v1.1.1.0:
- General
- Fixed prisons getting stuck with the wrong inventory state.
- Fixed an issue where Jewelcrafting stations could be dismantled while crafting.
- Fixed an issue where an arena was allowed to set up multiple contests at the same time, which could cause some odd interactions.
- Fixed an issue with admin commands where GiveCombatPreset could put a user in a progression locked state.
- Mortium Rift Incursion Interval setting now has its values restricted only to valid value options.
- Fixed an issue where DLC was not properly connecting to Steam authentication, causing DLC items to be inconsistently unavailable.
- Fixed an issue in server host settings where values for maximum connected users and maximum connected admins could be set to negative numbers, or numbers above the 128 hard cap.