- Update v17.0.4 incl DLC:
- New FREE Content
- Customization Options: Lightbars, Spoilers, Rims, Bullbars, and Stickers
- Red & Blue Lights: Looks nice. Blue-White is still an option!
- ALPR: This new tool can be equipped for all patrol cars and automatically scans license plates in front of you for violations concerning the respective car
- Catpaw Skin Collection: New patrol car skins inspired by Las Vegas, New Hampshire, Florida, and Fairfax County
- Crossplay: Between PC & Xbox
- Other Changes
- Bug Fixes: Full list will be released May 20
- Multiplayer Fixes: Full list will be released May 20
- Human Teeth are gone: Replaced with new item
- Several Game Improvements: Full list will be released May 20
- Release on Xbox Game Pass: For PC & Consoles
- FREE improvements to existing DLC
- Gadget Swapping: Every gadget can now be equipped for every car (you must own the respective gadget via connected DLC)
- Slicktop Option: Available for all owners of the Unmarked Pack
- Working Spotlights: When activating the Matrix Sign (included with the WPV) at accident sites
- Additional Content
- Vehicle Customization Pack: Paid DLC containing 30+ additional customization options, next to the already free ones included in the Season Pass)
- Season Pass: Will grant you access to the Vehicle Customization Pack and all other paid content releasing this year at a heavily discounted price (compared to buying them individually)
- Update v16.1.2:
- Gameplay
- Fixed Wanted Person spawning in unreachable places
- Fixed being unable to talk to a carnapper who was tackled after an accident
- Added a 'non-vehicle spawn zone' in front of a highway accident
- Reduced the despawn range for cars not in your peripheral view
- Fixed being unable to ticket a car for having an expired license plate
- Multiplayer
- Fixed a discrepancy between client and host where the client sees different damage models than the host
- Fixed a desync of NPCs between the client and host after start a new shift
- Fixed smoke particles from the engine of a patrol car not being visible for the client
- Fixed FPV launch control getting cancelled for the client
- Fixed client not being able to open the board computer when inside the FPV
- Fixed cars sometimes having two NPCs in the driver seat of a vehicle when the host is too far away
- Stability & Performance
- Fixed multiple crashes
- Generally improved stability and performance
- NPC & NPV
- NPVs now better avoid you when you re coming from the opposite direction
- Fixed NPCs floating a lot in the city or inside vehicles
- Fixed people being stranded on the highway (After being 'let go', the NPC despawn automatically one you move a bit further way from them while not having them in your peripheral view)
- Fixed trucks involved in accidents blocking the traffic too much
- Fixed carnapper trying to leave in the car they've previously stolen
- Fixed medics exiting on the codriver side breaking the entire ambulance behavior
- Fixed NPVs unable to unpark when they're near a player while the police siren is enabled
- Patrol Cars
- Fixed patrol cars not being parked correctly in the parking lot of the precinct to better reflect real-life behavior: They ow face the road, previously they were facing the building
- Graphics & Game World
- Fixed a broken glass reflection in the precincts
- Fixed A poses when the character presets are being changed at the locker
- Sounds
- Fixed foot steps still being audible even though the SFX volume has been set to 0
- UI
- Fixed no callout marker being shown on the map for an NPC that requires arrest transport
- Fixed marker visibility for both the mini map and multiplayer
- Added a missing translation string related to the Unmarked DLC
- Fixed legend UI falsely being shown in district and shift selection screens