- Update v1.14.0:
- Highlights
- Systemic fix for progression-blocked saves
- Xbox performance improvements
- New Radio Transmissions
- Bugs and UX Fixes
- Introduced a systemic fix for any save affected by the “Find the Altar of Passage” progression blocker. This will fix saves on all platforms.
- The Refinery garage station no longer blocks a garage cosmetic slot
- The cosmetic item slot has been relocated to above the door on the Garage exterior
- Fixed Pilgrim crates floating midair after runs have been suspended then re-loaded
- Expeditions Pitstop workbenches should now craft up to tier 3 level recipes and items
- Fixed the custom settings (player selected) applying incorrectly when loading into Expeditions routes
- Fixed some collision issues in tunnels on Whispers in the Woods Maps
- Fixed text overflow for certain UI elements in the UI for workbenches
- Fixed Geiger counter audio persisting during paused states
- Improved performance when using Impact Hammers on Plasma Generators
- Xbox Improvements
- Various performance improvements for XBOX consoles.
- Performance improvements have been made to the opening drive to reduce frame stutters
- Series S consoles have received optimizations to prevent gameplay hitches and improve general performance
- New Radio Transmissions
- There are reports of radio abnormalities coming in from across the Zone - often unattributed, but mysterious all the same! These strange transmissions are not currently harmful.
- Update v1.13.1:
- Highlights
- Today’s hotfix is laser focused on a few issues reported by the community this week! We’ve tackled the save loading issue, an inventory system bug, and some scary crashes caused by rogue garage elements.
- Before we get into the patch notes themselves, we do want to address a concern around file size that you’ve all expressed to us over the last few weeks, namely how large the update file sizes appear to be on PC and Console whenever a new patch or update to the game happens.
- To speak on it at a high level, sometimes patching the game involves a re-organization of the files and information that make up the entire game - it’s not possible to just pick and choose which ones are updated, and for safety, it’s easiest to deliver that re-organized structure in the way you’ve been experiencing. A result of this is that the updates themselves appear larger, and take more time to download and install. The good news is that your install size for Pacific Drive won’t increase, outside of content added to the game like the Whispers in the Woods Expansion.
- Bugs and UX Hotfixes
- For our players on PC - we’ve fixed the issue where players could indefinitely hang on loading screens while attempting to load into a saved game or in some loading transitions.
- We’ve fixed this by making adjustments to some build process changes introduced in Version 1.13.0 that were intended for optimization purposes. This has resolved the save game issue, and maintained the improvements made to the overall gameplay experience.
- Whispers in the Woods - We’ve fixed a crash that would occur when players collided with rogue pieces of set dressing during garage sequences in Whispers in the Woods. Often occurring right before the player would pick up the Whispering Chart, or when they attempted to bring it back to the ZETI system.
- This would occur after the “Mysterious Signal” mission, or after the last mission in the DLC
- This had the chance to permanently break saves if the player’s autosave occurred at the same point as the crash - so we wanted to take care of it quickly.
- For players using a controller on PC or Console - When attempting to move items into a new inventory one by one, the cursor would follow the item into the new inventory UI rather than stay in the source inventory. This would not occur during quick transfers into normal inventory but - it could cause a crash if you attempted to quick transfer parts into a parts locker. Luckily, we discovered the source of the issue shortly after the Version 1.13.0 release thanks to your reports, and have fixed the root cause.
- Update v1.13.0:
- Highlights
- Nailing down some particularly pesky bugs:
- General improvements made to Whispers in the Woods sequences, fixed settings for radiation, audio weirdness, visual hitches and more!
- Some general performance fixes:
- The game’s file structure and build process on launch have been adjusted to increase performance, and minimize load times
- This change affects the way that 4.27 UE packages content. Essentially, we’re changing the way we build the game and the way that the data is stored.
- This allows the build to be more performant during gameplay by reducing the time spent on file read processes.
- Concentrated efforts to solve a few rough hitches on Consoles
- Bugs and UX Fixes
- Base Game
- Adjusted build process to make file read quicker
- Fixed an issue where some settings could reset to default during the base game
- Fixed an issue with Protanopia/Deuteranopia colorblind settings making certain in-world menus more difficult to read
- Fixed “Radiation Everywhere” setting not always applying
- Fixed an issue where players could not continuously craft items while the “Pause in Menus” setting was enabled
- Fixed an issue where backpack upgrades would not take effect on the player hotbar until starting a new run
- Certain utility attachments can no longer be seen clipping through the side of Part Lockers when stored
- Fixed an issue where the Deco-Vend machine would occasionally dispense blank Bobbleheads
- If you are in possession of blank Bobbleheads we kindly ask that you donate them to the Zone on your next trip (the Instability will collect them)
- Fixed more visual/gameplay hitches on Consoles
- A hitch on PS5 when any item was moved in or out of the hand slot has been fixed
- Hitching on highlighting any Attuned car part, which would become very noticeable with a full set of Attuned parts
- Fixed an issue where players who did not own the Whispers in the Woods expansion could see the Attuned category tab in the Blueprints menu
- Whispers in the Woods
- Opening quest “The Mysterious Signal” fixes
- Fixed an issue where the Mysterious Signal quest could sometimes not progress properly
- Fixed an issue where the Mysterious Signal quest junction could fail to spawn enough anchors to summon a Gateway
- This does not block quest progression, as the objective would still advance if players abandoned trip to return to the garage, but we’ve smoothed the experience out just in case
- Fixed an issue where other Altars of Passage could still be used after a Gateway had been summoned
- Lightning created by artifacts is now able to hit the Lightning Rod and generate LIM energy
- Artifact stacks have changed slightly when interacting with other artifacts
- Headlight quirks no longer stack by triggering automatically, reducing the ten thousand million lumen headlight effect
- Artifacts that affect car speed no longer achieve faster-than-light-speeds through automatic interactions
- Furnace on the roof now accept Bounties as resource
- The User Manual logbook entry for the Whispering Tide mechanic now properly unlocks upon encountering it
- Artifacts can now be placed on Altars of Passage by holding the quick-deposit button in addition to using a short button press
- Fixed an issue where junctions marked as Harvestmen nests would not spawn the Harvestmen properly, as well as Glowgrabber appearances.
- Fixed an issue where Radio transmissions or music would play over a sequence that was scored with specific music
- Fixed an issue where players would sometimes hear audio from the Altar in the garage before it had appeared
- Fixed certain road obstructions not playing audio when destroyed
- Artifacts smelted into a refined resource and now displayed horizontally rather than vertically via the tooltip
- Removed incorrect information from furnace UI in early Whispers in the Woods content
- Players will no longer see Hot Dust appear during the finale of Whispers in the Woods
- Spawned parts should no longer float in midair when returning to the Garage after the finale of Whisper in the Woods.
- Duplicate audio logs should no longer spawn in the Whispering Woods.
- Fixed minor LOD issue with some world elements, including bushes, mailboxes and some Tourist gifts
- Fixed material on certain shelters out in the Zone missing textures
- Gameplay Balance and Scripting
- Improved tutorialization for Altars of Passage.
- Quest markers now appear in more situations.
- Adjusted spawn rate for Harvestmen and Glowgrabbers
- Update v1.12.0:
- Highlights
- Our previous shader cache optimizations have been fully restored and improved for base game and Whispers in the Woods.
- Harvestmen have undergone a number of fixes including being more reliable when put near their nests, breaking their necks less, and accurately letting you know how full they are.
- Several crashes and softlocks have been fixed thanks to the community’s assistance - thanks, guys!
- Bugs and UX Fixes
- Base Game
- Pacific Drive and Whispers in the Woods shader caches have been updated to provide a smoother gameplay experience
- Controller haptics (vibration, etc) no longer trigger when disabled from in-game settings
- Fixed spawning issues across all maps that caused hazards to spawn in impossible places
- Fixed multiple instances of broken terrain, models, and collision in the environment
- Fixed the “Hide Junction Condition” setting.
- It was not universally applying to all maps, now it does
- Fixed an issue where resistance was not correctly applied to the car when spawned in a body of water
- Fixed Audio stuttering when using camera Zoom on Xbox consoles
- Fixed certain instances of tool sound effects persisting after tool usage
- Fixed ZETI animation freezing if it was interrupted by a save, suspend, or load process.
- Fixed an issue where the Shaker spawning underneath the car would prevent the car from being put into drive.
- Renamed TXAA in game settings to be more technically accurate - it now reads as TAA under the same settings
- Fixed certain UI elements being cut off in route planner map
- Fixed the text scrolling animation on car part stat UI to be more readable
- Fixed certain UI issues on hotbar when using controller on PC
- Fixed a selection of missing icons in some Garage Stations, and Garage menus
- The Impact Hammer will now drop the correct resources if it breaks during use
- Fixed an issue where items would fall out of an open inventory with repeat inputs
- Fixed an issue where some UI lists could extend beyond their limits when maxed out
- Double click on transfer should now be fixed across the various UI menus
- Fixed overlapping UI in Arc Device if hovered over two icons at once.
- Fixed occasional mission objectives reappearing or appearing too late
- Fixed VFX for Sealing Kit when flat tire is in water
- Improved Level of Detail for several items in game
- Updated Credits for Narrative
- Whispers in the Woods
- Fixed an occasional crash when starting the final chapter of Whispers in the Woods, the final ritual beginning from the Garage
- Fixed a softlock when player attempts to complete Whispers in the Woods storyline without a full resonator charge
- Fixed the opportunity for accidental death that occured during the last quest of Whispers in the Woods
- Fixed a rare issue where the last gateway in Whispers in the Woods would bring players back to a normal Garage.
- Fixed “Abandon Trip” negating embark requirements for certain Rites during Whispers in the Woods
- Fixed Taking a standard Junction Exit after summoning an Attuned Gateway causing Altars of Passage to not spawn in future Exit Junctions
- Additional improvements to alleviate fog flickering on all platforms
- Added mission markers to Altar Bounties after they’ve been spawned
- Fixed an issue where PlayStation 5 players could occasionally see longer-than-normal load times while traveling within the Drowned Wilds region
- Fixed VFX on burning sticks and headlights to be a little less harsh
- Improved smoke VFX for the cinderstick headlights
- Fixed rare instances where dialogue audio was missing subtitles
- Fixed a repeating sound effect when radio-affecting artifacts are activated
- Fixed Save/Load missing menu descriptions on certain Whispers in the Woods save slots
- Fixed the Summoned Gateway music occasionally failing to play during Gateway escape sequences.
- Fixed occasional issue where lights on gateway altars and fellowship structures would not appear
- Glowing sigils have been added to certain cult sites
- Fixed VFX for Resonator energy when car is in motion
- Fixed the Resonator tooltip getting stuck on screen, no longer occurs
- Fixed Roof Furnace - it can now hit 100% when active
- Fixed an issue where hand tools could be activated during the final cinematic of Whispers in the Woods
- Fixed Pilgrim chests not being accessible via the Thermal Vac
- Several fixes have been added for the Harvestmen Anomalies:
- Increased spawn rate for Harvestmen
- Harvestmen will now seek their nests when full of fuel
- Fixed several Harvestmen visual issues that were related to the following: walking forward while holding them, picking them up too quickly, and attempting to pick them up while they are feeding
- Harvestmen fuel visual effect is now more accurate to their hunger state.
- Fixed the Interloper ambushing the remnant while the player is away
- Fixed certain Whispers in the Woods nodes appearing as “Unknown” on the route planner
- Artifacts that affect the front driver-side door will no longer trigger while entering/exiting the remnant
- Audio tapes in Whispers in the Woods now float in water
- Player should no longer occasionally spawn into maps upside down
- Fixed minor issues with car parts when returning to the garage after Whispers in the Woods
- Fixed appearance of Fog in certain lighting scenarios
- Fixed an issue where harmonic headlights could have had multiple status effects
- Updated Kepler credits and Narrative credits
- An additional incredibly important fix
- We have patched up the side of the garage where an unstable exterior lamp had begun to slowly attempt to float away. It has now been tethered to the side of the garage using various advanced methods. Be warned, it has been known to turn invisible.
- Gameplay Balance and Scripting
- The player is no longer be able to use a Junction re-stabilizer in an Expedition Chart
- Whispers in the Woods - Furnace will no longer run while game is paused.
- Whispers in the Woods - Updated Harvestmen to be more visible, they should now have a soft emissive glow on some body parts
- Whispers in the Woods - Artifact Nullifier now has VFX when consuming Energy
- Whispers in the Woods - Slight decrease in the battery drain rate on the Artifact Nullifier
- Whispers in the Woods - Several artifacts later in WITW have had their synergy costs reduced
- Whispers in the Woods - Adjustments have been made to the mix for the WITW finale music for volume and dialogue balance
- Whispers in the Woods - Certain Artifact effects have been rebalanced to relieve larger issues when using multiple in combination
- Whispers in the Woods - Transmuters now more accurately reflect the correct biomes in Whispers in the Woods
- Whispers in the Woods - Rebalanced Harmonic Wheels, Attuned Furnace and general harmonic energy generation
- Whispers in the Woods - WITW lighting presets are now available in photo mode
- Update v1.11.2:
- Negative Scanner charges and Getting Trapped in the Garage
- We’ve just pushed a solution to help you keep from getting stuck in the garage due to negative scanner charges, and other route planning related issues. Today’s fix is live for all platforms - PC, PlayStation, and Xbox.
- Some players have gotten stuck with negative scanning charges when interacting with the route planner, and that's made it impossible to leave the garage entirely - because selecting a route is key to starting the journey from the garage.
- This was happening due to a difference in the number of charges between Whispers in the Woods maps, and the base game. If players attempted to scan the Whispers in the Woods nodes but did not leave the garage after scanning, then returned to base game map, the math would assume they had scanned a multiplicative amount and could register a negative amount of scanner charges.
- While most players could revert this change by going on an expedition run, some players were completely hardlocked by the embark requirements of their expedition level and would not be able to leave the garage entirely - needless to say this isn't ideal and we wanted to provide a solution for you all as soon as possible!
- This fix corrects the misalignment between the Whispers in the Woods charges and base game charges. It should also correct any negative numbers that players might have on their save files (you should at least have one map scanner charge on a previously bugged save). We’ve confirmed this fix with new save games, jumpstarted save games, personal developer saves, and the affected individuals who donated their saves to our support line (and ultimately were the absolute heroes in us tracking down the source of the issue).
- Update v1.11.1:
- Highlights
- We've implemented a lot of fixes for softlocks and progression blocking issues have been solved
- Xbox users should now be able to access their DLC entitlements offline
- Bug and UX Fixes
- Fixed a rare crash that would occur when attempting to save a game that had a large or older save file
- Fixed a softlock in early Whispers in the Woods mission when breaking down attuned car parts and not having enough materials to craft more.
- If your save is currently in this state, new attuned parts should appear from the pneumatube next to the route planner.
- Fixed a softlock in base game tutorial where tires would sometimes obtain extra unintended status effects.
- Fixed a softlock in base game tutorial that would prevent player from using the route planner in certain circumstances.
- Improvements have been made to alleviate fog flickering on consoles however this will slightly impact render resolution on affected platforms.
- A fix for the render resolution changes is already planned for a future patch.
- We’ve taken steps to prevent players from stumbling into an issue with Whispers in the Woods where they cannot properly progress through the game after the first Altar of Passage.
- We are still actively investigating instances of this issue for existing players
- Xbox Specific - We’ve fixed Xbox Whispers in the Woods DLC entitlements (licensing) becoming unavailable when playing offline - all content should now be available without requiring an internet connection.