- Update v1.2.06:
- Notable changes:
- TAA anti-aliasing is now enabled by default
- Several visual polishes throughout the game (improved lighting and materials)
- Bug fixes:
- During the wolf pursuit sequence, fixed the wolf's idle animation that was breaking when the boy pushed the barrel
- Fixed an issue where the boy could get stuck inside the first bramble elevator
- Fixed the deer sometimes getting stuck in front of the door opened by the Darkboy in the Mines
- Update v1.2.03:
- Notable changes:
- Various animations polished in cutscenes transitions
- Turnback animation in mud or puddle is now a little faster
- Drop and Pick deer in bag is now more permissive (near walls or obstacles)
- HelpToJump feature in Chapter 10 now only needs 1 input instead of 2
- A Call animation has been added whenever cuddle is not possible
- Using the Cuddle input will now work as a Call if the deer needs to go through a path or opening to join the Boy
- Bug fixes:
- Fixed showDeer cursor sometimes going in wrong position on non-1080 monitors
- Freeze frame issue from option menu fixed
- Level 2 (chap 1): Tweaked storm timing in cutscene to start when the boy is startled
- Level 3 (chap 1): Tweaked rain orientation during bus stop cutscene
- Level 8 (chap 4): Fixed deer bag pick up animation
- Level 12 (chap 4): Fixed wood branch collisions to avoid rare cases of Boy going through
- Level 14 (chap 5): Tweaked prompt animation to make “tap†action clearer, with improved timing for the prompt's removal
- Level 19 (chap 6): Jump has been disabled in the end of the sequence
- Level 25 (chap 7): Added a ledge to the vending machine for smoother progression, and mark on a climbable object for better visibility
- Level 28 (chap 7): Polished the boy’s animation when the strange critter shoots at the interactive lamp
- Level 28 (chap 7): Added a checkpoint after the door closing cutscene at the end
- Chap 9: Polished snowfall in various scenes
- Level 34 (chap 9): Tweaked the moveable beam’s position to make the platform jump easier
- Level 35 (chap 9): Deer’s animation when he’s waiting and walking against the snowstorm has been reworked to keep the Deer’s head out of snow
- Level 35 (chap 9): Added checkpoint during wolf cutscene from where the pursuit begins, and adjusted the timing of the start of the chase to make it more permissive
- Level 37 (chap 10): Brambles at the entrance of the mine can now be destroyed by flash
- Level 38 (chap 10): Fixed screen shake missing when beam is being pushed by the Deer
- Level 41 (chap 10): Tweaked prompt animation to make “tap†action clearer
- Level 44 (chap 10): Adjusted the timing of the dark hands around the cart
- Level 52 (chap 11): Various minor visual improvements and adjusted collisions to make progression smoother
- Level 52 (chap 11): Fixed an environmental explosion that was not working
- Level 52 (chap 11): Fixed animation of boy withstanding shockwave by holding on object that could sometimes be triggered twice
- Level 52 (chap 11): Deer horns animation polished in the chapter’s final cutscene
- Level 53 (chap 12): Various VFX fixes around JumpPad + various detection tweaks to make progression smoother
- Level 53 (chap 12): Added prompt for “flash reset†sphere’s tutorial
- Ending: fixed hands size & light blink issue
- Ending: fixed Polish transition to credits
- Update v1.1.08.04:
- Added input prompts for 2 features introduced in chapter 10
- Bug fixes:
- Fixed issue with the cursor failing to aim interactive objects using the Show feature on specific 1366x768 monitors
- Various SFX bugs fixed
- Level 5 (chap 3): Fixed boy getting stuck in fall animation indefinitely after jumping from a specific platform
- Level 6 (chap 3): Fixed boy slightly jumping with no input from the player under the waterfall
- Level 9 (chap 4): Improve feedback on tree branch to clarify the objective to the player
- Level 9 (chap 4): Allow boy to drop the bag in front of the wall + added feedback if boy can't pick or drop deer
- Level 10 (chap 4): Ledge mark more visible in swamp
- Level 14 (chap 5): Removed the call to action that was needed to make the deer enter the wood hole to exit the barn, for smoother progression
- Level 15 (chap 5): The deer can no longer get back through the hole in the fence after showing the crank
- Level 15 (chap 5): Fixed prompt not disappearing when not showing deer
- Level 18 (chap 6): Fixed DeerAction when jumping on train cancelable by showing ladder
- Level 23 (chap 7): Added texture and tweaked camera to make the vent locomotion clearer
- Level 23 (chap 7): Made it easier for the deer to jump on movable box
- Level 23 (chap 7): Made the door handle more visible on water
- Level 25 (chap 7): Adjusted the safe zone on boxes to avoid getting hit while standing on them
- Level 34 (chap 9): Fixed Teen deer sometimes getting stuck outside the cabin
- Level 34 (chap 9): Interactive wood block in the cabin is now more visible
- Level 36 (chap 9): Reduced wolf detection for smoother progression
- Level 41 (chap 10): Fixed creature not following the Boy at the beginning
- Level 44 (chap 10): Fixed Deer unable to help Boy jumping in a specific spot (left side of the wood beam)
- Level 44 (chap 10): Made the wagon’s ledge more visible
- Chap 11: Fixed Boy getting stuck and only spinning around on specific configurations
- Level 52 (chap 11): Fixed bug where boy would sometimes slide after grabbing safe spot
- Level 52 (chap 11): Fixed a missing collision with an object
- Level 53 (chap 12): Improved Super Jump zones to make them easier to use
- Update v1.1.03:
- Level 4 (chap 2): Added prompt showing how to climb down a ladder
- Level 5 (chap 3): Added prompt showing how to climb in the background
- Added VFX and SFX when the boy jumps and lands into a puddle
- Tweaked black screen fade timing and duration for various deaths
- Bug fixes in patch
- Various SFX bugs fixed (missing or wrong sfx)
- Fixed deer sometimes not reacting to boy entering a puddle
- Re-added several decals that had disappeared, so some missing visual cues are now visible again
- Level 17 (chap 6): Fixed Screen tearing in the office area
- Level 23 (chap 7): A corrupted texture clipping after the deer goes down the stairs
- Level 25 (chap 7): Fixed an issue where player could backtrack from the duct, resulting in loading issues
- Level 26 (chap 7): Fixed an issue allowing players to respawn at the next checkpoint if they got hit while triggering the cutscene
- Level 36 (chap 9): Added controller vibration and screen shake during pursuit
- Level 44 (chap 10): Previous scene is now unloaded for better performances
- Level 52 (chap 11): Fixed an issue where shockwaves would not hit the Boy