- Update v21756:
- Hard locks
- Death on Anra after opening the door, if the player quits the game after Halyn’s cutscene without taking the checkpoint.
- Accessing the Vault area without the Flowing Striders and then taking the checkpoint.
- Soft locks / can be resolved by returning to the menu
- Reaching the big fly arena without the hook.
- Reaching certain platforms in the flashbacks.
- Complete disappearance of Ancile & Targa, leaving the player stuck in the room.
- Other fixes included
- Fixed Spanish localization.
- SFX fixes.
- Credits update.
- Invisible killzone in Promenade.
- Added the holographic planet in the true ending.
- Various fixes: flowing steps, Plums disappearing during Saw Long chase, elevators, pearls in The Pit, incorrect name for Mel at the end, Flora’s corpse, Goliath disappearing, etc.
- QoL improvements and balancing
- Elevator automatically unlocked after the first encounter with Halyn.
- Added “unsafe†zones to prevent death loops (avoid blocking respawns).
- Balance changes: adjustment to the perfect Sharpened Hairpin, adjustements to negative modifiers.
- Keyboard fixes for Flowign Striders.
- Promenade's overseer moved.
- Update v21665:
- 🛠Bug Fixes
- Fix a bug where the fourth tremor would trigger too early (sorry)
- Fix a bug where the boss assist ("Eroded Bosses") would not work on some combination of boss fight and respawn checkpoint
- Fix HUD logic for the "Hand's greed" modifier feedback
- Fix the invisible trapdoor after the Dr Halyn fight
- Fix invisible ceiling in
- Fix lootable nacre through ceiling in Foundations
- Fix missing corpse for Calderon after the fight
- Fix collider/visual mismatch in the shuttle shafts (esp ice section)
- Fix Capucine's statue dialogs
- Small typo fixes in game texts
- âš”ï¸ Gameplay & Combat Tweaks
- Tweak attack direction selection logic for d-pad & keyboard to help with pogo misses
- Change the "Hand's greed" modifier to also use decayed health (tremor) as an additional damage boost source
- Tweak hitbox behavior for the FRIENDS fight
- Tune armor during certain animations
- Apply damage upgrades to scrap pile attacks
- 🎮 Balance & Difficulty
- Tune the ending section of Sawlong to make it slightly less punishing
- Remove low health feedback during
- Remove some health bars in the Pit
- ðŸ—ºï¸ Level Design & Progression
- Remove the alternate path in the striders tutorial section
- Change the entrance shortcut of the Chapel to avoid misleading people into not doing the level
- Change metropolis
entrance to allow escaping even after sequence break - Tweak some respawn zone in Metropolis platforming gauntlets
- 🎥 Camera & Presentation
- Improve camera handling during the Vlad fight
- â±ï¸ Quality of Life
- Speed up the Sol&Vin elevator after the first fight attempt
- Speed up the Shuttles once Dr Halyn has been encountered the first time
- Shorten input lock on checkpoint after death
- 🎨 Visual Clarity & Environment
- Tweak a couple background elements that could be confused with walkable platforms in the Haven
- Tweak the visuals for
- 🧾 Credits & Meta
in the credits â¤ï¸ - Credits update (font list, production babies)