- Update v1.2.1:
- Change list for the game
- ========================
- - Axis Operations campaigns have been reverted to use legacy paratrooper rules. Other content still uses new rules introduced in 1.2.0
- - Fixed issues with fog of war related to combined bad weather and high ground effects
- - Fixed torpedo animations getting stuck in some cases
- - Fixed "Shroud" advanced option
- - Fixed crash issues with 3d units in strategic mode
- - Fixed some cases of mouse cursor stuttering too much
- - Fixed chat messages in Multiplayer disappearing when a player exits and reloads the game
- - Various other minor fixes
- - "Limited stock" challenge no longer limits available land transports
- - It is now possible to specify the size of limited stock using a slider. It is no longer fixed to 20 points per unit type per scenario.
- - "Mortal heroes" challenge has also been extended with a slider to fine-tune probability of heroes dying in combat
- - It is now possible to access and change advanced options between scenarios in a campaign
- - It is now possible to drag Unit Details around the screen
- - Loading speed of Camouflage tab in Unit Details has been improved
- - Options screen has been rearranged, Display/UI section has been split into three: Display/UI, Units and Terrain
- - Options -> Display/UI section now has a selection of different hex grid styles
- - Options -> Other section now has some controls for game's map cache. You can turn the cache off completely, limit its size or clear the cache from inside the game
- - Added new parameters and options for more advanced scoring in tournaments
- Change log for Axis Operations 1942
- ===================================
- General:
- Fixed a number of text errors and typos
- 01Rzhev1942:
- Some Encircling Force Soviet units raised to default strength, up from 3
- Encircling Force Soviet Artillery units raised from 3 to 7 strength
- Several Soviet Aircraft now guard the eastern edge of the map
- A large cluster of Soviet units now patrols the eastern edge of the map
- A road now leads to the northwestern map corner
- A hidden cache of Soviet equipment has been added to the map
- A hidden cache of captured Italian equipment has been added to the map
- Text pop up for both caches added to the script file
- Pre-made CORE hero von Blonde moved from 8.8 AD to Panzer 38t unit
- 02DemyanskPocket:
- Added more swamp and forest terrain around the river lines
- Added a lot of Soviet infantry to patrol the river lines to further discourage crossings
- Added Soviet fighters to guard the river lines
- Mission critical JU52 increased to 30 strength
- 03OperationCerberus:
- Raised KMS Scharnhorst strength by 5
- Raised KMS Prinz Eugen strength by 5
- Mine warning triggers two turns earlier now
- Turn limit reduced from 30 to 28
- 04Kummersdorf1942:
- Fixed an issue with Commendation Points not updating properly during this scenario
- Female or Male special hero options both set to costing 3 CP each now
- Deploy limit increased from 50 to 99 to allow for more large slot unit deployment for training
- Campaign prestige awarded for entering this scenario increased from 1500 to 3500
- Experience cap set to 5000 to prevent experience loss for elite units entering this scenario
- 05KerchPeninsula:
- Reduced the amount of swamps on the bottom end of the Soviet defensive line to make the briefing recommended flanking maneuver easier
- Added some swamps in the center of the Soviet defensive line
- Added some bomb damaged villages to the bottom section of the Soviet defensive line
- German supply hex moved to an urban tile instead of a port tile to allow deploying of units during the battle
- Soviet units defending the Quarry have received a hero and large strength buff
- Hidden cache of Lend-Lease equipment added to a flag on the map
- Text pop up for cache added to the script file
- Fixed an incorrect briefing portrait image
- Romanian forces now start with 2000 prestige to allow for some limited repairing
- Converted one dirt airfield to normal airfield near the center of the map
- 06SecondBattleofKharkov:
- Fixed an issue with Commendation Points not updating properly during this scenario
- Converted one dirt airfield to a normal airfield near the middle of the map
- Romanian HQ unit does not patrol so far to the east to make it easier to protect
- Added a set of 4 Romanian units to escort their HQ unit around
- All Soviet Fighters have been recolored for visual camo variety
- Allied Romanian Prestige now visible, and increased for more repair options
- Turn amount reduced from 27 turns to 22 turns
- Scripts now properly check for and award a Commendation Point for the Romanian HQ Survival on scenario Victory
- One mislabeled Donets River hex relabeled to Oskol River
- Added several more Soviet Partisans around the map to delay any German force from directly advancing on Izium
- 07Voronezh:
- Increased scenario turn limit from 19 to 23
- Replaced a few 'rough' tiles with 'countryside' tiles to make travelling across the vast stretches of Russian terrain a bit easier
- Fixed a very strange rail bridge visual near Kursk
- Ju52(3) have been made available for this scenario
- 08VoroshilovgradSDO:
- CP event now properly says it will cost 3 CP instead of incorrectly saying it will cost 4
- There is now a formation of Soviet vehicles that patrols and defends the eastern most victory hexes
- Several Soviet aircraft have been added to defend the eastern part of the map
- Two more Soviet airfields added to move back new Soviet bombers slightly away from the middle of the map
- Replaced some rough terrain with clear terrain for more unit mobility
- 09OperationNordlicht:
- Reduced turn limit from 14 to 13
- Reduced chance for rain from 10% to 4%
- 10BattleofLakeLadoga:
- Added an additional mobile airfield to the player's AUX forces
- Special unit exp raised from 2500 to 3500
- Special unit ammunition amount raised from default to 8
- Special unit strength raised to 30
- Special unit for unique objective now has a unique name and camo skin
- CORE slots raised from 70 to 85
- Completing the Unique Objective now awards 2 CP over 1 CP
- Chance for rain decreased to 15%
- chance for clouds increased to 40%
- Fixed a problem with scripts that was blocking Special Unit leader from being offered as a hero to join the player
- Turn 16 now checks for Special Unit survival
- Turn 17 awards Commendation Points for Special unit Survival
- Turn 18 offers Special unit hero reward
- PLACEHOLDER text replaced with proper text line for special unit survival event
- Assigned new string ID to new text to prevent blank text box issues
- Fixed an issue with Commendation Points not updating properly during this scenario
- Cleared some forest out of the eastern edge of the map to make traversing and searching this area easier
- Some Soviet artillery has been given hill tiles to extend their bombardment range
- Some soviet artillery has been slightly weakened from their trek up said hills
- 11Novorossiysk
- Chance for Clouds reduced from 20% to 10%
- Turn limit increased from 20 to 25
- CORE slots increased from 100 to 115
- Campaign prestige increased from 1500 to 3000
- 2 Train transports have been made available
- 12Grozny
- Fixed an issue with Commendation Points not updating properly during this scenario
- Chance for Clouds reduced from 30% to 20%
- CORE slots increased from 100 to 115
- Two extra caches of equipment have been added to this scenario
- Text pop up for both caches added to the script file
- Added an additional mobile airfield unit for the player
- Increased turn limit to 29
- Elite La5 now has a custom skin and custom name
- 2 Train transports have been made available
- One town added along the scenario rail line
- 14BombingofStalingrad
- Map updated with new visual variety in damaged city tiles and industrial tiles
- 6th Army Default skin changed so reinforcements share appearance with existing units
- The second 6th Army Reinforcement Wave has been removed
- Even more Soviet Fighters have been added around the map
- Turn limited reduced from 26 to 23
- One player AUX mobile airfield has been removed
- Soviet position around Pavlov's House strengthened
- Soviet ground defenses around the Central Rail Station greatly strengthened
- 14StreetsofStalingrad
- Map updated with new visual variety in damaged city tiles and industrial tiles
- Added some roads on the Soviet reinforcement area to prevent units from getting stuck here before their bridge engineers are gone
- CORE slots have been increased to 122
- Victory requirement increased from holding 6 VH to holding 8 VH in briefing, objectives, and any other config locations
- Main Night Witch increased in strength and experience
- More aggressive Night Witches added to the map
- Soviet global experience reduced from 2250 to 1250
- Removed a CP reward script that wasn't being called on during the scenario
- Ju52(3) have been made available for this scenario
- 15AssaultonStalingrad
- Map updated with new visual variety in damaged city tiles and industrial tiles
- Amount of Tiger Is offered for CP increased from 35 to 45
- A new CP event has been added to scour warehouses of various German and Allied Lend-Lease equipment
- Scenario text links now properly point to scenario_AssaultonStalingrad
- Campaign prestige reduced from 1500 to 500
- Chance for snow increased from 33% to 55%
- Changed Soviet mobile airfields into deployed state so their aircraft dont crash on turn 1
- Removed about half of the Soviet aircraft from the map, as it is now a bad weather scenario
- Flags now all have appropriate prestige settings for their capture applied
- A pair of train transports has been made available, for quick reaching of the Chir Rail Station
- Train embark points have been added near the outskirts of Stalingrad
- Added a player Supply hex on the edge of Stalingrad to deploy reinforcements, if necessary
- South Rail Station string added to the map
- Added some truck equipped Soviet engineer infantry to join the assault on the Chir Rail Station
- 42_path_selection_5.json
- After Mission Decision text shortened so it properly fits into the UI
- 16OperationBlut
- Flags now have prestige amounts assigned to them
- The entire Evacuation zone has now been highlighted to be more clear for where the transports need to reach
- Arrows now point directly to the Evacuation transport during the briefing
- Objectives for this scenario have been completely redone
- The objective to escort at least 6 Evac transports now required escorting them to exactly the six marked hexes
- Custom scripts have been turned on to enable this proper escort objective
- Scenario now ends in victory instantly upon the 6th transport reaching its destination
- Improved some briefing markers slightly
- Mission Critical Mission units have been camo painted for better visibility and recognition
- Turn limit increased from 20 to 24
- 17OperationWinterStorm
- Changed a debriefing portrait to be less cheerful
- Moved some Soviet aircraft away from Stalingrad
- Added a couple 6th Army AD units at Stalingrad
- More Soviet attack waves have been added, especially before the scenario midpoint is reached
- Soviet attack waves have stronger vehicle forces, including captured Axis vehicles, and slightly less infantry forces