- Update v1.2.2.0:
- Game Updates
- Championships - Online
- Fixed being unable to see the standings for a championship after completing a race
- Fixed being unable to select completed championships
- Co-op
- Fixed being unable to complete co-op events
- Custom Liveries
- Fixed custom liveries sometimes loading as carbon
- Driver Badges
- Fixed badges being slightly cropped on relative MFD page
- Driver Swaps - Engineer
- Fixed engineer menu showing incorrect difference values on changed setups
- Fixed front wing setting not appearing in the engineer pit menu
- Shared MFD Strategy Overview with Engineers
- Driver Swaps - Online
- Fixed body damage resetting after a driver swap when a user has invulnerability set locally
- Fixed rare occurrence of the new driver having no HUD displayed after performing a driver swap
- Fixed spectator timing differences being calculated via Safety Car lap simulation
- Engine & Tech
- Added toggle for Enable Plugins to Settings page
- Ensured the game does not crash if the game has an invalid vehicle_settings.json file
- Removed unnecessary thread name trace file logging
- Updated key art on bug reports form
- Gameplay
- Fixed moving the seat in any direction causing a drop in FPS performance
- Fixed post race message mentions finishing in top ten when there were only 5 cars present
- Fixed repeatedly hitting cancel repairs during a pit stop delaying the end of the pit stop for another 3s
- HUD
- Fixed HUD Pit Stop info not showing all information when serving a time penalty at a pit stop.
- Fixed MFD menu not updating repair options after receiving yellow followed by red damage
- Fixed oil overheat icon being misaligned to the background
- Fixed some game crashes related to the HUD MFD timing page
- Sped up MFD Fuel adjustments when holding button down
- Updated HUD tyre display to show tyres as too cold less frequently
- Fixed relative timing differences not working when your car is sat in the garage
- Input
- Updated Moza presets for R3, R5, R9 and R12. New preset for R16.
- Localisation
- Updated Japanese Fonts
- Online
- Fixed errors on server shutdown
- Fixed network statistics in log files when receiving a disconnect.
- Fixed occasional server crashes on shutdown
- Physics
- Fixed frontend sparks are forming in the wrong place when the undercarriage touches the race track.
- RaceControl
- Add tyres as a per race setting in championships
- Race Weekend
- Fixed the user is able to drive before they should be able to at the start of races
- Replay
- Fixed the Pit limiter flashing on and off on hud + car display when loading a replay
- Improve Live Replay Scrubbing
- Teams - RaceControl
- Fixed inaccurate post-race drive times
- Track Limits
- Fixed pit entry cuts triggering illegal pit lane switch incorrectly when going off track beyond the point the pit lane has a barrier between the main track
- Recalibrated wet track limits to updated wet weather physics
- Slight increase to penalization for running off track
- User Interface
- Added blue flag loading screen tip
- Fixed online schedule card styling
- Fixed Post-Race Report Countdown being 2x 1hr
- Shortened the online menu next race countdown formatting
- Updated weekly/special event cards
- Update v1.2.1.2:
- Driver Swaps - Online
- Fixed an issue which caused poor client performance in previous long team events
- Fixed changing any setting from the default setup value will revert on the MFD menu when a engineer team member joins the server. (Note the difference change will not still not show correctly for the engineer)
- HUD
- Added logging to help diagnose HUD failing to render after driver swaps.
- Input
- Fixed input not working consistently when Epic Launcher is installed
- Update v1.2.1.1:
- ixed some situations where driver badges would not display in Driver Swap events
- Fixed various issues with engineer mode
- Update v1.2.1.0:
- Game Updates
- AI
- Fixed AI vs. player performance on wet rubbered line
- Co-op
- Fixed a driver swap causing the AI to then swap to wet tyres in clear weather
- Driver Badges
- Added Driver badges with tooltip into results screens
- Driver Swaps - Engineer
- Fixed being unable to cancel or reject an engineer invite
- Engine & Tech
- Fixed a game crash on parsing server information
- Fixed a game crash when launching the game directly
- Signed PluginAdapter.exe to prevent Anti Virus issues
- HUD
- Updated the pit menu to only enable auto repair when receiving red damage in the HUD
- Online
- Fixed time penalties applying too much time at the end of a race session if they are not served in a pit stop
- RaceControl
- Configured Team Event Practice Servers to be the same length as the Race session
- Fixed missing spacing between rank cards on the profile page
- Race Weekend
- Fixed occasional issue when pressing escape does not return you to the results screen at the end of a race
- Fixed skipping the formation lap making the race instantly go green
- Teams - RaceControl
- Fixed unnecessary scrollbar in team post-race results
- Telemetry
- Fixed broken timestamps on telemetry events
- Track Limits
- Fixed various issues around going off track near pit entries. This was particularly prevalent at Paul Ricard.
- User Interface
- Added Event Notification Animation to the top bar for events that are about to start
- Fixed events with long names causing race results to clip off the screen.
- Fixed name abbreviations in the car select driver panel
- Implemented player position highlight on Champ standings
- Track Updates
- Paul Ricard
- Comprehensive review of curbs fixing various inaccuracies (thanks Jardier!)
- Added Goodyear fan zone arch
- Added missing trees in front of outer wall near T5/T6
- Added terrain islands on some trees that are planted in the middle of concrete areas
- Added various small buildings
- Desaturated magenta colour on rumble strips
- Fixed tyres intersecting with armco outside T11
- Minor terrain adjustments near bridges near the final turn.
- Updated terrain ambient occlusion from latest trees
- Car Updates
- Ford Mustang LMGT3
- Small BOP adjustment
- Ginetta G61-LT-P325-Evo LMP3
- Updated Spa default setup
- Lamborghini Huracan EVO2 LMGT3
- Small BOP adjustment
- Lexus RCF LMGT3
- Made correct per-track default setups load (previously loaded Paul Ricard setup for all tracks)
- Porsche 911 LMGT3 R
- Small BOP adjustment
- Update v1.2.0.1:
- Fixed crash relating to Seagull01 loading Paul Ricard mesh which has missing animation ðŸ¦
- Fixed missing Spanish user interface translations
- Fixed intermittent UI error popup on practice server