1. v1.0.3 Patch Notes
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  3. FIELD ABILITIES
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  5. We’ve received feedback regarding the difficulty in avoiding certain enemies in some of the LATER areas. While we do intend for these areas to be more threatening than earlier ones, we do recognize that due to the strict escape requirements in battle, field abilities should be more easy and reliable to use. To compensate, we’re increasing the effectiveness of both Ian and Briff’s field abilities.
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  7. Ian’s Trembling Shockwave:
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  9. Enemy stun duration increased from 1.5 seconds to 2 seconds.
  10. Cooldown increased from 2 seconds to 2.25 seconds.
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  13. Briff’s Slink on By:
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  15. Failed slink cooldown reduced from 1 second to 0.75 seconds.
  16. Successful slink duration increased from 2.5s to 3s.
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  19. UI
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  21. Increased the visibility of a character’s stat changes when equipping a different class mod.
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  24. ENEMIES
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  26. K-Kwak in Claire’s Hair: HP reduced by 4%.
  27. K-Kwak in Claire’s Hair: Reduced the frequency at which he applies K-Hype in his later phases.
  28. The encore action performed by a certain 4-piece band battle now only applies 2 measures of Contagion instead of 4.
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  31. BUG FIXES
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  33. Fixed an issue with the “Litter that Glitters” side-gig where you weren’t able to receive one of the rewards if you managed to find and redeem ALL codes prior to receipt of that prize.
  34. One of the rarer dialogue variants for the ending sequence was causing a softlock. Really unfortunate place to have something like that happen and if you are one of the unlucky few to have triggered this ending prior to this patch, VERY sorry about that.
  35. Hoho Bocks dialogue fix.
  36. Fixed a bug where an enemy could paralyze your character on the same frame that your turn comes up, giving you the ability to act even while paralyzed.
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