- Update v1.0.102:
- Please be aware of plot spoilers in the description below!
- Narrative
- Fixed a bug when[spoiler]Cassia's hand kiss cutscene didn't start immediately and its skip could teleport player's character somewhere outside the Bridge;[/spoiler]
- Fixed a bug due to which some players could not land on a planet during the story mission;
- Between some of the Bridge events the player could get stuck on another map - fixed;
- Fixed a small possibility that[spoiler]the leader of the radicals, Elina, could die during the cutscene of running away into the street and thereby block the exit to the street;[/spoiler]
- Fixed a bug with the chain of rumors about the pirate ship "Elusive Contempt". Now the rumors will end after the space battles;
- Items
- Fixed[spoiler]Uralon de-equipping his weapon and armour without possibility to equip it ack;[/spoiler]
- Locations
- After passing the Machine Temple location, you will no longer be able to get to the final arena and stuck there;
- Visual
- Invisible[spoiler]Uralon[/spoiler]was fixed;
- Fixed hammer attack animations;
- User Interface
- Freezes when opening the ship customization window and dialogue window at the same time - fixed;
- Context loot menu did not work correctly - fixed;
- Сontrols may be broken when opening colony management window right after getting a reward in planet exploration window - fixed;
- Rewards window could appear without an option to close it, while dialog window is opened - fixed;
- Opening colonization window while in ground exploration could cause crashes or incorrect display of colonization window - fixed;
- Miscellaneous
- Fixed a bug due to which in some cases there might not be a message about a Drukhari attack on a merchant ship;
- Update v1.0.98:
- Items
- Resolved problems with adding items to inventory in Act 3;
- Fixed a rare bug with the [spoiler]Halo Device[/spoiler] dialogue window appeared after leveling up;
- Sound and Music
- Added sounds for moving packs of items in the loot window;
- Update v1.0.97:
- Highlights
- Fixed the issue that could prevent the player character from starting Act V if they allied with the [spoiler]Inquisition[/spoiler];
- Some companions lost their convictions in new games - fixed;
- Another part of missing names was added to the Credits and Shrine of Remembrance;
- Added cargo sorting in the vendor interface;
- Death World's Survival Instinct feature now correctly applies its 20% armor and Dodge bonus, while you have temporary wounds. Note: as the bonus is situational, the 20% armor will stay invisible on the character screen, but will be correctly applied to the attacks;
- Please be aware of plot spoilers in the description below!
- System and stability
- Fixed the possible crashes in Act V;
- Narrative
- Now [spoiler]Lord Inquisitor[/spoiler] will remember if player demonstrate their loyalty using the Dogmatic option during the dialog;
- During his first quest, [spoiler]Marazhai[/spoiler] could start [spoiler]killing guards[/spoiler], even if he was told not to do so - fixed;
- Fixed a bug due to which Heinrix was required to be taken when landing on [spoiler]Kiava Gamma[/spoiler] even if his mission there had already been completed [spoiler](or failed)[/spoiler];
- During the [spoiler]Aeldari in Distress[/spoiler] quest, when passing an event in the [spoiler]Tenebris Aquae[/spoiler] system through a space battle with a squadron of [spoiler]Chorda[/spoiler], the task could not be completed - fixed. If you have it unfinished, you need to return to that system;
- In the [spoiler]Haemonculus's Laboratory[/spoiler] players were not able to trigger the final script and couldn't finish the quest objective - fixed;
- If all the guards died in the battle of the first [spoiler]Marazhai[/spoiler] quest, the quest did not end - fixed;
- During the [spoiler]Price of Power[/spoiler] quest, an answer in the dialogue could cause the dialogue to glitch - fixed;
- In [spoiler]Act IV[/spoiler], it was possible to land on [spoiler]Phton IV[/spoiler] without Heinrix during his personal quest - fixed;
- With a small chance, [spoiler]Kunrad[/spoiler] could transform into [spoiler]Chaos Spawn[/spoiler] because of [spoiler]Dark Prayer[/spoiler] of his ally, preventing the quest from progressing - fixed;
- [spoiler]Player characters who romanced Heinrix but ignored him during Act III could get stuck at the beginning of Act IV - fixed;[/spoiler]
- [spoiler]Sometimes on Epitaph the Inquisitor didn't die after C’tan attack in the cutscene - fixed;[/spoiler]
- Fixed the issue that could prevent the player character from starting Act V if they allied with the [spoiler]Inquisition[/spoiler];
- Fixed the bug when the plot flow stopped during the [spoiler]Blades in the Dark[/spoiler] quest. Players, who've encountered this problem, will have to return to the [spoiler]Last Chance of Cyrene[/spoiler] system.
- Fixed a rare bug that could prevent the player character from receiving an objective to land on [spoiler]Dargonus[/spoiler]. Such players will be given the quest when they load after installing the patch or the next time they visit the [spoiler]Mundus Valancius[/spoiler] system;
- The game could freeze during the first conversation with the [spoiler]Inquisitor[/spoiler] on Footfall - fixed;
- Mechanics
- It is no longer possible to take items from the cargo while being in [spoiler]Commorragh[/spoiler];
- The display of an attack preview when being in a full cover was corrected. Now the previews are shown from the exit position point and not from the position behind the cover;
- An explanatory conversation was held with the allies, now they will stop shooting you in the back with burst attacks;
- Now every companion has their own cost for respecialisation. Also, each of them will get three first respecialisations for free;
- Continuous Analysis talent now correctly applies stacks only on the Operative's turn;
- Assassin's Killing Edge ability now correctly increases the damage by Lethality% if hitting an opening;
- Warrior's Clenched Teeth talent now correctly gives Deflection against the attack of each enemy;
- Talent-like features granted by colony projects often did not work correctly - fixed;
- Emperor's Voice ability now always applies to companions;
- Flame weapon expert talent was reducing the firing cost of some abilities to zero - fixed;
- Using the Sword of Faith psychic power and then saving the game in the middle of combat, caused an error leading to a loss of equipped weapon - fixed;
- Steady Superiority (Upgrade III) now correctly provides one stack for each attack (previously applied for each bullet);
- Machine Spirit Scan Protocols no longer apply stacks of Exploit on allies;
- Blessing of the Data-Angels increased enemy armor instead of increasing armor penetration - fixed;
- Balance adjustments were made in the battle with [spoiler]Iremeryss[/spoiler] for the Story and Normal difficulties;
- Balance adjustments were made in the battle with [spoiler]Uralon and Kunrad[/spoiler] for the Story and Normal difficulties;
- Some adjustments were made to the Story difficulty to make it easier;
- Death World's Survival Instinct feature now correctly applies its 20% armor and Dodge bonus, while you have temporary wounds. Note: as the bonus is situational, the 20% armor will stay invisible on the character screen, but will be correctly applied to the attacks;
- Items
- Phantom Cloak did not reduce warp damage - fixed;
- Thunder Hammer and Mace animations were changed;
- Devastating Navigator staves allowed to use any navigator power twice, not just attacking powers - fixed;
- Expeditionary Footwear increased dodge until the end of combat instead of until the wearer's next turn - fixed;
- Laughing God's Pendant had technical id's in the description instead of the formulas - fixed;
- The Halo Device could not be unequipped even if the player didn't want to wear it or it was taken by [spoiler]the Inquisition[/spoiler];
- Vendors and Space Marines quest rewards were updated;
- Psyker's Breastplate now gains an additional +1 Psy Rating in case of any Perils of Warp or Psychic Phenomena;
- Locations
- Units on the stairs now will move correctly between areas;
- Visual
- When [spoiler]kissing Cassia's hand[/spoiler], the camera could glitch and go to black - fixed;
- Fixed the size of the Aeldari models;
- Fixed the background animations for epilogue slides;
- User Interface
- Fixed display of discounts in the vendor interface;
- The visual effect could not disappear after using the Point of Curiosity ability - fixed;
- [spoiler]Malediction of Rykad Minoris[/spoiler] debuff is now displayed only on character sheet;
- Added cargo sorting in the vendor interface;
- Improved experience of interacting with the group interface on PC. Scrolling through a group and constantly jumping to the first member of the group - fixed;
- Space
- Rewards of the Dark Sages and the Capella Biologis projects were swapped - fixed;
- The Capella Biologis project now requires Explorators' reputation instead of Kasballica's;
- The Dark Sages project now requires Kasballica's reputation instead of Explorators';
- Miscellaneous
- Another part of missing names was added to the Credits and Shrine of Remembrance;
- Interchapter could fail to play when processing to Act V - fixed;
- Some companions lost their convictions in new games - fixed;
- Update v1.0.93:
- System and stability
- Fixed a crash caused in some cases by Strange Vitality talent;
- [PS5 only] Fixed some reasons for excessive lag;
- Fixed a case of crashing during loading the game;
- Co-op
- Fixed a bug that prevented co-op mode from launching and displayed an error upon trying to enter the lobby due to the specific properties of the user's avatar in the store;
- Fixed desyncs at level up screen;
- Narrative
- In Act IV, during [spoiler]Marazhai event on the officer deck[/spoiler], the dialogue could begin before all the [spoiler]daemonettes[/spoiler] were dead - fixed;
- After winning the second fight on the arena in Act III, dialogue sometimes would not start, blocking further playthrough - fixed;
- Fixed a case of dialogue getting stuck in Marazhai's personal quest;
- It was possible to enter Jae's personal quest zone [spoiler]on Footfall[/spoiler] without her, causing the quest to get stuck. Fixed - it is now mandatory to bring Jae to her quest;
- Fixed a broken option in the Blood Ties quest;
- Fixed a bug potentially preventing the final romance event of Yrliet from starting;
- Fixed multiple cases of cutscenes and dialogues not starting in Act IV;
- In Jae romance, some scenes could play in wrong order under certain circumstances, breaking the narrative consistensy - fixed, they will now play in the right order;
- Fixed a problem with Jae romance which could get the player stuck in black void after the scene;
- Mechanics
- Fixed cases when Characteristic Training didn't grant proper bonuses;
- [spoiler]During Marazhai's event on the officer deck, some traps were non-disarmable - fixed;[/spoiler]
- [spoiler]Aurora[/spoiler] in Act I final encounter wasn't shooting the second shuttle under certain circumstances - fixed;
- Plasma Explosion (effect of overheating Plasma weapon) was not affecting the wearer of the plasma weapon - fixed, IT BURNS NOW;
- Inscribed Soul Sanctioned Psyker talent did not work correctly - fixed;
- Usage of Grand Strategist stratagem abilities, navigator ability Spot of Apathy, psyker pyromantic powers Inflame and Orchestrate Flames, psyker divination powers Precognition and Prophetic Intervention and triggering Perils of the Warp in range of melee enemies provoked attacks of opportunity. It was not intended, fixed;
- Some AP cost decreasing talents could decrease AP below restrictions, making some abilities free - fixed;
- Fixed a minor case of invisible loot container at Rykad Minoris;
- UI
- Fixed a case where exiting a new game menu and opening it again wouldn't refresh the choices;
- "Continue" button in the main menu will no longer grey out for no apparent reason;
- Items
- Grenadier's cloak was causing grenades to do 0 damage - fixed, now works as intended;
- Added +10 crit chance to Astartes Chainsword;
- Gas Cloud Grenade now works as intended;
- Hand of Offense now works as intended;
- Space
- Additional ship equipment was added to reputation level 0 for space vendors. Some existing items have had their reputation and PF requirements tweaked.
- Added additional space exploration loot to some locations;
- Localization
- Fixed some typos;
- Removed unexpected russian text in the combat log for other languages;
- Update v1.0.89:
- Patchnotes (beware of possible spoilers below!):
- You can now properly talk to companions on the bridge and in other encounters;
- Allied companions that are not in the party will no longer become stuck during their turn in combat in Act III;
- Fixed a case of saves not loading with an error message on Mac;
- Fixed some UI responsibility issues with cargo interface;
- The High Factotum will no longer summon the Lord Captain for a talk about Jae for those who never recruited her. This could prevent other cutscenes from playing;
- Fixed a few more cases of the Lord Captain riding an invisible throne, which prevented some cutscenes from starting. For some saves it may be required to make a warp jump to relaunch the cutscene sequence;
- The Psy-Stiffler item no longer stacks one more negative Psy-rating every time the game is loaded;
- Psy-ratings have had their icons and descriptions back;
- [spoiler] At Eufrates II, if a Heretical player decided to fight the Edge of Daybreak after defeating the Space Wolves[/spoiler], the quest would not complete - fixed, but you will need to load a save before the encounter in order to progress. Later on, we'll repair saves retroactively;
- Marazhai's Soulless quest had an issue with it that was rather dangerous to repair in a hotfix. For now we are temporarily turning off the dialogue option that could cause the game to get stuck. This option, along with all necessary fixes, will come back a bit later in one of the nearest updates.
- Update v1.0.88:
- Highlights
- Fixed a vast majority of broken quests and cutscenes that blocked progression or worked only for specific choices;
- Fixed many items and abilities that worked incorrectly;
- Fixed several desync cases for co-op;
- Updated conviction, reputation and skill check values;
- Improved optimization and fixed a lot of crash cases on console;
- Added the missing names of our founders to the Shrine of Remembrance and Credits. Sorry for taking so long!
- Please be aware of plot spoilers in the description below!
- System and stability
- Fixed lag in the final encounter on console;
- [Xbox only] Fixed multiple memory-related crashes;
- Added optimizations to improve FPS and reduce crashes on consoles;
- Additional optimizations for Footfall on console;
- Closed some memory leaks in the UI windows;
- Equipping Reaper Cape item could cause lag - fixed;
- Fixed a crash after choosing "Arguing with you is pointless, die!" dialogue option on Rykad Minoris;
- Fixed a crash when leaving [spoiler]Shard of the Holy World [/spoiler];
- Fixed a memory leak related to cover indicators in combat;
- Fixed multiple cases of crash to the main menu with the message: "No active AstarPath object to bind to at..."
- Fixed some cases of lag caused by enemies incorrectly processing out-of-order turns;
- Fixed the game freezing or showing a black screen after the arrival of Cassia into combat during [spoiler]a random warp encounter with daemonettes[/spoiler];
- Optimized performance for [spoiler]Commorragh arena[/spoiler];
- Optimized performance of the initiative tracker on console and when playing with controller;
- Co-op
- Fixed desync at the colony screen;
- Player nicknames over characters could disappear after save-load under certain circumstances - fixed;
- When changing character roles mid-turn, some abilities could become locked - fixed;
- Narrative
- Added missing experience for completing [spoiler]the Drifting Voidship[/spoiler] without combat;
- "The Worm Churns" quest now updates properly in the journal;
- [spoiler] Hieronimus no longer appears on Footfall if he was killed [/spoiler];
- [spoiler] Added Chorda's corpse if she was executed [/spoiler];"
- [Spoiler] In dialogue with Felec, option about Winterscale being dead will not appear if you saved him[/spoiler];
- [spoiler] You can no longer understand the Necrons in cutscenes if you haven't deciphered their language[/spoiler];
- [spoiler]Jae's gift event[/spoiler] will now correctly summon the Lord-Captain to the bridge;
- [spoiler]Yrliet's cutscene at the beginning of Chapter 3 could break - fixed;[/spoiler]
- A couple of events on Janus teleported the player to the voidship bridge instead of starting dialogue, leading to all kinds of oddities - fixed;
- A romance scene with Heinrix in Act IV could abruptly end - fixed;
- Added missing conviction tags and updated the lines in dialogue with[spoiler]Vladaym about Chorda[/spoiler];
- Added the special [spoiler]Lord of Footfall buff for gaining full control of Footfall[/spoiler] in Act IV;
- Argenta's quest "Driven" now completes correctly;
- Argenta's personal quest could fail from completion, if the player [spoiler]ignored the rudeness of the orphan or chose the option to leave in the meeting with the orphans[/spoiler], which could cause her next dialogues to break - fixed;
- Companions on the bridge could become completely non-interactable and Janris Danrock could be missing from the bridge under certain circumstances - fixed;
- Dialogue with [spoiler]Rizza and Octaviana[/spoiler] no longer repeats multiple times;
- Failing a check in dialogue with [spoiler]Calligos at Quetza Temer [/spoiler] could block the dialogue - fixed;
- Fixed a broken dialogue with [spoiler]Vinzelex[/spoiler].
- Fixed a bug causing a dialogue with Cassia in the [spoiler]Anatomical Opera in Act III[/spoiler] to break, locking her out of returning to the party. If this happened with you, you will need to go back to her location in order to make her join after this update;
- Fixed a case of dialogue breaking in Marazhai's second quest;
- Fixed a case of Reprieve from Torment quest unexpectedly failing;
- Fixed a case where the player only received one ending slide after completing the game;
- Fixed a possible set of conditions causing a dialogue with Octaviana to abruptly end;
- Fixed an event where the High Factotum calls you to tell something about Jae, but nothing happens afterwards on the bridge;
- Fixed multiple minor cases of dialogue conditions being set incorrectly, causing secondary dialogue options to appear or disappear unexpectedly;
- Fixed remaining cases of broken dialogue in the Hunting Grounds quest in [spoiler]Quetza Temer[/spoiler], which could get the player stuck;
- Fixed remaining issues with completion of Astray quest (including for players who had the quest already stuck);
- Fixed some missing and “[draft]†strings;
- Fixed various visual and dialogue problems with the final romance event of Yrliet;
- Fixed Yrliet's quest "The Path We Lost" breaking if you agreed to go together, but didn't take her in the party;
- Heinrix no longer asks to complete the "Secrets of the Cult" quest when leaving [spoiler]Kiava Gamma[/spoiler] if the quest was already completed by that time;
- Idira now properly receives the item and the new portrait as a result of her personal quest;
- In Cassia's second quest, the quest destination is changed from [spoiler]"Bridge, von Valancius Voidship" to the 'Smaragdus Mundos' system to make it more obvious[/spoiler];
- In some cases romance event failed to trigger in [spoiler]Act III for Heinrix, resulting in him never returning to the party [/spoiler] - fixed;
- In the final conversation with [spoiler]Muaran on Janus, in one of the possible dialogue endings it was not possible to recruit Yrliet and unlock her personal quest (Aeldari in Distress)[/spoiler]. It was fixed;
- Jae never appeared after asking you to meet her on the bridge under some circumstances - fixed;
- Jae no longer reminds about her quest in Act IV after it was already complete;
- Jae's quest Mercatum Tabula Officiale could become stuck unless [spoiler] the player chose the option to shoot at the crowd [/spoiler] - otherwise the clerk simply wouldn't appear. While that certainly fits the grim nature of 40k, it was never intended to be the only option, and the clerk will now appear properly for all options. You may need to return to the place if you had this problem and left the location;
- Let the Cycle Be Discontinued had incorrect instructions in the journal and an additional naming error in Russian language - fixed;
- Marazhai's [spoiler] Branding[/spoiler] romance event could fail to start under some circumstances - fixed;
- Outcast's Duty quest may now be completed correctly;
- Rat Hunting quest could fail to start under some conditions - fixed;
- Some cutscenes with companions and bridge officers in Act IV could fail to start, blocking all further cutscenes from happening - fixed;
- Some of the epilogues could be blocked from being displayed if Ulfar's quest wasn't complete by the end of the game - fixed;
- The game no longer offers an option to ask about mercenaries in Act III if the player had none when ending up in [spoiler]Commorragh[/spoiler];
- The player could get stuck [spoiler] in the sewers on Footfall in Act IV [/spoiler]if Jae wasn't in the party - fixed;
- The War Council in Act IV still failed to begin under some circumstances after the last update for some players - fixed;
- Ulfar's quest at the [spoiler]beginning of Act V[/spoiler] will now start correctly for all players. Players who didn't receive it, will receive it as soon as they load the save;
- Items
- Vendors in Act IV received a few new items;
- "Ancient Plasma Rifle" now correctly applies additional flat damage instead of percent damage based on wearer's INT bonus;
- [spoiler]Items of Commissar in Commorragh were added to his personal chest, arena vendor items can now be obtained from containers in case of their death, and aeldari weapons are added to the arms container to provide Yrliet something to fight with on the arena[/spoiler];
- All burning effects from Saint Cognatius's Ostensorium now correctly deal double damage to daemons or psykers;
- Arch-Strategist's Mantle no longer grants Dodge bonus to enemies standing in the Backline Combat Tactics zone;
- Arch-Strategist's Mantle now grants the correct Damage percent bonus to allies standing in the Rear Combat Tactics area;
- Blaster, Crucible of Torment, Archeotech Fusion Gun, The Ashen Breath and Fusion Gun are now correctly treated as two-handed weapons;
- Cruciatum Litany was giving additional damage to area and burst attacks despite specifically mentioning that it should only give additional damage to single target attacks. Fixed, now bonus applies only to single target attacks;
- Cursed Boots now work according to description;
- Dark Lance is now available from vendor in Chapter 2 and has 26-39 damage
- Duplicated prerequisite deleted for Mesh Vest;
- Fixed requirements for Massive Astartes Plasma Pistol;
- Fixed Triumph of Faith hammer stunning permanently and not resetting the attack cooldown;
- Fixed various issues with Prey Scanner;
- Gloom's Disgrace now correctly reduces the dodge of enemies around;
- Hekatarii Blade of Bloodthirst now correctly applies bonus damage for each negative effect;
- Hellbrute Horn Trophy item was modifying armour, deflection, critical damage and melee damage incorrectly - fixed;
- Heroic Act version of Syphon Life was major psychic power instead of minor one (all Heroic Act versions of staff powers should be minor, to reduce their effects on veil) - fixed;
- Losing consciousness in combat removed all stacks of Mindkiller Staff effect - fixed;
- Seal of the Purifier now works correctly;
- Shard Shotgun now correctly applies damage over time effects;
- Stabilising Gauntlets now have the same color for all characters;
- Staff of Blood was giving +5 Toughness instead of +10 - fixed;
- Staff of the Righteous Pyre did not transform the Purge Soul damage into healing (when the psychic power was used on allies) - fixed;
- The description of Dark Reaver item was updated for EN and RU languages;
- Updated and added icons for many quest items;
- Updated models of Ancient Terra Monocle and Great Librarian Glasses;
- Updated the gift [spoiler]from Falco during Jae's party[/spoiler];
- Von Valancius Cloak can now only be equipped by the Lord Captain;
- When playing with controller or on console, if the character had only a single consumable item in the slot, the same item was displayed above and below on the scrollbar, causing a confusion about actual number of available items - fixed;
- Wrong prerequisite deleted from Pain Grips;
- Mechanics
- Difficulty modifiers for skill checks changed:
- Story 20 —> 40
- Normal 10 —> 30
- Core 0 —> 20
- Hard -10 —> 10
- Unfair -20 —> 0
- Skillcheck modifier range for Custom difficulty is changed from -30/+30 to -50/+50.
- This is a temporary change while we investigate the reports about incorrect or overtuned check values across the game - we intend to tune these values further.
- Astra Militarum Commander talent Shoulder to Shoulder did not work - fixed;
- "Better to Die for the Emperor" now correctly works on all archetype levels;
- [spoiler]Aurora[/spoiler] is now reluctant to use single target attacks, giving preference to burst fire;
- Arch-Militant no longer receives 2 stacks of "Versatility" after every burst shot regardless of the previous attack;
- Argenta could pick Aeldari Weapon Proficiency and Drukhari Weapon Proficiency when leveling up - fixed, no filthy xenos weaponry should be touched by the hands of Adepta Sororitas!
- Astra Militarum Commander talent Suppression Fire! reduced the amount of wounds of the character that took it - fixed;
- Blurred Locus strategist talent was available to be taken even without Combat Locus ability - fixed;
- Desolation talent did not always work correctly - fixed;
- Expert Finesse bounty hunter talent did not work - fixed;
- Fixed incorrect calculations and damage prediction for Lidless Stare, Held in My Gaze and Immolate the Soul Navigator abilities. Tooltips were updated accordingly;
- Fixed some incorrect checks in Ulfar's quest;
- In a particular [spoiler]Inquisitor Shipwreck[/spoiler] encounter, the enemies are now grouped into squads to speed up the turns.
- Inspire ability of Master Tactician did not properly add damage - fixed;
- New Psychic Disciplines are now correctly filtered during level up process;
- Overpenetration block of Stronghold Stratagem now fully blocks overpenetration;
- Perilous Ways damage type was warp damage, instead of direct damage - fixed;
- Psalms of Heroes sanctic psyker talent now works correctly;
- Ready to Serve imperial world talent now works as intended;
- Several talents could work even if the companion with the talent was not in the current party - fixed;
- Some abilities could become locked after out-of-order turns from enemies - fixed;
- Some Psychic Powers did not trigger items that should have been triggered with Psychic Powers - fixed.
- Desperate Measure version of Inferno counted as an attack for the limit of attacks per round - fixed. It should be an extra attack as all other Desperate Measures."
- Sometimes Heroic Acts and Desperate Measures could have an unintended AP cost - fixed;
- Tactician's ability Finish the Job dealt incorrect amount of damage - fixed;
- Using Charge with Fighter talent Rigorous Training still reduced the Fighter's MP to 0 - fixed;
- Vigil Beyond Time ability no longer causes an error message under some circumstances;
- Pyromancy talent Sparks of the Greater Flame could in rare cases lead to game freezing - fixed;
- Locations
- [spoiler] In the battle on Rykad Minoris the shuttle pilot could become engaged in combat and die, making it impossible to leave the planet[/spoiler] - fixed;
- [spoiler]Xenos ruins[/spoiler] had a spot where Athletics check would only allow you to get through the obstacle in one direction, making you stuck if you had no consumables to demolish the obstacle - fixed, now Athletics may help you both ways;
- A ladder could become a death trap for Ulfar at [spoiler]Quetza Temer[/spoiler], allowing him to go up, but not down - fixed;
- After skipping a cutscene in the [spoiler] Outer Spile Halls [/spoiler]companions that haven't stayed with the party could remain in combat anyway;
- Companions will no longer be able to randomly disappear forever in Act III;
- Exit from the [spoiler] pit in Act III [/spoiler] no longer disappears after choosing one of the dialogue options;
- Fixed a bug causing the landing icon on a certain icy planet to disappear;
- Fixed cases when Winterscale would continuously spam [spoiler] Blood for the Blood God ability during the encounter on Quetza Temer[/spoiler];
- It was impossible to leave [spoiler] Reaving Tempest Spire [/spoiler] if you took the Killing Blow quest, but finished it without [spoiler]Marazhai[/spoiler] in the party - fixed;
- It was possible to talk to a dead soldier at [spoiler]The Upperway[/spoiler] - fixed;
- It's no longer possible to re-enter the [spoiler]Chartist vessel after Act III[/spoiler];
- You can now reach the loot at [spoiler]the Shard of the Holy World[/spoiler];
- Visual
- Fixed cases of NPC clipping through each other in Act III;
- [spoiler]Commorragh arena portals in Act III were always displayed as activated[/spoiler] - fixed;
- Added a missing portrait to one of the [spoiler]Archons[/spoiler];
- Added animations for the [spoiler]Drukhari arriving to the Commorragh arena[/spoiler];
- Added critters and improved lighting at the [spoiler]Bottomless Pit[/spoiler];
- Added new visuals for Noble Born Mantle;
- Added visual effects for [spoiler] Daemonette Dominate Person ability [/spoiler];
- First flamer shot after changing weapons could become detached from the barrel - fixed;
- Fixed a few cases of missing textures;
- Fixed an animation bug in the cutscene for the final encounter, causing the enemy to teleport back and forth;
- Footprints are now less visible on metallic surfaces;
- Heinrix used to occupy the same spot as other NPCs on the bridge in some circumstances - fixed;
- Improved lighting at the [spoiler]jail planetoid[/spoiler];
- Some [spoiler]Necrons and Chaos Daemons[/spoiler] had death animations missing or working incorrectly - fixed;
- The Lord Captain no longer gains invisibility, becoming a pile of levitating weaponry and accessories after romantic events;
- The Rogue Trader no longer rides an invisible chair;
- The Rogue Trader will no longer get stuck on their knees after Cassia romance event;
- Updated the purple hologram over the star map in Prologue;
- Visual improvements for [spoiler]Footfall Atrium in Act IV[/spoiler];
- Warp Curse visual effect no longer persists after death of the wielder;
- User Interface
- Added additional visuals for fully loaded cargo containers;
- Added missing description for [spoiler]Heretical completion of the Drifting Voidship[/spoiler];
- Added missing illustrations in the book event from Cassia's second quest;
- Added some QoL improvements for UI navigation when playing with controller;
- Added the formations button to the right menu panel;
- Added the missing art to Ulfar's book event;
- Fixed a case of UI elements getting stuck on the screen in space combat when playing on console or with controller;
- Fixed epilogue slides formatting for wide screens;
- Fixed tooltip placement for widescreen when playing on console or with controller;
- Improved character animations and poses on the inventory screen;
- Improved the the multiplication display in the combat log: "x50%" was replaced by "x0.5 (50%)"
- Random or blank portraits appeared in the character window, if custom portrait files were missing - fixed;
- Role change button in co-op no longer disappears after reloading the UI or changing language;
- Tooltips in combat log no longer stop being displayed after opening a detailed tooltip when playing with controller or on consoles;
- Tooltips no longer appear during drag&drop of items;
- Updated visuals for unavailable vendors in the interface;
- Voidship levelling UI remained on the background when opening other UI windows - fixed;
- When navigating through the cargo menu on console or with controller, it could be inconvenient to select the desired item due to excessive scrolling - fixed;
- When playing co-op with controller, Role button in the top right corner no longer clips through the other buttons;
- When playing on console or with controller, controls could break when closing character info window during of ability selection - fixed;
- Words from the Warrant of Trade now stay longer on the screen in the Prologue;
- You can now scroll the talent descriptions when levelling up the character when playing with a controller or on console;
- You can now see the AP required to interact with an object during combat;
- You can now see the description of weapon abilities without equipping the weapon;
- Localization
- Added missing localization for some UI elements in the settings menu;
- Fixed some typos, incorrect and missing tooltips for all languages;
- Fixed the pop-up about unfinished level up, that was always displayed in English;
- Localization: Many fixes for Russian localization;
- Sound and Music
- Added music to the final dialogue in Pasqal's quest;
- Added the missing sound for Frenzy ability;
- Added the sound effect for the [spoiler]lens in the encounter at the jail planetoid[/spoiler];
- Correct music now plays during mercenary character generation;
- Fixed some cases of music stopping;
- In voidship upgrade interface, failed upgrade produced a successful upgrade sound - fixed;
- Various sound and music volume balance improvements. Playing will become more comfortable now;
- Added servo motor sound to Space Marine movement;
- Space
- [spoiler]Drukhari "Sigil-Class Destroyer"[/spoiler] now has a correct weapon (previously it incorrectly had a Frigate-class weapon, vastly increasing the damage);
- [spoiler]The Secret of the Winterscale[/spoiler] colony project now correctly rewards the player;
- Action bar during space combat could disappear in some cases - fixed;
- Added and improved rewards for some space exploration events;
- Colony rewards window could be impossible to close while playng with controller or on console - fixed;
- Fixed a problem with moving forward after activating Swing And Run ability, and no problem with placing Torpedoes in the right cell will occur after using this ability;
- Item rewards from colony projects didn't appear in the colony rewards screen if player reloaded the game before opening the colony management window - fixed;
- One of the answers didn't show up if Pascal was in party during a dialogue about an ice planet - fixed;
- Profit Factor didn't increase in the dialogue with [spoiler]Pilgrim[/spoiler] - fixed;
- Removed unnecessary timer from one of the space combats with [spoiler]Chaos[/spoiler] ships;
- Space: Ships sized 1x2 are now correctly aligned to the grid after Warp Wave;
- Miscellaneous
- Added the missing names of our founders to the credits and to the Shrine of Remembrance. Sorry for taking so long! If for some reason your name is still not on the list, please check that you have put it into the Credits Name field on our website, and it doesn't contain any trademarked or offensive names. Then contact us.
- Updated Conviction requirements and increased Conviction point gain for all branches;
- Ulfar no longer has an unexpected twin brother in Act III;
- The amount of reputation required for vendor higher levels items (End of Act II and Act IV) is decreased;
- Companions that were sent away no longer stay on the bridge;
- Fixed some cutscenes resulting in a black screen on skip;
- Fixed the achievement "Uncover the Ice" to trigger correctly;
- Fixed the achievement for exploring the whole Koronus Expanse triggering incorrectly;
- Opticon-22 will no longer slowly walk back and forth multiple times during the cutscene;
- Trying to get into the Imperium through the Maw now correctly awards an achievement;
- Update v1.0.79:
- Fixes:
- Fixed multiple cases of broken dialogues in [spoiler]Quetza Temer[/spoiler] that prevented further progression;
- Fixed one of the options in the "Hunting Grounds" quest that prevented the quest from continuing;
- Fixed a rare case where when the Deluxe Pack obtained after the playthrough has already started, was not recognized by the game;
- Fixed a rare case of saved game producing a long fatal error message and throwing the player back to the main menu when loading.
- Update v1.0.78:
- Highlights
- Fixed a handful of broken quests and cutscenes, including those that blocked the Act IV from starting correctly;
- Fixed multiple issues with making and loading saves;
- Fixed some incorrectly balanced space combat encounters;
- You can now zoom out further on the global map;
- System and stability
- [Mac only] Characters could get stuck near the Rogue Trader's desk in Rogue Trader quarters under certain circumstances - fixed;
- [PS5 only] Fixed some rare cases where saving the game could fail;
- [Xbox only] Fixed a few cases of freezing on Xbox;
- Skipping some cutscenes on Footfall could cause a 60-second black screen - fixed;
- [Xbox only] Fixed memory spikes on consoles when putting the game out and in to the focus;
- Co-op
- Switching controls to another type (mouse and keyboard to controller or vice versa) in multiplayer lobby no longer causes the game to drop back to main menu;
- Narrative
- [PS5 only] Fixed cases of Pasqal's dialogue appearing empty;
- [spoiler] Confronting Yrliet about her actions in Act III no longer teleports you from the bridge into the void, locking the game;[/spoiler]
- [spoiler] Fixed a case where you would still be prompted to find Winterscale in Quetza Temer after already doing it;[/spoiler]
- [spoiler] In Quetza Temer, dialogue could fail to start after the battle with Calligos Winterscale and Aeldari - fixed; [/spoiler]
- [spoiler] In Quetza Temer, fixed cases of dialogue and cutscene not starting after talking to Calligos Winterscale;[/spoiler]
- [spoiler]Clicking on the gate to Anatomical Opera will now trigger the dialogue with the wrack;[/spoiler]
- [spoiler]Dialogue and cutscene with the inquisitor in Epitaph could be suddenly interrupted by a certain third party, causing the cutscene to break [/spoiler]
- Argenta's "Driven" quest may be now properly completed;
- Final romance event with Heinrix could fail to trigger if he was the only active romance - fixed, the interrogator no longer considers romances boring without having rivals;
- Fixed a bug in Abelard's personal quest in Act IV, which could cause a cascade of issues with locked cutscenes in other quests;
- Fixed a case of dialogue not starting after the battle in Jae's quest on Footfall;
- Fixed a loop in one of the dialogues with Heinrix in Act III;
- Fixed an issue which could lead the companions to confront the player twice about their [spoiler] heretical choices [/spoiler] and potentially break further progress after;
- Fixed incorrect cutscene playing when entering any area after the Mercantum Tabula Officiale quest;
- Fixed multiple cases of Act IV starting cutscenes not playing;
- Fixed some instances of incorrect and stuck dialogues on [spoiler] Santiel's Pride for Drukhari and Medusae; [/spoiler]
- One of the options in The Path of the Lost quest could allow the player to continue the quest without Yrliet in the party, which was not intended and blocked the elevator in [spoiler] the Reaving Tempest Spire [/spoiler]. It was fixed. Players who encountered this problem need to go back and pick up Yrliet for the quest to continue;
- Mechanics
- Enemy units that step into traps during their movement now properly end their turn;
- Sometimes characters could start the turn with less AP than the maximum they had - fixed;
- The game could behave erratically after loading the save file if a character had Be Smart talent - fixed;
- Items
- Battle-Scarred Cape now works correctly;
- Fixed incorrect prerequisites for some Drukhari and Aeldari weapons that could not be previously equipped by Marazhai or Yrliet;
- The Hand of Avolius now works correctly, giving a -20 penalty to the enemy Toughness test, not a +20 bonus;
- Locations
- [spoiler] Fixed the bug in the puzzle in the Anatomical Opera which could make the characters stuck;[/spoiler]
- Some of the rebels at [spoiler] The Upperway [/spoiler] could get stuck when the combat was initiated - fixed;
- Characters no longer get stuck on the balcony when leaving [spoiler] the hideout on Footfall[/spoiler];
- Visual
- [spoiler] Chaos Space Marine now carries a properly corrupted version of the Heavy Bolter;[/spoiler]
- Visible number of shots from the weapon could sometimes be 1-2 less than what was displayed by the tooltip and shown in the combat log - fixed;
- User Interface
- It is now possible to preview the screenshot by hovering over it in the Load Game menu;
- [Mac only] Saves on Mac had gray screens instead of screenshots - fixed;
- Sometimes an incorrect screenshot could be shown for the quicksaves - fixed;
- There's now a warning before the irreversible transfer to Act V;
- Tooltip that shows the hit chance and the side of the shield to be hit in space combat, will no longer disappear;
- You can now zoom out further on the global map;
- Localization
- Fixed Russian localization for Longlas;
- Fixed some typos, incorrect and missing tooltips for all languages;
- Space
- A lategame Drukhari attack on one of your colonies could happen way earlier than expected, resulting in an impossible combat encounter with a whole fleet of Drukhari ships - fixed;
- Aligned projectiles of some enemy ships in voidship combat with their weapon mount placement. No more lances shooting 90 degrees to the side;
- Fixed damage of [spoiler] Necron ships [/spoiler] in space combat - it was about 4 times higher than expected;
- Update v1.0.73:
- Narrative
- Yrliet's cutscene at the beginning of Chapter III could break - fixed;
- [spoiler]Fixed a bug which in some cases made it impossible to complete events during Aeldari in Distress quest;[/spoiler]
- Fixed a problem with Abelard's Blood Ties personal quest;
- Fixed a problem with Jae's personal quest in Chapter IV;
- Mechanics
- Seize the Initiative talent endless loop was fixed;
- System
- The game could break after loading the save file sometimes, for example, if a character had Be Smart talent - fixed;
- Update v1.0.71:
- Narrative
- [spoiler]Fixed a problem that prevented the player from starting a council in Chapter 4;[/spoiler]
- [spoiler]Fixed a bug that could occur after making a Heretical choice in Chapter 4 that resulted in broken cutscenes on the bridge further on;[/spoiler]
- [spoiler]Fixed a problem with Chapter V failing to start after the boarding;[/spoiler]
- Visual
- The High Factotum could disappear from the bridge and cutscenes not work at the same time - fixed;
- Update v1.0.70:
- Repairs the cases of cutscenes not starting at the beginning of Act IV for Dogmatic and Iconoclast players.
- Update v1.0.69:
- Quests
- Fixed one of Heinrix dialogues in Chapter 1;
- User Interfaces
- Fixed a possible problem with the Lord Captain's quarters exit icon;
- Update v1.0.10:
- Highlights
- The host now shares their DLCs with the clients automatically - you no longer need an exactly matching set of DLCs to play;
- Fixed the black screen after the cutscene in Chapter V;
- Fixed disappearing texts in dialogues and descriptions that were caused by font size options resetting to 0;
- Fixed camera rotation and camera movement speed resetting to 0 - you may need to set it back to the preferred value once after the patch;
- Subtitles in interchapter videos are now shown correctly;
- As per your requests, the bug report icon will no longer be visible on the screen all the time;
- Major update to Chinese localization;
- Fixed the behavior of enemies when they run away from the character in battle which could cause the battle to be stuck;
- Fixed Cassia’s face mutations;
- If you are playing with mods, don’t forget to update them before loading your saves!
- Please be aware of plot spoilers in the description below!
- System and stability
- Saves now include DLC information and will warn about missing DLCs when attempting to load them from a game without the DLCs;
- The camera could get stuck on a unit during the enemy turn, preventing the player from moving it elsewhere - fixed;
- Fixed lag when overlapping multiple stratagem areas;
- Fixed multiple cases of error log spam, which could lead to performance drops;
- Optimized charge calculations to avoid lag when selecting charge route;
- The game no longer returns to the main menu when a gamepad is connected;
- When loading a save the game could crash to the main menu occasionally - fixed;
- Fixed disappearance of companions in peaceful locations under certain circumstances;
- The game will no longer create a corrupted save if something prevents it from creating a save normally - it will display a flashing error message instead;
- Fixed possible game freeze when exploring some planets;
- Fixed the black screen after the cutscene in Chapter V;
- Fixed camera rotation and movement speed resetting to 0 - you may need to set it back to the preferred value once after the patch;
- Co-op
- The host now shares their DLCs with the clients automatically;
- The list of player's DLCs is now displayed in the lobby;
- Fixed a desync case when switching to the global map;
- Fixed desyncs when players had different auto-save settings;
- Fixed desyncs when using Medical Mechadendrites;
- Fixed duplicating "Lobby not found" error message after multiple attempts to connect;
- Fixed issues with movement during simultaneous control of the voidship in space combat in co-op;
- Fixed the possibility to switch weapons of another player after changing the player’s character during a battle;
- Health bars no longer cover the character names in co-op;
- Deleting a save was not synchronized - fixed;
- If one player used the bug report function, and the second started a cut scene, the first player's bug report could close and not open again - fixed;
- Names of disconnected players are no longer displayed above the characters;
- You can now also ping friendly units and neutral NPCs in co-op using the ALT button, not just enemies;
- You can now ping the ground using ALT during the combat preparation phase;
- Narrative
- Adjusted Convictions requirements in Act III;
- Added a few new reaction dialogue lines for Heinrix in his companion quest;
- Added a few new reaction dialogue lines for Marazhai;
- Added additional banter on the bridge and Footfall Atrium related to your Convictions;
- Added multiple conditions and reactions, improving the final cutscene in Act IV;
- Added reactivity for your arrival to guards in Ryzza's room in Act 4;
- Dialogue with surrendering enemies at Eufrates II was updated to make it more clear why they surrendered;
- Epilogue slide with Aeldari now shows correctly for Iconoclast conviction;
- [spoiler]Fixed a bug in Jae's quest, where Jae wasn't removed from the party after the Rogue Trader gave her to the pirate captain;[/spoiler]
- Fixed a problem in dialogue with the cogitator on the bridge;
- Fixed a broken dialogue option in Argenta's dialogue on the bridge;
- Fixed cases of incorrect epilogue being displayed for Heinrix;
- Fixed conditions and reactions in a dialogue with Chorda in Act IV;
- Fixed conflicting epilogues about Eufrates II;
- Fixed some instances of incorrect commoner banter on Footfall;
- Improved cutscenes and added additional conditions and reactions to dialogues in the "Judgement Of Footfall" quest;
- In the final Marazhai romance scene, the player now better remembers the kiss attempt;
- New dialogue with Heinrix interrupting the conversation in Outer Spire Halls;
- One of Cassia’s romance dialogue lines could pop up again in Act IV, potentially fully breaking the dialogue - fixed;
- The description of the Kasballica Mission faction has been updated;
- [spoiler]Janus governor arrest no longer triggers Heinrix romance dialogue;[/spoiler]
- Companions now properly disappear after leaving the Rogue Trader who has fallen into heresy;
- After the Rat Hunting quest was completed, Jae could disappear from the party after leaving Footfall - fixed;
- Argenta's first quest now properly describes a second objective;
- Clarified where to find Achilleas in the "Spiders in a Jar" quest objective description;
- Fixed the error when the player could skip Jae's event in Chapter 4 after breaking up with her;
- Fixed the situation, where you could finish the game with Ulfar in the party, but without completing his companion quest - Ulfar will now ask you to help him finish his quest, and part ways with you if you disagree;
- One of the romance episodes with Jae appeared much later than intended - fixed;
- To complete Jae's Mercatum Tabula Officiale quest, one signet is now enough;
- [spoiler]Added missing reaction when the player wears the amulet gifted by Cassia;[/spoiler]
- [spoiler]Fixed a bug when the player could get stuck in the Martyr's Endurance after leaving the party with Jae;[/spoiler]
- [spoiler]If you lured Ryzza to your side during the big battle and she died, the main quest could break - fixed;[/spoiler]
- [spoiler]If Jae died during her quest in the Footfall sewers, all of her equipped items would disappear - fixed;[/spoiler]
- [spoiler]Updated dialogue with Calligos Winterscale on Quetza Temer in Act IV - more explanations added, and it is now possible to propose a peaceful solution without Yrliet in the party;[/spoiler]
- [spoiler]Combat with Mandrakes in Heinrix' quest could fail to complete, continuing infinitely - fixed;[/spoiler]
- [spoiler]Marazhai no longer speaks in dialogue during space exploration if he was killed previously;[/spoiler]
- Mechanics
- "Bleeding" was dealing damage at the start of the turn of the unit that applied bleed, instead of the turn of the bleeding unit - fixed;
- The quest in the Warrant Chamber for equipping weapon now triggers the objective correctly when equipping a two-handed weapon in the offhand slot;
- A description of the Erratic Injections Wych ability has been added;
- Alpha Retaliates talent now works correctly;
- An enemy who died while moving no longer blocks a cell with their body;
- Arch-Militant's Versatility feature now correctly counts burst fire as a separate type of attack;
- Astra Militarum Commander talent Timely Rescue now works correctly;
- Astra Militarum Commander talent Unflinching Heroism now works correctly;
- Burst attacks could only be made when the weapon had enough ammo for the full rate of fire -fixed. * Now Burst attacks can be made as long as the weapon has at least 2 ammo - if the amount of ammo in the weapon is lower than Rate of Fire, the attack will shoot fewer projectiles;
- [spoiler]Calligos Winterscale could skip turns when using his special ability if the enemy was in an adjacent cell - fixed;[/spoiler]
- Characters could get stuck when sidestepping from the cover for shooting - fixed;
- Fresh Wound timer no longer ticks out of combat;
- Interactable objects in unexplored areas could become visible on the map as loot when caught on the camera in cutscenes - fixed;
- It could become impossible to interact with some objects (such as doors) that became visible for the first time in a cutscene - fixed;
- It's no longer possible to push the Chaos Space Marine into a tile with another unit;
- [spoiler]Helbrute can no longer enter a tile with another unit when retreating after taking a lot of damage;[/spoiler]
- Machine Spirit Banishment was reducing only ranged damage - fixed;
- [spoiler]Necron Lokhust Heavy Destroyers now correctly use burst attacks instead of single shots;[/spoiler]
- Officer's Finest Hour! desperate measure was removing the attack limit on the next interrupted round, not on the one given by the ability - fixed;
- Operative's Inflict Despair talent now correctly applies the penalty;
- Operative's Tide of Excellence talent now grants additional damage correctly;
- Press the Advantage effect was not removed by using Navigator Powers or Psychic Powers that caused damage - fixed;
- Sanctic psyker's Shield of the Emperor now correctly applies its effect until the start of the psyker's turn, instead of the ally's turn.
- Bonuses added to Overpenetration damage were calculated not once on the first hit, but on each hit on the target - fixed;
- Soldier's Alacrity talent now correctly calculates the amount of Agility it grants;
- Soldier's Firearm Mastery desperate measure didn't give additional attacks - fixed;
- Some dead enemies regained 1 HP after saving and loading in combat - fixed;
- The critical Hit Chance of melee attacks is now increased by 1% for every point of Weapon Skill the attacker has above the target's Weapon Skill (and decreased in the same way if the target has more Weapon Skill than the attacker);
- The death of an enemy squad could cause the battle to freeze - fixed;
- The second combat encounter in Rykad Minoris spaceport could break and continue forever - fixed;
- Vanguard talent "Beacon of Might" now correctly adds Strength bonus;
- Warrior lacked Field Medic talent - fixed;
- Warrior's Break Through ability now correctly allows to use Slash several times, instead of once;
- Weapons of some Drukhari enemies in Chapter 2 were changed;
- Late-game companions could take Psychic Awakening talent of the Exemplar - fixed;
- [spoiler]C'tan Shard and its copies don't freeze in combat in some cases anymore;[/spoiler]
- Critters could become stuck on corners - fixed;
- Fixed the behavior of enemies when they run away from the character in battle which could cause the battle to be stuck;
- Items
- Wanderer's Portent Long Rifle had wrong prerequisites and was treated as a one-handed weapon - fixed;
- Added a new quest item: Codes for traversing the minefields;
- Added missing loot to some space exploration events;
- Charm of Bonded Souls: the item description has been corrected. the amulet requires Iconoclast conviction, not Heretical;
- Corrosive Grenade did not always work correctly - fixed;
- Embroidered Cloak description was updated;
- Empyrean Transceiver doesn't react to friendly fire anymore;
- Equipment icons were updated;
- Fencing boots now work correctly;
- Fixed damage values of Battle-Scarred Mantle;
- Fixed Incandescent Storm Plasma Gun using full Ballistic Skill characteristics instead of Ballistic Skill * Bonus for additional damage calculation;
- Fixed Triumph of Faith hammer stunning permanently and not resetting attack cooldown;
- Gloom's Disgrace now correctly reduces the dodge of enemies around;
- Lightweight Boots item used to give 2xSTR Bonus to parry (instead of STR Bonus) - fixed, reduced parry bonus to STR bonus;
- Mind Assemble Circlet now works correctly;
- Mindkiller Staff effect was stacking from any kills, not just from Telepathy psychic powers - fixed;
- Mindkiller Staff effect was stacking from attacks on allies - fixed;
- Properties of Navigator staves (devastating, castigating, infusing) used to stack if the staves with the same property were equipped in both weapon slots - fixed, only the properties of the currently selected staff will be applied;
- Provocateur's Helmet now works correctly;
- Stimm incorrectly reduced the character's MP until the end of combat - fixed, the debuff now lasts 2 rounds as intended;
- The Bladewings ability is now correctly removed when the wearer unequips the item;
- The firing range of Well-Maintained Stub Revolver was adjusted to be the same as Stub Revolver's range;
- The hit chances of Scrappy Lasgun, Lasgun, and Laspistol were corrected;
- The lists for cargo distribution have been corrected;
- The Von Valancius Cloak now can only be equipped by the main character;
- Updated the description of Prey Scanner;
- Using Medkit in the tutorial task will always remove Old Wounds effect now;
- Vivisector's Visor no longer overrides the limit of Assassin's Opening bonus damage;
- Vortex Pendant now works correctly;
- Warp Reflex Ring now works correctly;
- Wraithbone Staff never reduced the veil degradation caused by Divination psychic powers - fixed;
- [spoiler] A certain heretical companion can no longer equip other characters’ items; [/spoiler]
- Locations
- "Dirt-Covered Vox" book was added to Quetza Temer;
- Improved balance of the encounter at The Upperway;
- Mutants from the "zoo" in Footfall Atrium no longer appear in Adeptus Amasecus after they were killed;
- [spoiler]On the Space Hulk, companions will now properly react to Heretical options in the dialogue;[/spoiler]
- Opticon-22 is now shown as an important NPC on the map of Footfall Void Dock Alpha-Rho;
- Removed an inactive exit icon from the Epitaph Arena;
- Some characters were not visible in Footfall slums - fixed;
- Plague rats were added to Footfall slums;
- Starting cutscene in Plasma Drive Chamber could trigger again after killing all enemies - fixed;
- Tanakia is now easier to find on Epitaph;
- [spoiler]The Black Ship now has the exit marked on the map;[/spoiler]
- Fixed desync problems on the global map;
- Fixed desync problems in the Shadow Quarters;
- Visual
- Cassia’s face no longer makes you scream in horror when she equips a two-handed weapon;
- Added navigator powers VFX during various scenes and dialogues with Cassia;
- Added new VFX to Screamer Slam ability;
- Added proper burst animations for Necron Lokhust Heavy Destroyers;
- Added VFX to teleportation effects on various creatures;
- Argenta's left leg no longer clips through her robe;
- Color correction for interchapter videos;
- Covers will no longer dissolve on camera rotation or display purple textures under them;
- Expanded the variety and diversity of NPC looks;
- Female nobles no longer have their right leg clipping through their dress;
- Fixed a bug when a character could not use the ladder if there was an enemy on the other side;
- Fixed a number of visual errors in Prologue(NPC positions, T-poses, camera positioning, etc.);
- Fixed lighting and subtitles in the cutscene with Jae's introduction;
- Fixed missing objects in multiple cutscenes;
- Fixed visual changes of Footfall in Chapter 4.
- Fixed frame-switching animation in the opening cutscene;
- Herald of Corruption model was not visible - fixed;
- If screen or accessibility settings were changed, the screen could blink when loading the game - fixed;
- Improved smoke effect in one of Prologue scenes;
- Made some visual improvements to the cutscene in Adeptus Amasecus in Act IV;
- [spoiler]Marazhai used an old model in the cutscene at Dargonus - fixed;[/spoiler]
- Pre-order throne now has Purity seals on it;
- [spoiler]The screen is now properly fading to black in the cutscene with the balcony in Commorragh;[/spoiler]
- Servitors with multi-melta had their shots coming out of their legs - fixed, the shots' VFX are now properly attached to the weapon's barrel;
- Subtitles in the interchapter videos are now displayed correctly;
- The combat servitors with multi-meltas had an incorrect model with a heavy bolter - fixed;
- Throne-sitting animation no longer makes the characters hover over the throne;
- [spoiler]Improved Xavier's death animation on the arena;[/spoiler]
- [spoiler]Lord of Change's Burst of Fate ability triggered too many projectiles - fixed; [/spoiler]
- User Interfaces
- [spoiler]In the Aviorus system, the planet was obscured by the interface - fixed;[/spoiler]
- A message about an additional move has been added to the combat log;
- Added more clarifications for Burst Shot mechanics to the tooltips and the combat log;
- Added the notification in psychic power description that allows players to differentiate between major and minor psychic powers;
- Changed the red color of some text in the settings menu to be darker and more comfortable for reading;
- Charge ability now shows the expected damage;
- The Colony Management window could fail to open after the completion of certain subsequent projects - fixed;
- Combat log now always scrolls correctly to the bottom without having to reopen it when playing with a controller or on a console;
- Fixed a bug that caused talents and abilities that use formulas to show incorrect values in tooltips during level-up;
- Fixed a bug where switching to Tier 2 and Tier 3 Archetype descriptions in the character generation interface made it impossible to scroll and navigation in the whole interface would break;
- Fixed a problem with switching between quests, rumours, and contracts;
- Fixed disappearing texts in dialogues and descriptions that were caused by font size options resetting to 0;
- Fixed display of character biography;
- Fixed focus shifting and incorrect navigation when changing characters on the Reputation screen;
- Fixed font size for resources on planets;
- Fixed icon in Trauma description;
- Fixed incorrect description of 5th level of Iconoclast Conviction;
- Fixed incorrect display of what will be gained or lost in dialogues;
- Fixed incorrect tooltips for Chain Lightning and Psychic Scream and added additional Sanctioned Psyker description for clarity;
- For smaller locations, the map was looking very small on the screen - fixed, it is now zoomed in so that it is much larger by default;
- If a tutorial window appeared while the settings window was open, the settings window was blocked - fixed;
- Improved speed and responsibility of loot, cargo, and vendor UI;
- Improved the interaction with elements when playing with a gamepad or on a console.
- Screens now show only one element in focus, making it easier to identify the active interface;
- In interchapter videos, the subtitles are now better split, only showing one line at once;
- Minor color updates for level-up interface elements;
- Momentum tooltip has had its formatting fixed;
- Perils of the Warp are now correctly shown in the combat log;
- The planet selection frame remained on the screen on top of the colony management window - fixed;
- Removed display of system saves in the game save/load interface;
- Rogue Trader portrait could be replaced by Cassia portrait under some circumstances in the Biography interface - fixed;
- Screen and accessibility settings changes were not applied after restarting the game - fixed;
- Some dialogue options could become cut if the font size was bigger than the default - fixed;
- Subtitles in interchapter videos are now shown correctly;
- Switching weapon sets is now more responsible to clicks;
- Taken "Point-Blank" talent is now correctly shown in the talents list;
- The "?" button on the local map UI now works correctly when playing with the controller or on a console;
- The bug report icon will no longer be visible on the screen all the time;
- The chance of success was not displayed for Logic skill checks - fixed;
- The damage displayed in the weapon description and in inventory was reset to a base one;
- The description of the "Deadly Aim" talent has been updated to show correct values;
- The description of Ulfar's Swift Hunter feature was updated;
- The display of Keystone Features for Warrior and Operative was fixed;
- The display of the "due to" icon is removed from the interface if the icon is missing;
- The initiative tracker could remain on the screen after the battle when playing with a gamepad or on a console - fixed;
- The mini-map icon could remain on the screen after closing the map - fixed;
- The name of the central Defiler Cannon was corrected;
- The resource requirement value was displayed incorrectly in some contracts such as Shadowy Dealings - fixed;
- There is now a notification when the turn ends automatically, to avoid skipping the next turn by mistake;
- Updated the text on the reminder from the beta about collecting trophies from colonies in the journal - trophies can now be collected remotely;
- When playing with a gamepad or on a console, the interface displayed a familiar that could not be interacted with - fixed;
- When playing with the controller or on a console, tooltips are now enabled by default and appear on the right side of the screen;
- You can now see the voidship Officer Post ability upgrade descriptions before selecting them;
- Fixed a Conviction related item tutorial triggering at the wrong time;
- Fixed a desync problem when selecting the Archimilitant option in the Level-up window;
- Fixed a possible problem with the disappearance of the exit from the Lord Captain's quarters;
- Fixed zooming of the global map;
- Localisation
- Major updates to Chinese localisation;
- For Japanese and Chinese localisations, text on the buttons in the settings menu is now better visible;
- Numerous fixes for typos, localisation errors, and missing text for all languages;
- Fixed a bug where ship customization had incorrect localisation;
- Replaced some of the [draft] strings with proper localisation in all languages;
- Sound and Music
- Daemonic teleportation now has a sound effect;
- NPCs in Prologue will now speak louder;
- Removed the annoying loud banging sound from the voidship's bridge;
- Space
- Fixed a bug where navigation could behave unpredictably in the Officer Post assignment window when playing with a gamepad or on a console;
- Fixed a bug where scrolling in the Officer Post assignment window did not work;
- Fixed problems with turn order when the player's voidship didn't act first when it should have;
- Incorrect sides for weapon batteries were displayed in tooltips - fixed;
- Ram attack now displays the range correctly when checking the move through the hologram;
- The description of ship abilities for the upgrade was updated;
- The Interstellar Sextant is now taking more turns before escaping in the Warp;
- The Results of some colonization events were not reflected in the colony stats - fixed;
- It could become impossible to open a warp route to Imperator's Palm system if the player spent all their Navigator's Insight before visiting it. A route will be now created automatically if the quest related to this system begins and the player has no routes there;
- Ice Planet in the Hundred Dreams Crossroads could be scanned in dialogue using basic augur component - fixed;
- Fixed a bug when the player couldn't cast main ship weapon abilities after player's torpedoes detonated on previous turn;
- Fixed the problem with opening the Officer Post assignment window;
- Miscellaneous
- Cutscene before Webway Gate could fail to start - fixed;
- Greatest Exploration achievement conditions were fixed;
- Achievements were granted when loading a save - fixed, now they are given immediately;
- Interchapter cutscenes and some tutorials were not displayed on Steam Deck - fixed;
- Interchapter cutscenes could be played more than once - fixed;
- No Stone Unturned achievement was fixed;
- Removed camera twitching when switching to gameplay after playing cutscenes at the end of the game;