1. Changelog v2.1.8.118221
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  3. New Content
  4. Unlocking Raw Wood Signs
  5. Adding Armor Icons into the Inventory Paper Doll
  6. Added binding to carcasses to drop them
  7. Updated the usability of the light and G slot items. Items now have an icon for their respective slots, and G slot items have an in-world tooltip that changes to red if you are unable to pick them up
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  11. Fixed/QoL
  12. T4 Anvil - disabled yellow/black decal material that was showing through walls
  13. T4 Anvil - proper fix for yellow/black decals - using ITM shader and offset geometry to prevent Z fighting
  14. Fixed a bug causing the C0NT4CT device to play audio when loading the game or approaching from multiple tiles away
  15. Updated respawn message to mention losing equipment instead of respawn penalty (as there is no XP lost on death)
  16. Updated death overflow bag highlightable, so it now shows as the remains of a fallen prospector
  17. Updated polar bear rug gfur setting to be more stable when physics are settling
  18. Removed physics on Gfur for grizzly and polar bear rugs
  19. Halved the spawn rate of voxel and plant based exotics in Open World, as these spawns add repeatedly so will increase each time if not gathered
  20. Updated all fish textures from the small texture group to the medium texture group
  21. Replaced green mount tame icons with white icons
  22. Lowered opacity of light/g slot background
  23. Show bulky slot icon on mount's bulky slot(s)
  24. Hide in-world bulky slot on shields (as these can go in normal inventory slots)
  25. Fixing issue where art deco vase destructible mesh was incorrect (it was the vault)
  26. Adding delivery pod door open and close. Hooking up close animation to play when leaving, Also adding fixing armour repair audio to data table
  27. Prevent meteor showers from potentially occuring before the world has completely loaded
  28. Fix light slot toggle for clients in improved hotbar UI
  29. Update in-game reference to Styx Expansion DLC to correctly be named Styx Expansion DLC
  30. Fix light and bulky slot icons on items for inventories in crates.
  31. Fixed seed pouch not receiving picked up seeds after loading a prospect.
  32. Fixed seed pickup totals being shown incorrectly on HUD.
  33. Fixed/Re-enabled Take All button in seed pouch.
  34. Added hint to map screen to add or remove marker.
  35. Add building deconstruct hint to hammers
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  39. Future Content
  40. Set dressing Cave, updated cave volume, void and General Polish Pass for cave network, Ice Sheet Yellow Quad on Prometheus
  41. Added more rock formations, Cliff Pass and Ground Cliff Pass, Ashlands, Prometheus
  42. Fixing has no entrances issue, Ice Sheet Yellow Quad on Prometheus
  43. Adjusted emmisive values for the neon sign so that it will have a proper neon glow when turned on
  44. Added DCO_Flag_RocketWerkz, with four texture variants
  45. Added Black Wolf Revolver static and skeletal meshs
  46. Added textures and materials for the Black Wolf Revolver
  47. Adding more unique scorpion rifle layers. Unique lever in / out layer and changed anim notify to use item audio data to switch based on gun type
  48. General Polish Pass for cave network & Ice Sheet Yellow Quad on Prometheus
  49. Decal Pass, Cliff Pass on Macro Cliffs and Adjusted two deep ore deposits, Ashlands, Prometheus
  50. Deploy sound for water purifier and other water based deployables. Added to data table
  51. Fix datatable validation again
  52. Adding consume water from purifier audio, event and BP imp
  53. Permit turret prototype to be rotated on deploy, outside only, add basic HUD
  54. Removed combined cave include flags & added back cave entrance Ice Sheet Yellow Quad on Prometheus
  55. Adjusted Macro Cliffs to help with Navmesh and Polish Pass, Ashlands, Prometheus
  56. General Polish Pass for cave network & Ice Sheet Yellow Quad on Prometheus
  57. Volume balance tweaks to scorp rifle
  58. Adding appropriate biomass audio
  59. Slight tweak on Black wolf revolver textures. UV edit on Barrel_D static and skeletal mesh
  60. Adding t2 water purifier audio loop and event
  61. Submitting Mini Hippo bones mesh and textures
  62. Placed Nav Mesh volumes in the Ashlands, Prometheus
  63. Added Black Wolf Revolver icon
  64. Adding items static table entry for revolver audio
  65. Field guide armor and resource page updated visuals
  66. First pass of black wolf revolver pistol audio and data table setup
  67. Prototype turret change various constants to stats
  68. Fix a crash reported in Sentry relating to unowned actors with modifier components being garbage collected
  69. Prototype turrent make clients listen to stat updates
  70. General Polish Pass & updated cave templates Ice Sheet Yellow Quad on Prometheus
  71. Balance pass on revolver against other gun assets, brought all guns in closer tonality, very tiny top end adjustments to match, added item static data
  72. Balance pass of black wolf revolver and scorp rifle. Slight reduction in volume, increased cave shot and other small adjustments
  73. Cave Worm Test, Ice Sheet Yellow Quad on Prometheus
  74. Added T2 base beehive art assets
  75. Adding sandworm crossbow reload audio and notifys. Renaming sandworm crossbow fire event
  76. Testing cave worms, Ice Sheet Yellow Quad on Prometheus
  77. Ice building tier icons hooked up to data table
  78. Added DEP_Trap_Small_T2 and T4 with animations
  79. Added ice building tier icons
  80. Additional balance to sandworm crossbow and fixed double up of adsr causing a too fast fade out in the oxite dissolver when finishing processing oxite
  81. Testing cave worms, Ice Sheet Yellow Quad on Prometheus
  82. Placed Nav Modifier Volumes and Cliff Pass, Ashlands, Prometheus
  83. Adding sandworm crossbow fire audio. Currently not hooked up as no item exists
  84. Submitting Mini Hippo bones 1st variation mesh and textures
  85. Added DEP_Trap_Large_Bear and animations
  86. Added ice building tier icons to d_itemable
  87. Added DM for DCO_Flag_RocketWerkz, as well as deleted temp files
  88. Fixed bad rotation on DCO_NeonSign_Rocketwerkz
  89. Added DM for DCO_NeonSign_Rocketwerkz
  90. General Polish Pass & updated cave templates Ice Sheet Yellow Quad on Prometheus
  91. Swapped duplicated prefab caves and Cliff Polish Pass, Ashlands, Prometheus
  92. Added initial setup for Ashlands story mission
  93. Adding Supporters Flag & Sign plyus variations item setup
  94. Adjustments to revolver internal sheltered decay tail. Routing sandworm reload crossbow out correct channel and renaming revolver pistol fire correctly and replacing in data table
  95. Submitting Mini Hippo bones 2nd variation mash and textures
  96. Setting up Black Wolf Revolver Meshes and Attachments for the biolab
  97. General Polish Pass & updated cave templates Ice Sheet Yellow Quad on Prometheus
  98. Adding in first pass setup of the chicken ready for mesh swap, including BP, AnimBP, animations and montages and placeholder mesh
  99. Cliff Pass and landscape Sculpting, Ashlands, Prometheus
  100. Small adjustments to the revolver trigger audio
  101. Turret Prototype Change way turrets are instanced internally to match other objects trait/data and tidy up stat descriptions
  102.