1. Version 2.0.73 released as stable
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  3. Gui
  4. Mods GUI will show an error instead of restarting the game when trying to confirm it while mod dependencies are not met.
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  6. Bugfixes
  7. Fixed rocket silo could launch satellites even when cargo landing pad will not be able to hold launch products. more
  8. Fixed fluid boxes with underground pipe connection and non default flow direction could cause unrelated fluid boxes to disconnect. more
  9. Fixed a crash when reading LuaPlayer::blueprints in a simulation.
  10. Fixed a crash related to give-item modifier not rejecting count of 0. more
  11. Fixed that the default config.ini file would not be written on first startup. more
  12. Fixed that mod dependency links in the mod updates GUI did not work correctly when not default sorted. more
  13. Fixed that LuaPlayer::build_from_cursor() checked reach in forced and super-forced build modes. more
  14. Fixed that pipe connections of different connection categories could cause entity to flip incorrectly. more
  15. Fixed a crash with PlaySoundTriggerEffectItem with distance limits when destroyed due to previous dying trigger effect. more
  16. Fixed inserter would incorrectly consider some assemblers as full when a recipe was changed while assembler had fluid product overload. more
  17. Fixed that trains with a temporary station in their schedule showed in "Trains with this stop" list of an unnamed train stop ghost. more
  18. Fixed inserter control behavior not updating stack size when selecting different signal. more
  19. Fixed that environment sounds could get stuck at lower volume when switching to remote view while travelling to/from a space platform. more
  20. Fixed a crash when ammo spoils in cars or spider vehicles. more
  21. Fixed a crash when mods would create surfaces during built events on space platforms. more
  22. Fixed technologies with craft fluid trigger would queue themselves while dependencies are not met and fluid is produced. more
  23. Fixed a crash when migrations remove a lighting attractor. more
  24. Fixed a crash when mods error during ghost revival. more
  25. Fixed transparent tile sprites on aquilo.
  26. Added missing Lua defines for cargo landing pad logistic points. more
  27.  
  28. Scripting
  29. Added LuaEntity::send_to_orbit_automatically read/write.
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  32. You can get experimental releases by selecting the 'experimental' beta branch under Factorio's properties in Steam.
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