1. Update v1.7:
  2. UI scaling option
  3.  
  4. Enemy vfx optimization and update
  5.  
  6. Darkness boss quest and behavior fixes
  7.  
  8. New enemy dodge animations implementation
  9.  
  10. Cutter biped new combo implementation
  11.  
  12. Sola9 looping attacks bug fixes
  13.  
  14. Cerpiant attack hit collision adjustments
  15.  
  16. General boss balancing
  17.  
  18. Enemies material flashing on hit
  19.  
  20. Player combo skipping issue fixes
  21.  
  22. Player attacks hit box issue fixes
  23.  
  24. Player charge attack during interaction bug fix
  25.  
  26. Update v1.6:
  27. Warp indicator stays after player death bug fix
  28.  
  29. Chromatic aberration toggle option
  30.  
  31. Terrain fixes
  32.  
  33. Camera stays zoomed out if player exits during boss fight bug fix
  34.  
  35. Player walk in air bug fix
  36.  
  37. UI glyph size adjustments
  38.  
  39. Non responsive enemy fixes
  40.  
  41. Cyclotor enemy movement glitch fix
  42.  
  43. Added hold to skip pre-boss cut scenes
  44.  
  45. All bosses (except for the xynexis run sequence and apex) can now trigger the unbroken achievement
  46.  
  47. Video volume will now change based on master and music volume sliders in options
  48.  
  49. New player medium wound animation and vfx
  50.  
  51. Player falling through platforms fix
  52.  
  53. Trailblazer explosion radius increased
  54.  
  55. Tempest surge burst shots bug fixes
  56.  
  57. Ranged attack input fix
  58.  
  59. Update v1.5:
  60. Visual & Environment Upgrades:
  61.  
  62. Resetna is now playable with a new "Ruby Armor" skin. This option can be toggled through the Character menu if you wish to return to default skin
  63. Environment revamp with new visual effects and background elements, backed up with new, immersive sound effects
  64. The final boss fight is now conceptually better with a brand new cut scene before the start of the fight
  65. New UI effects that enhance the player's experience and reduce previous confusion
  66.  
  67. Combat upgrades:
  68.  
  69. All weapons are now improved, more responsive and enjoyable: animations and combos have been re-made and optimized for player's experience
  70. Axe combo now has a faster, more responsive chain of attacks
  71. Sabre's attacks are now much more enjoyable and responsive with new animations along with its parry-counterattack and in-air attacks
  72. Naginata has also been reworked making the weapon feel more impactful, heavier, along with new parry-counterattack and in-air attacks
  73. Laser projectiles from most basic enemies are now reflectable - the player is now able to avoid annoying ranged attacks, reflect them and still do a strong parry-counterattack while doing that
  74.  
  75. Other changes:
  76.  
  77. Key rebinding, a very much requested feature, is finally here. Players will now be able to customize their input keys, as well as choose from presets when playing on controllers
  78. Side quests now feel more useful, giving rewards and upgrades, making exploration worthwhile
  79. Settings user experience has been improved by adding an "Apply changes" key to avoid setting application at each change
  80. "Developer's note" window has been added to notify our players of what changes we've made
  81.  
  82. Update v1.4:
  83. Removed stun lock and instant turn on light pushback for player
  84.  
  85. Player levitation bug when hitting something above
  86.  
  87. Shield no longer works for traps that instantly respawn you
  88.  
  89. Player no longer jumps off wall / ladder by changing direction
  90.  
  91. On player death, the equipped weapon remains equipped
  92.  
  93. Edge jumping triggers second jump bugfix
  94.  
  95. On chunk unload, the shield now disables
  96.  
  97. Camera adjustments on multiple chunks
  98.  
  99. Apex shader fixes
  100.  
  101. Map & shard key rebinding
  102.  
  103. Shard deletion: added an "Are you sure?" prompt
  104.  
  105. Item pickup progression displayed and more clear now
  106.  
  107. Achievement fixes (lore bits, xynexis, enemy kills, etc.)
  108.  
  109. Conversations can now be exited on the start
  110.  
  111. Credits updated
  112.  
  113. Gates sfx fixes
  114.  
  115. Chips description bugfixes
  116.  
  117. Minimap and map changes: "Unlockable" doors are now yellow instead of red
  118.  
  119. Notification on item pickup fixes
  120.  
  121. Wrong display of 2 doors in acidia part of map fixes
  122.  
  123. Key name fixes
  124.  
  125. Boss UI on death remains visible bugfix
  126.  
  127. Xynexis fight death wall speed buffed (faster and lesser deceleration)
  128.  
  129. Figments on the xynexis fight now deal more damage
  130.  
  131. Bosses damageable before the encounter bugfix
  132.  
  133. Environment and enemy vfx polish and improvements
  134.  
  135. Update v1.3:
  136. Laser door sfx bugfix
  137.  
  138. Cursor remains visible while controller is active issue fixed
  139.  
  140. Added health bars to Apex fight shields
  141.  
  142. UI overlapping resolved & added background blur to reduce confusion
  143.  
  144. Enemy loot table fixed for last zone
  145.  
  146. Ladder movement bug fixes
  147.  
  148. Player combat improvements - slide cancelation and attacking from slide
  149.  
  150. More impactful aiming camera movement
  151.  
  152. Camera adjustment and glitching fixes
  153.  
  154. Cyclotor no longer pushes the player while charging
  155.  
  156. Apex vfx optimization and improvements
  157.  
  158. Apex fight adjusted and bug fixing
  159.  
  160. Apex arena adjustment for better camera visibility
  161.  
  162. Enemy errors fixing for cases where they would take damage exactly on spawn
  163.  
  164. Xynexis chase arena balance (wall speed and trap damage increased)
  165.  
  166. Update v1.2:
  167. Xynexis Chase Scene has been re-designed
  168.  
  169. APEX Boss fight improvements
  170.  
  171. Increased cooldown to Sabre Ranged attacks
  172.  
  173. Guardian Boss room Chip Station changed with Resource Box
  174.  
  175. General levels polish
  176.  
  177. Mouse is focused on the window, fixing the issue where the mouse went to the 2nd monitor
  178.  
  179. General UI polish
  180.  
  181. Player Combat Improvements (Animation Cancel and better flow between combo attacks)
  182.  
  183. Update v1.1:
  184. Minimap implementation
  185.  
  186. Added an indicator VFX when Ground Pound is on Cooldown
  187.  
  188. Cinematics now require holding to skip
  189.  
  190. Return in menus leads to selection menu first
  191.  
  192. Info panel displayed when controller is disconnected
  193.  
  194. Added camera movement when aiming
  195.  
  196. General bug fixes for the chip system
  197.  
  198. Improved pushback while in the air
  199.  
  200. Ground Pound now cancels player's melee combo
  201.  
  202. Improved fluidity in player attacks
  203.  
  204. Adjusted parry timings for smaller and larger enemies
  205.  
  206. Enemies will not attack when entering a save station or during dialogue
  207.  
  208. Enemy VFX polish
  209.  
  210. Player VFX polish
  211.  
  212. Darkness boss edge case bug fix
  213.  
  214. Terrain fixes
  215.  
  216. Drones will no longer fly too far away after attacking
  217.  
  218. Pacify hack fixes
  219.  
  220. General map bug fixes and improvements
  221.  
  222. UI fixes and improvements
  223.  
  224. Interaction bug fixes
  225.  
  226. Range input adjustment for controllers
  227.  
  228. Enemy collision improvements