1. Changelog v2.2.52.136091
  2.  
  3. New Content
  4. Unlocking the Chefs backpack so it can be purchased
  5.  
  6. Renamed Chefs Backpack Astron -> Culinex
  7.  
  8. Adjusting the Chefs backpack so its price fits more in where it sits in the workshop tree
  9.  
  10. Fixing the Workshop Backpacks Talent Tree so the Chefs backpack can be selected and unlocked
  11.  
  12. Fixed
  13. Fixing issue where the BaseFoodStomachSlots+ stat was being incorrectly scaled in the tooltip - making it seem like foods where consuming multiple slots - in cases where food was cooked by a player with the CookedFoodModifierEffectiveness+% stat
  14.  
  15. Fixed not being able to shoot fish with projectile weapons
  16.  
  17. Future Content
  18. Potential fix for clients not rotating to correct orientation when teleporting into an instanced level
  19.  
  20. Quarrite: Liberation - Fixed issue where caveworms would spawn inside an object if there were too many worms around it and couldnt find a better spot to spawn
  21.  
  22. Added FTs and temp meshes for geothermal dead trees
  23.  
  24. Fixed an issue where BioLab_ShopItem widget was trying to check feature flags before they were available
  25.  
  26. Fixed issue where BioLab_ShopItem was setting the required feature flag but the internal CachedFeatureLevelCheckResult wasn't being properly invalidated
  27.  
  28. Added DEP_Fireplace_Gas and DEP_Fireplace_Electric with animations and destructibles
  29.  
  30. Adjustments to spacializer and pitch variations and volume of analyzers to accomodate for multiple analyzers next to each other in mission. Small adjustment to general deployable volume over distance to help with same issue
  31.  
  32. Improved prebuilt base building cleanup code
  33.  
  34. Adding pause to the music bus as well as the others
  35.  
  36. Enabling mutally exclusive talent connectors on the IM Tree
  37.  
  38. Fixing Building Transform in IM_O1
  39.  
  40. Doubled Scanning Range of the Recovery Beacon Tracker as there are cases where players could not find recovery beacons, relevant for IM_O1
  41.  
  42. Tagging Organic Analyzer as a quest item
  43.  
  44. Fixed issue on RG_O1 where the organic analzyer was not being saved as a relavent actor correctly
  45.  
  46. Fixed issue on IM_B where the base would duplicate everytime the prospect was reloaded
  47.  
  48. Fixed issue with IM_B where the viscid and mammoth spawners where never being spawned
  49.  
  50. Fixing Spelling Mistakes on the Research Notes on IM_B
  51.  
  52. Fixed issue on IM_B where a new search area would spawn every load / reload - incorrectly
  53.  
  54. Added Code so that when prebuilt bases are cleaned up they now remove their building pieces as well
  55.  
  56. Fixing issue with IM_D where the search area would duplicate every time the prospect is loaded
  57.  
  58. Fixing issue where the base in IM_D would not call cleanup on an abandoned mission
  59.