- Update v3.20:
- AI
- Improved AI diplomatic contact system for more consistent timing between civilizations
- Fixed AI civilizations sometimes contacting you too frequently
- Fixed a crash related to AI diplomatic contact settings
- AI won't surrender unless it is certain the situation is no longer winnable
- Gameplay
- Research Starbase Modules now provide intel bonuses
- Colony Ship Blueprints now include Life Support by default
- Fixed "Win as Terran" achievement not unlocking properly
- Explorer-exclusive executive orders are now properly restricted to civilizations with the Explorer ability
- Dreadlord Archive events no longer trigger in the early game to prevent game-ending enemies to spawn early
- Archive colonization event now requires turn 50 or later
- Dreadlord Titan spawns now require turn 100 or later
- Fixed Prometheus Stone ability not working correctly
- Increased bonuses from the planetary "Artocarpus Viriles" resource deposit improvement multipliers (40%/50%/60%)
- Fixed Quantum Mirror so that Quantum Scientist now also get an intelligence bonus (3/6/9)
- Fixed mirror tool placing parts incorrectly on one axis in the ship designer
- Fixed issues with Capstone Techs not stacking
- Map Generation
- Fixed star cluster placement sometimes behaving inconsistently during galaxy generation
- Multiplayer
- Fixed desync issues in during combat
- Fixed desync issues with artifact powers
- Fixed desync issues with event and quests
- Save/Load
- Fixed galaxies sometimes generating differently when using the same map seed
- Fixed minor inconsistencies when saving and loading games
- UI and Text
- Fixed dialogue choices appearing in random order between play sessions
- Fixed various typos and text formatting issues in English and French
- The game will now use more variety in citizen portrait selection
- Removed the notification that mentioned receiving 0 credits in events
- Tales of the Terran Alliance DLC
- Gameplay
- Raiders now start with Space Exploration and Extermination technologies in addition to Armed Shuttles
- Xeno Biology technology now unlocks District construction
- Fleet Coordination technology now unlocks Supernova improvements
- Added the Chaotic Particle Absorption Starbase Module for Terran civilizations
- Resolved issues with extreme colonization not correctly functioning
- Spider-exclusive technologies are now properly restricted to Spider civilizations only