- Update v1.0.73323:
- Headline Changes
- Performance and memory optimizations
- Civilian units can no longer defend cities
- Game of the Week now uses all DLC nations and dynasties and will randomise enabled DLC regardless of DLC ownership
- Design
- Civilian units (Workers, Caravans, etc) can no longer defend when in a city center and will get bounced out if attacked when the city has no HP
- Game of the Week now uses all DLC nations and dynasties and will randomise enabled DLC regardless of DLC ownership
- Temporarily set Game of the Week to use the No Events setting
- Only Diplomat leaders can control the units of their national ally. All leaders can still control tribal allies units
- Cohorts now requires Manor instead of Land Consolidation
- Land units can no longer stun units on water tiles
- Stunned units now keep their Zone of Control
- Removed attack penalty for Tactician leader general
- Inland Sea map script no longer has desert and mountains at the top and bottom of the map
- Tweaks to eligible events for Minimal Event Level and No Events
- Kush Scouts with a Schemer leader are no longer invisible when building Forts
- Starting leaders now have more protection against dying in the first 20 turns (up from 10)
- Caravans no longer exist in 1v1 duels or games with one nation
- Truce with a tribe no longer costs legitimacy in some cases
- Caravans can enter Anarchy-owned tiles
- Impious characters are no longer restricted from becoming Clergy (Sacred and Profane)
- Colosseum now creates a Swordsman every 10 turns instead of 5 (Wonders and Dynasties)
- Programming
- AI no longer builds other projects in border cities if it can build walls
- AI now buys resources for unit upgrades
- AI no longer plans to expand against a player or tribe if it would otherwise have a zero percent chance to declare war against them
- AI improvements to handle worker blockades
- AI performance optimizations
- Many memory optimizations
- Mods can now have custom event art
- UI
- Updated localization text
- No Events toggle moved to Event Level dropdown
- Improved road visibility on minimum terrain detail
- Added new hotkey (Ctrl+L) to toggle between the two most recently used languages
- General name is a now a link on the unit selection panel
- Adjusted spacing in unit tooltip bonus table
- Rural specialists on non-resource tiles are now shown on the resources/improvements overlay
- Improvement help reorganization. Added Potential Bonuses / Other Bonuses links to some improvement tooltips to help readability
- Added organized tribal unit concept and indication on unit tooltip
- Added notification icon for Occurrences (Era of Peace, Civil War etc)
- Laws screen now potentially scrollable (affects mods that add laws)
- Units can now be selected through world UI elements (Harvested icon, text from overlays)
- Attack preview tooltip prioritized over other world UI tooltips
- Improved handling of grammatical gender
- Tech cards display now updated when science stockpile changes
- Tile yield overlay now shows negative yield values (but does not include consumption)
- Moved All Characters list to the right side of character filters.
- Character list now sorts by family, with head at top and then by age
- Family and Religion heads now have their background highlighted in the character list
- Available DLC section added to menu
- Active DLC now shown in game parameters
- Added divider for CTRL-selection helptext for agent/governor button on city widget
- Simplified MP setup screen and added Advanced Options button
- Added games completed to Hall of Fame achievements page. Games won now shows games actually won
- Enhancements to coloring on recommended improvement widget
- Bugs Fixed
- Fixed Garrison/Stronghold/Citadel stone upkeep issue in Barbarian Horde scenario
- Fixed occasionally-hidden yield costs on production buttons
- Fixed null reference in AI bonus value calculation for tribe cities
- Fixed artefacts at the edges of fog of war from some viewing angles
- Fixed stats breakdown tooltips
- Fixed Learn to Play menu scenario expansion
- Fixed simple setup screen not correctly applying the difficulty level from the options file
- Fixed a No Events event appearing incorrectly
- Fixed religion opinion tooltip issue
- Fixed reign years display for bypassed rightful heir
- Fixed autobuild cities sometimes not selecting something to build
- Fixed some issues with in-game language changing
- Fixed inland tribes setting for Continent map script
- Fixed some truncated link hovering issues
- Fixed AI not advancing to occupy a settlement
- Fix player power display in German
- Fixed truce and peace missions having no outcome in No Events mode
- Fixed preset game options from the previous game not being applied on starting a new game
- Fixed selection issues around city widget
- Fixed clicks on popups / menus affecting the map
- Fixed manage luxuries button sometimes closing city screen
- Fixed rebels not appearing if the player has no military tech
- Fixed several load/save errors
- Fixed Game of the week selecting invalid archetype and dynasty option combinations
- Fixed premade map MP setup screen with nations that are not enabled
- Fixed null reference on improvement tooltip
- Fixed AI not finishing Wonders left unfinished
- Fixed Tribes not moving when blocked by another unit that then moves
- Fixed some missing scenario options
- Fixed incorrect default nation selection on setup
- Fixed Barbarian sites no longer regenerating after the last Barbarian settlement eliminated
- Fixed some shaders failing to render on Macs
- Fixed law/improvement help indentation in tech tooltip
- Fixed a bug related to AI unit upgrading
- Fixed null ref in Hall of Fame when scenario doesn't have a scenario class
- Fixed religion opinion load/save error
- Fixed Event Browser scaling
- Fixed AI ignoring targets that are not reachable from its own territory
- Miscellaneous AI fixes
- Fixed Grand Vizier incorrectly triggering the "no councilors from our family" opinion penalty (Behind the Throne)
- Fixed border expansion preview for building a farm not taking into account the free farmer from the Jerwan Aqueduct (Wonders and Dynasties)
- Fixed specialist bug after capturing a city with the Jerwan Aqueduct (Wonders and Dynasties)
- Text and event fixes
- Update v1.0.73138:
- This hotfix fixes a bug with the Barbarian Horde scenario preventing the horde from appearing.
- Update v1.0.72907:
- Headline Changes
- Wonders have been rebalanced
- 5 new Crowning Ambitions added
- New game options, presets and defaults including an Introductory preset and No Events mode
- Grand Viziers can no longer be assigned manually and will only appear through events (Behind the Throne)
- Design
- Wonder rebalancing:
- Ishtar Gate: increased growth per culture level in the city from 1 to 2
- Necropolis: Now gives all cities 3 civics per pagan religion instead of 2 happiness per temple
- Royal Library: increased science output from connection to other teams, but reduced output from own team (Wonders and Dynasties)
- Al Khazneh: Now gives free silk, perfume, ebony, porcelain, and furs, and a Caravan every 5 turns. Removed money bonus and 3 instant Caravans (Wonders and Dynasties)
- Mausoleum: increased culture modifier from 40% to 50%
- Hagia Sophia: Now gives 2 happiness levels for every city on completion and 2 happiness per turn per culture level in the wonder city. Removed global happiness per turn
- Via Recta Souk: Now gives all on-map luxury resources. Replaced wonder city growth by 2 growth per culture level. Removed happiness per luxury and Caravans
- All improvements that produce units create one on the first turn they are built. Affects Holy Sites, Al Khazneh, Cothon and Colosseum
- Al Khazneh and Royal Library disabled in FFA games with two or fewer human players and no AI nations (Wonders and Dynasties)
- New crowning ambitions added.
- These are the 10th and final ambition you will be offered in order to claim an ambition victory:
- 6 cities with a positive happiness level
- 8 Elder specialists in each Family Seat
- Polytheism and 4 Elder Acolytes in each Family Seat
- Stockpile 2000 of each resource
- Send 20 luxuries
- Added game option preset Introductory and made it the default. This sets low events, low mortality and no AI development
- Added game option No Events. This disables all events except those necessary for game progression or for leaders' unique abilities.
- Renamed newer Inland Sea map script to Mediterranean and made it the default initial map for single player games. The original Inland Sea map script is no longer hidden
- Added game option to ignore premade map nation starting locations
- AI player starting city numbers are now capped at twice the average for the AI Development level
- Swapping the position of units now consumes a fatigue point for both units. Units that have used all their fatigue can use Force March to enabled them to be swapped
- The Formation effect (Greek UU) now gives +20% strength from having the same unit adjacent, not just +20% defense
- All retiring Generals now get the Retiring General trait, allowing them to become governors
- Relaxed restrictions on ambition validity when there are no valid ambitions of the correct tier available
- Improved east-west team starting location placement adjustment
- Team contact is now always symmetric, no longer possible to not be able to change diplomatic relations with a nation that you have met but hasn't met you
- Leader and heir now get an additional trait option that is not related to their current job when upgrading
- Raging tribes will now get a centralized AI whenever they have at least one city in their possession
- Doubled the effect of Righteous and Debauched traits
- Increased Harbor net adjacency bonus from 40% to 60%
- Units now always advance after kill when attacking camps that are not city sites
- Lowered order amount demanded by the AI when giving tribute for truce
- Grand Viziers can no longer be assigned manually and will only appear through events (Behind the Throne)
- Autonomous Rule now overrules the Grand Vizier (Autonomous Rule cities do not build units but can spend resources) (Behind the Throne)
- Ambushed by rebels trait no longer removes character job (Behind the Throne)
- The Found Religion project will now preferentially found Zoroastrianism for the Shapur dynasty (Wonders and Dynasties)
- Some dynasty starting characters now have the Rising Star and Power Hungry traits (Wonders and Dynasties / Behind the Throne)
- Darius now takes a -5 Legitimacy hit if he lets Bardiya take the throne (Wonders and Dynasties)
- Programming
- Increased value AI places on gaining orders, AI value for garrisons lowered
- AI now attacks tribe settlements with a higher priority than roaming tribe units
- AI takes into account the strength of allies and enemies of both players when deciding whether to go to war or ask for truce
- Tweaks to AI diplomacy with Ruthless AI set:
- AI will not accept a player mission to declare war on a third party, if it would not consider doing so independently
- AI will not accept truce from a player, if it has zero chance of initiating truce from its side
- AI will not automatically accept peace or truce when another AI player offers it
- Improved vizier city build management (Behind the Throne)
- Steam now respects the DLC checkboxes in the Steam library, treating any DLCs disabled there as unowned.
- Steam now uses rich presence and displays information about the current game state
- Mod Browser change to ensure Mod.io website mod commenting is enabled properly on mods
- Added the Behind the Throne XML files to the Reference folder
- Added setsafe console command which sets characterID safe (not able to die) for numberOfTurns
- Added SUBJECT_CHARACTER_WORLD_RELIGION for use by modders
- AI is more mindful of danger when moving units from one location to another, if it can't get there on the same turn
- Removed UI XML hotloading
- Possible fix for occasional reconnection failures in MP
- Added some logging to better identify reconnection failures
- Mapscript mods consisting of a source file are now deprecated and will show warning message in Manage mods screen
- UI
- Added turn summary entry for new techs and consolidated some categories
- Added loading hourglass cursor to menu screens
- Game option positions in setup menu re-organised
- Split "Show Single Objects" into "Show Single Units" and "Show Single Resources" in graphics options
- Added "Increase Border Visibility" to accessibility
- Unit effects now show both the general trait and promotion icons when the unit has the same effect from both
- Notification reminder button now bigger and shine effect applied
- Updated Learn by Playing scenario icon
- Agent candidates are now shown on the Assign Agent tooltip even when they cannot be assigned due to no Spymaster
- Revised description of traits that do not allow any jobs (e.g. Ascetic) to dynamically include all jobs
- Changed the art for Shrine of Serapis (Ptolemy's unique shrine) so that the dynasties shrines art are unique (Heroes of the Aegean)
- Border expansion preview now contains city territory information so that players know which city will get which tile
- Updated display of rivers when using Minimal graphics setting
- Border expansion now shown when hovering over the unit widget of a worker constructing an improvement
- Changed 'Default Settings' Option Preset name to 'Standard Settings' to reflect it no longer being the default
- City founding previews now update only borders, rather than all terrain. Borders now only update vegetation when "increase border visibility" is enabled
- Ignore to-be-occupied tile for calculating potential bounces during attack preview
- Tweaks to notification tooltip for Steam Deck
- Bugs Fixed
- Fixed a nested link issue with council characters
- Fixed some AI issues where it had trouble getting out of its own way
- Fixed particle sound effects firing too often
- Fixed duplicate crest in notification text for units killed or captured
- Fixed doubled pillage/burn buttons for allied tribe units
- Fixed bug allowing fort or road construction in non-allied tribe city territory, including territory of cities being captured
- Fixed resource improvement pings not always setting the location for resources for some events that add them
- Fixed time victory not being disabled by default in some of the game option presets
- Fixed mod browser tooltips not showing for picture & changelog edit boxes, and dependency/incompatibility/whitelist buttons on mod upload screen
- Fixed unrevealed tiles being targetable with ranged units
- Fixed bug with tile distance pathfinder that caused nations to be placed too close together
- Fixed bug with SUBJECT_CITY_DAMAGED
- Fixed unit combat animations pausing when offscreen and resuming when in view again
- Fixed heir naming relation tooltip
- Fixed autobuild governor not honoring items that it had previously queued
- Fixed bug with events that remove citizens
- Fixed gender prerequisites not showing in event options
- Fixed locked tooltips causing issues on SP setup screen
- Fixed issue where selecting things between turns could lead to UI issues
- Fixed ask to declare war mission sometimes failing to lead to a result
- Fixed resource display issue in the Map Editor
- Fixed some traits causing the trait display to be inaccurate
- Fixed Seaside map script help text (no longer default)
- Fixed turn summary popup scrolling
- Fixed raiders sometimes not finding the city they are supposed to raid
- Fixed replay for server games
- Fixed rare bug that could cause city sites to be joined on the Imperium Romanum map
- Fixed game failing to start correctly when username can't be set
- Fixed links breaking in turn summary
- Fixed city health bars sometimes not displaying properly after undo
- Fixed bug where Developing wonders would grant AI the Weak legitimacy bonus, +2 instead of +4
- Fixed diplomatic status icon not being removed from city widget when city is no longer owned by a tribe
- Fixed default setup options sometimes not displaying correctly
- Fixed cloud game state being able to be changed by non-active players
- Pharaohs of the Nile scenario 3 raider and unit bounce fixes
- Fixed opinion boost from Opulence not showing in the Encyclopedia (Behind the Throne)
- Fixed Heroes of the Aegean scenario 4 intrigue techs sometimes not triggering events (Heroes of the Aegean)
- Fixed Nero wiki link (Wonders and Dynasties)
- Fixed reform eras getting stuck from imprisoned or exiled viziers (Behind the Throne)
- Fixed wine harvest goal not failing in event of death or divorce of spouse (Behind the Throne)
- Fixed delay in victory triggering when final VP came from Opulence project (Behind the Throne)
- Fixed Behind the Throne being unavailable in World Map and Barbarian Horde scenarios
- Text and event fixes
- Update v1.0.72492:
- This hotfix updates the version number to the same across all platforms to allow cross platform multiplayer