1. Update v3.20:
  2. AI
  3. Improved AI diplomatic contact system for more consistent timing between civilizations
  4. Fixed AI civilizations sometimes contacting you too frequently
  5. Fixed a crash related to AI diplomatic contact settings
  6. AI won't surrender unless it is certain the situation is no longer winnable
  7.  
  8. Gameplay
  9. Research Starbase Modules now provide intel bonuses
  10. Colony Ship Blueprints now include Life Support by default
  11. Fixed "Win as Terran" achievement not unlocking properly
  12. Explorer-exclusive executive orders are now properly restricted to civilizations with the Explorer ability
  13. Dreadlord Archive events no longer trigger in the early game to prevent game-ending enemies to spawn early
  14. Archive colonization event now requires turn 50 or later
  15. Dreadlord Titan spawns now require turn 100 or later
  16. Fixed Prometheus Stone ability not working correctly
  17. Increased bonuses from the planetary "Artocarpus Viriles" resource deposit improvement multipliers (40%/50%/60%)
  18. Fixed Quantum Mirror so that Quantum Scientist now also get an intelligence bonus (3/6/9)
  19. Fixed mirror tool placing parts incorrectly on one axis in the ship designer
  20. Fixed issues with Capstone Techs not stacking
  21.  
  22. Map Generation
  23. Fixed star cluster placement sometimes behaving inconsistently during galaxy generation
  24.  
  25. Multiplayer
  26. Fixed desync issues in during combat
  27. Fixed desync issues with artifact powers
  28. Fixed desync issues with event and quests
  29.  
  30. Save/Load
  31. Fixed galaxies sometimes generating differently when using the same map seed
  32. Fixed minor inconsistencies when saving and loading games
  33.  
  34. UI and Text
  35. Fixed dialogue choices appearing in random order between play sessions
  36. Fixed various typos and text formatting issues in English and French
  37. The game will now use more variety in citizen portrait selection
  38. Removed the notification that mentioned receiving 0 credits in events
  39.  
  40. Tales of the Terran Alliance DLC
  41. Gameplay
  42. Raiders now start with Space Exploration and Extermination technologies in addition to Armed Shuttles
  43. Xeno Biology technology now unlocks District construction
  44. Fleet Coordination technology now unlocks Supernova improvements
  45. Added the Chaotic Particle Absorption Starbase Module for Terran civilizations
  46. Resolved issues with extreme colonization not correctly functioning
  47. Spider-exclusive technologies are now properly restricted to Spider civilizations only