1. Update v1.2.06:
  2. Notable changes:
  3. TAA anti-aliasing is now enabled by default
  4.  
  5. Several visual polishes throughout the game (improved lighting and materials)
  6.  
  7. Bug fixes:
  8. During the wolf pursuit sequence, fixed the wolf's idle animation that was breaking when the boy pushed the barrel
  9.  
  10. Fixed an issue where the boy could get stuck inside the first bramble elevator
  11.  
  12. Fixed the deer sometimes getting stuck in front of the door opened by the Darkboy in the Mines
  13.  
  14. Update v1.2.03:
  15. Notable changes:
  16. Various animations polished in cutscenes transitions
  17.  
  18. Turnback animation in mud or puddle is now a little faster
  19.  
  20. Drop and Pick deer in bag is now more permissive (near walls or obstacles)
  21.  
  22. HelpToJump feature in Chapter 10 now only needs 1 input instead of 2
  23.  
  24. A Call animation has been added whenever cuddle is not possible
  25.  
  26. Using the Cuddle input will now work as a Call if the deer needs to go through a path or opening to join the Boy
  27.  
  28. Bug fixes:
  29. Fixed showDeer cursor sometimes going in wrong position on non-1080 monitors
  30.  
  31. Freeze frame issue from option menu fixed
  32.  
  33. Level 2 (chap 1): Tweaked storm timing in cutscene to start when the boy is startled
  34.  
  35. Level 3 (chap 1): Tweaked rain orientation during bus stop cutscene
  36.  
  37. Level 8 (chap 4): Fixed deer bag pick up animation
  38.  
  39. Level 12 (chap 4): Fixed wood branch collisions to avoid rare cases of Boy going through
  40.  
  41. Level 14 (chap 5): Tweaked prompt animation to make “tap” action clearer, with improved timing for the prompt's removal
  42.  
  43. Level 19 (chap 6): Jump has been disabled in the end of the sequence
  44.  
  45. Level 25 (chap 7): Added a ledge to the vending machine for smoother progression, and mark on a climbable object for better visibility
  46.  
  47. Level 28 (chap 7): Polished the boy’s animation when the strange critter shoots at the interactive lamp
  48.  
  49. Level 28 (chap 7): Added a checkpoint after the door closing cutscene at the end
  50.  
  51. Chap 9: Polished snowfall in various scenes
  52.  
  53. Level 34 (chap 9): Tweaked the moveable beam’s position to make the platform jump easier
  54.  
  55. Level 35 (chap 9): Deer’s animation when he’s waiting and walking against the snowstorm has been reworked to keep the Deer’s head out of snow
  56.  
  57. Level 35 (chap 9): Added checkpoint during wolf cutscene from where the pursuit begins, and adjusted the timing of the start of the chase to make it more permissive
  58.  
  59. Level 37 (chap 10): Brambles at the entrance of the mine can now be destroyed by flash
  60.  
  61. Level 38 (chap 10): Fixed screen shake missing when beam is being pushed by the Deer
  62.  
  63. Level 41 (chap 10): Tweaked prompt animation to make “tap” action clearer
  64.  
  65. Level 44 (chap 10): Adjusted the timing of the dark hands around the cart
  66.  
  67. Level 52 (chap 11): Various minor visual improvements and adjusted collisions to make progression smoother
  68.  
  69. Level 52 (chap 11): Fixed an environmental explosion that was not working
  70.  
  71. Level 52 (chap 11): Fixed animation of boy withstanding shockwave by holding on object that could sometimes be triggered twice
  72.  
  73. Level 52 (chap 11): Deer horns animation polished in the chapter’s final cutscene
  74.  
  75. Level 53 (chap 12): Various VFX fixes around JumpPad + various detection tweaks to make progression smoother
  76.  
  77. Level 53 (chap 12): Added prompt for “flash reset” sphere’s tutorial
  78.  
  79. Ending: fixed hands size & light blink issue
  80.  
  81. Ending: fixed Polish transition to credits
  82.  
  83. Update v1.1.08.04:
  84. Added input prompts for 2 features introduced in chapter 10
  85.  
  86.  
  87. Bug fixes:
  88. Fixed issue with the cursor failing to aim interactive objects using the Show feature on specific 1366x768 monitors
  89.  
  90. Various SFX bugs fixed
  91.  
  92.  
  93. Level 5 (chap 3): Fixed boy getting stuck in fall animation indefinitely after jumping from a specific platform
  94.  
  95. Level 6 (chap 3): Fixed boy slightly jumping with no input from the player under the waterfall
  96.  
  97. Level 9 (chap 4): Improve feedback on tree branch to clarify the objective to the player
  98.  
  99. Level 9 (chap 4): Allow boy to drop the bag in front of the wall + added feedback if boy can't pick or drop deer
  100.  
  101. Level 10 (chap 4): Ledge mark more visible in swamp
  102.  
  103. Level 14 (chap 5): Removed the call to action that was needed to make the deer enter the wood hole to exit the barn, for smoother progression
  104.  
  105. Level 15 (chap 5): The deer can no longer get back through the hole in the fence after showing the crank
  106.  
  107. Level 15 (chap 5): Fixed prompt not disappearing when not showing deer
  108.  
  109. Level 18 (chap 6): Fixed DeerAction when jumping on train cancelable by showing ladder
  110.  
  111. Level 23 (chap 7): Added texture and tweaked camera to make the vent locomotion clearer
  112.  
  113. Level 23 (chap 7): Made it easier for the deer to jump on movable box
  114.  
  115. Level 23 (chap 7): Made the door handle more visible on water
  116.  
  117. Level 25 (chap 7): Adjusted the safe zone on boxes to avoid getting hit while standing on them
  118.  
  119. Level 34 (chap 9): Fixed Teen deer sometimes getting stuck outside the cabin
  120.  
  121. Level 34 (chap 9): Interactive wood block in the cabin is now more visible
  122.  
  123. Level 36 (chap 9): Reduced wolf detection for smoother progression
  124.  
  125. Level 41 (chap 10): Fixed creature not following the Boy at the beginning
  126.  
  127. Level 44 (chap 10): Fixed Deer unable to help Boy jumping in a specific spot (left side of the wood beam)
  128.  
  129. Level 44 (chap 10): Made the wagon’s ledge more visible
  130.  
  131. Chap 11: Fixed Boy getting stuck and only spinning around on specific configurations
  132.  
  133. Level 52 (chap 11): Fixed bug where boy would sometimes slide after grabbing safe spot
  134.  
  135. Level 52 (chap 11): Fixed a missing collision with an object
  136.  
  137. Level 53 (chap 12): Improved Super Jump zones to make them easier to use
  138.  
  139. Update v1.1.03:
  140. Level 4 (chap 2): Added prompt showing how to climb down a ladder
  141.  
  142. Level 5 (chap 3): Added prompt showing how to climb in the background
  143.  
  144. Added VFX and SFX when the boy jumps and lands into a puddle
  145.  
  146. Tweaked black screen fade timing and duration for various deaths
  147.  
  148.  
  149. Bug fixes in patch
  150. Various SFX bugs fixed (missing or wrong sfx)
  151.  
  152. Fixed deer sometimes not reacting to boy entering a puddle
  153.  
  154. Re-added several decals that had disappeared, so some missing visual cues are now visible again
  155.  
  156.  
  157. Level 17 (chap 6): Fixed Screen tearing in the office area
  158.  
  159. Level 23 (chap 7): A corrupted texture clipping after the deer goes down the stairs
  160.  
  161. Level 25 (chap 7): Fixed an issue where player could backtrack from the duct, resulting in loading issues
  162.  
  163. Level 26 (chap 7): Fixed an issue allowing players to respawn at the next checkpoint if they got hit while triggering the cutscene
  164.  
  165. Level 36 (chap 9): Added controller vibration and screen shake during pursuit
  166.  
  167. Level 44 (chap 10): Previous scene is now unloaded for better performances
  168.  
  169. Level 52 (chap 11): Fixed an issue where shockwaves would not hit the Boy