1. Update v1.0.4611:
  2. no changelog was posted.
  3.  
  4. Update v1.0.4323:
  5. General Gameplay
  6.  
  7. Contested Collects timing adjusted
  8. Corrected an issue where the timing display and expected input times were not aligned
  9. Updated passing physics
  10. All types of passing have undergone additional tuning to speed and trajectory.
  11. Reduced bullet passes
  12. With the updated passing physics, adjustments were made to reduce the number of bullet passes that occur.
  13. Corrected substituted player locations
  14. Players substituted in select cutscenes could result in the players being placed inactive on the field.
  15. Adjusted player switching logic on passes
  16. Select passes were resulting in the incorrect player being selected. These have been adjusted to select the player with the ball.
  17. Adjusted underpowered Box kick trajectories
  18. Corrected an issue where underpowered kicks could result in a negative trajectory.
  19. Corrected low-powered short kicks, resulting in the ball being unable to be recovered
  20. Corrected when low-powered kicks could occasionally result in the ball not being able to be picked up by user-controlled players
  21. Adjusted Side Camera player selection
  22. When playing on side cameras, player switching could be reversed after rucks and Scrums, this has been corrected.
  23. Scrums
  24.  
  25. Adjusted input timing
  26. Adjusted expected timing ranges for “Play It”, this will be most noticeable when playing online.
  27. Corrected Audio repeating after collapse
  28. Corrected the chance that the audio would repeat until the scrum sequence was finished
  29. Adjusted UI
  30. Removed the buttons when Use It is called resulting in confusion around the required inputs.
  31. Corrected ball location when scrum is won
  32. Corrected the ball having the chance to appear outside of the formation when won
  33. Adjusted “Use It” timing
  34. Increased the amount of time in the use it phase for inputs to be more forgiving, this will be most noticeable when playing online.
  35. Online
  36.  
  37. Corrected Substitutions not applying in cutscenes
  38. When quick substitutions were applied in select cutscene transitions, could result in players not switching.
  39. Improved Stability
  40.  
  41. Resolved multiple stability issues reported to the support team.