1. PATCH NOTES
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  3. December 4, 2023 - Patch Notes (PC)
  4. UI
  5. Added the tool selection to the PC redesign.
  6. Redesigned the spawn menu.
  7. Tweaked the spawn menu UI and fixed the navigation.
  8. Fixed the Mod Manager not restoring its state after exiting from the mod.
  9. Fixed the scroll bar not resetting its position after selecting another tab or closing options.
  10. Fixed the inability to change the graphics API setting immediately after changing the API.
  11. Fixed the localization of several hints in the pause menu that did not change after the language switch.
  12. Gameplay and Mods
  13. Implemented the possibility to spawn horses from the Time Campers DLC.
  14. Fixed cars that had collisions with map borders.
  15. Fixed tools being used while the object is spawning.
  16. Fixed photo mode that had no focus after zoom.
  17. Fixed an issue, when the player could drive a Quilez Robot during spawning.
  18. Fixed an issue when closing the spawn menu with the mouse triggered the usage of the tool.
  19. Fixed objects fading in First Person Turret/Vehicle view.
  20. Fixed an issue when #include "MOD/myFile.lua" did not work after the update.
  21. Fixed the UIBlur() function not working like in the previous versions of the game.
  22. Fixed QueryRaycastWater being documented but not existing.
  23. Fixed textures that were changed in 1.5.
  24. The game hangs after shooting with the mod weapon "Miscellaneous Rifle" (we’re still fixing some issues with the weapon).
  25. Fixed friction issue that occurred in 1.5. mWalkSpeedOverride was read in updates but should be in ticks.
  26. Fixed the problem when ambient particles stopped and resumed only after particles disappeared.
  27. Fixed shadow volume limit issue.
  28. Various other technical issues and bugs were addressed.
  29. Editor
  30. Fixed object rotation when holding Right Shift. The function now works on the slider principle.
  31. Fixed values of child objects. Now values from the parent object are not transferred to the children.
  32. Fixed prioritization of gizmo axes. Now the nearest available one is selected when overlapping them.
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