- Update v1.01.5:
- Bug Fixes
- Fixed a bug where the battle against the Everdark Sovereign Sentient Pest would get stuck and prevent players from completing the fight.
- Fixed a bug where the boss could appear outside the battle area during the Everdark Sovereign Sentient Pest fight.
- Update v1.01.4:
- Bug Fixes
- The Weapon Type will now be displayed in each Armament Information menu.
- Fixed a bug where matchmaking would continually fail after two players joined and left your team at the same time.
- Fixed a bug where the acquisition of the gesture “It's Raining!†through Multiplayer would not register properly.
- Note: You can obtain the gesture by meeting the conditions, even if you have met them before.
- Fixed a bug where playable characters might revive from a near-death state without being defeated during the battle with the third-day boss after leaving a session and returning from the title screen.
- Fixed a bug where the background music in the Recluse Remembrance would not play properly when certain conditions were met.
- Fixed a bug where quitting the game incorrectly immediately after fulfilling the clearing conditions of the “Shifting Earth: Craterâ€, the “The Crater†achievement would not be awarded despite clearing the area.
- Note: Even if you have already earned the achievement, meeting the “Crater†clear conditions will award you with the clearing credit again.
- Fixed several other instances of bugs.
- Update v1.01.3:
- General balance adjustments
- Increased the chance of obtaining weapons with the madness status ailment.
- Bug Fixes
- Adjusted the Whirlwind skill effect visibility when the Relic Effect “\[Guardian] Increased duration for Character Skill†is active.
- Fixed a bug where the Demon Merchant would spawn near the Night's Tide when the Demon Merchant curse event was encountered.
- Fixed a bug where damage dealt to some enemies when destroying weak points created by Ironeye’s "Marking" skill was higher or lower than expected.
- Fixed a bug where the Lightning Damage received from enemies would be nullified when affected by the Passive Effect "Power of the Great Ancient Dragon" of the "Bolt of Gransax" weapon.
- Fixed a bug where the Ultimate Art gauge was filled more than expected when attacking some enemies.
- Fixed a bug where the Relic Effect “Switching Weapons Adds an Affinity Attack†did not properly reflect the attribute when applied to Bows and Crossbows.
- Fixed a bug where the amount of Runes needed to purchase Uncommon weapons from merchants incorrectly calculated.
- Fixed a bug where players would lose a battle after being revived from near death against a Nightlord or other Night bosses.
- Fixed a bug in some Multiplayer battles against a Nightlord where the camera would not display at the correct angle when not targeting an enemy.
- Fixed a bug where lingering character phantoms did not appear in Limveld.
- Added staff information in the game’s credit.
- Steam-only adjustments
- Fixed a bug where the game might freeze momentarily or for an extended period in some environments.
- Update v1.01.2:
- Bug Fixes
- Fixed a bug where the Passive Effect “Add (Magic/Lightning/Holy) to Weaponâ€, when applied to a Bow, made the Physical attack power higher than expected.
- Fixed a bug where some non-direct attacks of specific weapons’ skills would inflict the attribute attack power and status ailment of the weapon.
- Fixed a bug where weapons with the “Projectile Damage Drop-Off Reduced†Passive Effect were not included in the loot pool of chests and felled enemies.
- Fixed a bug where the Demon Merchant would not appear when some conditions were met during the Personal Objective “Find the Demon Merchant in Limveld†of Guardian's Remembrance.
- Fixed a bug where Libra, Creature of Night would repeatedly perform some actions.
- Fixed a bug that caused the game to become unstable under some circumstances during the battle against Adel, Baron of Night.
- Fixed a bug where it was not possible to rescue a player who was near death after being grabbed by Wormface's grab attack.
- Update v1.01.1:
- Single Player Mode-exclusive adjustments
- The effect "Automatic Revival Upon Defeat", which allows revival once per night boss battle, has been added to solo expeditions.
- The amount of runes gained has been increased for solo expeditions.
- General balance adjustments
- Increased the number of high-rarity Relics that can be obtained as a reward when reaching Day 3 during Expeditions.
- Increased the probability of obtaining high-rarity Relics from Scenic Flat stones purchased at the Small Jar Bazaar.
- Bug Fixes
- Adjusted camera behavior when activating the Guardian's Ultimate Art, “Wings of Salvation.â€
- Fixed a bug in the Duchess's Character Skill “Restage†where Status Ailments would not trigger when built up from other players' attacks.
- Fixed a bug where some attacks of Raider with Greataxe and Great Hammer weapon types had higher damage than intended.
- Fixed a bug where some “Those Who Live in Death “ enemies would revive when defeated with the “Sacred Blade†skill.
- Fixed a bug where the “Bleeding†Status Ailment would not build up when the Skill “Bloody Slash†hit an enemy.
- Fixed a bug where the “Ghostflame Ignition†attack would not occur under certain circumstances.
- Fixed a bug where the status ailment “Frostbite†would not build up when the light wave released by a strong attack hit an enemy while the “Moonlight Greatsword†skill was active.
- Fixed a bug where the speed of arrows fired with the “Mighty Shot†and “Enchanted Shot†skills was slower than expected.
- Fixed a bug where the attack range of the magic spell “Rock Sling†was longer than expected when using it with a staff equipped in the left hand.
- Fixed a bug where the effect of reducing the maximum HP of enemies when the incantation “Black Blade†hit them was not activated.
- Fixed a bug where the Passive Effect "Successive Attacks Negate Damage" would stack when successive attacks were made while the Effect was active.
- Fixed a bug where some Passive Effects were not displaying their effects at the correct values.
- Fixed a bug where the Relic Special Effect “[Guardian] Become the target of enemy aggression when ability is activated†would not activate under certain situations.
- Fixed a bug where certain effects were not being applied to Relics obtained from Expedition Rewards or purchased from the Small Jar Bazaar.
- Fixed a bug where items that could be obtained upon completing a Remembrance in the Remembrance world when the scenario conditions were met could not be obtained when changing characters and concluding a Remembrance.
- Fixed bugs in the behavior and specifications of certain attacks and actions of specific enemies.
- Fixed a bug that caused the game to become unstable under certain conditions during battles with specific enemies.
- Fixed a bug in the graphics rendering during battles with specific enemies.
- Fixed some incorrect information in the staff credits.
- Fixed some text.
- Fixed a bug where some sound effects were not playing correctly.
- Fixed a bug where the “Exit Remembrance†effect was not displayed during a “Wylder†Remembrance on some platforms.
- Fixed a bug where the HUD was not displayed on some platforms.
- Fixed a bug where the game would crash under certain circumstances on some platforms.
- Fixed a bug where Expeditions and reconnecting to sessions would fail under certain circumstances on some platforms.
- Fixed a bug where background music would not play properly under certain circumstances on some platforms.
- Steam-only adjustments
- Fixed a bug where some graphics were not rendered correctly when “Low†was selected in “Quality Settings†under “Graphics.â€
- Fixed a bug where the Climb up action sometimes failed when using the keyboard.
- Fixed a bug where the Climb up action was difficult to perform when using a gamepad.