- Update v2.0.5:
- Fixed the issue with the too sensitive left and right sticks on the controllers on the PC platform.
- Fixed the issue when the system notifications could stay on screen and do not disappear.
- Fixed the issue when the night time could suddenly stuck during the playthrough.
- Adjusted hearing of the NPCs during foggy, rainy, and thundery weather conditions.
- Changed the behavior of the particles after destroying pseudobrain tanks.
- Fixed the issue when the NPCs with night vision devices had the flashlight shining behind their heads.
- Fixed the issue when the NPC could get stuck midair in A-pose after falling from the Vortex arch anomaly.
- Fixed the issue when the jaded Chimera summon could not deal damage to the moving target.
- Fixed visual effects of dust during the Zulu's movement.
- Fixed an issue where dead bodies would shift positions if the player left the area and returned.
- Resolved an issue where some NPCs were incorrectly positioned in the world.
- Fixed an issue where NPCs would float above beds after loading a save.
- Fixed a visual bug causing unnatural side-to-side animations for Mavka when moving forward.
- Fixed a bug causing rodents' psi-illusions to trail the player instead of attacking.
- Fixed an issue where Amok could become stuck and stop moving during combat.
- Fixed an issue where NPC clothing physics would behave unnaturally during cutscenes.
- Fixed an issue where boars could become stuck while charging.
- Fixed behavior of sniper NPCs during the Shadows of the Past mission.
- Improved enemy identification for zombies in underground areas.
- Fixed an issue where rodents were unable to leave restricted areas.
- Fixed the issue when Max Saturday was teleporting in front of the player during the The Lost Boys mission.
- Fixed the issue when the explosives couldn't be detonated by the grenades during In memory of the fallen mission.
- Fixed the issue when the upgrading the Clapper shotgun with the choke modification removed the supressor.
- Increased the radio call radius for the Faraday anomalies.
- Fixed delay of the first radio call for the Faraday anomaly.
- Fixed an issue when the flashlight was staying enabled if disabling animation was interrupted in an EMP field.
- Fixed an issue when the flashlight was staying enabled if disabling animation was interrupted in an EMP field.
- Fixed an issue when scope aiming was corrupted after switching to it from offset aiming during shooting.
- Fixed an issue when the player was getting damage from hunger after sleeping.
- Fixed an issue when flashlight stayed enabled if disabling animation was interrupted in Spatial Bubble.
- Balance tweak of the prices for some technicians around the map.
- Fixed the large amount of the pseudodogs spawn at the Iron Forest during the Unexpected alliance mission.
- Fixed an issue when the player was able to get a reward from Honta only once per certain mutant parts.
- Fixed an issue when the player could see the NPC who was flying above the bed after the final boss fight during the Mavka branch.
- Fixed an issue when blind dogs were spawned inside the different objects during the A school of life mission.
- Fixed an issue when the player was unable to complete the Fight of the attackers objective during the In the Heart of the Iron Forest mission.
- Fixed an issue when Vovchyk Quack's PDA remained as a quest item in player inventory after completing the Moving in the shadows mission.
- Fixed an issue when Tachenko was split during the Shadows of the past mission cutscene.
- Fixed an issue when the HUD was not appearing after the cutscenes during the The price of a miracle mission.
- Fixed an issue when pseudodeer was able to stand in the air at the SIRCAA location during the Moving in the shadows mission.
- Fixed an issue where some characters did not have facial animations during the dialogues on different missions
- Fixed an issue when the assault brigade was missing during the objective for Answers Come at a Price mission.
- Fixed an issue when reputation with Duty sometimes becomes locked on Neutral during the In memory of the fallen mission.
- Fixed an issue when the player was able to leave the basement before completion objectives inside it during the In memory of the fallen mission.
- Fixed an issue when dialogue with Mavka was starting through the door after the Brain bossfight during the The destructive power of the mind mission.
- Fixed an issue when Lodochka could move unpredictably in his bunker during The Assault On The Duga mission.
- Fixed an issue when dialogue with Mavka can be blocked by the thrown grenade during the Moving in the shadows mission.
- Fixed an issue when the Khoryv could ambush the player character after the hostage was already rescued during the mission.
- Fixed an issue when Richter could block the player character's movement during The Last Wish mission.
- Fixed the issue when Mavka could die during the Status Quo mission.
- Fixed the issue with the impossibility of ending 'The Poppy Field' mission after finding the basement.
- Fixed the issue with the absence of bandits around Akopan during the 'A Big Score' mission.
- Fixed the issue when the player character could die during the final cutscene in 'The price of a miracle' mission.
- Fixed the issue with the endless sound effect after the end of Dangerous way mission.
- Fixed an issue that caused Gaffer to stay at the bar during the Behind Seven Seals mission.
- Improved detailisation of some objects during the cutscene at Embrionarium.
- Fixed an issue that caused cancellation of a mission objective during The price of a miracle mission.
- Added anti-rad items to trader Suslov.
- Fixed an issue that caused weapon attachments to float near weapons during cutscene.
- Fixed an issue that caused the balaclava to float above the NPC corpse.
- Fixed an issue that caused mercenaries to change their positions after saving and loading the game during The destructive power of the mind mission.
- Fixed an issue that caused a large number of NPCs to leave Malachite all at once.
- Fixed an issue that caused Korshunov to teleport after loading the save during Visions Of Truth mission.
- Fixed the color of Pseudogiant's footsteps.
- Fixed the discrepancy between the subtitles and the voiceover in dialogue with Korshunov during Answers Come At A Price mission.
- Fixed an issue that caused other NPCs to take the place of Chatterbox during the emission at Slag Heap.
- Fixed an issue that caused abnormal spawn rates of Monolith NPCs at Wild Island.
- Fixed an issue that caused a wounded NPC to clip through the wall during The destructive power of the mind mission.
- Fixed an issue that caused an anomaly to remain at the South checkpoint after completion of the Cost of Hope story.
- Fixed an issue that caused the image to be overexposed during cinematics on certain monitors.
- Fixed an issue that allowed players to abuse height to dodge Zulu's attacks.
- Fixed an issue that caused Snork to teleport in player's field of view during In memory of the fallen mission.
- Fixed the discrepancy between the subtitles and the voiceover during The Last Wish mission.
- Fixed an issue that prevented objectives from starting during the Dangerous way mission.
- Fixed an issue that prevented some mission objectives and sound effects around CNPP to be completed during Dangerous way mission.
- Fixed an issue that caused the misplacement of Suslov at CNPP.
- Fixed an issue that allowed Snorks to enter Chemical Plant during the In Search Of Past Glory mission.
- Fixed the issue when the specific Ward NPC could ruin the stealth approach during the Escape from the Cage mission.
- Fixed the issue when the NPCs could move through a wall in The destructive power of the mind mission.
- Added snorks lair at the CNPP location.
- Fixed the increased spawn of monsters and NPCs at the Maintenance Yard location.
- Fixed the issue when the player character was able to get stuck in a dialogue loop in dialogue with Ward.
- Fixed the naming of the stash at the IPSF checkpoint.
- Fixed an issue when Zulu disappeared after explosives detonated in a cave during the In memory of the fallen mission.
- Red smoke visuals were improved at several locations.
- Fixed the ability to damage reputation with Duty by shooting at the Duty NPCs during the In memory of the fallen mission.
- Fixed the floating NPCs in sitting contextual actions after the save load.
- Fixed an issue when the player character could get stuck behind the door in Chief's bunker.
- Fixed the issue with zombies spawning in front of the eyes after installing the scanner in Prypiat.
- Added more autosaves during the Moving in the shadows mission.
- Adjusted emission possibility in Dangerous way mission.
- Fixed the sound effects during the memories scenes in the Shadows of the past mission.
- Fixed the appearance of the Lt. Vezha NPC.
- Fixed the issue when the Kolya Plaster NPC could be absent.
- Adjusted anomaly volumes during the The forgotten mission.
- Fixed one of the Freedom NPCs who was clipping with the wall during The destructive power of the mind mission.
- Fixed the issue with missing the Strider's body for a couple of frames in the cutscene during the Subtle Matter mission.
- Fixed performance drops during the Arena mass fight in the Status quo mission.
- Fixed performance drops inside the Monorail location.
- Fixed the kill distance stats value.
- Fixed the issue when Amok was not counted as a killed mutant in the statistics tab.
- Fixed the issue when the subtitles could stay on screen after the stop of the audilog.
- Fixed the issue when the FOV was not returning to the default value when starting a cutscene in immersive mode.
- Fixed the issue when pressing the Back hint with a mouse doesn't return to the previous screen on the 1st try on several screens.
- Fixed the issue where the out-of-bounds area was visible during the Wishful Thinking mission.
- Fixed several places where the player could get to the reactor section of the CNPP during The price of a miracle mission.
- Fixed the issue when some objects could get stuck midair
- Fixed the issue when the player character could get stuck behind the containers during the Moving in the shadows mission.
- Fixed the issue when the player could access the cutscene of In the heart of the Iron Forest mission ahead of time.
- Level Art and Level Design improvements for multiple locations and regions.
- Fixed the access to a specific stash on the roof of the IPSF checkpoint at the Iron Forest entrance location.
- Added loot around the Sircaa during the Moving in the shadows mission.
- Fixed the issue when the Amok could get stuck inside the specific stash during the The price of a miracle mission.
- Fixed the issue when the emission could suddenly change to clear weather.
- Changed the puzzle with the codelock inside the Spatial Bubble because of its uncertainty.
- Fixed some places of centrifuge that didn’t deal damage to the player character.
- Adjusted the distance of foliage appearance around the player character.
- Fixed the glass appearance at the SIRCAA location.
- Fixed the appearance of some footsteps decals around the world map.
- Fixed the issue with the absence of the rain particles after loading the game.
- Fixed an issue where descending a specific ladder at the CNPP could instantly kill the player.
- Fixed the light transition during the exit from the Rostok Bar location.
- Fixed the issue when the Tornado anomaly was suddenly appearing right before the eyes.
- Fixed the issue when the NPCs could not walk out of the bus at the Garbage Camp location.
- Fixed red footsteps decals around the map.
- Fixed animation of the embryo inside the tanks.
- Added an artifact for the Lightbulbs anomaly.
- Removed the ability to access the locked part of the overpass during the Gunpowder, sweat, and blood mission.
- Fixed the issue when an out-of-bounds area was visible through a hole in the wall in the X18 lab location.
- Fixed the collisions of some bookshelves during the Moving in the shadows mission.
- Removed the ability to access lower levels of Cintrifuge without using the elevator during the Moving in the shadows mission.
- Removed several Ward NPCs from the Malachite location after the Visions Of Truth mission.
- Fixed the issue with empty stashes with attachments if they were looted on saves made before the Cost of Hope release.
- Fixed the performance drops at the Perimeter Dam location.
- Fixed Richter's behavior and dialogue after the emission after the Back To The Slag Heap mission.
- Removed the possibility of emission during the Moving in the shadows mission.
- Removed possibility of shooting Zulu during the In memory of the fallen mission.
- Fixed the issue when the player character could get stuck in the elevator shaft during the The destructive power of the mind mission.
- Removed the possibility to skip Water anomaly during the Moving in the shadows mission.
- Fixed Mykluha positioning during the final cutscene in the In the heart of the Iron Forest mission.
- Fixed the issue when a wrong NPC could attack the player during the Legends Of The Zone mission.
- Fixed the absence of Boroda and Sultan at the Skadovsk after the end of Three Captains mission.
- Fixed the route leading to the Weird Bolt artifact.
- Added quest markers during objective "Unlock the hermetic door" after interaction with the first switch and before finding the second one during The price of a miracle mission.
- Fixed an issue where Mavka's body would behave unnaturally when turning around during The price of a miracle mission.
- Increased the distance of the dialogue with Kefir and Zefir.
- Fixed the issue when the final dialogue with Zulu could start through a wall during the Gunpowder, sweat, and blood mission.
- Added Shelter to the SIRCAA location after the end of Moving in the shadows mission.
- Fixed the issue when the NPCs could walk over the benches around the SIRCAA location.
- Added missing tracks to the CNPP Freedom playlist.
- Fixed the issue when Scar was repeating the same phrase several times in a row during the The Eternal Shining mission.
- Changed the ammo type that Zulu gives to the player character during The destructive power of the mind mission.
- Fixed the issue with increased NPCs spawn around Honta's house location.
- Fixed the issue when the second mutant wave attacking the Mavka and player character was absent during the Unexpected alliance mission.
- Fixed the issue when the player character could jump into the non-playable area right before the final bossfight in The price of a miracle mission.
- Fixed the issue with the missing Weird bolt artifact in the Vortex archanomaly.
- Fixed the issue with the missing NPC during the To the origins of Freedom mission.
- Fixed possibility to block Cost of the Hope missions' progression by leaving the CNPP area before it's allowed by the missions.
- Fixed spawn points and timing during the Dangerous way mission.
- Repositioned the Freedom NPCs around the CNPP hub after the end of the Cost of the Hope mainline.
- Increased durability of the Guardian shotgun during the bossfight with Zulu
- Fixed the harsh transitions of the light while the player moved from indoor to outdoor.
- Fixed an issue when fog was present indoors after weather changes from rainy to clearly.
- Improved performance during the Uninvited Guests mission.
- Update v2.0.4:
- • Fixed an issue where a player could lose the ability to move after loading the save made right after the explosion of a C4 device.
- • Fixed an issue where Mavka could still be present in the Kurin hub after the end of the In the heart of the Iron Forest mission.
- • Fixed an issue where the cutscene in the Zalissya bar could start the second time. (Gaffer will now recognize Skif properly after all this time.)
- • Fixed an issue where some mission objectives of In memory of the fallen could remain active after killing snorks.
- • Fixed an issue where the The destructive power of the mind mission could not be started under certain conditions.
- • Fixed an issue where Zulu was answering with a busy topic instead of the scripted dialogue during the Gunpowder, sweat, and blood mission.
- • Improved lighting inside the CNPP hub.
- • Fixed an issue where the sound could be missing on Xbox after the game update.
- • Fixed an issue where the autosaves could not trigger during the DLC missions.
- • Fixed an issue where pressing 'P' during a system notification opened the PDA while system notifications were disabled.
- • Fixed an issue where the system notification could remain on the screen for a long time.
- • Fixed an issue where the water level could unexpectedly change during the In memory of the fallen mission.
- • Improved global lighting on the quality graphics preset of the Xbox Series S.
- • Fixed an issue where NPC, Player and weapons could glow during the rainy and foggy weather.
- • Fixed an issue where the weather could change from rain to emission abruptly.
- • Fixed an issue that caused the caffeine overdose hard breathing effect to trigger on title restart even if the effect had already gone.
- • Fixed an issue where the fog could appear indoors in multiple locations.
- • Fixed 26 different crashes.
- Update v2.0.3:
- Addressed a crash that could occur for some players when launching the game.
- Update v2.0.2:
- Addressed an issue where certain NPCs or bodies could disappear and potentially prevent players from progressing.
- Update v2.0.1:
- Fixed some broken textures.