- Changelog v2.1.8.118221
- New Content
- Unlocking Raw Wood Signs
- Adding Armor Icons into the Inventory Paper Doll
- Added binding to carcasses to drop them
- Updated the usability of the light and G slot items. Items now have an icon for their respective slots, and G slot items have an in-world tooltip that changes to red if you are unable to pick them up
- Fixed/QoL
- T4 Anvil - disabled yellow/black decal material that was showing through walls
- T4 Anvil - proper fix for yellow/black decals - using ITM shader and offset geometry to prevent Z fighting
- Fixed a bug causing the C0NT4CT device to play audio when loading the game or approaching from multiple tiles away
- Updated respawn message to mention losing equipment instead of respawn penalty (as there is no XP lost on death)
- Updated death overflow bag highlightable, so it now shows as the remains of a fallen prospector
- Updated polar bear rug gfur setting to be more stable when physics are settling
- Removed physics on Gfur for grizzly and polar bear rugs
- Halved the spawn rate of voxel and plant based exotics in Open World, as these spawns add repeatedly so will increase each time if not gathered
- Updated all fish textures from the small texture group to the medium texture group
- Replaced green mount tame icons with white icons
- Lowered opacity of light/g slot background
- Show bulky slot icon on mount's bulky slot(s)
- Hide in-world bulky slot on shields (as these can go in normal inventory slots)
- Fixing issue where art deco vase destructible mesh was incorrect (it was the vault)
- Adding delivery pod door open and close. Hooking up close animation to play when leaving, Also adding fixing armour repair audio to data table
- Prevent meteor showers from potentially occuring before the world has completely loaded
- Fix light slot toggle for clients in improved hotbar UI
- Update in-game reference to Styx Expansion DLC to correctly be named Styx Expansion DLC
- Fix light and bulky slot icons on items for inventories in crates.
- Fixed seed pouch not receiving picked up seeds after loading a prospect.
- Fixed seed pickup totals being shown incorrectly on HUD.
- Fixed/Re-enabled Take All button in seed pouch.
- Added hint to map screen to add or remove marker.
- Add building deconstruct hint to hammers
- Future Content
- Set dressing Cave, updated cave volume, void and General Polish Pass for cave network, Ice Sheet Yellow Quad on Prometheus
- Added more rock formations, Cliff Pass and Ground Cliff Pass, Ashlands, Prometheus
- Fixing has no entrances issue, Ice Sheet Yellow Quad on Prometheus
- Adjusted emmisive values for the neon sign so that it will have a proper neon glow when turned on
- Added DCO_Flag_RocketWerkz, with four texture variants
- Added Black Wolf Revolver static and skeletal meshs
- Added textures and materials for the Black Wolf Revolver
- Adding more unique scorpion rifle layers. Unique lever in / out layer and changed anim notify to use item audio data to switch based on gun type
- General Polish Pass for cave network & Ice Sheet Yellow Quad on Prometheus
- Decal Pass, Cliff Pass on Macro Cliffs and Adjusted two deep ore deposits, Ashlands, Prometheus
- Deploy sound for water purifier and other water based deployables. Added to data table
- Fix datatable validation again
- Adding consume water from purifier audio, event and BP imp
- Permit turret prototype to be rotated on deploy, outside only, add basic HUD
- Removed combined cave include flags & added back cave entrance Ice Sheet Yellow Quad on Prometheus
- Adjusted Macro Cliffs to help with Navmesh and Polish Pass, Ashlands, Prometheus
- General Polish Pass for cave network & Ice Sheet Yellow Quad on Prometheus
- Volume balance tweaks to scorp rifle
- Adding appropriate biomass audio
- Slight tweak on Black wolf revolver textures. UV edit on Barrel_D static and skeletal mesh
- Adding t2 water purifier audio loop and event
- Submitting Mini Hippo bones mesh and textures
- Placed Nav Mesh volumes in the Ashlands, Prometheus
- Added Black Wolf Revolver icon
- Adding items static table entry for revolver audio
- Field guide armor and resource page updated visuals
- First pass of black wolf revolver pistol audio and data table setup
- Prototype turret change various constants to stats
- Fix a crash reported in Sentry relating to unowned actors with modifier components being garbage collected
- Prototype turrent make clients listen to stat updates
- General Polish Pass & updated cave templates Ice Sheet Yellow Quad on Prometheus
- Balance pass on revolver against other gun assets, brought all guns in closer tonality, very tiny top end adjustments to match, added item static data
- Balance pass of black wolf revolver and scorp rifle. Slight reduction in volume, increased cave shot and other small adjustments
- Cave Worm Test, Ice Sheet Yellow Quad on Prometheus
- Added T2 base beehive art assets
- Adding sandworm crossbow reload audio and notifys. Renaming sandworm crossbow fire event
- Testing cave worms, Ice Sheet Yellow Quad on Prometheus
- Ice building tier icons hooked up to data table
- Added DEP_Trap_Small_T2 and T4 with animations
- Added ice building tier icons
- Additional balance to sandworm crossbow and fixed double up of adsr causing a too fast fade out in the oxite dissolver when finishing processing oxite
- Testing cave worms, Ice Sheet Yellow Quad on Prometheus
- Placed Nav Modifier Volumes and Cliff Pass, Ashlands, Prometheus
- Adding sandworm crossbow fire audio. Currently not hooked up as no item exists
- Submitting Mini Hippo bones 1st variation mesh and textures
- Added DEP_Trap_Large_Bear and animations
- Added ice building tier icons to d_itemable
- Added DM for DCO_Flag_RocketWerkz, as well as deleted temp files
- Fixed bad rotation on DCO_NeonSign_Rocketwerkz
- Added DM for DCO_NeonSign_Rocketwerkz
- General Polish Pass & updated cave templates Ice Sheet Yellow Quad on Prometheus
- Swapped duplicated prefab caves and Cliff Polish Pass, Ashlands, Prometheus
- Added initial setup for Ashlands story mission
- Adding Supporters Flag & Sign plyus variations item setup
- Adjustments to revolver internal sheltered decay tail. Routing sandworm reload crossbow out correct channel and renaming revolver pistol fire correctly and replacing in data table
- Submitting Mini Hippo bones 2nd variation mash and textures
- Setting up Black Wolf Revolver Meshes and Attachments for the biolab
- General Polish Pass & updated cave templates Ice Sheet Yellow Quad on Prometheus
- Adding in first pass setup of the chicken ready for mesh swap, including BP, AnimBP, animations and montages and placeholder mesh
- Cliff Pass and landscape Sculpting, Ashlands, Prometheus
- Small adjustments to the revolver trigger audio
- Turret Prototype Change way turrets are instanced internally to match other objects trait/data and tidy up stat descriptions