- Update v1.000.027:
- Patch Notes
- 1. General & System Updates
- • Map Markers: Updated boss markers on the map to display upon defeating a boss.
- • Sealing Stone Dungeons: Updated to mark as cleared on the map upon obtaining the item or defeating the boss.
- 2. Level & Enemy Adjustments
- • Chapters 1 & 2 Field Adjustments: Removed unfairly placed monsters and explosive barrels across field zones, and adjusted overall enemy spacing and density.
- • Patrols & Ambushes: Removed most patrol monsters and added location-triggered ambush monsters in field areas.
- • Chapter 2 Outcast Zone: Revised enemy compositions to reduce high monster density, preventing unfairly difficult combat. Added location-triggered ambush Outcasts.
- • Chapter 2 Swamp Area: Adjusted areas where patrolling Victims overlapped with static Shamans and Victims to prevent overly dense encounters. Added location-triggered ambush Victims.
- • Dungeons & Caves:
- • Caves (Mid-Ch. 1 to Ch. 2): Overhauled overall combat encounters, enemy placement, and increased enemy variety while removing unfairly positioned hazards and barrels.
- • Eltrin Dungeon (Ch. 2): Reduced Ghoul density and updated them to spawn via location triggers, fixing issues where players were overwhelmed by large mobs.
- 3. Boss & Combat Balancing
- • Ishak: Removed rat summons.
- • Eltrin: Added Phase 2 mechanics, and updated emissive textures/effects to activate upon entering Phase 2.
- 4. Sound & Audio
- • Added audio elements for Grave [Cemetery of Waiting].
- • Added audio elements for Grave [The Unburied Cemetery].
- • Added audio elements for Dungeon [The Archive of Silence].
- Update 17:
- Patch Notes
- 1. Level / World
- Environmental elements have been enhanced for the following zones:
- Cemetery of Waiting
- The Cemetery Where Words Never Reached
- Entom, the Starved
- The Weeping Chapel of Silent God
- 2. Sound / Audio
- Audio elements have been added for the following events and fields:
- The Slow Pace of the Nameless Wood
- The Day I Let Go of a Hand
- Ashes that Devoured Grace
- Spawn point, Dungeon spawn point
- Memories of the Ancients
- Sealing Stone Dungeon Gate
- 3. Bug Fixes
- Fixed an issue where achievement UI with progress tracking was not displaying properly.
- Fixed an issue where the animation and visual effects were not displaying correctly when reviving at the last spawn point.
- Fixed an issue where players could be attacked while interacting with field pages, and a bug where the game pause state was not released upon being attacked.
- Fixed an issue in multi-boss encounters (2 or more bosses) where the boss UI display order was incorrect. Fixed so that designated UI displays regardless of the boss kill order.
- Fixed an issue so that character movement is only allowed after fast travel is complete.
- Fixed an issue where zone name UI was missing in certain locations; it now displays correctly.
- Fixed a bug where the compass UI would appear in certain combat situations.
- Fixed an issue where the count of field pages for "The One Who Became Law" was displayed incorrectly.
- Fixed a bug where both the player and Gurgas could leave the boss room during the Gurgas boss fight.
- Fixed an issue where incorrect markers were displayed during the Agnes event.
- Fixed a bug where defeat rewards for Archas and Adras were not dropping.
- Fixed an issue during the Urkas and Adras boss fight where Urkas appeared at the wrong time.
- 4. Gameplay Improvements
- Mitigated high monster density in Chapter 1 that was causing unfairly difficult combat situations.
- Added ambush monsters along the main roads in Chapter 1.
- Fixed an issue during the Igwis boss fight where certain attacks could not be parried properly.
- Changed unparryable attacks into parryable ones for certain moves in the Stenor boss fight.
- Added a marker guiding players to the NPC after completing the Igwis boss fight.
- Update 16:
- UI & UX
- - Event Log Visibility Improvements (Inventory > Event)
- Changed completed log text color from dark to bright for better readability.
- Increased font size (14pt → 16pt).
- - Control Guide Layout & Display Improvements (Xbox / PC / PS)
- Updated PC Control Guide images (removed unnecessary keys and shifted the main image to the right to secure space for left-aligned text).
- Adjusted icon alignments to be justified to both edges.
- Updated control guide font color from dark to bright.
- - Location Name Display Fixes
- Fixed an issue where the location name shown under Field Pages in the inventory did not match the actual acquisition location after obtaining a Field Page in 'The Cavern of the Unreleased'.
- Fixed an issue where the encampment near Hillsbrad Castle was displaying an incorrect location name on the map.
- - Map Layer Priority Adjustment
- Adjusted map UI layer hierarchy so quest markers are rendered above town icons.
- - Other UI Bug Fixes
- Fixed a visual bug where the boss HP bar intermittently appeared to refill upon boss death.
- Fixed an issue where UI windows overlapped when pressing dialogue, inventory, and map shortcuts simultaneously while casting skills.
- Sound & Audio
- - BGM & Audio Sequence Improvements
- Updated BGM to play seamlessly through the large-scale battle phase up to the entrance of Zena's boss room.
- - Voice & Sound Effects Added / Updated
- Updated and added boss voice lines for the Taylor boss fight.
- Added missing audio for the following events, combat encounters, and cutscenes: Garotte, Brunok, Tomb of Nameless Grief, Swamp of the Sunken.
- - Volume Balancing Normalized voiceover volume for Drewger's narration.
- Level Design & Navigation
- - Added Crossroads Gate & Navigation Improvements at Hillsbrad Castle
- Added a crossroads gate in front of the Hillsbrad Castle entrance to guide players toward each area (Hillsbrad Castle, Agnes, Zena, and Koren).
- Placed a barrier in front of Hillsbrad Castle to streamline event progression; the barrier now unlocks automatically upon defeating Lena.
- - Area Access & Boss Wall Adjustments
- Updated the entrance gate to Valdemar Realm to open automatically after dialogue with Malcolm and Herson without requiring additional interaction.
- Fixed an issue where the boss wall toward the swamp area lowered during large-scale battles; it now remains raised.
- - Spawn Point Adjustments
- Moved spawn locations for Solona and Black Mire closer to their respective boss room entrances.
- Combat & System Bug Fixes
- - Boss Fight Fixes
- Fixed an issue in the Harlan encounter where hits 2–5 of Volgar's Skill04 were incorrectly set as unblockable.
- Fixed an issue in the Nakra boss fight where summoned minions did not despawn upon player death or boss defeat.
- - Character & Projectile Fixes
- Fixed an issue where the guard animation persisted abnormally when respawning after dying in a guard state or interacting with a spawn point.
- Fixed an issue where projectiles from 'The Unreturning' failed to explode upon impacting the ground.
- Fixed an issue where players could take damage and die while interacting with certain objects.
- Update 15:
- 1. Audio & Visual Enhancements
- The Grave of the Nameless Sorrow: Enhanced sound effects and environmental objects.
- Garrot, the Executioner of the Black Day: Added sound effects for the boss encounter.
- Audio Loop Fixes: Fixed an issue where ambient audio played infinitely during certain events.
- Affected events: The Unquenched Lantern, The Answer Already Chosen, Selvarn the Gilded Wretch, The Scorched Harvest, Where Dawn Sleeps, Traces of Darkness, The Guardian of Edens
- Volume Adjustments: Normalized audio levels for The Day Silence Was Chosen and The Guardian of Edens.
- 2. Combat & Controls
- Controls Reverted: Reverted gamepad and keyboard input settings to the previous stable state to resolve input issues.
- Guard Stance Fix: Fixed an issue where players would revive in a guard stance if killed while guarding.
- Harlan Boss Encounter: Fixed an issue where fallen wave monsters during the Harlan boss fight could remain floating in mid-air and stop attacking.
- 3. UI & Items
- Map Marker Visibility: Fixed map layering so quest markers are now prioritized and clearly visible over village icons.
- Starting Items: Removed the 2 Sealing Stones previously provided at the start of a new game.
- 4. Quests & NPCs
- Cleaver Event Fix: Fixed an issue where being hit during dialogue with the jailed NPC prevented restarting the conversation.
- Lena Boss Spawn Fix: Fixed an issue where Lena would sometimes fail to appear in certain save files.
- Note: If Lena does not appear on your existing save file, enter Lena's boss room, travel to Veil's boss room, and then return to reset the spawn.
- Shadow of the Deep Forest (Rentir) Event: Fixed the soldier NPC marker to display their exact location on the map.
- 5. Environment & Physics
- Vermion Dungeon Waterfall: Fixed an issue where dying in the water near the waterfall caused the character model to float unnaturally on top of the water.
- Update 14:
- 1. Systems & Controls
- Sealing Stone Distribution:
- Removed chests. The two Sealing Stones are now directly granted upon starting or loading a game.
- Control Binding Changes:
- Dodge key relocated: Changed from Gamepad Bottom Button (Face Button Down) to Gamepad Right Button (Face Button Right).
- Input System Refinement:
- Internal input handling systems improved for Attack, Guard, Dodge, Movement, and Skills.
- 2. Quests, Events & Map
- UI Improvements:
- Unified the Sealing Stone dungeon icons across the map.
- Ulke Event Fix:
- Resolved an issue where a wall prematurely disappeared prior to accepting Ulke's event.
- "Machinations of the Abyss" Event Fix:
- Expanded the interaction radius with Cullen for more stable dialogue triggering.
- Swamp Layout Rework:
- Relocated the entrance to the Swamp Encampment directly outside the cave exit for smoother progression.
- 3. Balance & Encounters
- Additional Monster Ambush Encounters (~20+ Groups Added):
- Chapter 1: Added ambush groups around caves, main roads, dungeon entrances, and rare chest locations (Eser Fragment Shrines, High-grade Upgrade Materials, etc.).
- Chapter 2: Added 2 ambush groups to the spiral rock mountain (Raider Encampment) left of Hillsbrad Encampment. Introducing more varied enemy types.
- Swamp: Specific offering objects now trigger enemy ambushes upon approach.
- Monster Animation Fix:
- Fixed a Raider model standing in a T-Pose at 'The Hungry Fields' in Chapter 1.
- Rewards Adjustment:
- Removed the 2,000 Relic Power reward.
- 4. Audio & SFX
- Audio Fixes & Additions:
- Added Field Page audio for "The Village of Scorched Harvest".
- Fixed improper looping and adjusted audio volume for "Where Dawn Sleeps".
- Skill Audio Balancing:
- Adjusted skill sound volumes for "The Unreturned" and "Nix".
- 5. Trophies & Achievements
- "At the End of All Memory" Progression Fix:
- Fixed an issue where trophy progress was not tracking correctly.
- This trophy tracks the combined progress of the following sub-trophies:
- The Cycle of Ruin
- Age of Dying Embers
- The King Who Denied the World
- Those Who Hear the Language of Wind
- The Sealed Truth
- A Name Beyond Time
- Launching or loading the game post-patch will correctly retroactively update your progress.
- Update 13:
- Extra Content for players who pay full price
- Sealing Stones Added: Added the Sealing Stone of Gratitude and the Sealing Stone of the First Oath. Please note: these Sealing Stones are key items that will be used to unlock new dungeons scheduled for a future update.
- Map & Navigation Updates
- Guide Markers Added: Added guide markers to the map indicating Villages, Boss Encounter Locations, and Sealing Stone Unlock Areas across the continent of Arciltus.
- Location Names: Location names now display directly on the map.
- New Content & Bug Fixes
- Field Page Fix: Fixed an issue where 1 Field Page could not be collected at the entrance to the Tomb of Broken Oaths dungeon.
- Event Log Fix (Shadow of the Deep Forest): Resolved an issue where the event completion text was not recorded. Existing players can complete the event by approaching the Soldier NPC at the Deep Marsh Outpost without needing additional interactions.
- Event Log Fix (AFTER EVERYONE LEFT): Resolved an issue where the event updated repeatedly. Existing players can reset their event log by visiting the Collapsed Checkpoint. (This resets automatically without a separate UI prompt; please verify in the Inventory Event tab after visiting).
- Audio & Dungeon Enhancements (Where Dawn Sleeps): Added missing sound effects and improved overall dungeon layout.
- Audio & Map Adjustments (Remnants of Gratitude): Added missing sound effects, adjusted player movement paths, improved terrain, and balanced Voice/Narration volume levels.
- Audio Bug Fix: Fixed an issue where volume controls did not affect audio in Bloodstained Harvest.
- Collision & Out-of-Bounds Fixes: Placed invisible block-walls in areas where players could erroneously trigger a 1st-person camera view or climb into unintended out-of-bounds locations:
- Chapter 2: Silver Mine Outpost, all Swamp areas, Torvan Cemetery, Coren region, area near Rentir Boss Zone, near Abandoned Place 1, and near Large-Scale Battle area.
- Chapter 3: Path leading down from the first camp.
- Hazard Fix: Fixed a non-functional Kill-Zone under the elevator in the Bargain with Oblivion event area.
- Map Functionality Fix: Fixed an issue where the map stopped working after the Harlan boss fight.
- Boss AI/Wall Collision Fix: Fixed a bug where bosses could clip outside the boss arena wall when approached from behind.
- Dungeon Access Fix: Fixed a bug where the Dorman dungeon (The Last Feast) failed to load, blocking player entry.
- Trophy Status & Upcoming Fixes
- Trophy Issue Identified (At the end of all memory): We have confirmed an issue where progress tracking for this progressive trophy is not counting correctly. The fix is complete, and we are currently performing internal QA to ensure a smooth experience. It will be included in the following patch as soon as testing concludes.
- Update 12:
- Map & Exploration (QoL):
- Map Information Enhanced: The map now displays Dungeons, Sealing Stone Dungeons, Boss locations, Relic Shards, Villages, and other key point-of-interest markers to significantly improve navigation.
- Map & Marker Ordering: Reordered and adjusted the display hierarchy for map icons and markers.
- Quests & Events Fixes:
- 'Plan of the Abyss' Event: Fixed an issue preventing the event from completing.
- Both new and existing players can now automatically complete the event upon entering the garrison in Hillsbrad Castle without requiring additional interaction.
- Dunt Event: Fixed an issue where doors would remain closed upon re-entry after defeating Dunt.
- Resolved an associated bug where the NPC would respawn by ensuring the NPC dies properly once the distance increases.
- Bosses & Combat:
- Harlan Boss Fight: Fixed an issue where the boss arena wall failed to spawn upon player death.
- Boss Brogas: Adjusted Brogas's AI behavior so that he consistently stays in his designated position.
- UI & Controls:
- Key Input Guide: Added a key/button input guide UI (Confirm/Cancel in the bottom right) to the Main Menu Options.
- Combat Mode Interaction: Fixed an issue so that field page interactions are now accessible during Combat Mode.
- Update 11:
- Quests & Progression:
- 'Valuable Supplies': Fixed an issue with the quest marker for Mairi. For players currently missing the marker, returning to Mairi will reactivate it. (Triggers automatically upon approach without needing interaction, or when the quest log updates after talking to Mairi without supplies).
- 'What Could Not Be Left Behind': Fixed an issue where quest rewards were not properly granted. Players who missed their reward can now receive it by returning to Marek.
- 'Unresolved Curiosity': Fixed an issue where the quest marker remained active after completion. Returning to Cullen will now correctly clear the marker.
- World, Level Geometry & Bosses:
- Removed the invisible collision wall near Selbarn after entering the boss area.
- Fixed an issue where players could dash out of the combat arena barrier at the start of the Village Chief boss fight.
- Status Board Boss Counter: Fixed an issue on the Status Board where the boss elimination count was not tracking accurately when facing two or more bosses. For existing players, loading their save data will now automatically refresh and update the count correctly.
- Lena Terrain & Collision Fix: Resolved an issue with older save files created before the floor collision barrier was placed, where Lena would fall through the terrain upon loading and get trapped between rocks. Collision has been disabled for select rocks underneath the floor, allowing the automated system to safely pull Lena back to the surface if she falls.
- UI & System:
- Fixed an issue where clicking 'Load Game' from the Inventory menu did not immediately transition to the loading screen.
- Adjusted scaling and alignment across various display resolutions for the following UI elements:
- Main Menu
- Death Screen & Boss Defeated Banner
- Boss Health / Name Bar
- Combat & Visual Effects (VFX/SFX):
- Fixed an issue where repeated AI character re-initialization caused enemies to remain permanently invulnerable.
- Fixed an issue where the mesh material effect applied during the Ice Debuff failed to clear when the debuff expired.
- Improved event presentations and enhanced SFX for:
- The Unquenched Lantern
- The Day Silence Was Chosen
- Update 10:
- World Data: Fixed an issue where world data incorrectly reset upon starting a New Game.
- UI & Resolution:
- Adjusted font/text sizes and Field Page text display.
- Fixed layout clipping and stretching issues across various resolution ratios for the following UI elements:
- Main Inventory
- Upgrade & Shop UI
- Popup Windows
- NPC & AI: Fixed issues with Cullen's behavior tree.
- UI Fixes: Fixed an issue where white empty boxes appeared on the Game Load screen.
- Progression: Fixed an issue where bookmarks were not generated even after collecting all Field Pages.
- Level Geometry / Exploits: Fixed an exploit in â Fang Forged in Hatred event where players could enter without the Sealing Stone by sliding over rocks.
- Event Presentations & Encounters:
- Added new event presentations and additional monster adjustments for Nix.
- Added new event presentation for The Unquenched Lantern.
- Update 9:
- Boss & Combat Fixes
- Boss Fight Respawn Issue: Fixed an issue where dying during a boss fight caused loading errors that prevented normal gameplay progression.
- Entum & Taylor Boss Encounters: Fixed an issue where interaction was not working in the boss rooms/arenas for Entum and Taylor.
- Drakal Boss Fight: Fixed an issue where leaving and returning to the arena during the Drakal boss fight would reset the encounter and restore the boss's health.
- Checkpoint Karr Event: Fixed an issue where arrows could deal damage from outside the walls during the Checkpoint Karr event.
- Boss Spawn Issues:
- Fixed an issue where Igwis (Chapter 1) was not spawning.
- Fixed an issue where Bale (Chapter 2) was not spawning.
- Fixed an issue where Solona (Chapter 2) was not spawning.
- Fixed an issue where Valsilas (Chapter 2) was not spawning.
- Events & Quests
- The King’s Awakening Event: Fixed an issue where the event was not triggering or progressing properly.
- Chapter 3 Pathing: Added invisible walls to block off pathing in Chapter 3 prior to meeting Alyssa at the cliff edge.
- Rewards & Items
- Boss Lore Journals: Fixed an issue where Lore Journals for Allen, Murakan, Jena, and Lena were not dropping.
- Note for affected players: If you have already defeated these bosses and completed their events, you can revisit their respective boss rooms to collect your missing rewards.
- UI, Map & System Improvements
- Map Features & Cursor Speed:
- Adjusted the cursor movement speed on the map.
- Added map indicators for caves, buff priests, and villages. (※ Sealing Stone Dungeons will be added in a future update.)
- Rune UI: Fixed an issue where Skill Passive Runes were not reflected when equipping runes in the Rune UI.
- Weapon Stats & Options: Fixed errors where certain weapon options were applied incorrectly or not functioning at all.
- Fixed an issue where the Armor Reduction option was not being applied.
- Fixed buff options that incorrectly displayed or calculated a duration of -1 second.
- Update 8:
- Boss & Combat Fixes
- Boss Duplication Fix: Fixed an issue where dying during a boss encounter and respawning nearby caused boss and NPC instances to duplicate.
- Harlan Health Bar Fix: Fixed an issue where Harlan's health bar remained visible on screen after dying during the fight.
- Harlan Encounter Checkpoint Adjustment: Players who die during the Harlan boss fight will now restart directly from the Harlan encounter instead of having to replay the initial Looter wave.
- QoL & World Improvements
- Map Markers Added: Map markers for Merchants and Buff NPCs have been added for better navigation.
- Fast Travel Relic Energy Added: Based on player feedback, 2,000 Relic Energy has been added to the second Fast Travel Camp area.
- Bug Fixes & Presentation
- Repeatable Event Fix: Fixed an issue where the "Lost Fragments of Courage" event could be accepted multiple times.
- Visual Presentation Enhancements: Additional scene/cutscene enhancements are currently being applied to field pages and story sections to improve overall world immersion.
- Update 7:
- Dagger Skill: Fixed an issue where dagger skills would not reactivate after their cooldown expired.
- Sanctum of the Stepped Aside: Fixed a loading issue preventing entry into the cave.
- Marisa Boss Area: Fixed an issue where players could not enter the boss area.
- Tutorial Zone: Revamped the burning village section.
- Boss ‘Walden’: Fixed an issue where Walden would occasionally freeze/stop moving.
- Lock-on Dodge Mechanics: Adjusted dodge direction while locked-on so that it dodges relative to the camera view (player’s perspective) rather than the character’s facing direction.
- Map Glitches: Fixed out-of-bounds/glitch areas within the land map.
- Update 6:
- Spawn Point Interaction: Fixed an issue where players were unable to interact with spawn points upon loading.
- Silversilver Mine Audio: Fixed a bug where ambient monster sounds continued to play in the Silversilver Mine even when no monsters were present.
- Walden Boss Encounter & Collision: Fixed an issue where the wall for the Walden boss fight failed to trigger, and adjusted terrain collisions in areas where players could get stuck.
- UI Graphics: Replaced cropped UI icon images for two longswords.
- Crafting Materials: Added new crafting materials across Chapter 2 and Chapter 3.
- Atmospheric Polish: Added enhanced lighting/atmospheric effects to the Chapter 1 Tailor event sequence.
- Performance Optimization: Partially resolved frame drops during large-scale battles in Chapter 2.
- Swamp Lantern Event Marker: Verified and fixed the Swamp Lantern event marker; the event now functions as intended.
- Fog Density Adjustment: Reduced fog density across Chapter 1 and Chapter 2 for improved visual clarity.
- Parry Window Increase: Extended the player character's parry timing window for smoother combat.
- Player Stat Buff: Increased player character base defense by 30.
- Update 5:
- Two-Handed Weapon Skills: Fixed issues related to two-handed weapon skills.
- Player Targeting Movement: Resolved an issue where player targeting would cause in-place movement glitches.
- Skill Chaining Fix: Fixed an issue where using a specific skill immediately after a two-handed weapon skill failed to trigger the second skill.
- Skill Area of Effect (AoE): Adjusted player skill attack ranges.
- Monster Rewards: Standard monster rewards have been changed to Relic Energy.
- World Item Chests: Chests placed in the world now drop crafting materials instead of Gold.
- Elemental Shards: Added various Elemental Shard materials across the world map.
- Ancient Memories Interaction: Resolved an issue in caves where "Ancient Memories" (Relic Energy) blocked player interaction.
- Based on community feedback, we’ve added a new feature: interacting with field/lore pages now plays the voice-over while pausing the gameplay.
- Update 4:
- • Lighting Adjustments: Updated lighting for Chapter 1 and Chapter 2 Plains
- • Rewards & Items: Added field rewards in Chapter 1, and added a new rune that increases consumable items
- • Combat & Animation: Adjusted basic monster animation timing in Chapter 1
- • Fixes & Stability:
- - Fixed issues where certain bosses were frozen or not moving
- - Fixed misaligned or incorrectly placed objects
- - Fixed issues in the "Shadow of the King" dungeon
- • Performance & World Improvements:
- - Frame rate improvements for Edens in Chapter 1
- - Added additional spawn points
- - Adjusted the location of the First Relic Awakening Shard
- • Fixed DLC to appear by the second fast travel point
- Update 3:
- This latest update focuses on continued improvements, balancing, and fixes
- Update 2:
- This update brings another round of optimisations, bug fixes, and performance improvements
- Update 1:
- Enjoy enhanced field quality, richer exploration, plus key fixes for combat, voice-overs, and performance.