1. Update v21756:
  2. Hard locks
  3.  
  4. Death on Anra after opening the door, if the player quits the game after Halyn’s cutscene without taking the checkpoint.
  5.  
  6. Accessing the Vault area without the Flowing Striders and then taking the checkpoint.
  7.  
  8. Soft locks / can be resolved by returning to the menu
  9.  
  10. Reaching the big fly arena without the hook.
  11.  
  12. Reaching certain platforms in the flashbacks.
  13.  
  14. Complete disappearance of Ancile & Targa, leaving the player stuck in the room.
  15.  
  16. Other fixes included
  17.  
  18. Fixed Spanish localization.
  19.  
  20. SFX fixes.
  21.  
  22. Credits update.
  23.  
  24. Invisible killzone in Promenade.
  25.  
  26. Added the holographic planet in the true ending.
  27.  
  28. Various fixes: flowing steps, Plums disappearing during Saw Long chase, elevators, pearls in The Pit, incorrect name for Mel at the end, Flora’s corpse, Goliath disappearing, etc.
  29.  
  30. QoL improvements and balancing
  31.  
  32. Elevator automatically unlocked after the first encounter with Halyn.
  33.  
  34. Added “unsafe” zones to prevent death loops (avoid blocking respawns).
  35.  
  36. Balance changes: adjustment to the perfect Sharpened Hairpin, adjustements to negative modifiers.
  37.  
  38. Keyboard fixes for Flowign Striders.
  39.  
  40. Promenade's overseer moved.
  41.  
  42. Update v21665:
  43. 🐛 Bug Fixes
  44. Fix a bug where the fourth tremor would trigger too early (sorry)
  45.  
  46. Fix a bug where the boss assist ("Eroded Bosses") would not work on some combination of boss fight and respawn checkpoint
  47.  
  48. Fix HUD logic for the "Hand's greed" modifier feedback
  49.  
  50. Fix the invisible trapdoor after the Dr Halyn fight
  51.  
  52. Fix invisible ceiling in
  53.  
  54. Fix lootable nacre through ceiling in Foundations
  55.  
  56. Fix missing corpse for Calderon after the fight
  57.  
  58. Fix collider/visual mismatch in the shuttle shafts (esp ice section)
  59.  
  60. Fix Capucine's statue dialogs
  61.  
  62. Small typo fixes in game texts
  63.  
  64. ⚔️ Gameplay & Combat Tweaks
  65. Tweak attack direction selection logic for d-pad & keyboard to help with pogo misses
  66.  
  67. Change the "Hand's greed" modifier to also use decayed health (tremor) as an additional damage boost source
  68.  
  69. Tweak hitbox behavior for the FRIENDS fight
  70.  
  71. Tune  armor during certain animations
  72.  
  73. Apply damage upgrades to scrap pile attacks
  74.  
  75.  
  76.  
  77. 🎮 Balance & Difficulty
  78. Tune the ending section of Sawlong to make it slightly less punishing
  79.  
  80. Remove low health feedback during
  81.  
  82. Remove some health bars in the Pit
  83.  
  84. 🗺️ Level Design & Progression
  85. Remove the alternate path in the striders tutorial section
  86.  
  87. Change the entrance shortcut of the Chapel to avoid misleading people into not doing the level
  88.  
  89. Change metropolis entrance to allow escaping even after sequence break
  90.  
  91. Tweak some respawn zone in Metropolis platforming gauntlets
  92.  
  93.  
  94.  
  95.  
  96. 🎥 Camera & Presentation
  97. Improve camera handling during the Vlad fight
  98.  
  99. ⏱️ Quality of Life
  100. Speed up the Sol&Vin elevator after the first fight attempt
  101.  
  102. Speed up the Shuttles once Dr Halyn has been encountered the first time
  103.  
  104. Shorten input lock on checkpoint after death
  105.  
  106.  
  107.  
  108. 🎨 Visual Clarity & Environment
  109. Tweak a couple background elements that could be confused with walkable platforms in the Haven
  110.  
  111. Tweak the visuals for
  112.  
  113. 🧾 Credits & Meta
  114. in the credits ❤️
  115.  
  116. Credits update (font list, production babies)